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nukel head
Elite Gamers Militia
5
|
Posted - 2013.05.19 04:26:00 -
[1] - Quote
I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this.
This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that.
It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too.
To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun.
I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
263
|
Posted - 2013.05.19 04:37:00 -
[2] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches.
There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months.
The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers.
Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
|
Doyle Reese
OSG Planetary Operations Covert Intervention
21
|
Posted - 2013.05.19 04:42:00 -
[3] - Quote
just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards |
nukel head
Elite Gamers Militia
6
|
Posted - 2013.05.19 04:59:00 -
[4] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
Actually my comments were more directed at the normal responses in the forums, not the game. Juvenile...maybe. AND I myself do not have the hot girlfriend - I am divorced and single - so I play a lot of games and I AM one of the losers you are referring to.
As for the last statement - yes it is possible for someone to devote ALL of their sp to one weapon, but it's not very common. Not only that, but they wouldn't be able to get much use out of it without having skilled up their suits to be able to power it.
And the people I thanked have done some great work and I can appreciate it. They ARE responsible for the matchmaking as well, and I think it needs to be addressed. That is why I put the feedback here so they will hopefully read it and consider. The rest was directed at the forum trolls... |
Zat Earthshatter
Isuuaya Tactical Caldari State
308
|
Posted - 2013.05.19 05:02:00 -
[5] - Quote
I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased losses in the face of challenge. They could still pubstomp if they wanted or for training new members, but it should be more worthwhile to fight other organized groups. |
Scan Sweep
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.05.19 05:04:00 -
[6] - Quote
I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it.
But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer.
If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups.
The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK.
There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter.
Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. |
nukel head
Elite Gamers Militia
6
|
Posted - 2013.05.19 05:05:00 -
[7] - Quote
Doyle Reese wrote:just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards
Not a bad idea. Reward those that at least try. I think there should also be a way to limit the amount of points and isk afk or non participant players receive. Don't leave the MCC, no soup for you. I know it is a tricky problem, but there has got to be a way to improve it. |
nukel head
Elite Gamers Militia
8
|
Posted - 2013.05.19 05:19:00 -
[8] - Quote
Zat Earthshatter wrote:I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased losses in the face of challenge. They could still pubstomp if they wanted or for training new members, but it should be more worthwhile to fight other organized groups.
This COULD work possibly, but I would think that planetary conquest should already provide this. There is more to gain, more justification for the cost of the gear, and more challenge in attacking and defending districts. This could be a simpler solution than a complex matchmaking system though. Maybe also if there was less reward for crushing weaker opponents? |
nukel head
Elite Gamers Militia
8
|
Posted - 2013.05.19 06:07:00 -
[9] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
Exactly. Yours is the point I'm trying to make. I have been playing for a while now and can somewhat hold my own and be fairly successful in most matches. However, the friends I play games with haven't been playing it as long and don't stand a chance. After a couple of horribly unbalanced matches they are done. Those players won't take the time to come to the forums and make their case, they will go play something else.
|
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
236
|
Posted - 2013.05.19 06:12:00 -
[10] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches.
The butthurt is strong in this one. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1019
|
Posted - 2013.05.19 06:13:00 -
[11] - Quote
EVE has an extensive, hands on tutorial mission arc that when finished, you'll have a pretty good feel of the game. Dust 514 has a kiddy pool that lasts a day before you get thrown into shark infested waters. We all (CCP included) know what the problem is and for the life of me, I don't know why it's not being addressed. Academy mode =/= tutorials and it does not compensate for matchmaking. If something isn't done, Dust 514 is either going fade into niche levels of obscurity like fighting games after the 90's or CCP will have to dumb everything down to CoD levels. |
Bling Blaine
FrontLine-Coalition
99
|
Posted - 2013.05.19 06:40:00 -
[12] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
Everyone listen to him, he really is the vast majority of new players mentality.
He speaks truth.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
|
Posted - 2013.05.19 07:05:00 -
[13] - Quote
Bling Blaine wrote:Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. Everyone listen to him, he really is the vast majority of new players mentality. He speaks truth. I've been here since almost day 1 and I feel like AFKing because that stupid logi suit SP sink has me stuck in STD gear. |
Rekon Syport
ZionTCD Unclaimed.
10
|
Posted - 2013.05.19 08:25:00 -
[14] - Quote
Best thread (and there are other good ones) thus far on the seriousness of the problem without attacking and getting lost in the back and forth. This IS the few people who are making a case for the HUNDREDS of players who will not come to the forums and voice. I've been here a long time as well and can hold my own but as a new player, hell even my little side account, quitting would not even be a hard decision if less than 6 months weren't logged already. Unless you're already playing DUST, I will/do not advertise to bring any of my friends into this game. I don't even talk about it and dismiss it to something else entirely should it somehow come up. I play DUST, but WE play "anything other" if I have company. It doesn't promote DUST but it also doesn't create the more likely negative outcome about it either. I suppose that is DRAW/WIN for CCP.
I'm just posting to show my support on addressing this issue. Good write ups you two. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
|
Posted - 2013.05.19 08:35:00 -
[15] - Quote
Rekon Syport wrote:Best thread (and there are other good ones) thus far on the seriousness of the problem without attacking and getting lost in the back and forth. This IS the few people who are making a case for the HUNDREDS of players who will not come to the forums and voice. I've been here a long time as well and can hold my own but as a new player, hell even my little side account, quitting would not even be a hard decision if less than 6 months weren't logged already. Unless you're already playing DUST, I will/do not advertise to bring any of my friends into this game. I don't even talk about it and dismiss it to something else entirely should it somehow come up. I play DUST, but WE play "anything other" if I have company. It doesn't promote DUST but it also doesn't create the more likely negative outcome about it either. I suppose that is DRAW/WIN for CCP.
I'm just posting to show my support on addressing this issue. Good write ups you two. But it is simply about match making, and hopefully they will figure it out. . . SOON^tm. There's no soonGäó to it. This should have been implemented months ago. But instead, they worried about how a female scout's camel toe looks under dynamic lighting so they could get that cute 5/14 release date. We're already losing players and those players are going to tell their friends how bad it is and so on. I've even seen players still in NPC corps rage quit in mid battle and it leaves me wondering how many of them are actually going to come back. Logis and the TAR, can wait, for the future of this game, this **** needs to be resolved now! |
Mr PurpSicle
D3LTA FORC3 Orion Empire
37
|
Posted - 2013.05.19 09:49:00 -
[16] - Quote
Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
78
|
Posted - 2013.05.19 10:59:00 -
[17] - Quote
Right now the only way to enjoy Dust is to play the academy games. They are lot's of fun and everyone can find his role. A few too many LAVs, but that's nothing a militia blaster tank can't fix. Until it gets blown up by free swarm launchers. At which point you proceed to kill the AVers with a free assault rifle. Great fun. |
Master Jaraiya
Ultramarine Corp Orion Empire
67
|
Posted - 2013.05.19 11:19:00 -
[18] - Quote
Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn.
The most common argument I hear on this subject made mostly by pubstompers themselves. I'll just copy and paste my argument to this, which basically is whoever has the bigger stick is gonna win period.
Think about this...
Vet running all basic gear in a MLT suit having all core skills at max 25% more shield and armor 15% more damage and what 15 percent less dispersion and kick
vs
Noob with same gear with maybe shield and armor lvl 1 and (weapon) operation lvl 1
toe to toe who wins this gunfight?
Now give the vet. all proto gear with the ability to run more modules of better quality and better weapons, and put them in 6 man squads.
granted player skill plays a part, but it becomes more of a part of the game when there isn't such a disparity between opponents' skill (SP) lvl
Also remember that most of us who have played the game for a month or two at least aren't idiotic enough to go Rambo. We run in organized squads and use tactics.
How well do you think the noobs fair against this? I'll tell you it isn't pretty for them. I know, I was there...still am in some matches when I am faced off against vet players with 10 mil. + SP wearing all proto gear and running in full organized squads.
BTW I have about 5 mil SP...I hate to be the guy with 500k - 2 mil SP facing such a force. |
Scan Sweep
Chatelain Rapid Response Gallente Federation
5
|
Posted - 2013.05.19 12:25:00 -
[19] - Quote
Master Jaraiya wrote:Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn. The most common argument I hear on this subject made mostly by pubstompers themselves. I'll just copy and paste my argument to this, which basically is whoever has the bigger stick is gonna win period. Think about this... Vet running all basic gear in a MLT suit having all core skills at max 25% more shield and armor 15% more damage and what 15 percent less dispersion and kick vs Noob with same gear with maybe shield and armor lvl 1 and (weapon) operation lvl 1 toe to toe who wins this gunfight? Now give the vet. all proto gear with the ability to run more modules of better quality and better weapons, and put them in 6 man squads. granted player skill plays a part, but it becomes more of a part of the game when there isn't such a disparity between opponents' skill (SP) lvl Also remember that most of us who have played the game for a month or two at least aren't idiotic enough to go Rambo. We run in organized squads and use tactics. How well do you think the noobs fair against this? I'll tell you it isn't pretty for them. I know, I was there...still am in some matches when I am faced off against vet players with 10 mil. + SP wearing all proto gear and running in full organized squads. BTW I have about 5 mil SP...I hate to be the guy with 500k - 2 mil SP facing such a force.
Exactly. Word for word the situation I wanted to bring up. A new player who has never gotten in touch with EVE and/ or DUST or just the regular console gamer will immediately quit after being farmed over and over again for just a few matches. Not to forget that the whole gaming concept itself is already overwhelming and complex enough to barely convince the mormal player to stay longer than necessary. And the few who are willing to dive deeper into the game in order to give it a real chance will then pretty soon find out that this game, with all it's missing parts, its bugs and outdated graphics is still in beta. Which inevitably means "Bye bye potential squad member."
The only ones left: The Pod Pilots of New Eden. Which means alienating New Eden's own playerbase. No new players is bad for everyone of us. But never the less - In its current status with all of its shortcomings I just can't recommend this game to other people. My assumption: DUST was originally planned to be released next year. Not just because of the date but because of its current status. Really sad to see so much disappointment on the forums but it is as it is. I'm pretty sure CCP is completely aware of all of those things but whatever the reasons were why DUST was released that early, something has to happen very quickly it seems. New players are needed! |
Oswald Rehnquist
Abandoned Privilege
13
|
Posted - 2013.05.19 12:25:00 -
[20] - Quote
I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to run an average .80-1:1 ratio against a full organized proto team while playing with randoms on mine. My general ratio is higher but that is because I fight more than just organized teams of protos.
These matches last like 2 to 5 mins so you shouldn't be racking up more than 4-5 deaths per match and if you are then there are just simple fps mechanics and tactics that are missing in your steps, something you just learn by playing fps. This was my first real fps shooter, so when I started I had a really low k/d ratio, but at that phase I wasn't getting bummed out for losing, I just got excited when I passed .6 on my ratio to eventually pass 1, 1.5, ect. I liked the idea behind this fps because it was slower progression than others, and it already has bars that slow down those crazy 24 hour players by having caps as I don't play as often.
Another thing, there are logis/equipment roles that can be piggy backed on to get skill points, in matches we get stopped I would drop a drop uplink and get first because everybody spawns at them, have a militia logi suit just for these cases and you will still gain points in those matches where you get stomped. I've gotten people hooked on the game by showing them these alternative methods
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. There are really a lot of things to buffer new players when you think about it, from slower control reactions, academy, sp cap, alternative roles, ect. I'd just say that your friends don't like the lose and learn aspect of the game, which is unfortunate as I have ran into similar issues with people I know. The pro players who QQ on the forums are a testament that they wouldn't enjoy the game if they had less than a 3:1 ratio, meaning they have the same patience as a spoiled child and activity resist changes and balance. But for the rest of us who are capable of adapting and are ok with losing if it means getting better really is "The New Eden Way", and I've never played EVE either. |
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Master Jaraiya
Ultramarine Corp Orion Empire
69
|
Posted - 2013.05.19 12:43:00 -
[21] - Quote
Oswald Rehnquist wrote:
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system.
Source? |
nukel head
Elite Gamers Militia
10
|
Posted - 2013.05.19 15:29:00 -
[22] - Quote
Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn.
I believe you have a valid point. In many cases it is a couple of well organized squads against randoms that don't squad at all, or a squad or two of blueberries that haven't built up the tactics and strategies of the vet group. Either way, it is not a match and we will lose most of those players. That will take a lot away from this game and possibly keep it from ever becoming what we or CCP want it to be. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2013.05.19 15:58:00 -
[23] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. A team of completely uncoordinated, in-for-a-quick match players with 3 million SP in their heads and 5 million ISK in their wallets are indeed getting whooped on by opposing teams that are 50%+ co-ordinated, experienced, total bling "veterans" just going about their business, being good at what they do.
You are correct in that the problem is we have very one sided, unbalanced matches going on that can leave many frustrated. This very same issue plagued MechWarrior Online until Piranha Games made it so that "Lances" (squads for DUST) going into a random match would automatically be paired with and against other organized squads.
It really, really improved the PvP of the game. |
Mobius Kaethis
Molon Labe. League of Infamy
359
|
Posted - 2013.05.19 16:57:00 -
[24] - Quote
Doyle Reese wrote:just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards
That is a wonderfully simple and reasonable solution. It would actually encourage players to use lower level fittings in pub matches to max out sp and lp gain. If this ever happens though they totally need to make a carebear suit (with a large rainbow on its belly) that actually makes you crappier at the game thus boosting all your isk and sp. There could be carebear equipment of all types so good players could have a full carebear fit to max out grinding returns. |
Oswald Rehnquist
Abandoned Privilege
14
|
Posted - 2013.05.19 16:59:00 -
[25] - Quote
Master Jaraiya wrote:Oswald Rehnquist wrote:
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system.
Source?
CCP Nullarbor wrote:Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I agree and this is what the improved matchmaking is being designed to do. Hard separations like this are not optimal but are hopefully better than nothing at all while we continue to work on a proper solution.
https://forums.dust514.com/default.aspx?g=posts&m=781772#post781772 |
nukel head
Elite Gamers Militia
10
|
Posted - 2013.05.19 17:57:00 -
[26] - Quote
Oswald Rehnquist wrote:I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to run an average .80-1:1 ratio against a full organized proto team while playing with randoms on mine. My general ratio is higher but that is because I fight more than just organized teams of protos.
These matches last like 2 to 5 mins so you shouldn't be racking up more than 4-5 deaths per match and if you are then there are just simple fps mechanics and tactics that are missing in your steps, something you just learn by playing fps. This was my first real fps shooter, so when I started I had a really low k/d ratio, but at that phase I wasn't getting bummed out for losing, I just got excited when I passed .6 on my ratio to eventually pass 1, 1.5, ect. I liked the idea behind this fps because it was slower progression than others, and it already has bars that slow down those crazy 24 hour players by having caps as I don't play as often.
Another thing, there are logis/equipment roles that can be piggy backed on to get skill points, in matches we get stopped I would drop a drop uplink and get first because everybody spawns at them, have a militia logi suit just for these cases and you will still gain points in those matches where you get stomped. I've gotten people hooked on the game by showing them these alternative methods
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. There are really a lot of things to buffer new players when you think about it, from slower control reactions, academy, sp cap, alternative roles, ect. I'd just say that your friends don't like the lose and learn aspect of the game, which is unfortunate as I have ran into similar issues with people I know. The pro players who QQ on the forums are a testament that they wouldn't enjoy the game if they had less than a 3:1 ratio, meaning they have the same patience as a spoiled child and activity resist changes and balance. But for the rest of us who are capable of adapting and are ok with losing if it means getting better really is "The New Eden Way", and I've never played EVE either.
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.19 18:14:00 -
[27] - Quote
Although I think it would be great to have a different matchmaking system, or even militia only battles or something of the sort, I think a big part of the problem isn't just people using proto suits/gear. It is more that the people who are running the proto gear have played for a while, so they are most likely part of a corp/alliance and so they regularly run squads. It is the fact that you face 6 guys in proto suits that is the problem. The game isn't as unbalanced as this makes it sound as I can go 1v1 against a proto in militia and come out on top...not easy to be sure, but very satisfying.
In terms of the matchmaking system the hard thing is how to work it. If you do it via sp then you are assuming that everyone must run proto etc and can't use militia. I think the idea of getting greater rewards for killing more expensive/powerful suits in pub matches could be a good one, but also different game modes offering greater rewards. Faction Warfare could be an avenue for this for example. Something to draw people away from 'pubstomping'. I played my first PC match yesterday and unfortunately the enemy were a no-show, but the reward I recieved nevertheless was a dramatic improvement on public games. The only problem is that it is difficult to organise PC matches regularly enough to replace public games, so you need a 'public' game mode for the interim. Such as faction warfare. Loyalty points might be a good start with this, but even if the rewards are just improved so that they attract more players. Make the system follow something like (for EVE equivalents) pub games = high sec, FW = low sec, PC = null sec. |
Oswald Rehnquist
Abandoned Privilege
14
|
Posted - 2013.05.19 19:35:00 -
[28] - Quote
nukel head wrote:
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE.
To start off, I am competitive, just not an egoist who goes catatonic when a loss occurs or too afraid to take one for the team. Since the idea of losing is a limiting factor it would constitute it as a flaw. I have a moderate ratio that floats around 2:1, and only so much sp, so under you tier system I wouldnGÇÖt get to play against better players without long grinding to raise my k/d, sp, wp or whatever metric you use for tiers.
I am not against having different isk and sp rewards for killing higher equipment mercs, I'd be ecstatic on that actually considering my kills and equipment differences between them. That would also really make player skill more useful than equipment as the isk loss/gain ratio would be great for low equipped skilled players. Nor am I against a high sec, low sec, null sec construct but that doesnGÇÖt force players to separate but introduces incentives, as I would like to be in low or null.
What a heavy tier system would do is it wouldnGÇÖt have players review what they did wrong and improve their strategy for winning under uneven circumstances, even with one character build there are different strategy pending on the skill of your opponent, meaning it would create less adaptive players. Also there will never be even circumstances. Also I can personally attest that a discrepancy in game play skill is able to trump equipment and sp differences, team work on the other hand is a lot harder to topple and that difference would be hard to even out, unless you advocate breaking things up by equipment costs, sp, and by squad and no squad in which case the pools would be too small.
In regards to "getting beat down for trying to take an objective", mindlessly walking into the same situation over and over again without changing up your strategy and expecting different results is silly, but that alone is one of the best learning curves out there. If you got shot down with a head on charge dancing with a AR user, and you do the same thing again and again with that same AR user from the same direction, then the message starts to sink in and you see that reflected in how they approach things because things start to click after ones ego is able to let it go.
Also, learning occurs when you lose or see someone perform on a higher level. If you create a heavy tier system, no amount of equipment or sp is going to prepare you for the playing skill difference once you make that jump into the next tier, there is no avoiding that. Eventually there will be a point when you get bumped up and you will lose and then get bumped back down into the lower tier. The idea that veterans would ever see any new players is fictitious in and of itself.
Lastly, the elements we are working with here are entirely pvp oriented, no pve has been introduced and it is that sector which should be the home you are looking for. Tiers work for games which your side constitutes only you, in team oriented games tiers work as crutches, and that is my fear with a strict tier system in dust. |
iLLMaTiC619
KiLo.
66
|
Posted - 2013.05.19 20:11:00 -
[29] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
1000000000000000000000% agree.. I have a family and work and have proto gear.. OP sounds like a sore loser NEW BERRY player who wants everything right off the bat like COD.. go back to cod u baby |
iLLMaTiC619
KiLo.
66
|
Posted - 2013.05.19 20:16:00 -
[30] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play
uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out |
|
iLLMaTiC619
KiLo.
66
|
Posted - 2013.05.19 20:17:00 -
[31] - Quote
iLLMaTiC619 wrote:Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out
|
Scan Sweep
Chatelain Rapid Response Gallente Federation
8
|
Posted - 2013.05.20 12:01:00 -
[32] - Quote
iLLMaTiC619 wrote:the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos
I can see the point you're making and I actually agree to the plain fact that people have to work to become proficient in what they do on the battlefield but your comparison I think is unfortunately a bit flawed. You being the Vets of today never had the problem of grinding your way up against skilled, experienced and Proto geared players. When the beta started the game was new to everyone and the people fighting were equally experienced. The new players of today don't have that. In order to accomplish the same the obstacles in their way are a lot harder to get over. Maybe you should give it a try creating a new character and start your way up once you're out of the academy. After this point you have what it takes to speak about the problems on this issue. None the less I agree to your statement that it's necessary for new people to group up with people and find a suitable corporation. But a lot players have never been in touch with the EVE Universe so they don't know how important it is to join a corporation. A lot of them come from COD or BF I'd assume, start the game, getting farmed over and over again and then go back to whereever they came from. And that ist just bad for DUST's environment.
This topic is not about the Vets telling the new players not to cry, it's about showing to CCP that there is a very high demand for a matchmaking system in order to keep new players stick to the game and therefor we should stop insulting each other and bringing up this issue in a mature and construcive manner.
Fact is that the current matches aren't balanced in any way and even though new players might be capable of scoring against the vets with their GEK in certain situations battles are a lot more fun when they are balanced and said battle is a competitive on instead of predetermined slaghter parties for the vets. The situation as it is right now is absolutely unfavorable for vets and newbs alike and I think this is an issue that needs to be solved by CCP as soon as possible.
If anyone of you should feel offended please accept my apologies and be sure that this was absolutey not my intention. |
Finn Kempers
BetaMax. CRONOS.
223
|
Posted - 2013.05.20 12:06:00 -
[33] - Quote
Feel happy you werent in the beta when proto suits ALSO got a HP buff. Seriously, tiered health. |
Dexter Peabody
Goonfeet
52
|
Posted - 2013.05.20 12:22:00 -
[34] - Quote
Banning proto suits in matches in hisec wouldn't be a bad idea - in EVE capital ships cannot enter hisec, and you cannot anchor bubbles or drop bombs in either hisec or lowsec |
nukel head
Elite Gamers Militia
12
|
Posted - 2013.05.20 15:58:00 -
[35] - Quote
Oswald Rehnquist wrote:nukel head wrote:
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE.
To start off, I am competitive, just not an egoist who goes catatonic when a loss occurs or too afraid to take one for the team. Since the idea of losing is a limiting factor it would constitute it as a flaw. I have a moderate ratio that floats around 2:1, and only so much sp, so under you tier system I wouldnGÇÖt get to play against better players without long grinding to raise my k/d, sp, wp or whatever metric you use for tiers. I am not against having different isk and sp rewards for killing higher equipment mercs, I'd be ecstatic on that actually considering my kills and equipment differences between them. That would also really make player skill more useful than equipment as the isk loss/gain ratio would be great for low equipped skilled players. Nor am I against a high sec, low sec, null sec construct but that doesnGÇÖt force players to separate but introduces incentives, as I would like to be in low or null. What a heavy tier system would do is it wouldnGÇÖt have players review what they did wrong and improve their strategy for winning under uneven circumstances, even with one character build there are different strategy pending on the skill of your opponent, meaning it would create less adaptive players. Also there will never be even circumstances. Also I can personally attest that a discrepancy in game play skill is able to trump equipment and sp differences, team work on the other hand is a lot harder to topple and that difference would be hard to even out, unless you advocate breaking things up by equipment costs, sp, and by squad and no squad in which case the pools would be too small. In regards to "getting beat down for trying to take an objective", mindlessly walking into the same situation over and over again without changing up your strategy and expecting different results is silly, but that alone is one of the best learning curves out there. If you got shot down with a head on charge dancing with a AR user, and you do the same thing again and again with that same AR user from the same direction, then the message starts to sink in and you see that reflected in how they approach things because things start to click after ones ego is able to let it go. Also, learning occurs when you lose or see someone perform on a higher level. If you create a heavy tier system, no amount of equipment or sp is going to prepare you for the playing skill difference once you make that jump into the next tier, there is no avoiding that. Eventually there will be a point when you get bumped up and you will lose and then get bumped back down into the lower tier. The idea that veterans would ever see any new players is fictitious in and of itself. Lastly, the elements we are working with here are entirely pvp oriented, no pve has been introduced and it is that sector which should be the home you are looking for. Tiers work for games which your side constitutes only you, in team oriented games tiers work as crutches, and that is my fear with a strict tier system in dust.
I don't think I properly explained what I meant. I don't think it should be set up so everyone wins every time. I am not about stroking anyone's ego or trying to dumb anything down so that nobody loses. What I am suggesting is to limit the completely one sided matches. What is there to learn when it is one or two players against a whole team of organized players. There is NO LEARNING CURVE TO THAT.
All I was saying is that if you are OK with being put on team after team that does not try then that is great. I myself do fine in most matches. There are some that are completely lost and there is no chance of winning and I die like crazy because I refuse to stop. I'm OK with that. What this thread is about is the new players that aren't skilled into high level equipment, probably aren't in some giant corp with plenty of vets to squad with, and get thrown in against some of the best in the game. Sure, they will learn something - that they don't like being a punching bag for the pros and they'll go play something else. |
nukel head
Elite Gamers Militia
12
|
Posted - 2013.05.20 16:11:00 -
[36] - Quote
Scan Sweep wrote:iLLMaTiC619 wrote:the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos I can see the point you're making and I actually agree to the plain fact that people have to work to become proficient in what they do on the battlefield but your comparison I think is unfortunately a bit flawed. You being the Vets of today never had the problem of grinding your way up against skilled, experienced and Proto geared players. When the beta started the game was new to everyone and the people fighting were equally experienced. The new players of today don't have that. In order to accomplish the same the obstacles in their way are a lot harder to get over. Maybe you should give it a try creating a new character and start your way up once you're out of the academy. After this point you have what it takes to speak about the problems on this issue. None the less I agree to your statement that it's necessary for new people to group up with people and find a suitable corporation. But a lot players have never been in touch with the EVE Universe so they don't know how important it is to join a corporation. A lot of them come from COD or BF I'd assume, start the game, getting farmed over and over again and then go back to whereever they came from. And that ist just bad for DUST's environment. This topic is not about the Vets telling the new players not to cry, it's about showing to CCP that there is a very high demand for a matchmaking system in order to keep new players stick to the game and therefor we should stop insulting each other and bringing up this issue in a mature and construcive manner. Fact is that the current matches aren't balanced in any way and even though new players might be capable of scoring against the vets with their GEK in certain situations battles are a lot more fun when they are balanced and said battle is a competitive on instead of predetermined slaghter parties for the vets. The situation as it is right now is absolutely unfavorable for vets and newbs alike and I think this is an issue that needs to be solved by CCP as soon as possible. If anyone of you should feel offended please accept my apologies and be sure that this was absolutey not my intention.
YES. EXACTLY. Not only that, but working your way through the skill tree as it is now takes a crazy amount of skill points. It was VERY different when we all started.
|
Chinduko
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.05.20 16:39:00 -
[37] - Quote
Standard and Militia gear only matches with or without SP passive skills is an idea I would love to see. No hiding behind prototype gear in there. |
nukel head
Elite Gamers Militia
14
|
Posted - 2013.05.20 16:44:00 -
[38] - Quote
iLLMaTiC619 wrote:Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily. 1000000000000000000000% agree.. I have a family and work and have proto gear.. OP sounds like a sore loser NEW BERRY player who wants everything right off the bat like COD.. go back to cod u baby
OP has proto gear too and rarely uses it because it is not usually needed. OP was observing the loss of new players that are vital to the success of this game. Obviously you do not like the idea of going up against people that are more apt to beat you and that is why you take such offense to the idea. What are you so afraid of? |
Rainn Ender
L.O.T.I.S. RISE of LEGION
28
|
Posted - 2013.05.20 16:53:00 -
[39] - Quote
quick fix option #672: squads may not queue for instant battles
ccp would have to make more faction battles available but sounds simple enough to me, of course this avoids the underlying problem entirely and would still need addressing but that is why i said 'quick fix' |
nukel head
Elite Gamers Militia
14
|
Posted - 2013.05.20 18:36:00 -
[40] - Quote
iLLMaTiC619 wrote:iLLMaTiC619 wrote:Scan Sweep wrote:[quote=nukel head] ... I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos
The problem with SOME vets is that they don't pay attention or know very much. I am not saying give them anything for nothing. I am only suggesting that the teams be put together to balance the sides. Nothing more.I HAVE BEEN THERE SINCE THE BEGINNING OF OPEN BETA. My character is leveled up and I can do fine. If there was a matchmaking system like we are talking about I would be put up against strong players based on my SP and WP. However, new players have to compete against all of us that had a HUGE head start and leveled up MUCH EASIER than they have to now.
My question then has to be: Why are some of these self proclaimed awesome vets so against not getting to pubstomp?
|
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JX1
Goonfeet
32
|
Posted - 2013.05.20 19:19:00 -
[41] - Quote
nukel head wrote:My question then has to be: Why are some of these self proclaimed awesome vets so against not getting to pubstomp?
That's what I asked myself watching 60s camp lowbies, and watching 2500+ health lv19 twinks stomp lv10-19 normal players in WoW, etc.
My shrink thinks it's about getting back for bullying suffered in school
If you see a LAV and you're not a proto-wearing tryhard pubstomper, leave the LAV alone.
Not that you'd be able to kill it alone, but that LAV is doing gods work. |
Mossellia Delt
Militaires Sans Jeux
21
|
Posted - 2013.05.20 20:16:00 -
[42] - Quote
As someone who has no life and spends 12 - 16 hours daily on video games I take offence to this greatly. Not everyone wants companionship or physical human relations. You sir are (rude names here) |
Cinnamon267
The Southern Legion RISE of LEGION
64
|
Posted - 2013.05.20 22:00:00 -
[43] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. .
You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played.
Quote:To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun.
They only just implemented the instant battle academy. Until then I read on this forum that matchmaking was a low priority for CCP. Which doesn't surprise me, to be honest. I said a little while ago that, if that was true, they should be ashamed of themselves. Something, like, matchmaking is one of the most important things in an online game, now. It was talked about on the forums to ban the use of proto gear in pub matches and have only militia to advanced gear. But, even then, new players will get worked. It's part of another problem all multiplayer games suffer from. Player skill. Some people are going to be better players. Regardless of the time they spend in something. Some people are just really good at certain games. |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.20 22:12:00 -
[44] - Quote
being put up against organized groups is why I haven't really played the game since they introduced the ability to play with a group. the game has less than 10k players on atm and i'm surprised it has that many. if you are in a group, you are golden, if you want to just get on and play when no one else is on, might as well sit in your main base as you are just going to die 100 times.
CCP needs to fix the matchmaking. a group of 6 joining a match should not be vs a group of all solo players or even 3 groups of 2. it really is that simple. your group number will be thrown against another group of the same player count. chance are if you have a group of 5 you are those proto using players with the isk and skill to fit them chances are if you are solo you are on the casual side.
they also need to have players not in squads thrown into squads but that is a different issue. |
CLONE117
Planetary Response Organization
12
|
Posted - 2013.05.20 22:16:00 -
[45] - Quote
a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible. |
Chinduko
KILL-EM-QUICK RISE of LEGION
87
|
Posted - 2013.05.20 22:20:00 -
[46] - Quote
Cinnamon267 wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. . You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played
I agree with Cinnamon. He's upset that there are players that have to rely on proto gear to avoid competition in pub matches. It ruins the game for those of us that don't hide behind the prototype gear. CCP should have seen this coming as it's something that has to have been mentioned in the early stages when we were also getting proto stomped.
It seemed like a great idea to allow players to invest in becoming OP in the beginning, but it turns out it has a much more negative effect. Proto stompers are indirectly persuading new players to not continue playing by severely reducing or completely removing their chance at any victory. They will find another game they can fairly compete at. |
Master Jaraiya
Ultramarine Corp Orion Empire
73
|
Posted - 2013.05.20 22:36:00 -
[47] - Quote
CLONE117 wrote:a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible.
So you want people to dedicate months and years into a game where the gear you unlock through progression/advancement is WORSE than the gear you start with?
Is it just me or is this kind of backwards? |
nukel head
Elite Gamers Militia
17
|
Posted - 2013.05.20 22:46:00 -
[48] - Quote
Cinnamon267 wrote:You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played.
You are right, I did. It was an unfair stab at the inevitable "screw the blueberries, Dust and Eve are for elites" mentality that seems to plague these forums. That attitude is total BS. On the other hand, my preemptive blast on something I expected to happen was not fair. At least not in the general sense in which I put it. |
CLONE117
Planetary Response Organization
13
|
Posted - 2013.05.20 22:58:00 -
[49] - Quote
not necessarily it will have higher damage capability the objective is just to make it less versatile in combat in other words it wont be able to dominate the field.. |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.21 03:42:00 -
[50] - Quote
CLONE117 wrote:a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible.
I disagree, gear isn't what is breaking the game for the most part it's simply being paired with randoms and going against teams. I am ok with proto gear they risk a lot they should be harder to kill, but the problem comes in when they have 3 friends ALWAYS with them to heal them, revive them etc.
if a solo player was playing with a proto, i'd respect that even if i die to them, but it's stupid for public matches to be nothing but pubstomps 24/7 for groups of players. I played 10 matches today every single one of them had at least 1 group of 4 on the opposite team which shouldn't happen. |
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Bubba Brown
Militaires Sans Jeux
89
|
Posted - 2013.05.21 03:51:00 -
[51] - Quote
actually EVE has a purely passive sp system to PREVENT exactly this. at that point it's just "whoever has the most time subbed has the most skill points" |
Ignatius Crumwald
IMPSwarm Negative-Feedback
478
|
Posted - 2013.05.21 04:06:00 -
[52] - Quote
The queing system was supposed to lock out certain fittings by cumulative meta level and arrange them into high low and nul sec, but that doesn't factor in skills. The solution to that is to of course assign meta levels to skills, but what do i know? I just play here. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 06:44:00 -
[53] - Quote
CLONE117 wrote:a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible. Making matchmaking a priority would be effective. It's not our fault that we get matched up against newberries that don't know their ass from a hole in the ground. There's no tutorial and nothing from keeping them out of our battles. Why should we have to pay a price for being here first? |
Cinnamon267
The Southern Legion RISE of LEGION
64
|
Posted - 2013.05.21 07:50:00 -
[54] - Quote
nukel head wrote:Cinnamon267 wrote:You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played. You are right, I did. It was an unfair stab at the inevitable "screw the blueberries, Dust and Eve are for elites" mentality that seems to plague these forums. That attitude is total BS. On the other hand, my preemptive blast on something I expected to happen was not fair. At least not in the general sense in which I put it.
This game's biggest problem is going to be keeping players around. You aren't the only one who thinks it. There are a fair share of dickheads on this forum. But, that's the Internet :) But there are also level headed people. There are posts all around the forums about what CCP needs to do in order to make new players think about staying. One of those, which I am in support of, is banning the use of proto gear in pub matches. I already do this. I only used advanced weapons/frame and standard everything else. Thinking of going one lower on the weapon front, too. Use standard everything and see how that works, for me. + I do really well and it's super satisfying to take out proto folks. Although having to go against proto weapons with standard weapons will be tougher, should be entertaining to see.
The argument against it usually is "I WORKED FOR THIS!" Cool. So show it off to the people who have also worked for it and see if you have earned said gear. Planetary Conquest will be the way you show said gear off and it's needed. Mainly because you're fighting for things instead of street cred.
I'm all in favour of a proto equipment ban in pub matches. Maybe even an advanced ban. Who knows?
I remember during the open beta period I, and many other people who started before the open beta, were stomping EVERYONE. It was a massacre. Since the wipe happened 8 or so days prior, it was interesting to see that. We all had standard gear with an advanced weapon. Dominating everyone. A new player messaged me and said, to the tune of, "stop killing me over and over go play with proper skilled people. Don't play against us new people."... I couldn't say anything, really. There was no way of doing that and, to be honest, still isn't. That was 4 months ago. Progre.. wait.
I hope when planetary conquest opens up and it's in, almost, every system that there are enough of those matches happening to keep a lot of the "skilled" players away from pub matches. Maybe that's what CCP is betting on? Who knows. They are an enigma. |
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CCP LeKjart
C C P C C P Alliance
0
|
Posted - 2013.05.21 08:44:00 -
[55] - Quote
Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. |
|
Doyle Reese
OSG Planetary Operations
29
|
Posted - 2013.05.21 08:56:00 -
[56] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Hey LeKjart, what do you think about my idea of having a multiplier based on Total Fitting Metalevel to curb the use of higher tier fittings in Instant Battles? By using a higher tier fitting, you will minimize your ISK and SP gains under this system, and lower tier fittings used by other players will gain more ISK and SP for killing you. |
steadyhand amarr
BetaMax Beta CRONOS.
573
|
Posted - 2013.05.21 09:09:00 -
[57] - Quote
Unrealted question how do say that dev name lol. Secondly it might be worth letting players choice how long they would like to wait for. Might be hard to do but anything that gives players control is a boune |
D legendary hero
One-Armed Bandits Unclaimed.
0
|
Posted - 2013.05.21 11:41:00 -
[58] - Quote
Is it possible to put a tracker on the amount of proto gear that one can use in a match? that way new players will get the chance to see proto gear in action, but will not be constantly bombarded by powerful gear. At the same time additional SP should be awarded players taking down or involved in taking down proto gear users.
If said system were implemented, it would just be a question of the system recognizing when proto gear is used, and how much isk of it is lost. similar to the vehicle cue quote, when your team has too many vehicles you cant spawn them.
proto users shouldn't be punished for their skill. but, their use of high tier gear should be curtailed.
in this way the game would promote even the most experienced player to use all gear and not just one teir. proto, advance, and standard, creating a varied and exciting environment for new players. |
Scan Sweep
Chatelain Rapid Response Gallente Federation
10
|
Posted - 2013.05.21 12:31:00 -
[59] - Quote
Cosgar wrote:Making matchmaking a priority would be effective. It's not our fault that we get matched up against newberries that don't know their ass from a hole in the ground. There's no tutorial and nothing from keeping them out of our battles. Why should we have to pay a price for being here first?
Of course it's not your fault being matched with new players. Absolutely. But on the other hand side: Why should new players have to pay the price for being here last? Either way and for the health of this game a compromize has to be made.
Like CCP said:
LeKjart wrote: Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
For now there are way to few players playing this game and for that a matchmaking system would be pretty much of a disadvantage for especially the veterans of the game. But this disadvantage could easily been positively influenced by the vets themselves ignoring proto or advanced gear giving the game a chance to grow in player numbers until it has reached a certain mass that is probable to sustain a viable matchmaking system.
Because pubstomping the newer players, while knowing that there is now proper tutorial for them, is not just pretty bad for the game and all of us, it is also deeply premature and shows how less of an elite gaming culture DUST has right now.
Real pros don't just stomp new players. They teach them lessons by killing them and taking there time afterwards to give them advice how they could probably improve their play style to compete better in future matches. That's how the community of EVE has done it over the past ten years and it's the only way how to show potential players the eliteness of this game.
Behaving like a bunny hopping teenager from COD or BF3 truly isn't the right way to think of yourself as pro, elite or whatever those people may consider themselves to be.
All I say is that if we as a community want to show to the world, that we are not COD and not BF3 but a mature, respectful and responsibly acting community, then especially the veterans, but also every other player alike, should do their best to try to vitalize this game by helping people instead of just bullying them out of the game like it's a credo in other games.
As a veteran stepping down from proto to basic in public matches while being aware of the missing matchmaking system and giving new players a really HARD BUT POSSIBLE chance to compete in those matches would, in my opnion, show real eliteness of said veterans. But by now this game has no elite at all. Acting like this will inevitably resonate throughout the gaming industry, leading to alot more players and a strong vitalization of the game so that protos could go back to their proto gear as soon as this situation is resolved.
Think about it. |
CPL Bloodstone
SVER True Blood Unclaimed.
79
|
Posted - 2013.05.21 13:23:00 -
[60] - Quote
PVE will help.maintain numbers though it wouldnt promote team playing. |
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Ranger SnakeBlood
OSG Planetary Operations
140
|
Posted - 2013.05.21 13:35:00 -
[61] - Quote
CPL Bloodstone wrote:PVE will help.maintain numbers though it wouldnt promote team playing.
Coop PVE would, in eve people can create fleets (kinda like a squad of ships) and do gang missioning its a quicker method and also more fun as there are other people, i dont know why this sort of thing would not be allowed in Dust
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nukel head
Elite Gamers Militia
22
|
Posted - 2013.05.21 16:31:00 -
[62] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Thank you for the response. I know that any type of effective matchmaking is not going to be simple, but I think it might make a significant difference on how many new players stick around beyond the academy. I don't know if giving players an option for quickest match or best match would be doable. Again, thank you for the update and keep up the great work. |
alten hilt
DUST University Ivy League
20
|
Posted - 2013.05.21 17:44:00 -
[63] - Quote
CCP, matchmaking, and aiming have to become a priority. I've posted my ides here (matchmaking) and here (Statistics) .
I'm an Eve player and got into DUST in early closed beta, but didn't really start playing regularly till open beta. While the learning curve for DUST was steep, I stuck with it for Eve's sake. I'm a 2-3 KDR player with 8mil sp well allocated who typically plays in squads and enjoys the team-support playstyle.
However, I have 4 brother-in-laws with whom I regularly play FPS on console; none of them stuck with DUST more than 2 days. Poor aiming and proto pubstomping (my words) were their chief gripes. So we went back to playing other console FPSs
With the implementation of Academy battles I decided to create an Alt, just to see how the system operated. I haven't had so much fun in all my DUST playing!! It was a blast to go toe-to-toe with players of similar fittings and similar SP, with no squad organization (usually). I couldn't stop playing Academy battles because it was so much fun. After I reached 10,000 war points, I rolled another alt, just to jump back into Academy battles. After that one hit 10k, I deleted him and rolled another alt. Because the playing field had been leveled (somewhat) I learned so much about strategy: When to engage, when to disengage, when to retreat and when to attack, when to move in head on, and when to flank. After several hours in Academy battles, I have returned to my main a much more intelligent player. *sigh, and back to less fun, more frustrating matches.
Sadly, none of the real problems that drove my brother-in-laws away have been fixed. I hold out hope that in the near future, CCP will implament real changes that will incentivize my family and friends to try DUST again, and this time, to keep playing DUST. |
DJINN Jecture
Purgatorium of the Damned League of Infamy
11
|
Posted - 2013.05.21 18:09:00 -
[64] - Quote
alten hilt, you make a very good point, and although I disagree with you about the type of gear being used to stomp I believe that you have hit the root of the problem. Unfortunately there is no way to fix the problem you described. The dis-organized teams will always lose. If you find a bunch of blues bunched together it is your best interests to stay where the firepower is. Move with them and don't separate. The stragglers are the ones who get picked off first. They are the ones the logis can't get to.
This is the main reason for a battle to be won or lost ...teamwork. I would rather see a who "Team" that sticks together run around in militia gear and nothing but than a "Team" of proto lone wolfs on my side any day of the week. This has been proven by the OPERATION COLLAPSE that Hellstorm performed in preparation for planetary conquest.
I support a squad based matchmaking system. Match battles for squads with squads. Match solos with solos and you will find the experience much more rewarding. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
487
|
Posted - 2013.05.21 18:15:00 -
[65] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
They don't need to be perfect matches, you can still toss higher level players into Lowsec matches, but limit the cumulative meta level of fittings and lock those fittings out of the high and low sec areas rendering them invalid.
-The meta level of a fitting should be modified by the current proficiency in what ever is equipped in that fitting to take skills into account.
-Let players also have the option to only que the security levels of their choice by simply flagging themselves to be available for those queues and show the number of players currently flagged as such. Players can extrapolate a wait time based on that number.
-Give incentives to players who do things to make the queues pop faster, like higher Isk payouts or friendlier loot tables. |
madd greazy
OSG Planetary Operations
75
|
Posted - 2013.05.21 18:38:00 -
[66] - Quote
Ranger SnakeBlood wrote:CPL Bloodstone wrote:PVE will help.maintain numbers though it wouldnt promote team playing. Coop PVE would, in eve people can create fleets (kinda like a squad of ships) and do gang missioning its a quicker method and also more fun as there are other people, i dont know why this sort of thing would not be allowed in Dust
I completely agree any players who find themselves getting stomped by protos all day and cant make any decent sp or isk, can just hop into a PVE match and even grind it up by themselves. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1368
|
Posted - 2013.05.21 19:51:00 -
[67] - Quote
In reality, the MAIN problem here is that the game does nothing to stress the utmost importance of playing the game in squads. Sure, the protosuits and TARs hurt, but the real danger, and the real reason the vets "protostomp" is because they are playing together as a squad. My own corp frequently puts squads of low SP, or low gears players together and does just fine, because we play as a squad.
If the game itself would cram down new player's throats the importance of creating their squads before battle, and communicating on voice comms together, the MAJORITY of the problem here would disappear. This is how Dust is played by anyone who does well, and it seems that organized squad play is how they have built the game out to be played. So why isn't it explained in clear terms to the players?
Yes, the TAR is ridiculous, and basically 9 out of 10 proto vets use it, but working in a squad can mostly mitigate that problem. |
Scan Sweep
United Pwnage Service RISE of LEGION
10
|
Posted - 2013.05.21 20:15:00 -
[68] - Quote
alten hilt wrote:CCP, matchmaking, and aiming have to become a priority. I've posted my ides here (matchmaking) and here (Statistics) . I'm an Eve player and got into DUST in early closed beta, but didn't really start playing regularly till open beta. While the learning curve for DUST was steep, I stuck with it for Eve's sake. I'm a 2-3 KDR player with 8mil sp well allocated who typically plays in squads and enjoys the team-support playstyle. However, I have 4 brother-in-laws with whom I regularly play FPS on console; none of them stuck with DUST more than 2 days. Poor aiming and proto pubstomping (my words) were their chief gripes. So we went back to playing other console FPSs With the implementation of Academy battles I decided to create an Alt, just to see how the system operated. I haven't had so much fun in all my DUST playing!! It was a blast to go toe-to-toe with players of similar fittings and similar SP, with no squad organization (usually). I couldn't stop playing Academy battles because it was so much fun. After I reached 10,000 war points, I rolled another alt, just to jump back into Academy battles. After that one hit 10k, I deleted him and rolled another alt. Because the playing field had been leveled (somewhat) I learned so much about strategy: When to engage, when to disengage, when to retreat and when to attack, when to move in head on, and when to flank. After several hours in Academy battles, I have returned to my main a much more intelligent player. *sigh, and back to less fun, more frustrating matches. Sadly, none of the real problems that drove my brother-in-laws away have been fixed. I hold out hope that in the near future, CCP will implament real changes that will incentivize my family and friends to try DUST again, and this time, to keep playing DUST. Unfortunately there isn't a double like button because that's exactly what I'm talking about all the time. YOU sir made my day! Same for me here. The academy was so much fun but as soon as...uhm no, not again, you all no what's coming next. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
74
|
Posted - 2013.05.21 20:27:00 -
[69] - Quote
Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
10
|
Posted - 2013.05.21 20:34:00 -
[70] - Quote
Baal Roo wrote:In reality, the MAIN problem here is that the game does nothing to stress the utmost importance of playing the game in squads. Sure, the protosuits and TARs hurt, but the real danger, and the real reason the vets "protostomp" is because they are playing together as a squad. My own corp frequently puts squads of low SP, or low gears players together and does just fine, because we play as a squad.
If the game itself would cram down new player's throats the importance of creating their squads before battle, and communicating on voice comms together, the MAJORITY of the problem here would disappear. This is how Dust is played by anyone who does well, and it seems that organized squad play is how they have built the game out to be played. So why isn't it explained in clear terms to the players?
Yes, the TAR is ridiculous, and basically 9 out of 10 proto vets use it, but working in a squad can mostly mitigate that problem.
I Agree with what your saying, but its no excuse for pub stomping solo players. I'm vary happy ccp is working on a match maker, but from what I seen it takes Devs months to polish one, or even years.
I got little time to play so I left my corp for now, its not really fair if I'm not going to pay attention to coms. My Gf loves to blast brown eye girls in the house so I cant hear people half the time anyway. I think there should be a solo que option to be honest.
We also need to attract an keep the casual solo player, I'm not speaking for my self here. I got thick skin so getting face rolled don't really effect me much..
|
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Baal Roo
Subdreddit Test Alliance Please Ignore
1368
|
Posted - 2013.05.21 20:34:00 -
[71] - Quote
Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo.
Yes, new players lose to a squad, and the only thing they see is the black suit or the gun in the kill feed and they assume that's why they died.
This is why these people need to have "GET IN A SQUAD, USE A MIC" jammed into their brains with an ice pick by the game. They are simply making incorrect assumptions because CCP hasn't built the game in a way that explains to them the ACTUAL problem with their strategy (or complete and utter lack thereof).
Furthermore, the entire concept of Resource Management needs to be brought into focus, and the idea of winning a "david vs. goliath" fight.
Players are so used to the goal of a game simply being to have a positive KDR, that they don't realize that particular stat isn't particularly relevant in Dust 514. Players are so used to everything being balanced to vanilla, that they don't even know how to handle losing. They can't get any enjoyment out of the 1 kill where they destroyed a 200k ISK suit with their FREE suit, because they are so hung up on the 5 deaths and their meaningless KDR statistic.
If it was made clear "you will die more in cheap gear, don't let that be a deterent, think in terms of profit/loss, not kill/death" they would understand the dynamics of the game, and that they simply have their priorities and goals wrong as a new player. |
gil pilferer
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.05.22 06:15:00 -
[72] - Quote
Baal Roo wrote:Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo. Yes, new players lose to a squad, and the only thing they see is the black suit or the gun in the kill feed and they assume that's why they died. This is why these people need to have "GET IN A SQUAD, USE A MIC" jammed into their brains with an ice pick by the game. They are simply making incorrect assumptions because CCP hasn't built the game in a way that explains to them the ACTUAL problem with their strategy (or complete and utter lack thereof). Furthermore, the entire concept of Resource Management needs to be brought into focus, and the idea of winning a "david vs. goliath" fight. Players are so used to the goal of a game simply being to have a positive KDR, that they don't realize that particular stat isn't particularly relevant in Dust 514. Players are so used to everything being balanced to vanilla, that they don't even know how to handle losing. They can't get any enjoyment out of the 1 kill where they destroyed a 200k ISK suit with their FREE suit, because they are so hung up on the 5 deaths and their meaningless KDR statistic. If it was made clear "you will die more in cheap gear, don't let that be a deterent, think in terms of profit/loss, not kill/death" they would understand the dynamics of the game, and that they simply have their priorities and goals wrong as a new player. The problem is CCP is so used to a good portion of their game happening outside of client (because EVE) that they have forgotten that on a console F2P game, all of the important information needs to be present IN GAME. If they want the game to play differently than a normal shooter, with different goals, and different strategies, then they need to TELL THE PLAYERS IN GAME that the game plays different than a normal shooter, with different goals, and different strategies. Most players aren't going to seek out and check a website to find out how to play a game that they downloaded for free. They are going to pop the thing in, give it a whirl, and if it doesn't make sense and feel fun (or challenging/fair), they will just turn it off and delete it.
As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk war (the only war IMO). It would help if this was the stat that popped up at the end of the match rather than kdr, it showed isk spent vs isk destroyed
|
Pro'fane
RestlessSpirits
2
|
Posted - 2013.05.22 12:06:00 -
[73] - Quote
gil pilferer wrote:
As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk war (the only war IMO). It would help if this was the stat that popped up at the end of the match rather than kdr, it showed isk spent vs isk destroyed
Eh, it's not about ISK. If it were, you'd never see a proto on the field. It's about KDR, specifically because that's what determines the match. Did your team's KDR beat the others team's KDR?
I hate the matchmaking. I play primarily between midnight and server maintenance, which means I spend a fair amount of time in small squads and in no-squad games. I routinely end up in matches where one side has two or three squads of high-level clan members, most rocking proto, and my side has me, maybe two other vets and a bunch of randoms with neither clan, squad nor gear. I might die less than the newbies, but it's no less frustrating to lose a game to shoddy matchmaking.
And yeah, I've had a lot of friends check this game out briefly and leave. Most of them left because losing on a constant basis isn't fun in any sense of the word. It's like trying to solve a Rubik's Cube while colorblind.
Someone in my clan, maybe chuck, suggested having options for gear-specific matches. Rather than just banning proto gear, simply have an option to go into matches with gear caps. Similar to militia-only idea, I suppose. And it's basically what 'training' clan battles do, albeit with laughable results when someone breaks the rules. But yeah, having a way for all players to join games where SP and resulting gear isn't a factor would go a long way towards keeping new players around. And you'd still have normal matches for those who'd spec'ed into proto gear and were wanting to use it.
The only objection I can see to the idea is one of, 'Well, no one would play normal matches.' And if that's the case, who would care but the proto guys who aren't allowed to pubstomp newbies anymore? |
RINON114
B.S.A.A. General Tso's Alliance
168
|
Posted - 2013.05.22 13:03:00 -
[74] - Quote
Baal Roo wrote:Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo. Yes, new players lose to a squad, and the only thing they see is the black suit or the gun in the kill feed and they assume that's why they died. This is why these people need to have "GET IN A SQUAD, USE A MIC" jammed into their brains with an ice pick by the game. They are simply making incorrect assumptions because CCP hasn't built the game in a way that explains to them the ACTUAL problem with their strategy (or complete and utter lack thereof). Furthermore, the entire concept of Resource Management needs to be brought into focus, and the idea of winning a "david vs. goliath" fight. Players are so used to the goal of a game simply being to have a positive KDR, that they don't realize that particular stat isn't particularly relevant in Dust 514. Players are so used to everything being balanced to vanilla, that they don't even know how to handle losing. They can't get any enjoyment out of the 1 kill where they destroyed a 200k ISK suit with their FREE suit, because they are so hung up on the 5 deaths and their meaningless KDR statistic. If it was made clear "you will die more in cheap gear, don't let that be a deterent, think in terms of profit/loss, not kill/death" they would understand the dynamics of the game, and that they simply have their priorities and goals wrong as a new player. The problem is CCP is so used to a good portion of their game happening outside of client (because EVE) that they have forgotten that on a console F2P game, all of the important information needs to be present IN GAME. If they want the game to play differently than a normal shooter, with different goals, and different strategies, then they need to TELL THE PLAYERS IN GAME that the game plays different than a normal shooter, with different goals, and different strategies. Most players aren't going to seek out and check a website to find out how to play a game that they downloaded for free. They are going to pop the thing in, give it a whirl, and if it doesn't make sense and feel fun (or challenging/fair), they will just turn it off and delete it. He's knocked it out the park ladies and gentlemen!!! |
Baal Roo
Subdreddit Test Alliance Please Ignore
1378
|
Posted - 2013.05.22 19:03:00 -
[75] - Quote
Pro'fane wrote:gil pilferer wrote:
As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk war (the only war IMO). It would help if this was the stat that popped up at the end of the match rather than kdr, it showed isk spent vs isk destroyed
Eh, it's not about ISK. If it were, you'd never see a proto on the field. It's about KDR, specifically because that's what determines the match. Did your team's KDR beat the others team's KDR? I hate the matchmaking. I play primarily between midnight and server maintenance, which means I spend a fair amount of time in small squads and in no-squad games. I routinely end up in matches where one side has two or three squads of high-level clan members, most rocking proto, and my side has me, maybe two other vets and a bunch of randoms with neither clan, squad nor gear. I might die less than the newbies, but it's no less frustrating to lose a game to shoddy matchmaking. And yeah, I've had a lot of friends check this game out briefly and leave. Most of them left because losing on a constant basis isn't fun in any sense of the word. It's like trying to solve a Rubik's Cube while colorblind. Someone in my clan, maybe chuck, suggested having options for gear-specific matches. Rather than just banning proto gear, simply have an option to go into matches with gear caps. Similar to militia-only idea, I suppose. And it's basically what 'training' clan battles do, albeit with laughable results when someone breaks the rules. But yeah, having a way for all players to join games where SP and resulting gear isn't a factor would go a long way towards keeping new players around. And you'd still have normal matches for those who'd spec'ed into proto gear and were wanting to use it. The only objection I can see to the idea is one of, 'Well, no one would play normal matches.' And if that's the case, who would care but the proto guys who aren't allowed to pubstomp newbies anymore?
This guy here (and his friends) is a perfect example of a frustrated player that has been neglected by CCP.
See, those guys in protogear are burning through ISK, ISK that their corp could be using for clone packs. Think of those protoplayers as a boss battle. Stop worrying about your KDR, and start thinking in terms of "how do I make the protoplayer hurt?". If his suit costs 5x what yours does, if you kill him 1 time for every 5 times he kills you, you're even. If you can kill him TWICE before he kills you 10 times, you win. The outcome of instant battles is meaningless, because they have no impact on the world. The ISK your opponents are wasting DOES.
It's just too bad CCP doesn't bother to explain their own game to the players.
Heck, they don't even make their "announcements" in game, you have to read the forums to find them. How ridiculous is that? |
DeathwindRising
ROGUE SPADES EoN.
26
|
Posted - 2013.05.22 19:16:00 -
[76] - Quote
Easiest solution is to use the meta levels on equipment as a way to restrict players.
Eve online uses ship class restrictions in complexes, so dust could do the same for their matches.
When selecting a battle, there could be optional battles that are restricted by the meta level for equipment used. we could even be more generalized by restricting access based on the tiers, militia, std, adv, pro.
if you wanna run proto gear, run a proto battle wear you can run any type of gear you want. but in a militia battle, you can only use militia items, and up to std in a standard battle. Adv items can be used in an advanced battle.
I think that this will help people to kind of judge for them selves what theyll be getting into, and if they still die alot, at least they cant blame it on proto gear. |
DarkMaximos
Seituoda Taskforce Command Caldari State
18
|
Posted - 2013.05.22 19:23:00 -
[77] - Quote
My suggestion that there should be tier matches like low sp, median sp, high sp, and max sp. |
nukel head
Elite Gamers Militia
25
|
Posted - 2013.05.22 20:14:00 -
[78] - Quote
Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo.
True, but putting a squad AGAINST another squad would help that instead of against randoms. Even still, a squad of high skilled vets vs. a squad of newbs is still a pubstomp. If they don't have the experience or the right equipment unlocked then all they can do is take their beating and go on. |
Shiro hoshi
Ghost Wolf Industries Alpha Wolf Pack
9
|
Posted - 2013.05.23 15:08:00 -
[79] - Quote
Here is an Idea. After I read the first three pages I realized that no one had said this.
How about we make it so the squad goes up against players that are close to the SP of the player with the highest SP in the group? Yes, this will make matches a little harder to fill, and may take more time for some matches. But those lone wolves the people not in a squad will match their equals most times.
Then when their team loses they have no one to blame but them self. The skill point were close to equal it's jut the people that ran in squads on the other side were better. Because they worked as a team.
That is the one big down fall to games today most of them are lone wolves. They have taught us that we can handle paying the games by our self and win. Dust is not a 1 player game. You can not do this alone.
Doing this alone you will die, and will have to re-spawn and your team will lose. Even in really close teams that work very good together you may still lose. No one can win every game over and over.
This game is not like the others were the only option is winning, and if you get killed you can continue where you died and keep going until you win. This game is like the games of old where you had only so many lives before you won or lost, and had to start over if you lost. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:47:00 -
[80] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. I think you should close off FW to a certain skill/WP level to allow the vets a place to bash skulls outside of PC and make more of them available. |
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Buster Friently
Rosen Association
498
|
Posted - 2013.05.23 16:49:00 -
[81] - Quote
Thor Odinson42 wrote:CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. I think you should close off FW to a certain skill/WP level to allow the vets a place to bash skulls outside of PC and make more of them available. If you added a way for us to join faction warfare as a corporation for a certain race then newbros can enter, but at their own risk.
I don't like this idea in general, but besides that, there aren't currently enough FW battles to support this idea. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 17:19:00 -
[82] - Quote
Buster Friently wrote:Thor Odinson42 wrote:CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. I think you should close off FW to a certain skill/WP level to allow the vets a place to bash skulls outside of PC and make more of them available. If you added a way for us to join faction warfare as a corporation for a certain race then newbros can enter, but at their own risk. I don't like this idea in general, but besides that, there aren't currently enough FW battles to support this idea. That's why there should be more of them. This game is going to cater to players in corps by default. It doesn't take very much thought to come to that conclusion.
If the FW proposal I threw out involved higher payouts and loyalty points it would keep proto players out of the pub matches for the most part just from the incentive of higher payouts elsewhere. If the pub matches aren't full of vets grinding it will make life more bearable for newbros. |
alten hilt
DUST University Ivy League
26
|
Posted - 2013.05.23 17:25:00 -
[83] - Quote
DJINN Jecture wrote:alten hilt, you make a very good point, and although I disagree with you about the type of gear being used to stomp I believe that you have hit the root of the problem. Unfortunately there is no way to fix the problem you described. The dis-organized teams will always lose. If you find a bunch of blues bunched together it is your best interests to stay where the firepower is. Move with them and don't separate. The stragglers are the ones who get picked off first. They are the ones the logis can't get to.
This is the main reason for a battle to be won or lost ...teamwork. I would rather see a who "Team" that sticks together run around in militia gear and nothing but than a "Team" of proto lone wolfs on my side any day of the week. This has been proven by the OPERATION COLLAPSE that Hellstorm performed in preparation for planetary conquest.
I support a squad based matchmaking system. Match battles for squads with squads. Match solos with solos and you will find the experience much more rewarding.
I agree with you on numerous points: organization is incredibly important to a good match. However, in DUST 514 all other things being equal, a prototype gear squad will always beat a standard gear squad. It's the nature of the extensive skill structure. My brother-in-laws were not trying to go solo. We were all in a squad, all on comms, all working together, all playing supporting roles, and we were STILL getting stomped. No matter how we adjusted our tactics, changed our (limited) gear, or how we approached the objective, we just couldn't overcome the gear imbalance. We got a few kills, but on average we died 4 - 5 times each for one kill between all of us.
It might have been easier to stomach loss after loss and death after death if the match statistics emphasised ISK efficiency, ISK lost vs. ISK destroyed, etc. However, it will be a big adjustment for FPS players who traditionally only had KDR as a measure of their performance. FPS players will seek out the KDR statistic because that is all they know. DUST will have to teach them that there is more out there than KDR, but first it will need to keep them in game.
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0-1
Gods Of Moon
1
|
Posted - 2013.05.23 17:30:00 -
[84] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
Anyone collecting passive SP since dust's public release in January will only have 3-4 million SP. i loved my old build and set up. i had a MK-II scout suit with all militia gear. it was epic. but with the new update i cant seem to find any satisfaction. im unable to find my niche with 3-4 million SP spent wrongly. the new gear tree and dropsuits are a let down. its gotten to a point its more fun to play the academy to 10,000 wp then delete the char. start again. unfortunately this is the most satisfaction i've gotten from dust since the update. and as of a few days ago. they cut the isk you start with so u cant even afford the skill books to spend all 500k sp from the start. a new way of queing players together based on their rank or w/e is needed bad. to pit 550k sp again 10-15 million sp players after 5-10 rounds in the academy is nonsense |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
81
|
Posted - 2013.07.22 13:28:00 -
[85] - Quote
Militia, basic gear only GåÆ public, hisec matches. all of above + advanced gear only GåÆ public, lowsec matches. all of above + prototype gear GåÆ planetary conquest / private lowsec matches (& public nullsec etc?)
Isn't this a whole lot easier to manage rather than trying to balance it out in the matchmaking system? I can't bring a dreadnaught into EVE Online's hisec systems either, or can't deploy a bomb or fire a doomsday in lowsec either.
This way you don't discourage teamwork but do keep a level playing field across the board. |
Blazin Dank
420 Special Task Group
5
|
Posted - 2013.07.22 15:15:00 -
[86] - Quote
How about an actual player leveling system? Base it off SP, 1,000,000SP per level. 10mil SP = Level 10 Galente
out of Academy -> 5,000,000 SP for first tier battles. 5,000,001SP -> 10,000,000 for next tier
and on and on and on.
once you hit the next tier no going back but if you want you can squad up with higher tier and play in their level.
Just an example but this would stop vets with all the upgrades from grabbing militia gear and stomping new players as would happen if CCP went with a gear lvl/matchmaking system. Got 12,569,546SP but didnt spend it? Better get ready, you're in a whole new league now. Didn't play for 6 months and you are loaded with SP? Should have been practicing beacuse now you're tiered in with harder players than when you left.
Oh, and just another suggestion...**** can the weekly SP cap and implement a total character cap. 50,000,000SP total or something. How am i supposed to finally reach a Vet's level if every week we have the same chance for points and a cap? Extra 30mil SP per release or something (i know this steals from other MMORPG's but it works IMO). Keep playing Uprising 1.3 and now you can level to 80,000,000 but once you hit it there you go.
Broad examples here and dont quote/or bash based on the numbers please just providing examples.
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Ghost Kaisar
Intrepidus XI EoN.
176
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Posted - 2013.07.22 15:41:00 -
[87] - Quote
Blazin Dank wrote:How about an actual player leveling system? Base it off SP, 1,000,000SP per level. 10mil SP = Level 10 Galente
out of Academy -> 5,000,000 SP for first tier battles. 5,000,001SP -> 10,000,000 for next tier
and on and on and on.
once you hit the next tier no going back but if you want you can squad up with higher tier and play in their level.
Just an example but this would stop vets with all the upgrades from grabbing militia gear and stomping new players as would happen if CCP went with a gear lvl/matchmaking system. Got 12,569,546SP but didnt spend it? Better get ready, you're in a whole new league now. Didn't play for 6 months and you are loaded with SP? Should have been practicing beacuse now you're tiered in with harder players than when you left.
Oh, and just another suggestion...**** can the weekly SP cap and implement a total character cap. 50,000,000SP total or something. How am i supposed to finally reach a Vet's level if every week we have the same chance for points and a cap? Extra 30mil SP per release or something (i know this steals from other MMORPG's but it works IMO). Keep playing Uprising 1.3 and now you can level to 80,000,000 but once you hit it there you go.
Broad examples here and dont quote/or bash based on the numbers please just providing examples.
Big fan of this idea. With the removal of the SP cap, people would be able to get to competitive level quicker, and if they don't like their current tier (SP to low) they just have to fight it out a bit longer till the SP is higher. The problem is at the moment is that the game didn't get for for me until I hit 5mil SP. That is when my gear was advanced enough for my skill to help take out higher geared players. And hitting 5 mil takes about a month or longer |
Meeko Fent
Seituoda Taskforce Command Caldari State
334
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Posted - 2013.07.22 15:56:00 -
[88] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. This is a great game.
It's matchmaking that cause many problems in the game, like murder taxiing. It's the one way to kill a protosuit, it's the easiest way to kill them too. Why die 30 times trying to kill one, when you can just jump in a LAV and causally bump into them and they die?
AFKing too, why die thirty times in fighting a losing battle? You get the same wether you die thirty times or zero times, so I won't play knowing ill get crushed brutally. |
Soldiersaint
Deepspace Digital
244
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Posted - 2013.07.22 16:19:00 -
[89] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. i was with you until you brought being laid into the post...only a fool and a scumbag would say something like that. |
HAICD
Dogs of War Gaming DARKSTAR ARMY
27
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Posted - 2013.07.23 16:41:00 -
[90] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Maybe make a new game mode that waits for better matchmaking and players just have to wait until its ready
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
104
|
Posted - 2013.07.23 17:43:00 -
[91] - Quote
nukel head wrote:To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun.
But you said yourself: Randoms against teams. THAT is the "problem" Not the gear. A decent player with militia gear can take out a single proto. But a single proto can't take out a team working together even if they just use militia gear.
If they just make matchmaking based on gear you won't have fun. A proper matchmaking system shouldn't only be based on gear, but also on SP, WP and even more important: Some kind of WP/Match.
Mayn people seem to miss that the problem isn't the gear. This is just the thing you notice first: " Oh damn! Again I got killed by someone with Protogear!" But you have to think about it: Somebody who's using protogear has more experience. He probably would've killed you with militia gear too. But if he did you wouldn't even notice. The same like you don't notice when you kill somebody with protogear. |
Asirius Medaius
Planetary Response Organization
51
|
Posted - 2013.07.23 17:54:00 -
[92] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
I like your argument, for being apparently "new" to the game.
Honestly, rational newcomers like you are a gift to this game. The only problem is CCP's part in keeping people like you in this game in the first place.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
351
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Posted - 2013.07.25 16:28:00 -
[93] - Quote
Why do we assume that all the proto wearers are no life EVE players? I came from EVE and don't wear Proto in pubs because ISK efficiency is far more important than kills, that's what I bring from EVE. Money rules New Eden, and in sense it does for Dust as well. |
Seymor Krelborn
DUST University Ivy League
406
|
Posted - 2013.07.25 16:50:00 -
[94] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
what do you mean by veteran player?
is this determined by sp?
if so you may want to take into consideration that a player like myself with almost 14 mil sp runs blue print gear in matches, not proto, even though I could.
would your new system force me to play against people wearing proto gear and there by forcing me to wear it instead of the gear I paid real money for just so I can remain competitive?
this would be a whole new type of imbalance in my humble opinion.... not only forcing me to wait longer for a match but then also forcing me to spend more isk just to play competitively by having to pay for proto fits and not being able to use my BPs that I bought with real money ever if I wanted to remain competitive...
if byveteran you aren't using sp as a gauge, then by what standard would you consider a player a vet? |
pseudosnipre
DUST University Ivy League
88
|
Posted - 2013.07.25 18:42:00 -
[95] - Quote
Dear Yossarian...i mean, CCP.
1. Low player count results in poor matchmaking. 2. Poor matchmaking results in low player count.
You're welcome. |
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