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Buster Friently
Rosen Association
456
|
Posted - 2013.05.18 03:05:00 -
[31] - Quote
Scramble Scrub wrote:You can get 10k war points in around 15 to 20 skirmish matches.
Assuming you're able to get 1000 warpoints per game.
Wow, math much? That would be 10 games. 20 games if you only get 500 per match.
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THUNDERGROOVE
ZionTCD Unclaimed.
44
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Posted - 2013.05.18 03:08:00 -
[32] - Quote
I'd rather them ditch the Academy and actually do ranked match making. It will make the game more fun for everyone involved. |
Schalac 17
Murderz for hire
141
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Posted - 2013.05.18 03:08:00 -
[33] - Quote
Scramble Scrub wrote:You can get 10k war points in around 15 to 20 skirmish matches.
Assuming you're able to get 1000 warpoints per game. Your math, it amazes me. |
Buster Friently
Rosen Association
456
|
Posted - 2013.05.18 03:25:00 -
[34] - Quote
THUNDERGROOVE wrote:I'd rather them ditch the Academy and actually do ranked match making. It will make the game more fun for everyone involved.
They've said that they're working on a better matchmaker. |
WyrmHero1945
SyNergy Gaming EoN.
274
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Posted - 2013.05.18 03:29:00 -
[35] - Quote
Should raise to 100,000 WP. |
Geth Massredux
Defensores Doctrina
347
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Posted - 2013.05.18 03:39:00 -
[36] - Quote
No no, it should be 40,000 wp... You know these scrubs still suck and we have to carry these scrubs every time.... Im telling you, its annoying
- Geth |
Sloth9230
Reaper Galactic ROFL BROS
1376
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Posted - 2013.05.18 03:47:00 -
[37] - Quote
WyrmHero1945 wrote:Should raise to 100,000 WP. Think about the dropship pilots, you used to be one! |
DigiOps
Kirkinen Risk Control Caldari State
255
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Posted - 2013.05.18 04:06:00 -
[38] - Quote
Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement? |
Makyre Vahliha
The White Hawk Knights
54
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Posted - 2013.05.18 04:13:00 -
[39] - Quote
DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement?
+1 for real matchmaking instead of battle academy. This will put people on average footing with each other. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.18 04:20:00 -
[40] - Quote
Sloth9230 wrote:They should however offer newberry versions of all game modes, not just ambush(I'm guessing it's ambush right?)
It randomly rotates between the game modes...i saw skirmish and ambush...i did not see decimation...but i only played 5 or so games before i capped on my alt, so it might be in there as well. |
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hooc order
Deep Space Republic Gentlemen's Agreement
85
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Posted - 2013.05.18 04:23:00 -
[41] - Quote
DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement?
Cuz in many ways CCP are idiots.
Seriously just base it on SP and set brackets.
Easiest thing in the world to do. |
DJINN leukoplast
Hellstorm Inc League of Infamy
447
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Posted - 2013.05.18 04:30:00 -
[42] - Quote
The cool thing about newberries being forced into the academy, is they don't have a chance to accidentally end up in a much tougher match and get slaughtered beyond belief, then end up hating the game and never coming back.
However it did occur to me that new players coming into the game might think that this is all Dust has to offer, and will bail based on their perceived lack of gamemode diversity.
I say give them a chance to play the other modes, but make it so completely new players don't accidentally end up winding up in more difficult modes. Somehow there should be a disclaimer that pops up as they select something other than the academy that basically warns them each time they join that the mode will be filled with players who are of a higher experience level and have better gear. |
LT SHANKS
Amarr Templars Amarr Empire
1
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Posted - 2013.05.18 04:32:00 -
[43] - Quote
As a new player, it only took me a few hours in total to exit the academy. My KDR by the time I was out was about 3. Since graduating and further playing in the other modes, I have now dropped to 1.10.
I feel that the requirement of 10,000 WP is too little to advance onto the main game. As a Heavy, I find myself getting run over by LAVs, getting sniped by ARs, and getting pummeled into the ground by six man squads. I assume most who exit the academy are experiencing the same things.
The gap in equipment is far too wide for any new player, such as myself, to adjust to. If the WP requirement to exit the academy was set to say, 20,000, then I am sure these aforementioned problems would be lessened as new players would have a better fighting chance as they advance.
Also, I am sure that I am properly playing my role. I always try to stay within a group of three or more as "spray" support. I don't run out into open fields as to avoid being a free kill for snipers. I consistently hug walls for cover when moving around, and I never try to be "Rambo."
With these in mind, I am sure I am correctly playing my role, but when things escalate and I am up against an Assault, Scout, or Logistics user, I find myself being shot down with a few hits by a Tactical Assault Rifle, Scrambler Rifle or Shotgun without ever leaving so much as a dent because my "standard" Heavy Machine Gun is far too weak to even leave a dent in their shields as they sway side to side whilst moving further out of my range.
*Edit*
Now, if I had more time in the academy to build up my character a little more whilst accumulating a little more SP, then I would definitely be a happy camper. |
DigiOps
Kirkinen Risk Control Caldari State
256
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Posted - 2013.05.18 04:42:00 -
[44] - Quote
hooc order wrote:DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement? Cuz in many ways CCP are idiots. Seriously just base it on SP and set brackets. Easiest thing in the world to do. SP doesn't equate to skill. |
Master Jaraiya
Ultramarine Corp Orion Empire
60
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Posted - 2013.05.18 04:59:00 -
[45] - Quote
DigiOps wrote:hooc order wrote:DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement? Cuz in many ways CCP are idiots. Seriously just base it on SP and set brackets. Easiest thing in the world to do. SP doesn't equate to skill.
No but it is a measure by which players could be placed onto a more level playing field.
Think about this...
Vet running all basic gear in a MLT suit having all core skills at max 25% more shield and armor 15% more damage and what 15 percent less dispersion and kick
vs
Noob with same gear with maybe shield and armor lvl 1 and (weapon) operation lvl 1
toe to toe who wins this gunfight?
Now give the vet. all proto gear with the ability to run more modules of better quality and better weapons.
granted player skill plays a part, but it becomes more of a part of the game when there isn't such a disparity between opponents' skill (SP) lvl
Also remember that most of us who have played the game for a month or two at least aren't idiotic enough to go Rambo. We run in organized squads and use tactics.
How well do you think the noobs fair against this? I'll tell you it isn't pretty for them. I know, I was there...still am in some matches when I am faced off against vet players with 10 mil. + SP wearing all proto gear and running in full organized squads.
BTW I have about 5 mil SP...I hate to be the guy with 500k - 2 mil SP facing such a force. |
FarVision1
the xOutKaStx
5
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Posted - 2013.05.18 05:01:00 -
[46] - Quote
Vicious Minotaur wrote:I graduated from the Academy after only gaining 95,000 SP (and the 10,000 WP), meaning I only had around 595,000 SP to invest in my skills. Now that I am fighting with the 3 million + SP advanced suits and prototype users, I am completely outclassed. And odds are, most of the new players will find themselves in a similar situation when they "graduate."
To be frank, the WP cap for the Academy needs to increase, so new players can earn the SP they need to actually have a chance to compete. Otherwise, you'll end up like me, lacking SP as you're thrown to the wolves upon graduation.
They are working on a better matching system. There should be something between 'Yes I know how to play" and "All gold X's wow I didn't even see him"
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hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.18 05:05:00 -
[47] - Quote
DigiOps wrote:hooc order wrote:DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement? Cuz in many ways CCP are idiots. Seriously just base it on SP and set brackets. Easiest thing in the world to do. SP doesn't equate to skill.
If everyone ran around with basically equal Sp there would be no need to fix this issue.
The problem arises from vast differences in SP not vast differences in player skill. |
Otoky
DIOS EX. Gentlemen's Agreement
83
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Posted - 2013.05.18 09:35:00 -
[48] - Quote
DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement? +1 |
Garrett Blacknova
Codex Troopers
3079
|
Posted - 2013.05.18 10:17:00 -
[49] - Quote
10k WP is fair enough.
If you want to move on earlier, join a squad with someone NOT in Academy.
From 10k to maybe 25k, give people the option to Academy OR a real battle. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.05.18 10:34:00 -
[50] - Quote
There appears to be a fair few players running alts in the Academy so why not invite those newbs who express an interest in playing in the majors to squad with your real corps. This way they can get a taste of what it is like to run in squads while getting advice from the vets.
I think 10k WP isn't enough if people are only gaining 100k to 250k SP on average before graduating. Especially with the fact that the core skills now cost so much SP. I think you should be able to gain a minimum of 1.5 mil SP before graduating and realistically they will need at least 2.5 mil SP to have any chance at all unless they are one of the 1-5% who have natural FPS skills. Unless they are running in squads as this may trump lone wolf proto players.
However, CCP should create an in game Recruitment function for Corps that would make it easier for newbs to experience the real Dust via sqadding up with vets, on occasion, while still primarily playing in the Academy for most of the time.
oh and the academy should also promote the importance of joining squads and having a mic when playing. |
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Panther Alpha
WarRavens
228
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Posted - 2013.05.18 10:48:00 -
[51] - Quote
You joking right ? 10,000 WP is nothing ...and honestly, ones they get out of the "control" environment, and they start to get Pub Stormed by corporations, they will Definitely leave by then.
If anything, new players needs to be in the Battle Academy for longer. 50,000 WP or more. |
Otoky
DIOS EX. Gentlemen's Agreement
84
|
Posted - 2013.05.18 10:48:00 -
[52] - Quote
A'Real Fury wrote:...oh and the academy should also promote the importance of joining squads and having a mic when playing. Yes, yes and frekin yes!
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1003
|
Posted - 2013.05.18 11:12:00 -
[53] - Quote
Making a little playground where newberries can take turns kicking sand in eachother's eyes for a couple of days should not replace the need for a tutorial and even matchmaking. It's like if I let my son shoot cans in the back yard with a red ryder bb gun for a few minutes before handing him a goddamned 700 nitro express! As soon as a new player opens Dust 514, there needs to be a starting instance zone that you can't quit, similar to Elder Scrolls IV Oblivion where the player goes through different weapons, suits and vehicles on a (god I can't believe I'm making this reference) CoD rail style level that gives them a chance to play with everything the game has to offer, hands on with that annoying kitten of a game announcer blabbing in their ear about every little thing they need to do and how to do it. After that mock mission, then and only then should they be allowed to pick their starting race and bloodline and then get thrown into the kiddie pool to get their feet wet. While the new player is busy taking turns with a red berry, shooting each other in the face, a certificate system in place as an (optional) guideline as to what skills to focus on leveling while playing. Each suit, weapon, piece of equipment should have these recommended nodes highlighted on the skill tree with an emphasis on core skills! so they don't make the same mistake most all of us did starting out: getting into a good, expensive suit with an expensive weapon but nothing to show for it. Each battle should have little arrows on what to hack, how to give squad orders, the importance of equipment like up links, nanohives, and most important of all nanite injectors! On top of all this, the WPs needed to "graduate" should be ~100,000 or when the player gets ~5,000,000 SP. Whichever comes first. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
32
|
Posted - 2013.05.18 11:28:00 -
[54] - Quote
Makyre Vahliha wrote:I understand that the academy is to help newberries develop a basic understanding of how the game works, but I think 10,000 WP is pushing it a bit. The chatroom is filled with some people wondering and wanting to get into the other game modes only to be let down when they hear "10,000 WP." I have an alt that's in the academy and it doesn't seem fair for the WP to be that slow for me as well. I think it should be reduced in half or change the way newbies can graduate. I have a feeling it might drive some away waiting too long to get into the other game modes. this is without a doubt the stupidest thread i have ever seen. i think that wp graduation limit should be raised to 100,000 your talking maybe 20 battles for me 7 battles tops you realize when you graduate you'll be contending in th pub matches with the same people who have been slaughtering across dust for over a year most of us have more than a mill wp ..im approaching 2 mill most of us have between 8-15 mill wp some of us have multiple protos. maybe you should ask your scrubberry friends what they think before you doom them to 10 battles without pro's stomping em and doom them to being sent against us with maybe stnd gear |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
32
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Posted - 2013.05.18 11:32:00 -
[55] - Quote
hooc order wrote:DigiOps wrote:hooc order wrote:DigiOps wrote:Makyre Vahliha wrote:I think it's still a lot. You'd rather it be fewer? They're likely not going to get past standard level gear when they go on to regular instant battles and get stomped pretty hard. We don't need a battle academy. We need real matchmaking for instant battles, not this lazy solution. God, I hope its temporary. So many games before Dust's time could manage matchmaking. Why is it so difficult to implement? Cuz in many ways CCP are idiots. Seriously just base it on SP and set brackets. Easiest thing in the world to do. SP doesn't equate to skill. If everyone ran around with basically equal Sp there would be no need to fix this issue. The problem arises from vast differences in SP not vast differences in player skill. so what you want is C.O.D STFU this is an mmo rpg fps it requires grinding the basic design of this game allows for the older player to just use better stuff if you want a plaiin old boring and easy fps go back to C.O.D and stop ruining our game with your newb nerf cries |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
32
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Posted - 2013.05.18 11:37:00 -
[56] - Quote
Cosgar wrote:Making a little playground where newberries can take turns kicking sand in eachother's eyes for a couple of days should not replace the need for a tutorial and even matchmaking. It's like if I let my son shoot cans in the back yard with a red ryder bb gun for a few minutes before handing him a goddamned 700 nitro express!As soon as a new player opens Dust 514, there needs to be a starting instance zone that you can't quit, similar to Elder Scrolls IV Oblivion where the player goes through different weapons, suits and vehicles on a (god I can't believe I'm making this reference) CoD rail style level that gives them a chance to play with everything the game has to offer, hands on with that annoying kitten of a game announcer blabbing in their ear about every little thing they need to do and how to do it. After that mock mission, then and only then should they be allowed to pick their starting race and bloodline and then get thrown into the kiddie pool to get their feet wet. While the new player is busy taking turns with a red berry, shooting each other in the face, a certificate system in place as an (optional) guideline as to what skills to focus on leveling while playing. Each suit, weapon, piece of equipment should have these recommended nodes highlighted on the skill tree with an emphasis on core skills! so they don't make the same mistake most all of us did starting out: getting into a good, expensive suit with an expensive weapon but nothing to show for it. Each battle should have little arrows on what to hack, how to give squad orders, the importance of equipment like up links, nanohives, and most important of all nanite injectors!On top of all this, the WPs needed to "graduate" should be ~100,000 or when the player gets ~5,000,000 SP. Whichever comes first. i agree i believe 5 mill is the avg ammount needed to go proto suit so spread out is should put u at least at adv gear maybe with a proto weapon |
Master Jaraiya
Ultramarine Corp Orion Empire
61
|
Posted - 2013.05.18 11:49:00 -
[57] - Quote
Why is there so much hate directed toward the Idea of placing players on more even ground in terms of SP or gear?
Is it possibly because the vets who have been in game long enough to have 10 mil sp would not be able to achieve easy victories by pubstomping random noobs?
Is it because they do not want to WORK for their victories by fighting players who are comparable in SP and gear?
Do they feel their KDR and wallets being threatened because they KNOW deep down inside that they really do NOT have the amount of skill that they think they do!
Are they afraid their "tactics" (running around the field of battle en masse using all proto gear and crushing anything that gets in their path) would not really work when faced with an opponent with comparable gear and core skills?
Seems if they are so confident in the amount of true player skill they had they would have no problem only battling players with comparable SP and gear.
I think I may be on to something. |
DS 10
G I A N T EoN.
289
|
Posted - 2013.05.18 11:50:00 -
[58] - Quote
One solution could be increasing the SP multiplier in Academy matches to 3x. Then SP isn't as much of an issue. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
32
|
Posted - 2013.05.18 11:56:00 -
[59] - Quote
Master Jaraiya wrote:Why is there so much hate directed toward the Idea of placing players on more even ground in terms of SP or gear?
Is it possibly because the vets who have been in game long enough to have 10 mil sp would not be able to achieve easy victories by pubstomping random noobs?
Is it because they do not want to WORK for their victories by fighting players who are comparable in SP and gear?
Do they feel their KDR and wallets being threatened because they KNOW deep down inside that they really do NOT have the amount of skill that they think they do!
Are they afraid their "tactics" (running around the field of battle en masse using all proto gear and crushing anything that gets in their path) would not really work when faced with an opponent with comparable gear and core skills?
Seems if they are so confident in the amount of true player skill they had they would have no problem only battling players with comparable SP and gear.
I think I may be on to something. i have been playing this game for over a year WHEN THE CLOSED BETA OPENED we all got full on reset. if you piked up dust jan 13 when it first went open and stuck with it then closed beta testers only had a few weeks advantage. further more if you did not then the sp gap is your own fault this is an rpg where time and dedication do put you on a different lvl. i dont fight srubs i fight pro's those are the real battles the battles that are not boring. and just fyi most of us never move beyond adv gear in pubs because it makes it to easy unless you **** us off. if you dont want to dedicate the time and effort to be on equal equipment footing go back to C.O.D or halo and stop mucking up the forums. the only things that need to be talked about on here are bugs and improvements to the game this game is not a ordinary fps it will never be an ordinary fps so either step up your game and grind out a decent suit or STFU AND GET OUT |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
32
|
Posted - 2013.05.18 11:57:00 -
[60] - Quote
[quote=DS 10]One solution could be increasing the SP multiplier in Academy matches to 3x. Then SP isn't as much of an issue. [/quot now this isnt a bad idea ..i could agree with this ..i was un aware the wp cap for instant academy was so low though they should up that and give new players the time to grind to advanced lvl before facing the pros |
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