|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1003
|
Posted - 2013.05.18 11:12:00 -
[1] - Quote
Making a little playground where newberries can take turns kicking sand in eachother's eyes for a couple of days should not replace the need for a tutorial and even matchmaking. It's like if I let my son shoot cans in the back yard with a red ryder bb gun for a few minutes before handing him a goddamned 700 nitro express! As soon as a new player opens Dust 514, there needs to be a starting instance zone that you can't quit, similar to Elder Scrolls IV Oblivion where the player goes through different weapons, suits and vehicles on a (god I can't believe I'm making this reference) CoD rail style level that gives them a chance to play with everything the game has to offer, hands on with that annoying kitten of a game announcer blabbing in their ear about every little thing they need to do and how to do it. After that mock mission, then and only then should they be allowed to pick their starting race and bloodline and then get thrown into the kiddie pool to get their feet wet. While the new player is busy taking turns with a red berry, shooting each other in the face, a certificate system in place as an (optional) guideline as to what skills to focus on leveling while playing. Each suit, weapon, piece of equipment should have these recommended nodes highlighted on the skill tree with an emphasis on core skills! so they don't make the same mistake most all of us did starting out: getting into a good, expensive suit with an expensive weapon but nothing to show for it. Each battle should have little arrows on what to hack, how to give squad orders, the importance of equipment like up links, nanohives, and most important of all nanite injectors! On top of all this, the WPs needed to "graduate" should be ~100,000 or when the player gets ~5,000,000 SP. Whichever comes first. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1011
|
Posted - 2013.05.18 23:13:00 -
[2] - Quote
ZeHealingHurts HurtingHeals wrote:Cosgar wrote:On top of all this, the WPs needed to "graduate" should be ~100,000 or when the player gets ~5,000,000 SP. Whichever comes first. Holy crap, I don't even have 4,000,000 SP. I'd have more if I hadn't have forgotten to put my passive SP gain on my main before I stopped playing for three months, even though I don' t remember moving it. That's why I made it optional. You're either going to be comfortable enough to compete with the pros without being cannon fodder at 100,000 WP or geared enough to hold your own. The SP limit is also good for preventing people from simply milking newberries or being and islander. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1013
|
Posted - 2013.05.19 02:56:00 -
[3] - Quote
Sloth9230 wrote:Maken Tosch wrote:Quote:BETA is a test phase, all stats should have been reset for the official release of this game.
Anything that happened before the 14th of may should not count now, the game was not fully released until then. @Immortal Captain Please remember that CCP is operating under a very different design philosophy. Just because other games reset the stats on launch it doesn't mean CCP is obligated to do the same thing. Those other companies that do reset the stats generally do it because they felt like it or it was part of a certain norm. But CCP doesn't usually follow norms even if those norms are profitable. Especially when CCP used the whole "no more resets" thing to pull people in Even if there was a reset on the 14th, it wouldn't stop pub stompers from pub stomping, just slow them down a bit. You can't nerf experience and teamwork. |
|
|
|