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Garrett Blacknova
Codex Troopers
3098
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Posted - 2013.05.20 05:01:00 -
[1] - Quote
If someone is kicked from a PC match, I don't think they should be thrown out instantly, and I ALSO don't think they should be put on the other team.
They should be simply barred from respawning. They die, they're out. They stay alive, they can keep doing what they're doing.
But in the first place, CEOs need to be able to assign roles other than "Director" in DUST. We need the ability to have CEO and Director with full (or nearly full) access, then have specialised roles with the ability to do different things. Regular Corp members should be able to join PC matches alone or with a squad entirely consisting of Corpmates.
We should have a Battlefield Commander role in which a Corp member with the title (or a CEO/Director) can block other Corp members or non-members from entering PC. Give a quick-select tool to "block all" and "unblock all" if needed, so you can shut down anyone but the players designated for that battle and avoid unauthorised wasting of clones, or while the battles in progress you can quickly open the field if you lose a player and say "who's available?" rather than having to sort through and find the appropriate member to unblock. You could also allow these Commanders to declare attacks on enemy Corps. Or have a Commander role and a Field Commander role with one having access to attack orders and the other not.
It would also help if you needed to have a "Squad Leader" title before you could bring non-members into a Corp Battle. Any Corp member can create a squad of Corpmates and join (unless blocked), but only a Squad Leader (or, obviously, Commander/Director/CEO) can supply ringers.
This would also open the way to having non-combat roles like a Treasurer with wallet access but without the combat-related controls. |
Garrett Blacknova
Codex Troopers
3112
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Posted - 2013.05.20 14:07:00 -
[2] - Quote
Nova Knife wrote:Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in. Having a requirement for a player to hold a certain title in the Corp to be able to enter PC would eliminate ringers - an important part of the system.
It also means that if you hire someone and they aren't honouring their agreement, you have no recourse, and you SHOULD have a way to penalise such behaviour beyond simply not paying the merc, especially when they're going to be claiming a portion of your earnings simply by being a part of the battle.
If a player has the authority to bring in outside help, they should also have the ability to cut an unwanted combatant off from the battle - as long as their current clone survives, they should be able to continue, BUT they should be kicked from the battle when their clone dies.
And it's not reasonable to expect a Corp to only have members who are well-suited to Planetary Conquest. If you want someone to act as a financial manager/treasurer for a Corp, but you know they aren't up to the standards required by your PC team, you shouldn't be forced to deal with occasional "accidental" appearances in your PC team when there's no valid reason why a Corporation's CEO would be unable to assign clone access in a battle to the people they WANT fighting.
In larger Corps particularly, there are plenty of good reasons to be a single large entity, but also a lot of equally good reasons to limit the activities of the majority and only give a smaller number of members access to and/or control of important battles. |
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