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Thread Statistics | Show CCP posts - 1 post(s) |
nukel head
Elite Gamers Militia
5
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Posted - 2013.05.19 04:26:00 -
[1] - Quote
I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this.
This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that.
It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too.
To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun.
I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. |
nukel head
Elite Gamers Militia
6
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Posted - 2013.05.19 04:59:00 -
[2] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
Actually my comments were more directed at the normal responses in the forums, not the game. Juvenile...maybe. AND I myself do not have the hot girlfriend - I am divorced and single - so I play a lot of games and I AM one of the losers you are referring to.
As for the last statement - yes it is possible for someone to devote ALL of their sp to one weapon, but it's not very common. Not only that, but they wouldn't be able to get much use out of it without having skilled up their suits to be able to power it.
And the people I thanked have done some great work and I can appreciate it. They ARE responsible for the matchmaking as well, and I think it needs to be addressed. That is why I put the feedback here so they will hopefully read it and consider. The rest was directed at the forum trolls... |
nukel head
Elite Gamers Militia
6
|
Posted - 2013.05.19 05:05:00 -
[3] - Quote
Doyle Reese wrote:just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards
Not a bad idea. Reward those that at least try. I think there should also be a way to limit the amount of points and isk afk or non participant players receive. Don't leave the MCC, no soup for you. I know it is a tricky problem, but there has got to be a way to improve it. |
nukel head
Elite Gamers Militia
8
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Posted - 2013.05.19 05:19:00 -
[4] - Quote
Zat Earthshatter wrote:I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased losses in the face of challenge. They could still pubstomp if they wanted or for training new members, but it should be more worthwhile to fight other organized groups.
This COULD work possibly, but I would think that planetary conquest should already provide this. There is more to gain, more justification for the cost of the gear, and more challenge in attacking and defending districts. This could be a simpler solution than a complex matchmaking system though. Maybe also if there was less reward for crushing weaker opponents? |
nukel head
Elite Gamers Militia
8
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Posted - 2013.05.19 06:07:00 -
[5] - Quote
Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished.
Exactly. Yours is the point I'm trying to make. I have been playing for a while now and can somewhat hold my own and be fairly successful in most matches. However, the friends I play games with haven't been playing it as long and don't stand a chance. After a couple of horribly unbalanced matches they are done. Those players won't take the time to come to the forums and make their case, they will go play something else.
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nukel head
Elite Gamers Militia
10
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Posted - 2013.05.19 15:29:00 -
[6] - Quote
Mr PurpSicle wrote:Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring.
However, what many new players (and some vets) don't understand is that equipment and SP probably have less than 50% to do with your success in pub matches. This game is still much more an FPS than it is an RPG.
If these mobs of proto geared players were to all switch to STD gear, they would still pwn.
I believe you have a valid point. In many cases it is a couple of well organized squads against randoms that don't squad at all, or a squad or two of blueberries that haven't built up the tactics and strategies of the vet group. Either way, it is not a match and we will lose most of those players. That will take a lot away from this game and possibly keep it from ever becoming what we or CCP want it to be. |
nukel head
Elite Gamers Militia
10
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Posted - 2013.05.19 17:57:00 -
[7] - Quote
Oswald Rehnquist wrote:I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to run an average .80-1:1 ratio against a full organized proto team while playing with randoms on mine. My general ratio is higher but that is because I fight more than just organized teams of protos.
These matches last like 2 to 5 mins so you shouldn't be racking up more than 4-5 deaths per match and if you are then there are just simple fps mechanics and tactics that are missing in your steps, something you just learn by playing fps. This was my first real fps shooter, so when I started I had a really low k/d ratio, but at that phase I wasn't getting bummed out for losing, I just got excited when I passed .6 on my ratio to eventually pass 1, 1.5, ect. I liked the idea behind this fps because it was slower progression than others, and it already has bars that slow down those crazy 24 hour players by having caps as I don't play as often.
Another thing, there are logis/equipment roles that can be piggy backed on to get skill points, in matches we get stopped I would drop a drop uplink and get first because everybody spawns at them, have a militia logi suit just for these cases and you will still gain points in those matches where you get stomped. I've gotten people hooked on the game by showing them these alternative methods
Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. There are really a lot of things to buffer new players when you think about it, from slower control reactions, academy, sp cap, alternative roles, ect. I'd just say that your friends don't like the lose and learn aspect of the game, which is unfortunate as I have ran into similar issues with people I know. The pro players who QQ on the forums are a testament that they wouldn't enjoy the game if they had less than a 3:1 ratio, meaning they have the same patience as a spoiled child and activity resist changes and balance. But for the rest of us who are capable of adapting and are ok with losing if it means getting better really is "The New Eden Way", and I've never played EVE either.
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE. |
nukel head
Elite Gamers Militia
12
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Posted - 2013.05.20 15:58:00 -
[8] - Quote
Oswald Rehnquist wrote:nukel head wrote:
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE.
To start off, I am competitive, just not an egoist who goes catatonic when a loss occurs or too afraid to take one for the team. Since the idea of losing is a limiting factor it would constitute it as a flaw. I have a moderate ratio that floats around 2:1, and only so much sp, so under you tier system I wouldnGÇÖt get to play against better players without long grinding to raise my k/d, sp, wp or whatever metric you use for tiers. I am not against having different isk and sp rewards for killing higher equipment mercs, I'd be ecstatic on that actually considering my kills and equipment differences between them. That would also really make player skill more useful than equipment as the isk loss/gain ratio would be great for low equipped skilled players. Nor am I against a high sec, low sec, null sec construct but that doesnGÇÖt force players to separate but introduces incentives, as I would like to be in low or null. What a heavy tier system would do is it wouldnGÇÖt have players review what they did wrong and improve their strategy for winning under uneven circumstances, even with one character build there are different strategy pending on the skill of your opponent, meaning it would create less adaptive players. Also there will never be even circumstances. Also I can personally attest that a discrepancy in game play skill is able to trump equipment and sp differences, team work on the other hand is a lot harder to topple and that difference would be hard to even out, unless you advocate breaking things up by equipment costs, sp, and by squad and no squad in which case the pools would be too small. In regards to "getting beat down for trying to take an objective", mindlessly walking into the same situation over and over again without changing up your strategy and expecting different results is silly, but that alone is one of the best learning curves out there. If you got shot down with a head on charge dancing with a AR user, and you do the same thing again and again with that same AR user from the same direction, then the message starts to sink in and you see that reflected in how they approach things because things start to click after ones ego is able to let it go. Also, learning occurs when you lose or see someone perform on a higher level. If you create a heavy tier system, no amount of equipment or sp is going to prepare you for the playing skill difference once you make that jump into the next tier, there is no avoiding that. Eventually there will be a point when you get bumped up and you will lose and then get bumped back down into the lower tier. The idea that veterans would ever see any new players is fictitious in and of itself. Lastly, the elements we are working with here are entirely pvp oriented, no pve has been introduced and it is that sector which should be the home you are looking for. Tiers work for games which your side constitutes only you, in team oriented games tiers work as crutches, and that is my fear with a strict tier system in dust.
I don't think I properly explained what I meant. I don't think it should be set up so everyone wins every time. I am not about stroking anyone's ego or trying to dumb anything down so that nobody loses. What I am suggesting is to limit the completely one sided matches. What is there to learn when it is one or two players against a whole team of organized players. There is NO LEARNING CURVE TO THAT.
All I was saying is that if you are OK with being put on team after team that does not try then that is great. I myself do fine in most matches. There are some that are completely lost and there is no chance of winning and I die like crazy because I refuse to stop. I'm OK with that. What this thread is about is the new players that aren't skilled into high level equipment, probably aren't in some giant corp with plenty of vets to squad with, and get thrown in against some of the best in the game. Sure, they will learn something - that they don't like being a punching bag for the pros and they'll go play something else. |
nukel head
Elite Gamers Militia
12
|
Posted - 2013.05.20 16:11:00 -
[9] - Quote
Scan Sweep wrote:iLLMaTiC619 wrote:the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos I can see the point you're making and I actually agree to the plain fact that people have to work to become proficient in what they do on the battlefield but your comparison I think is unfortunately a bit flawed. You being the Vets of today never had the problem of grinding your way up against skilled, experienced and Proto geared players. When the beta started the game was new to everyone and the people fighting were equally experienced. The new players of today don't have that. In order to accomplish the same the obstacles in their way are a lot harder to get over. Maybe you should give it a try creating a new character and start your way up once you're out of the academy. After this point you have what it takes to speak about the problems on this issue. None the less I agree to your statement that it's necessary for new people to group up with people and find a suitable corporation. But a lot players have never been in touch with the EVE Universe so they don't know how important it is to join a corporation. A lot of them come from COD or BF I'd assume, start the game, getting farmed over and over again and then go back to whereever they came from. And that ist just bad for DUST's environment. This topic is not about the Vets telling the new players not to cry, it's about showing to CCP that there is a very high demand for a matchmaking system in order to keep new players stick to the game and therefor we should stop insulting each other and bringing up this issue in a mature and construcive manner. Fact is that the current matches aren't balanced in any way and even though new players might be capable of scoring against the vets with their GEK in certain situations battles are a lot more fun when they are balanced and said battle is a competitive on instead of predetermined slaghter parties for the vets. The situation as it is right now is absolutely unfavorable for vets and newbs alike and I think this is an issue that needs to be solved by CCP as soon as possible. If anyone of you should feel offended please accept my apologies and be sure that this was absolutey not my intention.
YES. EXACTLY. Not only that, but working your way through the skill tree as it is now takes a crazy amount of skill points. It was VERY different when we all started.
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nukel head
Elite Gamers Militia
14
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Posted - 2013.05.20 16:44:00 -
[10] - Quote
iLLMaTiC619 wrote:Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily. 1000000000000000000000% agree.. I have a family and work and have proto gear.. OP sounds like a sore loser NEW BERRY player who wants everything right off the bat like COD.. go back to cod u baby
OP has proto gear too and rarely uses it because it is not usually needed. OP was observing the loss of new players that are vital to the success of this game. Obviously you do not like the idea of going up against people that are more apt to beat you and that is why you take such offense to the idea. What are you so afraid of? |
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nukel head
Elite Gamers Militia
14
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Posted - 2013.05.20 18:36:00 -
[11] - Quote
iLLMaTiC619 wrote:iLLMaTiC619 wrote:Scan Sweep wrote:[quote=nukel head] ... I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos
The problem with SOME vets is that they don't pay attention or know very much. I am not saying give them anything for nothing. I am only suggesting that the teams be put together to balance the sides. Nothing more.I HAVE BEEN THERE SINCE THE BEGINNING OF OPEN BETA. My character is leveled up and I can do fine. If there was a matchmaking system like we are talking about I would be put up against strong players based on my SP and WP. However, new players have to compete against all of us that had a HUGE head start and leveled up MUCH EASIER than they have to now.
My question then has to be: Why are some of these self proclaimed awesome vets so against not getting to pubstomp?
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nukel head
Elite Gamers Militia
17
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Posted - 2013.05.20 22:46:00 -
[12] - Quote
Cinnamon267 wrote:You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played.
You are right, I did. It was an unfair stab at the inevitable "screw the blueberries, Dust and Eve are for elites" mentality that seems to plague these forums. That attitude is total BS. On the other hand, my preemptive blast on something I expected to happen was not fair. At least not in the general sense in which I put it. |
nukel head
Elite Gamers Militia
22
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Posted - 2013.05.21 16:31:00 -
[13] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Thank you for the response. I know that any type of effective matchmaking is not going to be simple, but I think it might make a significant difference on how many new players stick around beyond the academy. I don't know if giving players an option for quickest match or best match would be doable. Again, thank you for the update and keep up the great work. |
nukel head
Elite Gamers Militia
25
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Posted - 2013.05.22 20:14:00 -
[14] - Quote
Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo.
True, but putting a squad AGAINST another squad would help that instead of against randoms. Even still, a squad of high skilled vets vs. a squad of newbs is still a pubstomp. If they don't have the experience or the right equipment unlocked then all they can do is take their beating and go on. |
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