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nukel head
Elite Gamers Militia
5
|
Posted - 2013.05.19 04:26:00 -
[1] - Quote
I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this.
This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that.
It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too.
To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun.
I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
263
|
Posted - 2013.05.19 04:37:00 -
[2] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches.
There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months.
The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers.
Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
|
Doyle Reese
OSG Planetary Operations Covert Intervention
21
|
Posted - 2013.05.19 04:42:00 -
[3] - Quote
just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards |
nukel head
Elite Gamers Militia
6
|
Posted - 2013.05.19 04:59:00 -
[4] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
Actually my comments were more directed at the normal responses in the forums, not the game. Juvenile...maybe. AND I myself do not have the hot girlfriend - I am divorced and single - so I play a lot of games and I AM one of the losers you are referring to.
As for the last statement - yes it is possible for someone to devote ALL of their sp to one weapon, but it's not very common. Not only that, but they wouldn't be able to get much use out of it without having skilled up their suits to be able to power it.
And the people I thanked have done some great work and I can appreciate it. They ARE responsible for the matchmaking as well, and I think it needs to be addressed. That is why I put the feedback here so they will hopefully read it and consider. The rest was directed at the forum trolls... |
Zat Earthshatter
Isuuaya Tactical Caldari State
308
|
Posted - 2013.05.19 05:02:00 -
[5] - Quote
I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased losses in the face of challenge. They could still pubstomp if they wanted or for training new members, but it should be more worthwhile to fight other organized groups. |
Scan Sweep
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.05.19 05:04:00 -
[6] - Quote
I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it.
But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer.
If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups.
The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK.
There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter.
Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. |
nukel head
Elite Gamers Militia
6
|
Posted - 2013.05.19 05:05:00 -
[7] - Quote
Doyle Reese wrote:just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards
Not a bad idea. Reward those that at least try. I think there should also be a way to limit the amount of points and isk afk or non participant players receive. Don't leave the MCC, no soup for you. I know it is a tricky problem, but there has got to be a way to improve it. |
nukel head
Elite Gamers Militia
8
|
Posted - 2013.05.19 05:19:00 -
[8] - Quote
Zat Earthshatter wrote:I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased losses in the face of challenge. They could still pubstomp if they wanted or for training new members, but it should be more worthwhile to fight other organized groups.
This COULD work possibly, but I would think that planetary conquest should already provide this. There is more to gain, more justification for the cost of the gear, and more challenge in attacking and defending districts. This could be a simpler solution than a complex matchmaking system though. Maybe also if there was less reward for crushing weaker opponents? |
nukel head
Elite Gamers Militia
8
|
Posted - 2013.05.19 06:07:00 -
[9] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
Exactly. Yours is the point I'm trying to make. I have been playing for a while now and can somewhat hold my own and be fairly successful in most matches. However, the friends I play games with haven't been playing it as long and don't stand a chance. After a couple of horribly unbalanced matches they are done. Those players won't take the time to come to the forums and make their case, they will go play something else.
|
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
236
|
Posted - 2013.05.19 06:12:00 -
[10] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches.
The butthurt is strong in this one. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1019
|
Posted - 2013.05.19 06:13:00 -
[11] - Quote
EVE has an extensive, hands on tutorial mission arc that when finished, you'll have a pretty good feel of the game. Dust 514 has a kiddy pool that lasts a day before you get thrown into shark infested waters. We all (CCP included) know what the problem is and for the life of me, I don't know why it's not being addressed. Academy mode =/= tutorials and it does not compensate for matchmaking. If something isn't done, Dust 514 is either going fade into niche levels of obscurity like fighting games after the 90's or CCP will have to dumb everything down to CoD levels. |
Bling Blaine
FrontLine-Coalition
99
|
Posted - 2013.05.19 06:40:00 -
[12] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
Everyone listen to him, he really is the vast majority of new players mentality.
He speaks truth.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
|
Posted - 2013.05.19 07:05:00 -
[13] - Quote
Bling Blaine wrote:Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. Everyone listen to him, he really is the vast majority of new players mentality. He speaks truth. I've been here since almost day 1 and I feel like AFKing because that stupid logi suit SP sink has me stuck in STD gear. |
Rekon Syport
ZionTCD Unclaimed.
10
|
Posted - 2013.05.19 08:25:00 -
[14] - Quote
Best thread (and there are other good ones) thus far on the seriousness of the problem without attacking and getting lost in the back and forth. This IS the few people who are making a case for the HUNDREDS of players who will not come to the forums and voice. I've been here a long time as well and can hold my own but as a new player, hell even my little side account, quitting would not even be a hard decision if less than 6 months weren't logged already. Unless you're already playing DUST, I will/do not advertise to bring any of my friends into this game. I don't even talk about it and dismiss it to something else entirely should it somehow come up. I play DUST, but WE play "anything other" if I have company. It doesn't promote DUST but it also doesn't create the more likely negative outcome about it either. I suppose that is DRAW/WIN for CCP.
I'm just posting to show my support on addressing this issue. Good write ups you two. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
|
Posted - 2013.05.19 08:35:00 -
[15] - Quote
Rekon Syport wrote:Best thread (and there are other good ones) thus far on the seriousness of the problem without attacking and getting lost in the back and forth. This IS the few people who are making a case for the HUNDREDS of players who will not come to the forums and voice. I've been here a long time as well and can hold my own but as a new player, hell even my little side account, quitting would not even be a hard decision if less than 6 months weren't logged already. Unless you're already playing DUST, I will/do not advertise to bring any of my friends into this game. I don't even talk about it and dismiss it to something else entirely should it somehow come up. I play DUST, but WE play "anything other" if I have company. It doesn't promote DUST but it also doesn't create the more likely negative outcome about it either. I suppose that is DRAW/WIN for CCP.
I'm just posting to show my support on addressing this issue. Good write ups you two. But it is simply about match making, and hopefully they will figure it out. . . SOON^tm. There's no soonGäó to it. This should have been implemented months ago. But instead, they worried about how a female scout's camel toe looks under dynamic lighting so they could get that cute 5/14 release date. We're already losing players and those players are going to tell their friends how bad it is and so on. I've even seen players still in NPC corps rage quit in mid battle and it leaves me wondering how many of them are actually going to come back. Logis and the TAR, can wait, for the future of this game, this **** needs to be resolved now! |
Mr PurpSicle
D3LTA FORC3 Orion Empire
37
|
Posted - 2013.05.19 09:49:00 -
[16] - Quote
Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
78
|
Posted - 2013.05.19 10:59:00 -
[17] - Quote
Right now the only way to enjoy Dust is to play the academy games. They are lot's of fun and everyone can find his role. A few too many LAVs, but that's nothing a militia blaster tank can't fix. Until it gets blown up by free swarm launchers. At which point you proceed to kill the AVers with a free assault rifle. Great fun. |
Master Jaraiya
Ultramarine Corp Orion Empire
67
|
Posted - 2013.05.19 11:19:00 -
[18] - Quote
Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn.
The most common argument I hear on this subject made mostly by pubstompers themselves. I'll just copy and paste my argument to this, which basically is whoever has the bigger stick is gonna win period.
Think about this...
Vet running all basic gear in a MLT suit having all core skills at max 25% more shield and armor 15% more damage and what 15 percent less dispersion and kick
vs
Noob with same gear with maybe shield and armor lvl 1 and (weapon) operation lvl 1
toe to toe who wins this gunfight?
Now give the vet. all proto gear with the ability to run more modules of better quality and better weapons, and put them in 6 man squads.
granted player skill plays a part, but it becomes more of a part of the game when there isn't such a disparity between opponents' skill (SP) lvl
Also remember that most of us who have played the game for a month or two at least aren't idiotic enough to go Rambo. We run in organized squads and use tactics.
How well do you think the noobs fair against this? I'll tell you it isn't pretty for them. I know, I was there...still am in some matches when I am faced off against vet players with 10 mil. + SP wearing all proto gear and running in full organized squads.
BTW I have about 5 mil SP...I hate to be the guy with 500k - 2 mil SP facing such a force. |
Scan Sweep
Chatelain Rapid Response Gallente Federation
5
|
Posted - 2013.05.19 12:25:00 -
[19] - Quote
Master Jaraiya wrote:Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn. The most common argument I hear on this subject made mostly by pubstompers themselves. I'll just copy and paste my argument to this, which basically is whoever has the bigger stick is gonna win period. Think about this... Vet running all basic gear in a MLT suit having all core skills at max 25% more shield and armor 15% more damage and what 15 percent less dispersion and kick vs Noob with same gear with maybe shield and armor lvl 1 and (weapon) operation lvl 1 toe to toe who wins this gunfight? Now give the vet. all proto gear with the ability to run more modules of better quality and better weapons, and put them in 6 man squads. granted player skill plays a part, but it becomes more of a part of the game when there isn't such a disparity between opponents' skill (SP) lvl Also remember that most of us who have played the game for a month or two at least aren't idiotic enough to go Rambo. We run in organized squads and use tactics. How well do you think the noobs fair against this? I'll tell you it isn't pretty for them. I know, I was there...still am in some matches when I am faced off against vet players with 10 mil. + SP wearing all proto gear and running in full organized squads. BTW I have about 5 mil SP...I hate to be the guy with 500k - 2 mil SP facing such a force.
Exactly. Word for word the situation I wanted to bring up. A new player who has never gotten in touch with EVE and/ or DUST or just the regular console gamer will immediately quit after being farmed over and over again for just a few matches. Not to forget that the whole gaming concept itself is already overwhelming and complex enough to barely convince the mormal player to stay longer than necessary. And the few who are willing to dive deeper into the game in order to give it a real chance will then pretty soon find out that this game, with all it's missing parts, its bugs and outdated graphics is still in beta. Which inevitably means "Bye bye potential squad member."
The only ones left: The Pod Pilots of New Eden. Which means alienating New Eden's own playerbase. No new players is bad for everyone of us. But never the less - In its current status with all of its shortcomings I just can't recommend this game to other people. My assumption: DUST was originally planned to be released next year. Not just because of the date but because of its current status. Really sad to see so much disappointment on the forums but it is as it is. I'm pretty sure CCP is completely aware of all of those things but whatever the reasons were why DUST was released that early, something has to happen very quickly it seems. New players are needed! |
Oswald Rehnquist
Abandoned Privilege
13
|
Posted - 2013.05.19 12:25:00 -
[20] - Quote
I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to run an average .80-1:1 ratio against a full organized proto team while playing with randoms on mine. My general ratio is higher but that is because I fight more than just organized teams of protos.
These matches last like 2 to 5 mins so you shouldn't be racking up more than 4-5 deaths per match and if you are then there are just simple fps mechanics and tactics that are missing in your steps, something you just learn by playing fps. This was my first real fps shooter, so when I started I had a really low k/d ratio, but at that phase I wasn't getting bummed out for losing, I just got excited when I passed .6 on my ratio to eventually pass 1, 1.5, ect. I liked the idea behind this fps because it was slower progression than others, and it already has bars that slow down those crazy 24 hour players by having caps as I don't play as often.
Another thing, there are logis/equipment roles that can be piggy backed on to get skill points, in matches we get stopped I would drop a drop uplink and get first because everybody spawns at them, have a militia logi suit just for these cases and you will still gain points in those matches where you get stomped. I've gotten people hooked on the game by showing them these alternative methods
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. There are really a lot of things to buffer new players when you think about it, from slower control reactions, academy, sp cap, alternative roles, ect. I'd just say that your friends don't like the lose and learn aspect of the game, which is unfortunate as I have ran into similar issues with people I know. The pro players who QQ on the forums are a testament that they wouldn't enjoy the game if they had less than a 3:1 ratio, meaning they have the same patience as a spoiled child and activity resist changes and balance. But for the rest of us who are capable of adapting and are ok with losing if it means getting better really is "The New Eden Way", and I've never played EVE either. |
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Master Jaraiya
Ultramarine Corp Orion Empire
69
|
Posted - 2013.05.19 12:43:00 -
[21] - Quote
Oswald Rehnquist wrote:
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system.
Source? |
nukel head
Elite Gamers Militia
10
|
Posted - 2013.05.19 15:29:00 -
[22] - Quote
Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn.
I believe you have a valid point. In many cases it is a couple of well organized squads against randoms that don't squad at all, or a squad or two of blueberries that haven't built up the tactics and strategies of the vet group. Either way, it is not a match and we will lose most of those players. That will take a lot away from this game and possibly keep it from ever becoming what we or CCP want it to be. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2013.05.19 15:58:00 -
[23] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. A team of completely uncoordinated, in-for-a-quick match players with 3 million SP in their heads and 5 million ISK in their wallets are indeed getting whooped on by opposing teams that are 50%+ co-ordinated, experienced, total bling "veterans" just going about their business, being good at what they do.
You are correct in that the problem is we have very one sided, unbalanced matches going on that can leave many frustrated. This very same issue plagued MechWarrior Online until Piranha Games made it so that "Lances" (squads for DUST) going into a random match would automatically be paired with and against other organized squads.
It really, really improved the PvP of the game. |
Mobius Kaethis
Molon Labe. League of Infamy
359
|
Posted - 2013.05.19 16:57:00 -
[24] - Quote
Doyle Reese wrote:just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards
That is a wonderfully simple and reasonable solution. It would actually encourage players to use lower level fittings in pub matches to max out sp and lp gain. If this ever happens though they totally need to make a carebear suit (with a large rainbow on its belly) that actually makes you crappier at the game thus boosting all your isk and sp. There could be carebear equipment of all types so good players could have a full carebear fit to max out grinding returns. |
Oswald Rehnquist
Abandoned Privilege
14
|
Posted - 2013.05.19 16:59:00 -
[25] - Quote
Master Jaraiya wrote:Oswald Rehnquist wrote:
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system.
Source?
CCP Nullarbor wrote:Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I agree and this is what the improved matchmaking is being designed to do. Hard separations like this are not optimal but are hopefully better than nothing at all while we continue to work on a proper solution.
https://forums.dust514.com/default.aspx?g=posts&m=781772#post781772 |
nukel head
Elite Gamers Militia
10
|
Posted - 2013.05.19 17:57:00 -
[26] - Quote
Oswald Rehnquist wrote:I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to run an average .80-1:1 ratio against a full organized proto team while playing with randoms on mine. My general ratio is higher but that is because I fight more than just organized teams of protos.
These matches last like 2 to 5 mins so you shouldn't be racking up more than 4-5 deaths per match and if you are then there are just simple fps mechanics and tactics that are missing in your steps, something you just learn by playing fps. This was my first real fps shooter, so when I started I had a really low k/d ratio, but at that phase I wasn't getting bummed out for losing, I just got excited when I passed .6 on my ratio to eventually pass 1, 1.5, ect. I liked the idea behind this fps because it was slower progression than others, and it already has bars that slow down those crazy 24 hour players by having caps as I don't play as often.
Another thing, there are logis/equipment roles that can be piggy backed on to get skill points, in matches we get stopped I would drop a drop uplink and get first because everybody spawns at them, have a militia logi suit just for these cases and you will still gain points in those matches where you get stomped. I've gotten people hooked on the game by showing them these alternative methods
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. There are really a lot of things to buffer new players when you think about it, from slower control reactions, academy, sp cap, alternative roles, ect. I'd just say that your friends don't like the lose and learn aspect of the game, which is unfortunate as I have ran into similar issues with people I know. The pro players who QQ on the forums are a testament that they wouldn't enjoy the game if they had less than a 3:1 ratio, meaning they have the same patience as a spoiled child and activity resist changes and balance. But for the rest of us who are capable of adapting and are ok with losing if it means getting better really is "The New Eden Way", and I've never played EVE either.
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.19 18:14:00 -
[27] - Quote
Although I think it would be great to have a different matchmaking system, or even militia only battles or something of the sort, I think a big part of the problem isn't just people using proto suits/gear. It is more that the people who are running the proto gear have played for a while, so they are most likely part of a corp/alliance and so they regularly run squads. It is the fact that you face 6 guys in proto suits that is the problem. The game isn't as unbalanced as this makes it sound as I can go 1v1 against a proto in militia and come out on top...not easy to be sure, but very satisfying.
In terms of the matchmaking system the hard thing is how to work it. If you do it via sp then you are assuming that everyone must run proto etc and can't use militia. I think the idea of getting greater rewards for killing more expensive/powerful suits in pub matches could be a good one, but also different game modes offering greater rewards. Faction Warfare could be an avenue for this for example. Something to draw people away from 'pubstomping'. I played my first PC match yesterday and unfortunately the enemy were a no-show, but the reward I recieved nevertheless was a dramatic improvement on public games. The only problem is that it is difficult to organise PC matches regularly enough to replace public games, so you need a 'public' game mode for the interim. Such as faction warfare. Loyalty points might be a good start with this, but even if the rewards are just improved so that they attract more players. Make the system follow something like (for EVE equivalents) pub games = high sec, FW = low sec, PC = null sec. |
Oswald Rehnquist
Abandoned Privilege
14
|
Posted - 2013.05.19 19:35:00 -
[28] - Quote
nukel head wrote:
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE.
To start off, I am competitive, just not an egoist who goes catatonic when a loss occurs or too afraid to take one for the team. Since the idea of losing is a limiting factor it would constitute it as a flaw. I have a moderate ratio that floats around 2:1, and only so much sp, so under you tier system I wouldnGÇÖt get to play against better players without long grinding to raise my k/d, sp, wp or whatever metric you use for tiers.
I am not against having different isk and sp rewards for killing higher equipment mercs, I'd be ecstatic on that actually considering my kills and equipment differences between them. That would also really make player skill more useful than equipment as the isk loss/gain ratio would be great for low equipped skilled players. Nor am I against a high sec, low sec, null sec construct but that doesnGÇÖt force players to separate but introduces incentives, as I would like to be in low or null.
What a heavy tier system would do is it wouldnGÇÖt have players review what they did wrong and improve their strategy for winning under uneven circumstances, even with one character build there are different strategy pending on the skill of your opponent, meaning it would create less adaptive players. Also there will never be even circumstances. Also I can personally attest that a discrepancy in game play skill is able to trump equipment and sp differences, team work on the other hand is a lot harder to topple and that difference would be hard to even out, unless you advocate breaking things up by equipment costs, sp, and by squad and no squad in which case the pools would be too small.
In regards to "getting beat down for trying to take an objective", mindlessly walking into the same situation over and over again without changing up your strategy and expecting different results is silly, but that alone is one of the best learning curves out there. If you got shot down with a head on charge dancing with a AR user, and you do the same thing again and again with that same AR user from the same direction, then the message starts to sink in and you see that reflected in how they approach things because things start to click after ones ego is able to let it go.
Also, learning occurs when you lose or see someone perform on a higher level. If you create a heavy tier system, no amount of equipment or sp is going to prepare you for the playing skill difference once you make that jump into the next tier, there is no avoiding that. Eventually there will be a point when you get bumped up and you will lose and then get bumped back down into the lower tier. The idea that veterans would ever see any new players is fictitious in and of itself.
Lastly, the elements we are working with here are entirely pvp oriented, no pve has been introduced and it is that sector which should be the home you are looking for. Tiers work for games which your side constitutes only you, in team oriented games tiers work as crutches, and that is my fear with a strict tier system in dust. |
iLLMaTiC619
KiLo.
66
|
Posted - 2013.05.19 20:11:00 -
[29] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
1000000000000000000000% agree.. I have a family and work and have proto gear.. OP sounds like a sore loser NEW BERRY player who wants everything right off the bat like COD.. go back to cod u baby |
iLLMaTiC619
KiLo.
66
|
Posted - 2013.05.19 20:16:00 -
[30] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play
uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out |
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