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RoundEy3
Condotta Rouvenor Gallente Federation
13
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Posted - 2013.05.21 15:17:00 -
[1] - Quote
ap0ne one wrote:Since the LR is really a Amarr beam laser it should have much much better range, and with this range should come a new sight. A scope or holographic site would be ideal. The fact that A. it needs to ramp up to do its dmg and B. if your not carefull it will blow up in your face justifies either a dmg buff or removing/shorting the ramp up time. I for one would rather have a Mega Pulse rifle tho :)
As far as sights go I would like to see a holographic red dot style sight or a similar reflex style sight.
I would imagine a good sight system for a weapon such as this would be an open optics holoraphic sight with an open wide field of view (about 45 degrees ADS). So an upright optics sight with an opaque rangefinding circle (this is simply a circle to track a moving enemy within) with a fine point center red dot for precision.
This would allow you to aim this weapon in a way it is meant to be. You have a fairly open view while ADS, a refined area to try to keep moving targets within, and a fine point for accuracy.
Please something like this: http://www.google.com/imgres?q=holographic+red+dot+sights&sa=X&rls=com.microsoft:en-us:IE-SearchBox&rlz=1I7GGLT_enUS407&biw=1143&bih=637&tbm=isch&tbnid=odzXn-ySdhTtxM:&imgrefurl=http://www.mountsplus.com/AR-15_Accessories/AR-15_Scope_Rings/EOT-552-A65.html&docid=n5iJ7cNeX6-LhM&imgurl=http://www.mountsplus.com/images-product/eotech/EOT-553-A65-A.jpg&w=400&h=400&ei=gI6bUf2kL8XYqAH2oYHgDA&zoom=1&iact=hc&vpx=517&vpy=110&dur=845&hovh=225&hovw=225&tx=117&ty=132&page=1&tbnh=139&tbnw=138&start=0&ndsp=24&ved=1t:429,r:3,s:0,i:92 |
RoundEy3
Condotta Rouvenor Gallente Federation
13
|
Posted - 2013.05.21 21:06:00 -
[2] - Quote
Bump
Really, More people need to try using the current laser rifles so we can get some more feedback. I know there have got to be more people that would like to use this weapon if it were something more than a long range taser. |
RoundEy3
Condotta Rouvenor Gallente Federation
14
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Posted - 2013.05.28 19:27:00 -
[3] - Quote
Cinnamon267 wrote:Garth Mandra wrote:RoundEy3 wrote: Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns.
I disagree with this. I want to keep DUST diverse with each weapon being unique not just reskinned ARs. I like the damage build up mechanic. The devs just need to tweak the numbers until it is balanced. As a few people have said here CCP *needs* to start tweaking things one by one rather than in great swathes of changes. This method could be vulnerable to cunning metagamers that try to skew the statistics but I think DUST is big enough to be able to avoid this. In my opinion they need to fix the LR sight first and then see what happens. Then if necessary boost the damage or range or... Sights are the biggest issue. I wanna know how many problems will be solved by the sights being improved. Don't remove the glow, either. Reduce it. I don't know about damage, right now. Hard to properly say until the sights are properly addressed. Same with the TAR. The damage should be fine. 17 instead of the 15 is normally was. Quote:Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns. Woefully bad idea. Weapon diversity is one of Dust's major issues. Making it a differently skinned AR would be pointless. The mechanic works. The sights need addressing before anything else. I want to know how many of the lasers issues will be solved by better sights and the TAR not being insanely OP. When those 2 things happen, we will know what works and what doesn't. Right now, it's looked at purely as a countermeasure for something that is broken.
Hey don't get me wrong I want weapon diversity, but the way the LR currently is, is bad. It was more so a suggestion to make the weapon perform adequately.
In my view ANY improvement to the aiming, range, and damage of the LR is severely needed. If anyone who hasn't used it is in doubt. Try it out for a few matches in comparrison to other weapons of the same lv. In all ranks it is an overcharged taser. |
RoundEy3
Condotta Rouvenor Gallente Federation
14
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Posted - 2013.05.30 15:52:00 -
[4] - Quote
TonYtigr wrote:Hey bien merci Laurent, je suis content de savoir qu'un membre du CPM soit d'accord que le laser a besoin d'ajustements. Je vais continuer en anglais.
I cannot completely agree with what you've said Laurent. Chromosome LR was OP for sure. I was using the standard LR at that time and was killing more people than with the Viziam with prof lvl 3 now. Of course, the SS was playing a major role in Chromosome.
Hopefully you'll be able to have a chat with CCP Remnant for this weapon...
I can understand your concern to not over do any changes and turn the LR into an absolute beast, but I'll hazard a guess you were using the Chromosome LR as it was meant to be used. Meaning, you were making sure to engage enemies at it's optimal med. long range where it's damage is at it's best. Any weapon used in it's ideal tactic in adept hands should "APPEAR" to be OP by the target.
In that case I wouldn't say the LR was OP, just used properly. Had you done all of your fights up close against shotguns and AR's I'm sure the LR wouldn't seem very OP.
My point is right now the LR has no optimal. It doesn't shine where it should, fails everywhere else, and is just out-perforemed by everyother weapon.
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RoundEy3
Condotta Rouvenor Gallente Federation
24
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Posted - 2013.06.04 13:19:00 -
[5] - Quote
Mobius Wyvern wrote:I'll reiterate and modify some points I've made before.
- In my opinion, the damage increase should be based on the time that the beam is on the target rather than how long you fire it.
In relation to the second point, since this would mean "pre-firing" and "sweeping" would no longer be viable, it would significantly increase the skill ceiling of the weapon. With that done, you could increase the damage buildup rate, but I would also recommend that they damage bonus have a falloff of half the buildup rate based on how long the beam is off the target. This would provide a reward for a player with good strafing ability by allowing them to effectively combat a Laser Rifle user without fear of having the beam sweep across them at 90%+ heat and vaporize them instantly.
On that point I don't believe that would be a good idea technically. It could work, but it would seem they'd have to re-tool most of the weapon's #'s and function.
Also, every time your beam slipped off of your target you would lose the bonus to damage. It doesn't matter how good you are, unless your target is standing still your aim transitions from on and off the target frequently even if only for a brief moment.
Purely speaking of damage delivery I think they just need to recalculate the outright damage vs. damage amplification vs. heat build rate for LR's of all lv's.
Sweeping is what makes the LR unique and fun, just needs to be worked on along with the sights and range issues as well.
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RoundEy3
Condotta Rouvenor Gallente Federation
57
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Posted - 2013.06.12 20:37:00 -
[6] - Quote
I've stopped posting on it because they seem to be aware of the issues with it, and many, many people agree.
Just waiting for my laser rifles to be a real weapon again... |
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