alten hilt
DUST University Ivy League
20
|
Posted - 2013.05.21 17:44:00 -
[1] - Quote
CCP, matchmaking, and aiming have to become a priority. I've posted my ides here (matchmaking) and here (Statistics) .
I'm an Eve player and got into DUST in early closed beta, but didn't really start playing regularly till open beta. While the learning curve for DUST was steep, I stuck with it for Eve's sake. I'm a 2-3 KDR player with 8mil sp well allocated who typically plays in squads and enjoys the team-support playstyle.
However, I have 4 brother-in-laws with whom I regularly play FPS on console; none of them stuck with DUST more than 2 days. Poor aiming and proto pubstomping (my words) were their chief gripes. So we went back to playing other console FPSs
With the implementation of Academy battles I decided to create an Alt, just to see how the system operated. I haven't had so much fun in all my DUST playing!! It was a blast to go toe-to-toe with players of similar fittings and similar SP, with no squad organization (usually). I couldn't stop playing Academy battles because it was so much fun. After I reached 10,000 war points, I rolled another alt, just to jump back into Academy battles. After that one hit 10k, I deleted him and rolled another alt. Because the playing field had been leveled (somewhat) I learned so much about strategy: When to engage, when to disengage, when to retreat and when to attack, when to move in head on, and when to flank. After several hours in Academy battles, I have returned to my main a much more intelligent player. *sigh, and back to less fun, more frustrating matches.
Sadly, none of the real problems that drove my brother-in-laws away have been fixed. I hold out hope that in the near future, CCP will implament real changes that will incentivize my family and friends to try DUST again, and this time, to keep playing DUST. |
alten hilt
DUST University Ivy League
26
|
Posted - 2013.05.23 17:25:00 -
[2] - Quote
DJINN Jecture wrote:alten hilt, you make a very good point, and although I disagree with you about the type of gear being used to stomp I believe that you have hit the root of the problem. Unfortunately there is no way to fix the problem you described. The dis-organized teams will always lose. If you find a bunch of blues bunched together it is your best interests to stay where the firepower is. Move with them and don't separate. The stragglers are the ones who get picked off first. They are the ones the logis can't get to.
This is the main reason for a battle to be won or lost ...teamwork. I would rather see a who "Team" that sticks together run around in militia gear and nothing but than a "Team" of proto lone wolfs on my side any day of the week. This has been proven by the OPERATION COLLAPSE that Hellstorm performed in preparation for planetary conquest.
I support a squad based matchmaking system. Match battles for squads with squads. Match solos with solos and you will find the experience much more rewarding.
I agree with you on numerous points: organization is incredibly important to a good match. However, in DUST 514 all other things being equal, a prototype gear squad will always beat a standard gear squad. It's the nature of the extensive skill structure. My brother-in-laws were not trying to go solo. We were all in a squad, all on comms, all working together, all playing supporting roles, and we were STILL getting stomped. No matter how we adjusted our tactics, changed our (limited) gear, or how we approached the objective, we just couldn't overcome the gear imbalance. We got a few kills, but on average we died 4 - 5 times each for one kill between all of us.
It might have been easier to stomach loss after loss and death after death if the match statistics emphasised ISK efficiency, ISK lost vs. ISK destroyed, etc. However, it will be a big adjustment for FPS players who traditionally only had KDR as a measure of their performance. FPS players will seek out the KDR statistic because that is all they know. DUST will have to teach them that there is more out there than KDR, but first it will need to keep them in game.
|