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Kain Spero
Imperfects Negative-Feedback
1412
|
Posted - 2013.05.19 20:00:00 -
[1] - Quote
My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
|
XXfootnoteXX
DUST University Ivy League
296
|
Posted - 2013.05.19 20:02:00 -
[2] - Quote
Not saying anything new, not that I disagree. Just another example of CCP pushing something before its ready. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
166
|
Posted - 2013.05.19 20:03:00 -
[3] - Quote
You can kick people from a Fleet in EVE. I don't see why this should be any different.
Whoever leads the battle should be able to kick anyone, and Squad Leaders should be able to kick anyone in their squad. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
324
|
Posted - 2013.05.19 20:04:00 -
[4] - Quote
I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. |
Sloth9230
Reaper Galactic ROFL BROS
1408
|
Posted - 2013.05.19 20:06:00 -
[5] - Quote
Kain Spero wrote:1. Corporations should be able to restrict who and how players join
So simple... and yet... . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\.
^^^ That's for you CCP |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
|
Posted - 2013.05.19 20:08:00 -
[6] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention.
Except you could unsquad as soon as you get in game....? |
Nstomper
The Sangheli
428
|
Posted - 2013.05.19 20:08:00 -
[7] - Quote
Sloth9230 wrote:Kain Spero wrote:1. Corporations should be able to restrict who and how players join
So simple... and yet... . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\. ^^^ That's for you CCP Creative |
King Kobrah
SyNergy Gaming EoN.
338
|
Posted - 2013.05.19 20:09:00 -
[8] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Thank you Based Kain for being one of the few sensible people on the CPM. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.05.19 20:09:00 -
[9] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. So, if you find out you've been infiltrated mid-match, you have to deal with it for the rest of the match?
EDIT: That's not to say they can't do damage...but in EVE, once you find out something is wrong you deal with it then and there (or, at least you should and are able to). To say you have to wait until after a match in order to deal with the problem isn't OK with me.
And no, I don't like kicking an entire squad; kick individuals, not everyone (unless you're that paranoid) |
King Kobrah
SyNergy Gaming EoN.
338
|
Posted - 2013.05.19 20:10:00 -
[10] - Quote
Sloth9230 wrote:Kain Spero wrote:1. Corporations should be able to restrict who and how players join
So simple... and yet... . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\. ^^^ That's for you CCP I haven't seen ASCII of Picard facepalming in years |
|
Mobius Wyvern
BetaMax. CRONOS.
1582
|
Posted - 2013.05.19 20:10:00 -
[11] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. There should be a role to allow you to kick anyone you choose out of battles on behalf of your Corporation.
When I create a Fleet in EVE, I can invite and kick out whoever I want. Why should Dust be any different in this? |
Sloth9230
Reaper Galactic ROFL BROS
1409
|
Posted - 2013.05.19 20:11:00 -
[12] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. I agree. If you make spy a director, then you should be prepared for the consequences. The same goes for PC, don't just let any member of your corp into PC.
Instead of kicking them, how about they just get marked as a red so I don't lose WP for attacking them back |
DS 10
G I A N T EoN.
294
|
Posted - 2013.05.19 20:13:00 -
[13] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
You. I like you. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
324
|
Posted - 2013.05.19 20:13:00 -
[14] - Quote
Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you get infiltrated far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.05.19 20:15:00 -
[15] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well?
Kicking can be used to help the infiltrated, or it can be used to screw over the them even more.
Its in EVE already, so it needs to come to Dust.
EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage |
Abu Stij
Goonfeet
28
|
Posted - 2013.05.19 20:16:00 -
[16] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
*stance |
Sloth9230
Reaper Galactic ROFL BROS
1409
|
Posted - 2013.05.19 20:17:00 -
[17] - Quote
We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. |
Patoman Radiant
ZionTCD Unclaimed.
113
|
Posted - 2013.05.19 20:20:00 -
[18] - Quote
XXfootnoteXX wrote:Not saying anything new, not that I disagree. Just another example of CCP pushing something before its ready.
Eve/dust is complicated game, not many other shooters have this problem due to the lack of politics or 'whats at stake".
Guess that's why we beta testers, |
I-Can't Feel My-Legs
Valor Company Incorporated
8
|
Posted - 2013.05.19 20:21:00 -
[19] - Quote
Kain once again proving himself to be the most competent CPM member by far. |
Surt gods end
Demon Ronin
116
|
Posted - 2013.05.19 20:23:00 -
[20] - Quote
Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live.
unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps.
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Bling Blaine
FrontLine-Coalition
102
|
Posted - 2013.05.19 20:23:00 -
[21] - Quote
1. Totally agree
2. Totally disagree |
SoTa of PoP
Circle of Huskarl Minmatar Republic
324
|
Posted - 2013.05.19 20:24:00 -
[22] - Quote
Phoenix Archer 128 wrote:SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well? Kicking can be used to help the infiltrated, or it can be used to screw over the them even more. Its in EVE already, so it needs to come to Dust. EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage If the saboteur has the ability to kick he probably has access to your wallet and the ability to simply remove all members from the corps. Getting kicks mid-game would be the least of your concerns.
But I understand where you're coming from. |
Bling Blaine
FrontLine-Coalition
102
|
Posted - 2013.05.19 20:26:00 -
[23] - Quote
Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live.
I really really like that idea alot.
+1 |
Sloth9230
Reaper Galactic ROFL BROS
1411
|
Posted - 2013.05.19 20:36:00 -
[24] - Quote
Bling Blaine wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. I really really like that idea alot. +1 I noticed that I did in fact not receive a +1
Per this thread https://forums.dust514.com/default.aspx?g=posts&t=68279, you shall be hearing from my lawyers
Yes, I now have multiple lawyers. |
Deluxe Edition
TeamPlayers EoN.
287
|
Posted - 2013.05.19 20:44:00 -
[25] - Quote
Surt gods end wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps.
The issues is whose clones take the hit once you mark them red? The biggest issue isn't the team killing, its the ability for them to suicide and reduce your districts clone count.
I really don't want/need a kick feature. Only the ability to choose who in the corp will be allowed to deploy squads/teams into PC battles.
If a spy manages to get those and sabotages the battle, well gg sir well played. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
168
|
Posted - 2013.05.19 20:45:00 -
[26] - Quote
SoTa of PoP wrote:Phoenix Archer 128 wrote:SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well? Kicking can be used to help the infiltrated, or it can be used to screw over the them even more. Its in EVE already, so it needs to come to Dust. EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage If the saboteur has the ability to kick he probably has access to your wallet and the ability to simply remove all members from the corps. Getting kicks mid-game would be the least of your concerns. But I understand where you're coming from. Not necessarily, especially if there is a separate set of roles just for PC or any battle (like some have implied).
Like, the role to enter a PC match, a role to be a SL in a PC match, a role to be able to kick someone in a PC match (prob goes with SL, but whatever), etc.
EDIT: And to clarify, the kick I'm referring to is to kick from the battle, not (necessarily) from the corp. Yeah, it may be that they are one-in-the-same, but I'm assuming its two different roles |
Malkai Inos
The Vanguardians Orion Empire
81
|
Posted - 2013.05.19 20:53:00 -
[27] - Quote
Deluxe Edition wrote:Surt gods end wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps. The issues is whose clones take the hit once you mark them red? The biggest issue isn't the team killing, its the ability for them to suicide and reduce your districts clone count. I really don't want/need a kick feature. Only the ability to choose who in the corp will be allowed to deploy squads/teams into PC battles. If a spy manages to get those and sabotages the battle, well gg sir well played. The clone used for his spawn his lost immediately, every death after that is paid by the other side. |
ebilateriat
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.05.19 21:39:00 -
[28] - Quote
Kane is right, infiltration is too easy requires no trust at all. Trust needs to be broken before a spy can wield the power they hold right now. |
DS 10
G I A N T EoN.
294
|
Posted - 2013.05.19 21:57:00 -
[29] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly.
Edit: Stupid phone. Read below. |
DS 10
G I A N T EoN.
294
|
Posted - 2013.05.19 21:58:00 -
[30] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly.
I disagree. Spies could actually...you know...do what spies do. Infiltrate, develop trust, gain access to alliance/corp plans of action, relay intel to home base, and potentially move up the ladder to perform more devious acts such as starting a mutiny or emptying corp wallets.
AWOXing isn't spying. AWOXing is performing a Trojan. |
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