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![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
307
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Posted - 2013.05.17 08:13:00 -
[1] - Quote
I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future." |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.17 11:04:00 -
[2] - Quote
Will keep bumping this thread so you guys can catch it. Please Acknowledge when you see this so I know to stop bumping. This is a pretty catastrophic problem in this game for people who depend on their aim. We want to shoot at the enemy not shoot at their ghost ahead of the direction their body is going. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
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Posted - 2013.05.17 21:04:00 -
[3] - Quote
Bump, so the issue can get fixed. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
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Posted - 2013.05.18 02:23:00 -
[4] - Quote
XeroTheBigBoss wrote:Bump, so the issue can get fixed.
^^^^ |
![Xubber II Xubber II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Xubber II
The Southern Legion RISE of LEGION
4
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Posted - 2013.05.18 02:26:00 -
[5] - Quote
Agreed something is up in the aim / frame rate area |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.18 03:14:00 -
[6] - Quote
Xubber II wrote:Agreed something is up in the aim / frame rate area
Yup and I am not gonna stop spamming bumps till CCP let's me know they know this or have seen my thread. This problem is too big a problem to just hope it gets fixed. It's my biggest problem with the game and am not gonna stop fighting the good fight till it's fixed. I shouldn't have to be penalized for being good at aiming and have to result in spray and pray. |
![Buster Friently Buster Friently](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Buster Friently
Rosen Association
457
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.18 03:28:00 -
[7] - Quote
XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future."
What you're describing is called network latency, not framerate. Nevertheless, there are ways to account for this and help remove it's impact. Hopefully CCP is listening. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
311
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.18 04:03:00 -
[8] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future." What you're describing is called network latency, not framerate. Nevertheless, there are ways to account for this and help remove it's impact. Hopefully CCP is listening.
Ah well hopefully either way it gets fixed. It is a pretty huge problem. |
![Bling Blaine Bling Blaine](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bling Blaine
FrontLine-Coalition
71
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Posted - 2013.05.18 20:07:00 -
[9] - Quote
Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the MCC prolly fw against the Calderi scum |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
315
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Posted - 2013.05.18 22:05:00 -
[10] - Quote
Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum
Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" |
|
![Bling Blaine Bling Blaine](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bling Blaine
FrontLine-Coalition
99
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Posted - 2013.05.19 06:27:00 -
[11] - Quote
XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray"
Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
320
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Posted - 2013.05.19 11:05:00 -
[12] - Quote
Bling Blaine wrote:XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust.
Well hopefully if we remain strong and do not falter we can win this battle and turn the tide in the right direction. With some more support we can make it known as a Dust problem worthy of attention and efforts. |
![Bling Blaine Bling Blaine](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bling Blaine
FrontLine-Coalition
102
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Posted - 2013.05.19 19:59:00 -
[13] - Quote
XeroTheBigBoss wrote:Bling Blaine wrote:XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust. Well hopefully if we remain strong and do not falter we can win this battle and turn the tide in the right direction. With some more support we can make it known as a Dust problem worthy of attention and efforts.
I agree. Second page? Now way, bumpilstiltskins |
![Soozu Soozu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Soozu
5o1st
109
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Posted - 2013.05.19 20:27:00 -
[14] - Quote
I'm throwing my hat in this ring. Using a hit or miss weapon, (shotgun) today's PC battles were,,, guesswork and full of What? No! Bullshit! .....dead moments. In a first person shooter... the shooting comes first.
With SP systems, proto gear, spy networks and welcome to new Eden flag waving, its starting to look like skill doesn't count for nearly as much as it should.
On a brighter note I'm considering the current PC a beta, and the end game long haul me and my friends shooting other people on proper and fair terms on both sides a thing I can look forward to at some point in the future. One day. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
321
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Posted - 2013.05.19 21:56:00 -
[15] - Quote
Soozu wrote:I'm throwing my hat in this ring. Using a hit or miss weapon, (shotgun) today's PC battles were,,, guesswork and full of What? No! Bullshit! .....dead moments. In a first person shooter... the shooting comes first.
With SP systems, proto gear, spy networks and welcome to new Eden flag waving, its starting to look like skill doesn't count for nearly as much as it should.
On a brighter note I'm considering the current PC a beta, and the end game long haul me and my friends shooting other people on proper and fair terms on both sides a thing I can look forward to at some point in the future. One day.
If we keep up one day things will be better. |
![Stefan Stahl Stefan Stahl](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Stefan Stahl
Seituoda Taskforce Command Caldari State
81
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Posted - 2013.05.19 22:54:00 -
[16] - Quote
Somebody at CCP needs to google for some basic netcode tutorials. Half-Life solved this issue nicely - that was 15 years ago. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
323
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Posted - 2013.05.20 00:15:00 -
[17] - Quote
It shouldn't be that hard of a thing to fix. I know if you go down to 480 resolution the aim works a lot better but the game looks soo bad it looks like a PS2 game CCP jus needs to figure out what is going on and make it work for 720+ as well. |
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![CCP LaFerrari CCP LaFerrari](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP LaFerrari
C C P C C P Alliance
16
![](/images/icon_dev.gif)
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Posted - 2013.05.20 01:13:00 -
[18] - Quote
Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up. |
|
![THUNDERGROOVE THUNDERGROOVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
THUNDERGROOVE
ZionTCD Unclaimed.
52
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Posted - 2013.05.20 03:27:00 -
[19] - Quote
Ever since Uprising my shotgun shots fly right through people 50-70% of the time. Tired of losing CreoDron's over it.
It's amazing when you see the 'particles' hit them in the face and they take no damage. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
323
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Posted - 2013.05.20 06:51:00 -
[20] - Quote
CCP LaFerrari wrote:Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up.
Thank you just post on here if you need any more details, I will do everything I can to help fix this issue because it's a bad issue that is Dust wide. In the Chromosome build you could aim directly onto the enemies body and shoot him and if lag was causing bad hit detection you would still see their shield splatter with contact of each bullet hitting them. Lag as we know can't be changed it will always be there. However here in Uprising build it's like if the enemy is moving, you have to aim at where they are going and shoot ahead of the body. Shooting at the body itself does absolutely no damage unless they are moving toward you or away from you in a straight line or standing still. I have gone down to 480 resolution and the aim works great in that low of resolution but the graphics greatly suffer.
The issue is in higher resolution the game seems to be moving faster and it is lagging on the TV. So again if you need any kind of information just post back in here I will be checking it every day. I use PS3 Controller 50-60 settings. I have a decent connection grade B from speed test at worst and average of B+ grade. I know it is a problem that most of the community is experiencing rather than can tell or not. Good luck on a solution. |
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![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
324
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Posted - 2013.05.20 06:53:00 -
[21] - Quote
THUNDERGROOVE wrote:Ever since Uprising my shotgun shots fly right through people 50-70% of the time. Tired of losing CreoDron's over it.
It's amazing when you see the 'particles' hit them in the face and they take no damage.
Yup this is exactly what I am talking about in this thread. Even though you shot him directly in the face on your TV POV what's really happening is the guy isn't in that exact spot he is actually more to the left or right (depending on the direction he is moving)This is a pretty important problem that requires attention and a solution. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
324
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Posted - 2013.05.20 17:38:00 -
[22] - Quote
Problem is not fixed therefore neither of this thread. Will keep bumping to assist you in any way I can CCP. I have extensive experience on the field of Dust about this problem, I am here if needed and will continue to bump for further information or till the problem is fixed. |
![Marc Rime Marc Rime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Marc Rime
Zumari Force Projection Caldari State
74
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Posted - 2013.05.20 19:07:00 -
[23] - Quote
Aiming is not fine, and the problems are not due to what's described in this thread. This is a separate issue (a very real issue however ;)). I don't know what's causing it, maybe the PS3 can't quite handle the new graphics and models don't get rendered where they should be (enemy movement isn't exactly smooth, especially not in close quarters), or maybe the hit box and model didn't line up for some reason... or whatever lag compensation there is was broken in Uprising (most other things were so why not that ;)).
What I do know is that my hits don't always register, this is quite easy to see when using the shotgun. Yeah, I wouldn't trust a subjective "OMG I did *not* miss that shot" either, but I also get kills when I clearly missed the target... that is I've seen the swarm of bullets go past the enemy model and cursed the sluggish movement/aiming. The unexpected +50 just means one broken feature was cancelled out by another broken feature, not sure that is a good thing. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.20 19:57:00 -
[24] - Quote
Marc Rime wrote:Aiming is not fine, and the problems are not due to what's described in this thread. This is a separate issue (a very real issue however ;)). I don't know what's causing it, maybe the PS3 can't quite handle the new graphics and models don't get rendered where they should be (enemy movement isn't exactly smooth, especially not in close quarters), or maybe the hit box and model didn't line up for some reason... or whatever lag compensation there is was broken in Uprising (most other things were so why not that ;)).
What I do know is that my hits don't always register, this is quite easy to see when using the shotgun. Yeah, I wouldn't trust a subjective "OMG I did *not* miss that shot" either, but I also get kills when I clearly missed the target... that is I've seen the swarm of bullets go past the enemy model and cursed the sluggish movement/aiming. The unexpected +50 just means one broken feature was cancelled out by another broken feature, not sure that is a good thing.
I know for a fact the problem is NOT the PS3 can't handle this game. The graphics on this game are not over the charts by any means I have seen other games go a lot crazier with their graphics. Hell I would say COD has more graphics than this and yes that is bad hit detection but that is because they took short cuts and no dedicated server.
Somebody pointed out IF you go to 480 resolution the game is better. I did this and it actually worked. So it's connected to higher resolution= break lower resolution=fixed I just don't wanna play a PS2 game on my PS3 is why I don't keep it at 480p. |
![Marc Rime Marc Rime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Marc Rime
Zumari Force Projection Caldari State
74
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.20 20:48:00 -
[25] - Quote
XeroTheBigBoss wrote: I know for a fact the problem is NOT the PS3 can't handle this game. The graphics on this game are not over the charts by any means I have seen other games go a lot crazier with their graphics. Hell I would say COD has more graphics than this and yes that is bad hit detection but that is because they took short cuts and no dedicated server.
Fair enough, should have said "maybe the PS3 can't handle the new graphics unless they optimize their code".
XeroTheBigBoss wrote:Somebody pointed out IF you go to 480 resolution the game is better. I did this and it actually worked. So it's connected to higher resolution= break lower resolution=fixed I just don't wanna play a PS2 game on my PS3 is why I don't keep it at 480p. That actually suggests that the problem IS lack of processing power/optimization. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
32
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Posted - 2013.05.20 20:52:00 -
[26] - Quote
We won't stand for this! |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.20 23:44:00 -
[27] - Quote
Bump for thread. |
![Ranger SnakeBlood Ranger SnakeBlood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ranger SnakeBlood
OSG Planetary Operations
137
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Posted - 2013.05.21 00:03:00 -
[28] - Quote
+1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is resolved |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
327
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Posted - 2013.05.21 01:42:00 -
[29] - Quote
Ranger SnakeBlood wrote:+1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is resolved
Ya I am hoping it's something that can be fixed and not something that we have to accept it and just say oh well to. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
35
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 14:47:00 -
[30] - Quote
aiming is still not chromosome. How hard recreating the old system can be? |
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![Nightrainedc Nightrainedc](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nightrainedc
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 18:06:00 -
[31] - Quote
HEY CCP if you fix the AIM/Hit detector. you will acutally be fixing alot of other problems at the same time.
1) current TAC users will go back to the normal ARs 2) more people will spec into alternate weapons.
3) you may be able to cut down about 40% of the bitching and crying currently going on in the forum.
Hence you will be able to work on some of the other problems this game has.
not sure about the rest of you, but if i play an FPS i would really like to hit what i am aiming at |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
329
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 18:58:00 -
[32] - Quote
Nightrainedc wrote:HEY CCP if you fix the AIM/Hit detector. you will acutally be fixing alot of other problems at the same time.
1) current TAC users will go back to the normal ARs 2) more people will spec into alternate weapons.
3) you may be able to cut down about 40% of the bitching and crying currently going on in the forum.
Hence you will be able to work on some of the other problems this game has.
not sure about the rest of you, but if i play an FPS i would really like to hit what i am aiming at
I just think the hit detection/aim fix will be a great start for getting the game stabilized. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.22 13:57:00 -
[33] - Quote
Bumping the thread. |
![Marc Rime Marc Rime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Marc Rime
Zumari Force Projection Caldari State
74
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.22 17:58:00 -
[34] - Quote
After playing a few games with HD resolutions disabled I've realized just how choppy things actually are now that I'm back to using 720p. It's horrible!
Sadly I can't really play at the lower resolution either, it's smooth but pretty much impossible to see what actually happens on the screen.
Also I still maintain this isn't *the* issue people have with aiming. The DS3 feels off for other reasons, and they too need to be fixed. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.22 21:39:00 -
[35] - Quote
Marc Rime wrote:After playing a few games with HD resolutions disabled I've realized just how choppy things actually are now that I'm back to using 720p. It's horrible!
Sadly I can't really play at the lower resolution either, it's smooth but pretty much impossible to see what actually happens on the screen.
Also I still maintain this isn't *the* issue people have with aiming. The DS3 feels off for other reasons, and they too need to be fixed.
Yup I agree, it feels off. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
339
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.23 22:30:00 -
[36] - Quote
Is it too much to ask that we get a basic feature fixed? |
![Bling Blaine Bling Blaine](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bling Blaine
FrontLine-Coalition
110
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 00:22:00 -
[37] - Quote
Yeah the mcc is still cold as hell. Did ccp fix the lag/framerate/hit register at 720p yet?
I really wanna get out of this can and assault some mercs, but if the game is still broke then I will just chill here. |
![WR3CK HAVOC WR3CK HAVOC](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
WR3CK HAVOC
SVER True Blood Unclaimed.
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 00:53:00 -
[38] - Quote
CCP LaFerrari wrote:Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up. Its not latency its the ps3 slowing down the frame rates with the added uprising textures. The game plays horribly now. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3964
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 01:50:00 -
[39] - Quote
I'm getting extreme frame rate problems even in regular Ambush battles. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 04:53:00 -
[40] - Quote
We desperately hope you guys can fix this. This would definitely get things moving in a positive direction for the build. |
|
![Wowski Wowski](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Wowski
KiLo.
4
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 06:08:00 -
[41] - Quote
KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles.
Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 06:36:00 -
[42] - Quote
Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE.
They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. |
|
![CCP BigSoldier CCP BigSoldier](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP BigSoldier
C C P C C P Alliance
0
![](/images/icon_dev.gif)
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 08:36:00 -
[43] - Quote
XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are.
Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement?
We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily?
And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)?
Thanks! |
|
![Monsku Kifini Monsku Kifini](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Monsku Kifini
Rautaleijona Gentlemen's Agreement
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 10:01:00 -
[44] - Quote
CCP BigSoldier wrote:
Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement?
We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily?
And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)?
Thanks!
Hello,
I'm not Xero, but I've been having these hit related issues after uprising.
Ping is great / no packet loss.
Yesterday, after the patch, I had lot worse hit-detection than usually. This was mostly in skirmish matches (those are what I mostly play atm) on eu servers (I tried to set server to EU and automatic to see if that is the reason for these problems). I'm from Finland and I have 100/10 connection and I don't have any lag related issues with other fps games that I play on my ps3. Lately I have been having similar problems that op has, but since yesterday it has actually been worse. (People on the red team were mostly from European corps so I'm pretty sure that we were on eu servers all the time).
Weapons that I tried, Glu tac AR, shotgun, mlt sniper rifle. Glu, and shotgun were terrible. I normally go 2-10 kdr in skirmish but yesterday I had problems to even get single kill in those matches (got loads and loads of assists).
I tested this with alliance member (from UK) on the opposite side and shot him with tac AR in different setups (he was standing still, moving sideways and closing on me).
Normally hit-detection has been off when enemy moves sideways (strafes) but now it was bad even when he came in straight line towards me (only 2rounds out of 10 made any dmg to him with GLU tac ar). I could see on my screen that every shot was a hit but only 2/10 made any dmg. Also when he was standing still game didn't register all hits.
I tested this on several ranges and I didn't notice any difference. TBH it was lot worse try to track strafing enemies and get shots because of frames per second issues.. On shotgun it didn't even register all hits when my friend was standing still, point blank (took 3 shots to kill him while he was using starter fit, medium frame)???
I noticed some issues even with sniper. When I aimed trough scope enemies didn't move smoothly.. Hard to describe, but they were not rubber-banding (warping maybe, but really small warps?). Anyways their movement didn't render properly, but dmg seemed to be alright when I actually hit somebody (got few kills with it).
Also there was no difference whether I was in squad or solo.
I had also few terrible freezes in game where everything seemed to stop for a few secs this was specially in installations even when there was no enemies near by.
All these problems started after uprising! ( Yesterday I played from right after downtime to about 15utc and again 18-21utc)
Only effective weapon atm seems to be LAV ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
btw. I use controller fi that makes any difference.
Fix this ASAP, pls! |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 10:33:00 -
[45] - Quote
CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks!
Unfortunately I cannot record myself but I will try to ask around and see if a Corp mate can record some game play of what it is exactly I am talking about. Or see if anybody in the Dust community has videos saved up. I have been playing and the new patch hasn't fixed the issue yet. Hopefully in about 2-3 days Somebody can post a video in here and I will keep quoting it till I get a signal that CCP has seen it. |
![Orion Vahid Orion Vahid](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Orion Vahid
Condotta Rouvenor Gallente Federation
6
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 10:51:00 -
[46] - Quote
No wonder so many people are playing in Scout Suits... |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 10:54:00 -
[47] - Quote
CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks!
And some other questions:
How big is the ping from your ps3 to the battle server? I really don't know how to look at the ping from the PS3 to the server but my connection speed is PING 20ms Download Speed 31.31Mbps Upload speed 3.12Mbps
Are you having the aim issue for all weapons? The problem doesn't happen as much with guns that have rapid fire (SMG, HMG) least I have been told from a few corp mates. The main gun it seems is the Assault Rifle, MAYBE the Scrambler I wouldn't know though I never used it.
Do you fire at in front of or behind the enemy move direction to get actual shot? I have to fire ahead of whatever direction the enemy is sprinting, jumping, or strafing at. If he is strafing left to right there is no way to hit him because at that point it really is just spray and pray at that point, specially against Scouts. (pretty much the faster they are the harder they are to predict and find their REAL body)
When you get this problem, how far away is the enemy? It's really all ranges. Close, medium, and longer distance.
When you get this problem, is the frame rate high or low? When I get these problems (which is honestly every single game every single gun fight permanent problem) the game is running the same as it normally ever did. There is no crazy Frame Rate Memory issue or anything. Rarely I see people teleporting around but that is rare and definitely that particular person lagging.
I use a PS3 Controller I have tried moving my sensitivity to faster and slower to see if that would help it shoot like it did in Chromosome. In Chromosome the shooting worked almost flawless when you shot at a guy you would get a indicator that you were hitting him with the blue shield splatter (sometimes due to lag the hit detection wouldn't register dmg but that is not the case in Uprising) I have already made a thread in the General Discussion to ask for help from the community I will ask Corp mates to see if anybody can capture what I am talking about on video I know multiple people have this problem. |
![Kazio De Vihura Kazio De Vihura](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kazio De Vihura
Rave Technologies Inc. C0VEN
29
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 11:13:00 -
[48] - Quote
I changed resolution to 480p and game play so much better like completely different game, no problem with aiming, and mouse control , I don't stack on terrain anymore (strange) unfortunately look like ps3 is not able play Dust 514 at decent resolution |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 11:20:00 -
[49] - Quote
XeroTheBigBoss wrote:CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks! And some other questions: How big is the ping from your ps3 to the battle server? I really don't know how to look at the ping from the PS3 to the server but my connection speed is PING 20ms Download Speed 31.31Mbps Upload speed 3.12Mbps Are you having the aim issue for all weapons? The problem doesn't happen as much with guns that have rapid fire (SMG, HMG) least I have been told from a few corp mates. The main gun it seems is the Assault Rifle, MAYBE the Scrambler I wouldn't know though I never used it. Do you fire at in front of or behind the enemy move direction to get actual shot? I have to fire ahead of whatever direction the enemy is sprinting, jumping, or strafing at. If he is strafing left to right there is no way to hit him because at that point it really is just spray and pray at that point, specially against Scouts. (pretty much the faster they are the harder they are to predict and find their REAL body) When you get this problem, how far away is the enemy? It's really all ranges. Close, medium, and longer distance. When you get this problem, is the frame rate high or low? When I get these problems (which is honestly every single game every single gun fight permanent problem) the game is running the same as it normally ever did. There is no crazy Frame Rate Memory issue or anything. Rarely I see people teleporting around but that is rare and definitely that particular person lagging. I use a PS3 Controller I have tried moving my sensitivity to faster and slower to see if that would help it shoot like it did in Chromosome. In Chromosome the shooting worked almost flawless when you shot at a guy you would get a indicator that you were hitting him with the blue shield splatter (sometimes due to lag the hit detection wouldn't register dmg but that is not the case in Uprising) I have already made a thread in the General Discussion to ask for help from the community I will ask Corp mates to see if anybody can capture what I am talking about on video I know multiple people have this problem.
I forgot you mention if you put the game at 480p the aim works but in 720p the aim is broken. I have ran 480p and the aim was better but I couldn't see people in the background because in that lowof resolution in some parts you can't tell if they are 80 meters away or 20 meters away you just see their name and a red triangle. So resolution plays a part in this problem as well. |
![EnIgMa99 EnIgMa99](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
EnIgMa99
Imperfects Negative-Feedback
355
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 12:35:00 -
[50] - Quote
XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future."
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
|
|
![XV1 XV1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XV1
Challenger 4
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 23:22:00 -
[51] - Quote
EnIgMa99 wrote:
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
That was rude. No real information is conveyed here, and if it is no clues were given to the said information's relevance.
Perhaps you could clarify and cut out the trash talk? |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.24 23:31:00 -
[52] - Quote
XV1 wrote:EnIgMa99 wrote:
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
That was rude. No real information is conveyed here, and if it is no clues were given to the said information's relevance. Perhaps you could clarify and cut out the trash talk?
I don't give his response the attention he craves. I am not his daddy so I don't know why he is taking his daddy issues of wanting attention out on me.
Let's stay on topic though guys and work on getting this problem fixed.
|
![E Dubb E Dubb](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
E Dubb
Havoc Corps Infinite Recursion
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.25 00:54:00 -
[53] - Quote
Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.25 00:57:00 -
[54] - Quote
E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks
There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it. |
![XiBravo XiBravo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XiBravo
TeamPlayers EoN.
52
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.25 01:14:00 -
[55] - Quote
+1 for the cause. |
![E Dubb E Dubb](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
E Dubb
Havoc Corps Infinite Recursion
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.25 01:18:00 -
[56] - Quote
XeroTheBigBoss wrote:E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it.
Ok if thats the case why when I aim down sights I can take people down and see hit markers it seems that the further away a target is it would intensify the problem no? |
![Mark0h Mark0h](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mark0h
SVER True Blood Unclaimed.
30
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Posted - 2013.05.25 01:30:00 -
[57] - Quote
Lol what if it was something simple like screwed up Widescreen settings. Like your pixels are off just a bit. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
I wish :| |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
345
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Posted - 2013.05.25 03:34:00 -
[58] - Quote
Mark0h wrote:Lol what if it was something simple like screwed up Widescreen settings. Like your pixels are off just a bit. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) I wish :|
Ya, well get with your corps guys let's find some video proof of this problem so CCP can start fixing the sooner, the better. |
![Ronan Elsword Ronan Elsword](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ronan Elsword
Dead Six Initiative Lokun Listamenn
25
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Posted - 2013.05.25 07:17:00 -
[59] - Quote
I only have issues with aiming when they jump around and the bullets dodge the "scary" redberry. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
349
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Posted - 2013.05.25 07:58:00 -
[60] - Quote
E Dubb wrote:XeroTheBigBoss wrote:E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it. Ok if thats the case why when I aim down sights I can take people down and see hit markers it seems that the further away a target is it would intensify the problem no?
No idea man. |
|
![E Dubb E Dubb](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
E Dubb
Havoc Corps Infinite Recursion
0
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Posted - 2013.05.25 17:46:00 -
[61] - Quote
Is ccp even working on the controls or do they see everything as good? |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
359
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Posted - 2013.05.25 20:20:00 -
[62] - Quote
E Dubb wrote:Is ccp even working on the controls or do they see everything as good?
I think they see everything as good until threads like this one rise up and catch their attention. |
![E Dubb E Dubb](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
E Dubb
Havoc Corps Infinite Recursion
0
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Posted - 2013.05.25 21:20:00 -
[63] - Quote
Well let's hope they address the issue because if not....one person for sure will be done with dust even though the potential the game has amazes me. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
359
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Posted - 2013.05.26 06:56:00 -
[64] - Quote
E Dubb wrote:Well let's hope they address the issue because if not....one person for sure will be done with dust even though the potential the game has amazes me.
Like some Scouts are amazingly fast you can't even hit them it's almost impossible. The more speed they have the more the aim is exploited for their favor. |
![ETEREX ETEREX](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ETEREX
THE SKELETON CREW
28
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Posted - 2013.05.26 09:44:00 -
[65] - Quote
We have been reporting the problems with aiming to CCP for a year or more now at least. Frame rate is only one fraction of the overall aiming 'problem'. The most worrying part is that it seems the issues with hit detection are very random from player to player. Then you get into the auto-aim which seems to function differently between characters, whether or not it is turned on or off. A long time ago you could out-snipe a sniper with a Breach AR by aiming down the sight and quickly releasing the zoom while firing - for some of us this equalled automatic hits. Now I can't hit anything with a Breach AR even at point blank, but I can still get my fire to magnetize on target with the other ARs sometimes... if my aiming is working at all. Zoomed aiming- for many of us it feels laborious and/ or too sensitive; careful aim should be more rewarding than hip fire at long range, but Dust reverses these fundamentals. AND Where Are The ----- Color Options for sights!?!?!? This is supposed to be a finished game and CCP has no color blind support - or am I too blind to find it? Five of my buddies who tried Dust all said they will not play due to the horrible aiming and frame rate / lag. I got sick of submitting reports a long time ago... figure Dust is good to fill time while waiting for newer games to release.
P.S. I tried playing with the resolution set to 480 for half a day and it was still crap for me and I died lots. Meh. |
![Luther Mandrix Luther Mandrix](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Luther Mandrix
Planetary Response Organization
61
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Posted - 2013.05.26 10:48:00 -
[66] - Quote
I've been told by one of my corp that if you aim just to the right and up a little of the target you can get more kills that way.It seems to work. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
365
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Posted - 2013.05.26 19:04:00 -
[67] - Quote
Luther Mandrix wrote:I've been told by one of my corp that if you aim just to the right and up a little of the target you can get more kills that way.It seems to work.
IF they are going right yes. IF they are going left you do the same but only to the left instead. It's just hard though to ignore what you see and what at what you don't see. What is the purpose in showing you a avatar of the enemy if he's not really there? Is my entire argument. I shouldn't have to shoot at wraiths, I should be able to aim (the function put in game to put bullets exactly where you want them to go) and shoot at the avatar shown on the tv screen.
As far as the other guy saying aim has been broken for a whole year I just came in to open beta so unfortunately I can't speak on that. I just know here in Uprising it is broken worse than ever (from what ME, I have seen). I joined Jan 10th (Open Beta) |
![RoTTeN-1 RoTTeN-1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RoTTeN-1
Kang Lo Directorate Gallente Federation
6
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Posted - 2013.05.27 00:57:00 -
[68] - Quote
After seeing this i did a bit of testing. I noticed a few things. Aim assist makes it very hard to leed your target, Turn that off. ADS is way slower than hip fire. I use the TAR [Not because its op, I hate it but all other ARs are crap] I tested with all the proto ARs. I can not explain it any other way but this: When you ADS with out a scoped gun your character moves independent of the gun. It happens with scoped guns also but not as bad. If you ADS on stairs and fall off your gun dosent keep up with your body. In ADS if you move right, Then juke back left your gun dosent keep up. Not sure if this is what your talking about, And im not sure if they intended it to work like that but its crap, and wasnt like that in Cromo. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
373
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Posted - 2013.05.27 06:58:00 -
[69] - Quote
RoTTeN-1 wrote:After seeing this i did a bit of testing. I noticed a few things. Aim assist makes it very hard to leed your target, Turn that off. ADS is way slower than hip fire. I use the TAR [Not because its op, I hate it but all other ARs are crap] I tested with all the proto ARs. I can not explain it any other way but this: When you ADS with out a scoped gun your character moves independent of the gun. It happens with scoped guns also but not as bad. If you ADS on stairs and fall off your gun dosent keep up with your body. In ADS if you move right, Then juke back left your gun dosent keep up. Not sure if this is what your talking about, And im not sure if they intended it to work like that but its crap, and wasnt like that in Cromo.
Yup! You hit it on the nose. Did you notice when you were using the fully automatic assault rifle that when they are moving you have to shoot not at them but in the direction they are heading? Fighting a Scout with fully auto is extremely difficult almost impossible. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
373
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Posted - 2013.05.27 07:24:00 -
[70] - Quote
I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. |
|
![Monsku Kifini Monsku Kifini](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Monsku Kifini
Rautaleijona Gentlemen's Agreement
17
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Posted - 2013.05.27 08:04:00 -
[71] - Quote
XeroTheBigBoss wrote: I am talking like stop what you are working on and work on this problem 100% serious.
+1
I would like to remind that there are also other hit-detection issues, that are unrelated to aiming, (at least I'm experiencing serious issues in some matches) where enemies, that are just standing still, wont take any dmg. Other people are also complaining about firing "duds" with several weapons, so I know that I'm not the only one having these issues. |
![crazy space 1 crazy space 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
crazy space 1
Unkn0wn Killers
1258
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Posted - 2013.05.27 08:13:00 -
[72] - Quote
It worked fine last build just put it back >.<
how did this happen ? |
![crazy space 1 crazy space 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
crazy space 1
Unkn0wn Killers
1258
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Posted - 2013.05.27 08:25:00 -
[73] - Quote
XeroTheBigBoss wrote:Luther Mandrix wrote:I've been told by one of my corp that if you aim just to the right and up a little of the target you can get more kills that way.It seems to work. IF they are going right yes. IF they are going left you do the same but only to the left instead. It's just hard though to ignore what you see and what at what you don't see. What is the purpose in showing you a avatar of the enemy if he's not really there? Is my entire argument. I shouldn't have to shoot at wraiths, I should be able to aim (the function put in game to put bullets exactly where you want them to go) and shoot at the avatar shown on the tv screen. As far as the other guy saying aim has been broken for a whole year I just came in to open beta so unfortunately I can't speak on that. I just know here in Uprising it is broken worse than ever (from what ME, I have seen). I joined Jan 10th (Open Beta) Is the issue with hitting people a desync issue like with the mass driver? |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
375
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Posted - 2013.05.27 08:53:00 -
[74] - Quote
crazy space 1 wrote:XeroTheBigBoss wrote:Luther Mandrix wrote:I've been told by one of my corp that if you aim just to the right and up a little of the target you can get more kills that way.It seems to work. IF they are going right yes. IF they are going left you do the same but only to the left instead. It's just hard though to ignore what you see and what at what you don't see. What is the purpose in showing you a avatar of the enemy if he's not really there? Is my entire argument. I shouldn't have to shoot at wraiths, I should be able to aim (the function put in game to put bullets exactly where you want them to go) and shoot at the avatar shown on the tv screen. As far as the other guy saying aim has been broken for a whole year I just came in to open beta so unfortunately I can't speak on that. I just know here in Uprising it is broken worse than ever (from what ME, I have seen). I joined Jan 10th (Open Beta) Is the issue with hitting people a desync issue like with the mass driver?
I have no idea. That is the only gun I have never touched at all. |
|
![CCP LaFerrari CCP LaFerrari](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP LaFerrari
C C P C C P Alliance
35
![](/images/icon_dev.gif)
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Posted - 2013.05.27 10:15:00 -
[75] - Quote
XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter.
We have programmers dedicated to fixing this, this thread will be updated once there's any progress.
BTW, it'll be very nice to have a video demonstrating the problem. |
|
![Marc Rime Marc Rime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Marc Rime
Zumari Force Projection Caldari State
75
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Posted - 2013.05.27 19:02:00 -
[76] - Quote
Whoa, this thread is almost down on page two, better post something...
I dug out my move, sharpshooter etc. to see how they worked in Uprising. This aiming issue really ruined it, especially in close quarters. I remember shotgun used to work fairly well with the move a couple of patches ago (when I last used it) but it was impossible to aim what with the enemies moving in tiny warps and the random micro freezes whenever there was fighting around me. I think the problems were actually easier to spot when using the move, since you need constant visual feedback about where the cross hairs are.
(there are other move-related issues, but they aren't relevant for this thread) |
![RoTTeN-1 RoTTeN-1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RoTTeN-1
Kang Lo Directorate Gallente Federation
6
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Posted - 2013.05.27 20:23:00 -
[77] - Quote
Scouts are extremely fast and hard to hit, You have to leed your target. How much depends on how fast there moving and how much lag is in the game. The problem is its hard to get any DPS on them. You can hit them a few times then there gone behinde cover. For some reason i cant post link but take a look at this video>>> http://www.youtube.com/watch?v=W9IRzWgzArM <<< @ 1:12 or so you see the guy ADS then jump/fall on a hill. Watch how the gun moves, His body goes onway his gun the other. Best is @2:42 when he spawns in on the hill and ADS. He jumps in ADS and his body goes oneway and his gun sites go the other. Im long time gamer and back in the day with no crosshairs we would put a little dot of whiteout in center of screen. Try it and you will see how much your gun site floats. Now Is This 'Working as intended' I hope not. |
![RoTTeN-1 RoTTeN-1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RoTTeN-1
Kang Lo Directorate Gallente Federation
6
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Posted - 2013.05.27 20:41:00 -
[78] - Quote
^^^ I guess link did work. @ 1:12 it dosent really show what im talking about that good. You can see it clearer when he spawns in @ 2:40 or so. |
![Zyethorn Zyethorn](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zyethorn
Verboten XXI
8
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Posted - 2013.05.27 21:32:00 -
[79] - Quote
100% honest question. Do CCP even PLAY their own game? Honestly. What is up with all these "can you send video or explain the situation so we can try to reproduce the problem" crap.
Play the game for a match or two and don't tell me it feels like a smooth FPS. Seriously?
Just go play. That is all. |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
0
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Posted - 2013.05.27 22:14:00 -
[80] - Quote
Monsku Kifini wrote:XeroTheBigBoss wrote: I am talking like stop what you are working on and work on this problem 100% serious. +1 I would like to remind that there are also other hit-detection issues, that are unrelated to aiming, (at least I'm experiencing serious issues in some matches) where enemies, that are just standing still, wont take any dmg. Other people are also complaining about firing "duds" with several weapons, so I know that I'm not the only one having these issues.
I think that issue is connection related. That is what the problem is 9/10. Poor server or connection to server. LAG. |
|
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
0
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Posted - 2013.05.27 22:18:00 -
[81] - Quote
Zyethorn wrote:100% honest question. Do CCP even PLAY their own game? Honestly. What is up with all these "can you send video or explain the situation so we can try to reproduce the problem" crap.
Play the game for a match or two and don't tell me it feels like a smooth FPS. Seriously?
Just go play. That is all.
+1 Lol! |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
0
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Posted - 2013.05.27 22:57:00 -
[82] - Quote
RoTTeN-1 wrote:Scouts are extremely fast and hard to hit, You have to leed your target. How much depends on how fast there moving and how much lag is in the game. The problem is its hard to get any DPS on them. You can hit them a few times then there gone behinde cover. For some reason i cant post link but take a look at this video>>> http://www.youtube.com/watch?v=W9IRzWgzArM <<< @ 1:12 or so you see the guy ADS then jump/fall on a hill. Watch how the gun moves, His body goes onway his gun the other. Best is @2:42 when he spawns in on the hill and ADS. He jumps in ADS and his body goes oneway and his gun sites go the other. Im long time gamer and back in the day with no crosshairs we would put a little dot of whiteout in center of screen. Try it and you will see how much your gun site floats. Now Is This 'Working as intended' I hope not.
In this video go to 3:50 He shoots a laser guy up with a whole clip and I think out of 60 bullets I think 3 of them found it's target. |
![RoTTeN-1 RoTTeN-1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RoTTeN-1
Kang Lo Directorate Gallente Federation
6
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Posted - 2013.05.28 20:05:00 -
[83] - Quote
I never said the guy was good, I just want people and CCP to see what happens when you ADS. See @2:40 Where the gun moves opposite of the players body. |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
1
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Posted - 2013.05.29 04:52:00 -
[84] - Quote
RoTTeN-1 wrote:I never said the guy was good, I just want people and CCP to see what happens when you ADS. See @2:40 Where the gun moves opposite of the players body.
No it's not me saying the guy isn't good. If you look he's clearly shooting dead on the guy but not hitting him. It is the whole point of this thread. (least that is what I think.) The whole thing is the guys aren't where you see them on the screen. @ 3:50 it clearly shows it the main guy of the video is shooting the dude up but only gets 3 hit marks out of 60 shots. I noticed at least 20 bullets should of hit. |
![CrotchGrab 360 CrotchGrab 360](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
83
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Posted - 2013.05.29 11:29:00 -
[85] - Quote
the aiming, hit detection, lag and frame rate are all awful.
Last night I had to quit playing because of the frame rate was so bad.
That is happening to other people, eventually everybody will leave. |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
3
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Posted - 2013.05.30 13:11:00 -
[86] - Quote
CrotchGrab 360 wrote:the aiming, hit detection, lag and frame rate are all awful.
Last night I had to quit playing because of the frame rate was so bad.
That is happening to other people, eventually everybody will leave.
There was a Dust review by IGN. They pretty much hit the problem dead on accuracy.
BTW Here's ya video proof CCP ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
Proof of the shooting problem :)
Watch from 1:50. That is where it get's to the point. |
![DaOpa Magi DaOpa Magi](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DaOpa Magi
Static Corp
17
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Posted - 2013.05.31 00:04:00 -
[87] - Quote
I keep running into this issue all the time..
Here is a good example, a small clip
http://www.twitch.tv/daopa/c/2353374
First shot appears to be center body - nothing registerd.
Second Shot Looked like a Head Shot - Nothing happened
Third Shot looks like i missed, Boom Headshot? |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.31 11:50:00 -
[88] - Quote
DaOpa Magi wrote:I keep running into this issue all the time.. Here is a good example, a small clip http://www.twitch.tv/daopa/c/2353374First shot appears to be center body - nothing registerd. Second Shot Looked like a Head Shot - Nothing happened Third Shot looks like i missed, Boom Headshot?
It's real bad with the shotgun. I shoot people dead on and the damn lag just does no damage. |
![Cyzad4 Cyzad4](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cyzad4
Blackfish Corp.
1
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Posted - 2013.05.31 12:40:00 -
[89] - Quote
Sniper rifles are brutal right now too, It's at BEST 50/50 if a hit registers even when it appears to be a hit. Had a game recently that took 3 obv head shots to an assault before it registered and he dropped... i was also crouched, ads w an Ishukone sniper and he was AFK just standing there a bit over 100 yds away, so no chance it was just a few bad shots. |
![2-Ton Twenty-One 2-Ton Twenty-One](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2-Ton Twenty-One
Imperfects Negative-Feedback
641
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Posted - 2013.05.31 13:24:00 -
[90] - Quote
As a burst HMG user this is a serious problem as I either hit and kill or get a face full of blue shields. |
|
![low genius low genius](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
low genius
The Sound Of Freedom Renegade Alliance
104
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Posted - 2013.05.31 18:08:00 -
[91] - Quote
CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem.
can we get a corp room where we can shoot one another to demonstrate this problem as we record it? |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
41
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Posted - 2013.06.02 08:32:00 -
[92] - Quote
low genius wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. can we get a corp room where we can shoot one another to demonstrate this problem as we record it?
Of course not, that would be productive. |
![The Amusing Ciderman The Amusing Ciderman](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Amusing Ciderman
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.03 12:59:00 -
[93] - Quote
OP
Try getting in touch with CEOPyrex? He has loads of videos. Send him a mail and he may have something already done you could use. If not he could always record one special like. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![E Dubb E Dubb](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
E Dubb
Havoc Corps Infinite Recursion
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.05 00:54:00 -
[94] - Quote
3rd page really? Can ccp please confirm or deny the aiming problem? Ign review is exactly right on the aiming in dust as a previous poster pointed out. I want to know how much time I should waste on this game. If it is something you see as a problem then fine I will stick it out as I wait on a resolution. In fact im getting better with the crappy controls and have managed some decent rounds. However I refuse to relearn how to track an enemy with my sights for one game that may or may not have potential depending on what the company decides. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
393
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Posted - 2013.06.10 15:42:00 -
[95] - Quote
Any new news on the issue CCP? |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
450
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Posted - 2013.06.14 03:50:00 -
[96] - Quote
Any progress on this issue? |
![Rei Shepard Rei Shepard](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Rei Shepard
Spectre II
343
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.14 06:28:00 -
[97] - Quote
CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem.
Quick question to the Devs, are there any methods running on the game to smooth framerates? Games that do this ussually end up with bad controlls overall due to what the smoothing does.
Quote:BTW, it'll be very nice to have a video demonstrating the problem.
You guys should take a Mouse & Keyboard, put a PS3 into 576p mode play a good few matches get a good feel to how that feels (we want our controlls to work like that), now go back to playing in 720p, feels horrible doesnt it, especially in close quarter combat.
Since the ps3 limits itself in FPS, there does not seem to be any smoothing going on at low resolutions.
Also dont try it with a controller, the input diffrences are lessened by using the controller because it reacts diffrently to the framerate issues.
controller = you push your crosshair KBM = you pull your crosshair
Its much more apparant while pulling on it.
try it out, its a simple test, shouldnt take you longer then an hour to figure it out and youll be doomed to play Dust @ 576p forever because there is no going back to 720p once you sampled 576p. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
450
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.14 06:32:00 -
[98] - Quote
Rei Shepard wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. Quick question to the Devs, are there any methods running on the game to smooth framerates? Games that do this ussually end up with bad controlls overall due to what the smoothing does. Quote:BTW, it'll be very nice to have a video demonstrating the problem. You guys should take a Mouse & Keyboard, put a PS3 into 576p mode play a good few matches get a good feel to how that feels (we want our controlls to work like that), now go back to playing in 720p, feels horrible doesnt it, especially in close quarter combat. Since the ps3 limits itself in FPS, there does not seem to be any smoothing going on at low resolutions. Also dont try it with a controller, the input diffrences are lessened by using the controller because it reacts diffrently to the framerate issues. controller = you push your crosshair KBM = you pull your crosshair Its much more apparant while pulling on it. try it out, its a simple test, shouldnt take you longer then an hour to figure it out and youll be doomed to play Dust @ 576p forever because there is no going back to 720p once you sampled 576p.
+1! |
![XiBravo XiBravo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XiBravo
TeamPlayers EoN.
118
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.14 06:37:00 -
[99] - Quote
Been playing on low res since a week after uprising. Game looks like... Well lets just say it looks bad... Real bad![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![Mikael Murray Mikael Murray](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.21 00:16:00 -
[100] - Quote
480 is the only way to roll
30 fps steady |
|
![Terry Turner Terry Turner](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Turner
Mannar Focused Warfare Gallente Federation
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.22 18:06:00 -
[101] - Quote
I must lower my resolution in order to play with no aim issues.
Looks like a ps2 game |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
541
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Posted - 2013.06.22 19:40:00 -
[102] - Quote
Yup, they are supposedly fixing this problem in Uprising 1.2 |
![crazy space 1 crazy space 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
crazy space 1
Unkn0wn Killers
1404
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.25 13:51:00 -
[103] - Quote
CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. Considering the date you posted this must mean they have made no progress.
Fire your programmers.
*professional artist speaking |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
570
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Posted - 2013.06.25 17:28:00 -
[104] - Quote
crazy space 1 wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. Considering the date you posted this must mean they have made no progress. Fire your programmers. *professional artist speaking
Well supposedly Uprising 1.2 patch that comes out in early July fixes this problem. If it's not fixed I will probably riot. |
![RoundEy3 RoundEy3](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RoundEy3
Metal Mind Industries
129
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Posted - 2013.06.25 18:12:00 -
[105] - Quote
This issue can't be pressed enough. Aiming, in game movement and technical performance are foundations of this game and they need to be worked on. It is an expectation and a standard of shooters.
Specifically the mouse support. If any speed is applied to your turns trying to accurately orient your crosshairs to targets is very inconsistent. It feels laggy from a network end and through game performance.
Sometimes the delay between the fire button being clicked and the actual shot happening is nearly a full second.
At other times it seems the game is just bogged down performance wise in any close quarters encounter. The frame rate is near unplayable for such situations.
I know this has all been said before, but for those who feel the same as me this is a make or break issue that prevents the game from being enjoyable. |
![Orion Vahid Orion Vahid](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Orion Vahid
DUST University Ivy League
33
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Posted - 2013.06.25 18:26:00 -
[106] - Quote
Lol. CCP is quiet: people ***** that CCP does nothing CCP gives details: "ur tem sux FAIER DEM UR SLOOW1!11!" |
![Orion Vahid Orion Vahid](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Orion Vahid
DUST University Ivy League
33
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.25 18:38:00 -
[107] - Quote
2-Ton Twenty-One wrote:As a burst HMG user this is a serious problem as I either hit and kill or get a face full of blue shields. I tried Burst HMG once. Although its extremely good when it hits but due to hit detection problems I rather stick with MH-82. |
![DaOpa Magi DaOpa Magi](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DaOpa Magi
Static Corp
17
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.25 18:56:00 -
[108] - Quote
CCP LaFerrari wrote:We have programmers dedicated to fixing this, this thread will be updated once there's any progress.
BTW, it'll be very nice to have a video demonstrating the problem.
Here is another video example:
http://www.twitch.tv/daopa/c/2462551
Clip shows 6 shots all on target, with nothing registering ...video clip was from a stream session 3 days ago .. |
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
571
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Posted - 2013.06.25 20:38:00 -
[109] - Quote
DaOpa Magi wrote:CCP LaFerrari wrote:We have programmers dedicated to fixing this, this thread will be updated once there's any progress.
BTW, it'll be very nice to have a video demonstrating the problem. Here is another video example: http://www.twitch.tv/daopa/c/2462551Clip shows 6 shots all on target, with nothing registering ...video clip was from a stream session 3 days ago ..
Nice shots lol. |
![dalt ud dalt ud](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
dalt ud
Vacuum Cleaner. LLC RUST415
224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.28 13:32:00 -
[110] - Quote
CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem.
here is low frame rate and inputlag :(
its impossible to create video for showing inputlag, it just seems as if i cant aim fine enough xD
p.s. i hope new update will repair game, and i'll be back |
|
![XeroTheBigBoss XeroTheBigBoss](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XeroTheBigBoss
TeamPlayers EoN.
580
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Posted - 2013.06.28 21:44:00 -
[111] - Quote
dalt ud wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. here is low frame rate and inputlag :( its impossible to create video for showing inputlag, it just seems as if i cant aim fine enough xD p.s. i hope new update will repair game, and i'll be back
I hope so too. |
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