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Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
166
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Posted - 2013.05.19 20:03:00 -
[1] - Quote
You can kick people from a Fleet in EVE. I don't see why this should be any different.
Whoever leads the battle should be able to kick anyone, and Squad Leaders should be able to kick anyone in their squad. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
167
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Posted - 2013.05.19 20:09:00 -
[2] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. So, if you find out you've been infiltrated mid-match, you have to deal with it for the rest of the match?
EDIT: That's not to say they can't do damage...but in EVE, once you find out something is wrong you deal with it then and there (or, at least you should and are able to). To say you have to wait until after a match in order to deal with the problem isn't OK with me.
And no, I don't like kicking an entire squad; kick individuals, not everyone (unless you're that paranoid) |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
167
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Posted - 2013.05.19 20:15:00 -
[3] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well?
Kicking can be used to help the infiltrated, or it can be used to screw over the them even more.
Its in EVE already, so it needs to come to Dust.
EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
168
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Posted - 2013.05.19 20:45:00 -
[4] - Quote
SoTa of PoP wrote:Phoenix Archer 128 wrote:SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well? Kicking can be used to help the infiltrated, or it can be used to screw over the them even more. Its in EVE already, so it needs to come to Dust. EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage If the saboteur has the ability to kick he probably has access to your wallet and the ability to simply remove all members from the corps. Getting kicks mid-game would be the least of your concerns. But I understand where you're coming from. Not necessarily, especially if there is a separate set of roles just for PC or any battle (like some have implied).
Like, the role to enter a PC match, a role to be a SL in a PC match, a role to be able to kick someone in a PC match (prob goes with SL, but whatever), etc.
EDIT: And to clarify, the kick I'm referring to is to kick from the battle, not (necessarily) from the corp. Yeah, it may be that they are one-in-the-same, but I'm assuming its two different roles |
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