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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
307
|
Posted - 2013.05.17 08:13:00 -
[1] - Quote
I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future." |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.17 11:04:00 -
[2] - Quote
Will keep bumping this thread so you guys can catch it. Please Acknowledge when you see this so I know to stop bumping. This is a pretty catastrophic problem in this game for people who depend on their aim. We want to shoot at the enemy not shoot at their ghost ahead of the direction their body is going. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.17 21:04:00 -
[3] - Quote
Bump, so the issue can get fixed. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 02:23:00 -
[4] - Quote
XeroTheBigBoss wrote:Bump, so the issue can get fixed.
^^^^ |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:14:00 -
[5] - Quote
Xubber II wrote:Agreed something is up in the aim / frame rate area
Yup and I am not gonna stop spamming bumps till CCP let's me know they know this or have seen my thread. This problem is too big a problem to just hope it gets fixed. It's my biggest problem with the game and am not gonna stop fighting the good fight till it's fixed. I shouldn't have to be penalized for being good at aiming and have to result in spray and pray. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
311
|
Posted - 2013.05.18 04:03:00 -
[6] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future." What you're describing is called network latency, not framerate. Nevertheless, there are ways to account for this and help remove it's impact. Hopefully CCP is listening.
Ah well hopefully either way it gets fixed. It is a pretty huge problem. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
315
|
Posted - 2013.05.18 22:05:00 -
[7] - Quote
Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum
Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
320
|
Posted - 2013.05.19 11:05:00 -
[8] - Quote
Bling Blaine wrote:XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust.
Well hopefully if we remain strong and do not falter we can win this battle and turn the tide in the right direction. With some more support we can make it known as a Dust problem worthy of attention and efforts. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
321
|
Posted - 2013.05.19 21:56:00 -
[9] - Quote
Soozu wrote:I'm throwing my hat in this ring. Using a hit or miss weapon, (shotgun) today's PC battles were,,, guesswork and full of What? No! Bullshit! .....dead moments. In a first person shooter... the shooting comes first.
With SP systems, proto gear, spy networks and welcome to new Eden flag waving, its starting to look like skill doesn't count for nearly as much as it should.
On a brighter note I'm considering the current PC a beta, and the end game long haul me and my friends shooting other people on proper and fair terms on both sides a thing I can look forward to at some point in the future. One day.
If we keep up one day things will be better. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
323
|
Posted - 2013.05.20 00:15:00 -
[10] - Quote
It shouldn't be that hard of a thing to fix. I know if you go down to 480 resolution the aim works a lot better but the game looks soo bad it looks like a PS2 game CCP jus needs to figure out what is going on and make it work for 720+ as well. |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
323
|
Posted - 2013.05.20 06:51:00 -
[11] - Quote
CCP LaFerrari wrote:Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up.
Thank you just post on here if you need any more details, I will do everything I can to help fix this issue because it's a bad issue that is Dust wide. In the Chromosome build you could aim directly onto the enemies body and shoot him and if lag was causing bad hit detection you would still see their shield splatter with contact of each bullet hitting them. Lag as we know can't be changed it will always be there. However here in Uprising build it's like if the enemy is moving, you have to aim at where they are going and shoot ahead of the body. Shooting at the body itself does absolutely no damage unless they are moving toward you or away from you in a straight line or standing still. I have gone down to 480 resolution and the aim works great in that low of resolution but the graphics greatly suffer.
The issue is in higher resolution the game seems to be moving faster and it is lagging on the TV. So again if you need any kind of information just post back in here I will be checking it every day. I use PS3 Controller 50-60 settings. I have a decent connection grade B from speed test at worst and average of B+ grade. I know it is a problem that most of the community is experiencing rather than can tell or not. Good luck on a solution. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
324
|
Posted - 2013.05.20 06:53:00 -
[12] - Quote
THUNDERGROOVE wrote:Ever since Uprising my shotgun shots fly right through people 50-70% of the time. Tired of losing CreoDron's over it.
It's amazing when you see the 'particles' hit them in the face and they take no damage.
Yup this is exactly what I am talking about in this thread. Even though you shot him directly in the face on your TV POV what's really happening is the guy isn't in that exact spot he is actually more to the left or right (depending on the direction he is moving)This is a pretty important problem that requires attention and a solution. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
324
|
Posted - 2013.05.20 17:38:00 -
[13] - Quote
Problem is not fixed therefore neither of this thread. Will keep bumping to assist you in any way I can CCP. I have extensive experience on the field of Dust about this problem, I am here if needed and will continue to bump for further information or till the problem is fixed. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
|
Posted - 2013.05.20 19:57:00 -
[14] - Quote
Marc Rime wrote:Aiming is not fine, and the problems are not due to what's described in this thread. This is a separate issue (a very real issue however ;)). I don't know what's causing it, maybe the PS3 can't quite handle the new graphics and models don't get rendered where they should be (enemy movement isn't exactly smooth, especially not in close quarters), or maybe the hit box and model didn't line up for some reason... or whatever lag compensation there is was broken in Uprising (most other things were so why not that ;)).
What I do know is that my hits don't always register, this is quite easy to see when using the shotgun. Yeah, I wouldn't trust a subjective "OMG I did *not* miss that shot" either, but I also get kills when I clearly missed the target... that is I've seen the swarm of bullets go past the enemy model and cursed the sluggish movement/aiming. The unexpected +50 just means one broken feature was cancelled out by another broken feature, not sure that is a good thing.
I know for a fact the problem is NOT the PS3 can't handle this game. The graphics on this game are not over the charts by any means I have seen other games go a lot crazier with their graphics. Hell I would say COD has more graphics than this and yes that is bad hit detection but that is because they took short cuts and no dedicated server.
Somebody pointed out IF you go to 480 resolution the game is better. I did this and it actually worked. So it's connected to higher resolution= break lower resolution=fixed I just don't wanna play a PS2 game on my PS3 is why I don't keep it at 480p. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
|
Posted - 2013.05.20 23:44:00 -
[15] - Quote
Bump for thread. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
327
|
Posted - 2013.05.21 01:42:00 -
[16] - Quote
Ranger SnakeBlood wrote:+1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is resolved
Ya I am hoping it's something that can be fixed and not something that we have to accept it and just say oh well to. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
329
|
Posted - 2013.05.21 18:58:00 -
[17] - Quote
Nightrainedc wrote:HEY CCP if you fix the AIM/Hit detector. you will acutally be fixing alot of other problems at the same time.
1) current TAC users will go back to the normal ARs 2) more people will spec into alternate weapons.
3) you may be able to cut down about 40% of the bitching and crying currently going on in the forum.
Hence you will be able to work on some of the other problems this game has.
not sure about the rest of you, but if i play an FPS i would really like to hit what i am aiming at
I just think the hit detection/aim fix will be a great start for getting the game stabilized. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
|
Posted - 2013.05.22 13:57:00 -
[18] - Quote
Bumping the thread. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
|
Posted - 2013.05.22 21:39:00 -
[19] - Quote
Marc Rime wrote:After playing a few games with HD resolutions disabled I've realized just how choppy things actually are now that I'm back to using 720p. It's horrible!
Sadly I can't really play at the lower resolution either, it's smooth but pretty much impossible to see what actually happens on the screen.
Also I still maintain this isn't *the* issue people have with aiming. The DS3 feels off for other reasons, and they too need to be fixed.
Yup I agree, it feels off. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
339
|
Posted - 2013.05.23 22:30:00 -
[20] - Quote
Is it too much to ask that we get a basic feature fixed? |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
340
|
Posted - 2013.05.24 04:53:00 -
[21] - Quote
We desperately hope you guys can fix this. This would definitely get things moving in a positive direction for the build. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 06:36:00 -
[22] - Quote
Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE.
They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:33:00 -
[23] - Quote
CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks!
Unfortunately I cannot record myself but I will try to ask around and see if a Corp mate can record some game play of what it is exactly I am talking about. Or see if anybody in the Dust community has videos saved up. I have been playing and the new patch hasn't fixed the issue yet. Hopefully in about 2-3 days Somebody can post a video in here and I will keep quoting it till I get a signal that CCP has seen it. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:54:00 -
[24] - Quote
CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks!
And some other questions:
How big is the ping from your ps3 to the battle server? I really don't know how to look at the ping from the PS3 to the server but my connection speed is PING 20ms Download Speed 31.31Mbps Upload speed 3.12Mbps
Are you having the aim issue for all weapons? The problem doesn't happen as much with guns that have rapid fire (SMG, HMG) least I have been told from a few corp mates. The main gun it seems is the Assault Rifle, MAYBE the Scrambler I wouldn't know though I never used it.
Do you fire at in front of or behind the enemy move direction to get actual shot? I have to fire ahead of whatever direction the enemy is sprinting, jumping, or strafing at. If he is strafing left to right there is no way to hit him because at that point it really is just spray and pray at that point, specially against Scouts. (pretty much the faster they are the harder they are to predict and find their REAL body)
When you get this problem, how far away is the enemy? It's really all ranges. Close, medium, and longer distance.
When you get this problem, is the frame rate high or low? When I get these problems (which is honestly every single game every single gun fight permanent problem) the game is running the same as it normally ever did. There is no crazy Frame Rate Memory issue or anything. Rarely I see people teleporting around but that is rare and definitely that particular person lagging.
I use a PS3 Controller I have tried moving my sensitivity to faster and slower to see if that would help it shoot like it did in Chromosome. In Chromosome the shooting worked almost flawless when you shot at a guy you would get a indicator that you were hitting him with the blue shield splatter (sometimes due to lag the hit detection wouldn't register dmg but that is not the case in Uprising) I have already made a thread in the General Discussion to ask for help from the community I will ask Corp mates to see if anybody can capture what I am talking about on video I know multiple people have this problem. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 11:20:00 -
[25] - Quote
XeroTheBigBoss wrote:CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks! And some other questions: How big is the ping from your ps3 to the battle server? I really don't know how to look at the ping from the PS3 to the server but my connection speed is PING 20ms Download Speed 31.31Mbps Upload speed 3.12Mbps Are you having the aim issue for all weapons? The problem doesn't happen as much with guns that have rapid fire (SMG, HMG) least I have been told from a few corp mates. The main gun it seems is the Assault Rifle, MAYBE the Scrambler I wouldn't know though I never used it. Do you fire at in front of or behind the enemy move direction to get actual shot? I have to fire ahead of whatever direction the enemy is sprinting, jumping, or strafing at. If he is strafing left to right there is no way to hit him because at that point it really is just spray and pray at that point, specially against Scouts. (pretty much the faster they are the harder they are to predict and find their REAL body) When you get this problem, how far away is the enemy? It's really all ranges. Close, medium, and longer distance. When you get this problem, is the frame rate high or low? When I get these problems (which is honestly every single game every single gun fight permanent problem) the game is running the same as it normally ever did. There is no crazy Frame Rate Memory issue or anything. Rarely I see people teleporting around but that is rare and definitely that particular person lagging. I use a PS3 Controller I have tried moving my sensitivity to faster and slower to see if that would help it shoot like it did in Chromosome. In Chromosome the shooting worked almost flawless when you shot at a guy you would get a indicator that you were hitting him with the blue shield splatter (sometimes due to lag the hit detection wouldn't register dmg but that is not the case in Uprising) I have already made a thread in the General Discussion to ask for help from the community I will ask Corp mates to see if anybody can capture what I am talking about on video I know multiple people have this problem.
I forgot you mention if you put the game at 480p the aim works but in 720p the aim is broken. I have ran 480p and the aim was better but I couldn't see people in the background because in that lowof resolution in some parts you can't tell if they are 80 meters away or 20 meters away you just see their name and a red triangle. So resolution plays a part in this problem as well. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
|
Posted - 2013.05.24 23:31:00 -
[26] - Quote
XV1 wrote:EnIgMa99 wrote:
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
That was rude. No real information is conveyed here, and if it is no clues were given to the said information's relevance. Perhaps you could clarify and cut out the trash talk?
I don't give his response the attention he craves. I am not his daddy so I don't know why he is taking his daddy issues of wanting attention out on me.
Let's stay on topic though guys and work on getting this problem fixed.
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
|
Posted - 2013.05.25 00:57:00 -
[27] - Quote
E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks
There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it. |
XeroTheBigBoss
TeamPlayers EoN.
345
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Posted - 2013.05.25 03:34:00 -
[28] - Quote
Mark0h wrote:Lol what if it was something simple like screwed up Widescreen settings. Like your pixels are off just a bit. I wish :|
Ya, well get with your corps guys let's find some video proof of this problem so CCP can start fixing the sooner, the better. |
XeroTheBigBoss
TeamPlayers EoN.
349
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Posted - 2013.05.25 07:58:00 -
[29] - Quote
E Dubb wrote:XeroTheBigBoss wrote:E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it. Ok if thats the case why when I aim down sights I can take people down and see hit markers it seems that the further away a target is it would intensify the problem no?
No idea man. |
XeroTheBigBoss
TeamPlayers EoN.
359
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Posted - 2013.05.25 20:20:00 -
[30] - Quote
E Dubb wrote:Is ccp even working on the controls or do they see everything as good?
I think they see everything as good until threads like this one rise up and catch their attention. |
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XeroTheBigBoss
TeamPlayers EoN.
359
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Posted - 2013.05.26 06:56:00 -
[31] - Quote
E Dubb wrote:Well let's hope they address the issue because if not....one person for sure will be done with dust even though the potential the game has amazes me.
Like some Scouts are amazingly fast you can't even hit them it's almost impossible. The more speed they have the more the aim is exploited for their favor. |
XeroTheBigBoss
TeamPlayers EoN.
365
|
Posted - 2013.05.26 19:04:00 -
[32] - Quote
Luther Mandrix wrote:I've been told by one of my corp that if you aim just to the right and up a little of the target you can get more kills that way.It seems to work.
IF they are going right yes. IF they are going left you do the same but only to the left instead. It's just hard though to ignore what you see and what at what you don't see. What is the purpose in showing you a avatar of the enemy if he's not really there? Is my entire argument. I shouldn't have to shoot at wraiths, I should be able to aim (the function put in game to put bullets exactly where you want them to go) and shoot at the avatar shown on the tv screen.
As far as the other guy saying aim has been broken for a whole year I just came in to open beta so unfortunately I can't speak on that. I just know here in Uprising it is broken worse than ever (from what ME, I have seen). I joined Jan 10th (Open Beta) |
XeroTheBigBoss
TeamPlayers EoN.
373
|
Posted - 2013.05.27 06:58:00 -
[33] - Quote
RoTTeN-1 wrote:After seeing this i did a bit of testing. I noticed a few things. Aim assist makes it very hard to leed your target, Turn that off. ADS is way slower than hip fire. I use the TAR [Not because its op, I hate it but all other ARs are crap] I tested with all the proto ARs. I can not explain it any other way but this: When you ADS with out a scoped gun your character moves independent of the gun. It happens with scoped guns also but not as bad. If you ADS on stairs and fall off your gun dosent keep up with your body. In ADS if you move right, Then juke back left your gun dosent keep up. Not sure if this is what your talking about, And im not sure if they intended it to work like that but its crap, and wasnt like that in Cromo.
Yup! You hit it on the nose. Did you notice when you were using the fully automatic assault rifle that when they are moving you have to shoot not at them but in the direction they are heading? Fighting a Scout with fully auto is extremely difficult almost impossible. |
XeroTheBigBoss
TeamPlayers EoN.
373
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Posted - 2013.05.27 07:24:00 -
[34] - Quote
I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. |
XeroTheBigBoss
TeamPlayers EoN.
375
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Posted - 2013.05.27 08:53:00 -
[35] - Quote
crazy space 1 wrote:XeroTheBigBoss wrote:Luther Mandrix wrote:I've been told by one of my corp that if you aim just to the right and up a little of the target you can get more kills that way.It seems to work. IF they are going right yes. IF they are going left you do the same but only to the left instead. It's just hard though to ignore what you see and what at what you don't see. What is the purpose in showing you a avatar of the enemy if he's not really there? Is my entire argument. I shouldn't have to shoot at wraiths, I should be able to aim (the function put in game to put bullets exactly where you want them to go) and shoot at the avatar shown on the tv screen. As far as the other guy saying aim has been broken for a whole year I just came in to open beta so unfortunately I can't speak on that. I just know here in Uprising it is broken worse than ever (from what ME, I have seen). I joined Jan 10th (Open Beta) Is the issue with hitting people a desync issue like with the mass driver?
I have no idea. That is the only gun I have never touched at all. |
XeroTheBigBoss
TeamPlayers EoN.
393
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Posted - 2013.06.10 15:42:00 -
[36] - Quote
Any new news on the issue CCP? |
XeroTheBigBoss
TeamPlayers EoN.
450
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Posted - 2013.06.14 03:50:00 -
[37] - Quote
Any progress on this issue? |
XeroTheBigBoss
TeamPlayers EoN.
450
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Posted - 2013.06.14 06:32:00 -
[38] - Quote
Rei Shepard wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. Quick question to the Devs, are there any methods running on the game to smooth framerates? Games that do this ussually end up with bad controlls overall due to what the smoothing does. Quote:BTW, it'll be very nice to have a video demonstrating the problem. You guys should take a Mouse & Keyboard, put a PS3 into 576p mode play a good few matches get a good feel to how that feels (we want our controlls to work like that), now go back to playing in 720p, feels horrible doesnt it, especially in close quarter combat. Since the ps3 limits itself in FPS, there does not seem to be any smoothing going on at low resolutions. Also dont try it with a controller, the input diffrences are lessened by using the controller because it reacts diffrently to the framerate issues. controller = you push your crosshair KBM = you pull your crosshair Its much more apparant while pulling on it. try it out, its a simple test, shouldnt take you longer then an hour to figure it out and youll be doomed to play Dust @ 576p forever because there is no going back to 720p once you sampled 576p.
+1! |
XeroTheBigBoss
TeamPlayers EoN.
541
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Posted - 2013.06.22 19:40:00 -
[39] - Quote
Yup, they are supposedly fixing this problem in Uprising 1.2 |
XeroTheBigBoss
TeamPlayers EoN.
570
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Posted - 2013.06.25 17:28:00 -
[40] - Quote
crazy space 1 wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. Considering the date you posted this must mean they have made no progress. Fire your programmers. *professional artist speaking
Well supposedly Uprising 1.2 patch that comes out in early July fixes this problem. If it's not fixed I will probably riot. |
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XeroTheBigBoss
TeamPlayers EoN.
571
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Posted - 2013.06.25 20:38:00 -
[41] - Quote
DaOpa Magi wrote:CCP LaFerrari wrote:We have programmers dedicated to fixing this, this thread will be updated once there's any progress.
BTW, it'll be very nice to have a video demonstrating the problem. Here is another video example: http://www.twitch.tv/daopa/c/2462551Clip shows 6 shots all on target, with nothing registering ...video clip was from a stream session 3 days ago ..
Nice shots lol. |
XeroTheBigBoss
TeamPlayers EoN.
580
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Posted - 2013.06.28 21:44:00 -
[42] - Quote
dalt ud wrote:CCP LaFerrari wrote:XeroTheBigBoss wrote:I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. Aim is extremely critical in a shooter. We have programmers dedicated to fixing this, this thread will be updated once there's any progress. BTW, it'll be very nice to have a video demonstrating the problem. here is low frame rate and inputlag :( its impossible to create video for showing inputlag, it just seems as if i cant aim fine enough xD p.s. i hope new update will repair game, and i'll be back
I hope so too. |
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