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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
|
Posted - 2013.05.15 01:27:00 -
[1] - Quote
In the sight of general confusion among Dust players on what falls into which category (https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a cnfirmation.
What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuse for) What weapons are ''HYBRID'' ? When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELE WEAPON)
This is a SMALL request and it would really help some of your player base to make the decision on which path to take.
Thank you in advance. |
RINON114
B.S.A.A.
151
|
Posted - 2013.05.15 01:29:00 -
[2] - Quote
KING CHECKMATE wrote:In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a confirmation. What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuses for)(Is the Scrambler Rifle a Laser weapon? How about the Plasma cannon?) What weapons are ''HYBRID'' ? When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELE WEAPON) This is a SMALL request and it would really help some of your player base to make the decision on which path to take. Thank you in advance. +1 for common bloody sense. |
Arx Ardashir
Bragian Order Amarr Empire
11
|
Posted - 2013.05.15 01:38:00 -
[3] - Quote
Hybrid weapons are blasters and rails (aka Plasma cannons, shotguns, sniper rifle).
Laser weapons would be any (and probably all) of the Amarr weapons, which right now are the Laser Rifle and Scrambler Rifle (since the Scrambler pistol doesn't overheat.)
This is common knowledge in EVE, but I can understand how those who haven't played would be left somewhat in the dark.
Fun Fact: Hybrid weapons are called that because the ammo they use can either have the plasma suspended in the round run though a cyclotron and then spat out (like the Plasma Cannon, AR, and Shotgun), or the whole round (plasma + container) can be fired from a rail gun (which is what all the rail weapons fire, plasma suspended in a container, allowing the kinetic damage from the hypersonic container to do damage as well as the release of plasma upon impact.) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
|
Posted - 2013.05.15 01:41:00 -
[4] - Quote
Arx Ardashir wrote:Hybrid weapons are blasters and rails (aka Plasma cannons, shotguns, sniper rifle).
Laser weapons would be any (and probably all) of the Amarr weapons, which right now are the Laser Rifle and Scrambler Rifle (since the Scrambler pistol doesn't overheat.)
This is common knowledge in EVE, but I can understand how those who haven't played would be left somewhat in the dark.
Fun Fact: Hybrid weapons are called that because the ammo they use can either have the plasma suspended in the round run though a cyclotron and then spat out (like the Plasma Cannon, AR, and Shotgun), or the whole round (plasma + container) can be fired from a rail gun (which is what all the rail weapons fire, plasma suspended in a container, allowing the kinetic damage from the hypersonic container to do damage as well as the release of plasma upon impact.)
Well a LOT of people that play DUST 514 have NEVER played EVE. so yeah its only Natural some people dont know.Even if I appreciate your input,between EVE players there is a Discrepancy on which is which. I think as you say scrambler Rifles are a Laser weapon an makes sense since the Amarr assault has a bonus for it, and it would fit.... but i would prefer to be 100% sure before spending 3+ mil on a drop suit path.... |
Arx Ardashir
Bragian Order Amarr Empire
11
|
Posted - 2013.05.15 01:48:00 -
[5] - Quote
KING CHECKMATE wrote:Well a LOT of people that play DUST 514 have NEVER played EVE I was just giving my theory of why it may have fallen through the cracks on CCP's to-do list. They've been dealing with it so long it's just second nature.
The easiest way to figure it out is by who makes it. The Caldari prefer missiles and rails, the Gallente prefer blasters (and drones), the Minmatar are very behind the curve of everyone else and thus still use gunpowder weapons ("projectiles"), and the Amarr are very laser heavy (though also dabble in some drones [and an offshoot kingdom likes missiles]).
Viziam, Carthum = Amarr Ishukone, Wyrkomi, Kaalakkiota = Caldari Duvolle, Allotek, Creodron = Gallente Boundless Creation, Freedom Mass Storage (Or just "Freedom" in DUST) = Minmatar |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
69
|
Posted - 2013.05.15 01:49:00 -
[6] - Quote
LOL. I didn't even know that people didn't still know the difference. Let me help you.
Hybrid: There's 2 types- Blasters and Railgus. Blasters are high DPS CQ guns, such as the Plasma Rifle and Plasma Shotgun. Then there are long range, low DPS weapons like the Forge guns and Rail Sniper.
Laser: Again, 2 types- Pulse and Beam Lasers. Pulse Lasers follows the same style as blasters, and are like the Scrambler Rifle and Scrambler Pistol. Beam Lasers follows the style of Railguns, and are like the Laser Rifle.
Projectiles: Again, 2 types- Autocannons and Artillery. Autocannons follows the style of the blasters, and is like the HMG and SMG. Artillery follows the style of Railguns, and are like the Massdriver.
Warheads: Warheads are special, as the don't lose damage as they travel, and lose all power when they hit their max range, or something. There's Rockets, witch has no/little seeking, a short range, and high damage/splash, and are like our Flaylock Pistols, and Missiles witch has seeking, and long range, but low damage, and are like the Swarm Launcher.
Hope this helps!
Peace, Godin |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
|
Posted - 2013.05.15 01:53:00 -
[7] - Quote
Arx Ardashir wrote:KING CHECKMATE wrote:Well a LOT of people that play DUST 514 have NEVER played EVE I was just giving my theory of why it may have fallen through the cracks on CCP's to-do list. They've been dealing with it so long it's just second nature. The easiest way to figure it out is by who makes it. The Caldari prefer missiles and rails, the Gallente prefer blasters (and drones), the Minmatar are very behind the curve of everyone else and thus still use gunpowder weapons ("projectiles"), and the Amarr are very laser heavy (though also dabble in some drones [and an offshoot kingdom likes missiles]). Viziam, Carthum = Amarr Ishukone, Wyrkomi, Kaalakkiota = Caldari Duvolle, Allotek, Creodron = Gallente Boundless Creation, Freedom Extension (Or just "Freedom" in DUST) = Minmatar
So bro, you seem pretty knowledgeable about this sttuf. So CAldari and gallante stuff are hybrids?
Thou:I WOULD STILL like CCP to confirm for every player this info.
Still,if can you assure me that if i take the AMARR ASSAULT PATH the reduction on overheat will apply for the scrambler rifle... (i mean it DOES makes sense but you never really know, and i actually HATE laser rifles, but the scrambler is way too fine) , i might take the chance then , i love taking head shots with that thing even if at CQC is not very useful.... |
Arx Ardashir
Bragian Order Amarr Empire
11
|
Posted - 2013.05.15 02:00:00 -
[8] - Quote
If anything, it's almost as if the Amarr bonuses are expressely for the Scrambler Rifle. You can fire 80% of a Laser Rifle's battery (aka magazine) before it'll overheat on you, and that's if you're firing it nonstop. The SR? You get maybe 6 shots in quick succession before it overheats and vents it all into your face for 50 points of damage. It'll be the weapon to benefit the most from the heat reduction skills, and I'd bet my bottom dollar that the bonuses apply.
But I certainly understand your caution. SP isn't something you can make 150k of for a single game, unlike ISK. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
|
Posted - 2013.05.15 02:05:00 -
[9] - Quote
Arx Ardashir wrote:If anything, it's almost as if the Amarr bonuses are expressely for the Scrambler Rifle. You can fire 80% of a Laser Rifle's battery (aka magazine) before it'll overheat on you, and that's if you're firing it nonstop. The SR? You get maybe 6 shots in quick succession before it overheats and vents it all into your face for 50 points of damage. It'll be the weapon to benefit the most from the heat reduction skills, and I'd bet my bottom dollar that the bonuses apply.
But I certainly understand your caution. SP isn't something you can make 150k of for a single game, unlike ISK.
yeah and i don't think we are gonna get more Re specs for a LONG time. So better be safe than sorry. In any case i would be willing to use HEAVIES that thy do specify that they reduce FEEDBACK damage. Since S.Rifles are the only ones at the moment that do this its pretty straight forward.
but i dont know. Im at work, i just hope somebody from CCP can give me a concrete answer on this before i get home.....
(not that i don't trust you, im 99% convinced you are right, i mean it DOES seem AMARR ASSAULTS are designed for S.Rifle usage, but dude you never know XD and i dont want to EF it up.....) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
88
|
Posted - 2013.05.15 04:12:00 -
[10] - Quote
bumpie |
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XXfootnoteXX
DUST University Ivy League
275
|
Posted - 2013.05.15 04:20:00 -
[11] - Quote
+1
I am interested in finding out about the melee damage too.
I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot? |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
88
|
Posted - 2013.05.15 04:24:00 -
[12] - Quote
XXfootnoteXX wrote:+1
I am interested in finding out about the melee damage too.
I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot?
Good question broski. Im adding it to the main post. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
760
|
Posted - 2013.05.15 05:08:00 -
[13] - Quote
+1 for visibility.
ccp could cover some of the story through PvE "combat training sims" that run through famous battles. That'd get some Dusties used to the lore and history. |
MORGAN2518
Intara Direct Action Caldari State
4
|
Posted - 2013.05.15 07:25:00 -
[14] - Quote
Talos Alomar wrote:+1 for visibility.
ccp could cover some of the story through PvE "combat training sims" that run through famous battles. That'd get some Dusties used to the lore and history. Excellent idea! |
Kaze Eyrou
ROGUE SPADES EoN.
198
|
Posted - 2013.05.15 09:49:00 -
[15] - Quote
Even better:
Press [Triangle] to show info on a weapon. CCP - add a row that has "Damage Type". Damage Type can be one of the following: Laser, Hybrid, Kinetic, Explosive.
Should be easy to do.
By the way, +1 OP. I assumed CCP was going to add this, but I guess they need some motivation. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3862
|
Posted - 2013.05.15 09:59:00 -
[16] - Quote
+1 |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1377
|
Posted - 2013.05.15 10:05:00 -
[17] - Quote
KING CHECKMATE wrote:In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a confirmation. What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuses for)(Is the Scrambler Rifle a Laser weapon? How about the Plasma cannon?) What weapons are ''HYBRID'' ?When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELEE WEAPON) Also:I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot? This is a SMALL request and it would really help some of your player base to make the decision on which path to take. Thank you in advance.
I agree with you. Those information should be displayed in the weapon description pretty clearly. The market could also be split into weapons type. |
MORGAN2518
Intara Direct Action Caldari State
6
|
Posted - 2013.05.15 11:50:00 -
[18] - Quote
Bump again for common sense in New Eden. |
Dagger-Two
Villore Joint Task Force
17
|
Posted - 2013.05.15 19:04:00 -
[19] - Quote
I think for the dropsuit bonus, the SR counts as a laser weapon, though the weapon itself is a strange laser-plasma combination.
Hybrid weapons refer to the two kinds of weapons that use magnetic propulsion to fire payloads: blasters and railguns. In space-based weaponry like starship turrets, the two use the same ammo, a canister filled with super compressed plasma, of varying types. Railguns fire the whole canister, blasters just take the plasma out and process it into a bolt, which is then fired. With infantry weapons, the plasma rifle works like a blaster in that it takes a piece of ammo, a lead slug with a special fuse on it that vaporizes the lead into a plasma, then processes the plasma in a miniature cyclotron, then fires it as a magnetically contained bolt. The magnetic field only contains the bolt for a fraction of a second, so the range on blaster-type weapons is very limited. Infantry railguns fire small flechette-like ammunition instead of plasma canisters, simply because very small plasma canisters are extremely difficult to fabricate, and would hold very little plasma regardless. |
Dagger-Two
Villore Joint Task Force
17
|
Posted - 2013.05.15 19:19:00 -
[20] - Quote
Arx Ardashir wrote:the Minmatar are very behind the curve of everyone else and thus still use gunpowder weapons ("projectiles"),
Actually they're not as behind as you might think.
Minmatar starship weapons fire smart (flight-correcting, computer navigated), rocket-assisted projectiles, both in autocannons and artillery pieces. Though they're still fired from a shell, the slug itself is very advanced, and moves at incredible speed with high payloads. The flaylock pistol is basically a miniature version of Minmatar starship ammunition.
In terms of infantry weapons, yes the Minmatar still favor traditional bullet-shooting firearms, but all of the other races use them as well, even the Amarr. Slug-throwers are pretty common in the EVE universe, as they're some of the most dependable firearms, while still having the potential to be extremely lethal, especially with modern propellants and alloys. They're also cheap to maintain, manufacture, and operate, making them very popular for lots of forces all around the cluster.
The Minmatar have also make and use weapons of other types, such as the 'mass driver' we see in Dust. Its a brilliant design: a low-powered railgun eliminates the need for chemical propellant, meaning the grenades it fires can be much more powerful as 100% of their volume is dedicated to payload. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3880
|
Posted - 2013.05.16 03:29:00 -
[21] - Quote
Bump of common sense, these need to be defined in the game. |
Cross Atu
Conspiratus Immortalis League of Infamy
978
|
Posted - 2013.05.16 04:22:00 -
[22] - Quote
KING CHECKMATE wrote:In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a confirmation. What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuses for)(Is the Scrambler Rifle a Laser weapon? How about the Plasma cannon?) What weapons are ''HYBRID'' ?When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELEE WEAPON) Also:I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot? This is a SMALL request and it would really help some of your player base to make the decision on which path to take. Thank you in advance.
All gear should clearly list this information in the stat block. +1 |
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CCP Remnant
C C P C C P Alliance
107
|
Posted - 2013.05.16 07:23:00 -
[23] - Quote
Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol |
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Garrett Blacknova
Codex Troopers
3032
|
Posted - 2013.05.16 07:55:00 -
[24] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol Awesome.
Now is there a way to insert this information into the game so we don't have to come to the forums to learn the difference? |
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CCP Remnant
C C P C C P Alliance
108
|
Posted - 2013.05.16 08:29:00 -
[25] - Quote
We have the technology.
New text needs to be localized but we could get this into the game reasonably soon, yeah. |
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La Fortune
Terranauts
104
|
Posted - 2013.05.16 08:58:00 -
[26] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
So the scramblers are the pulse lasers! |
Aeon Amadi
WarRavens
1330
|
Posted - 2013.05.16 09:20:00 -
[27] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
Soooo any plans on adding a Heavy Plasma Weapon? Oooorrr and Plasma SMG Variant?
Just saying, I like my high damage options.
Yanno, minus the epic failure that is the Plasma Cannon. |
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CCP Remnant
C C P C C P Alliance
114
|
Posted - 2013.05.16 09:49:00 -
[28] - Quote
We're still missing two heavy weapon variants (gallente and amarr).
As to what they'll do... speculate away |
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Aeon Amadi
WarRavens
1330
|
Posted - 2013.05.16 09:52:00 -
[29] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
Look forward to my posts in the Feedback/Requests forums. |
Mia Romani
Nexus Marines
2
|
Posted - 2013.05.16 10:40:00 -
[30] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol Does 'Explosive' also refer to the damage type here?
I would be a little sad if we didn't eventually get EM/etc ammo for our mass drivers & swarm launchers. |
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martinofski
Rebelles A Quebec Orion Empire
100
|
Posted - 2013.05.16 12:34:00 -
[31] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
Being a little logical, I am guessing a Amarr laser gun for long range, fast heat build up...but this feel weird to my eyes in the hand of the heavy who is suposed to be in combat. So probably a shorter range laser, no dispersion, but less dmg than HMG.
And a Gallente Heavy TAC assault Duvolle |
Davy Headhunter
ZionTCD Unclaimed.
1
|
Posted - 2013.05.16 12:54:00 -
[32] - Quote
Lol, easy choice for heavy laser gun:
http://fallout.wikia.com/wiki/Gatling_laser_(Fallout:_New_Vegas) |
IceStormers
Forsaken Immortals Gentlemen's Agreement
28
|
Posted - 2013.05.16 13:52:00 -
[33] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
Can we get an idea of when these will get released i want to have a rifle to match my race yet they are not out yet
would love a idea of there stats, higher damage / range than current rifle i know we cant have actual stats just what your guide is for them Will the combat rifle be longer or shorter range than scrambler etc |
J'Hiera
Algintal Core Gallente Federation
5
|
Posted - 2013.05.16 14:07:00 -
[34] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
Does this mean the Amarr assault reduce SR heat buildup? |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
659
|
Posted - 2013.05.16 14:39:00 -
[35] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
Is the HMG and Forge gun being lumped in together? I mean the AR and SR are lumped together and it looks like more variants are on the table on there. The Swarm launcher and Plasma Cannon I'm guessing is lumped together as well and likely seeing more.
I'm just confused because I've only ever heard the groupings to be determined by role/need.
The AR and SR both serve as medium range anti infantry weapons. The Swarm and Plasma Cannon both serve as anti vehicle weapons. The Scrambler Pistol and Flintlock both server as short range reserve Anti Infantry (not sure if the SMG is lumped in with these but from the above table they are not, so I imagine it is approach that changes here).
Granted I'm not read up on lore. But I assumed each race developed these items for military use for their own armies. So I have this image in my head of Caldari seeing that they need heavy frame units on field and develop their own. Then they need to equip these guys and say "Hey forge gun works just as well on infantry and vehicles"? Or did they say "Hey Minmatar we'll handle AV if you guys handle anti infantry and we'll trade"?
Are the HMG and Forge gun considered to fill the same niche in terms of combat or is the heavy weapon class itself supposed to be the niche? Because even sidearm looks to be getting more variation. |
Iron Wolf Saber
Den of Swords
4131
|
Posted - 2013.05.16 16:53:00 -
[36] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
Imagines the Gallente one is an anti infantry super heavy tri/quad barreled heavy shotgun.
Imagine the Amarr one to be like the Spartan Laser for anti-vehicle |
Hunter Junko
Bojo's School of the Trades
96
|
Posted - 2013.05.16 18:08:00 -
[37] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
*thinks of the Amarr Arc cannon depicted in Templar one*
*then thinks of a modified 20J Scattered Blaster as a gallente HMG depicted in a WiP* |
Arx Ardashir
Bragian Order Amarr Empire
22
|
Posted - 2013.05.16 18:57:00 -
[38] - Quote
Rynx Sinfar wrote:CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Is the HMG and Forge gun being lumped in together? I mean the AR and SR are lumped together and it looks like more variants are on the table on there. The Swarm launcher and Plasma Cannon I'm guessing is lumped together as well and likely seeing more. I'm just confused because I've only ever heard the groupings to be determined by role/need. The AR and SR both serve as medium range anti infantry weapons. The Swarm and Plasma Cannon both serve as anti vehicle weapons. The Scrambler Pistol and Flintlock both server as short range reserve Anti Infantry (not sure if the SMG is lumped in with these but from the above table they are not, so I imagine it is approach that changes here). Granted I'm not read up on lore. But I assumed each race developed these items for military use for their own armies. So I have this image in my head of Caldari seeing that they need heavy frame units on field and develop their own. Then they need to equip these guys and say "Hey forge gun works just as well on infantry and vehicles"? Or did they say "Hey Minmatar we'll handle AV if you guys handle anti infantry and we'll trade"? Are the HMG and Forge gun considered to fill the same niche in terms of combat or is the heavy weapon class itself supposed to be the niche? Because even sidearm looks to be getting more variation.
Yeah, it seems by CCP Remnant's comment that there will only be 4 heavy weapons in the game, one from each race. Though this was said about a Flak Cannon, which in the original proposal was a heavy weapon. Perhaps if they do something along those lines and if there will be only 4 heavy weapons, then it'll be a light AV weapon.
I was hoping for some more variation as well, but maybe, just maybe CCP Remnant just means that they want to have 1 racial heavy weapon variant for when they roll out the new racial heavies. Then maybe more heavy weapons to come after that. |
Doyle Reese
OSG Planetary Operations Covert Intervention
20
|
Posted - 2013.05.16 19:45:00 -
[39] - Quote
If Scrambler Pistols are laser weapons, shouldn't they do more damage to shields than they do to armor? |
XiBravo
TeamPlayers EoN.
38
|
Posted - 2013.05.16 19:48:00 -
[40] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
I didn't see it, could someone add the damage multipliers for each type to shields and armor. I know explosive is better against armor and laser is better against shields. Specific % would be helpful |
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
107
|
Posted - 2013.05.17 00:39:00 -
[41] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
That answers my question, thank you very much.
Also updated Original post. |
Maken Tosch
DUST University Ivy League
2322
|
Posted - 2013.05.17 01:18:00 -
[42] - Quote
Knives.
Knives.
WHERE ARE MORE KNIIIIIIIIIIIIIIIIIVES!!!!!!!!!!!!! |
XXfootnoteXX
DUST University Ivy League
287
|
Posted - 2013.05.17 01:27:00 -
[43] - Quote
Still would like to know about damage mods. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
107
|
Posted - 2013.05.17 01:54:00 -
[44] - Quote
XXfootnoteXX wrote:Still would like to know about damage mods. we all would XD
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.05.17 02:31:00 -
[45] - Quote
Maken Tosch wrote:Knives.
Knives.
WHERE ARE MORE KNIIIIIIIIIIIIIIIIIVES!!!!!!!!!!!!!
Assault knives please?
stabstabstabstabstabstabstab |
Spirit Charm
New Eden's Most Wanted Gentlemen's Agreement
10
|
Posted - 2013.05.17 02:42:00 -
[46] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Can I suggest. A heavy gun that shot explosive rounds like mini rockets that fired almost at an arc? but slowly. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
107
|
Posted - 2013.05.17 02:42:00 -
[47] - Quote
Spirit Charm wrote:CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Can I suggest. A heavy gun that shot explosive rounds like mini rockets that fired almost at an arc? but slowly.
That would be awesome
|
Spirit Charm
New Eden's Most Wanted Gentlemen's Agreement
10
|
Posted - 2013.05.17 03:15:00 -
[48] - Quote
KING CHECKMATE wrote:Spirit Charm wrote:CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Can I suggest. A heavy gun that shot explosive rounds like mini rockets that fired almost at an arc? but slowly. That would be awesome Indeed ^-^ |
Sloth9230
Reaper Galactic ROFL BROS
1371
|
Posted - 2013.05.17 04:27:00 -
[49] - Quote
CCP Remnant wrote:We have the technology. New text needs to be localized but we could get this into the game reasonably soon, yeah. What about ranges... |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
107
|
Posted - 2013.05.17 04:49:00 -
[50] - Quote
Sloth9230 wrote:CCP Remnant wrote:We have the technology. New text needs to be localized but we could get this into the game reasonably soon, yeah. What about ranges...
It would be useful to have range stats for each weapon available at the market. |
|
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
329
|
Posted - 2013.05.17 05:06:00 -
[51] - Quote
KING CHECKMATE wrote:It would be useful to have range stats for each weapon available at the market. Agreed! Signed! Liked! |
Rusty Shallows
Black Jackals
72
|
Posted - 2013.05.17 06:04:00 -
[52] - Quote
martinofski wrote:CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Being a little logical, I am guessing a Amarr laser gun for long range, fast heat build up...but this feel weird to my eyes in the hand of the heavy who is suposed to be in combat. So probably a shorter range laser, no dispersion, but less dmg than HMG. And a Gallente Heavy TAC assault Duvolle Was kind of hoping for a flamethrower myself. Someone had a really great thread going for it awhile back. We could all crack jokes about heavy suits ditching their plates for mobility modals to get within the insanely short range said weapon would have. Heck I'd do it. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
208
|
Posted - 2013.05.17 15:42:00 -
[53] - Quote
Wooo hooo! Confirmed new weapons!
+1 flame/plasma thrower and gatling laser. +1 to suicide bombs - it's just a clone. |
Mark0h
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.17 16:36:00 -
[54] - Quote
RedBleach LeSanglant wrote:Wooo hooo! Confirmed new weapons!
+1 flame/plasma thrower and gatling laser. +1 to suicide bombs - it's just a clone. Gatling laser, incoming Fallout nerds!!! |
CharCharOdell
5o1st
82
|
Posted - 2013.05.17 16:54:00 -
[55] - Quote
how about future tank weapons? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.17 17:25:00 -
[56] - Quote
Iron Wolf Saber wrote:CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Imagines the Gallente one is an anti infantry super heavy tri/quad barreled heavy shotgun. I have the weirdest boner. |
Zat Earthshatter
Isuuaya Tactical Caldari State
308
|
Posted - 2013.05.20 00:14:00 -
[57] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away This is how much variety you gave us!
Options for Amarr: >Arc Thrower: I've heard this weapon was mentioned in Templar One, and described as a combination of plasma-thrower and Tesla coil. Would be the most intimidating weapon to see firing, and may have an Afterburn effect. >"Spartan Laser": OMGWTFBBQ, would likely be a Heavy version of the existing Scrambler technology if it operates as the current name suggests. >Lock-on Heavy Beam: an idea I had that involved a swiveling lens assembly that directed the laser at a target after a lock-on process, and if the target was kept in the reticule while firing. >"Gatling Laser": AP pulse laser that fires insanely fast with a long range. Good for suppression.
Options for Gallente: >Drones: the possible uses of a drone are limitless, and potentially awesome. >Plasma/flame-thrower: very popular among the community. a short-range, constant-fire weapon with Afterburn. >Heavy shotgun: I'd actually enjoy this weapon being AV-designed with a low clip and in-your-face range, but still mop the floor with dropsuits.
That's all I can think of, and many of these were already speculated above. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
322
|
Posted - 2013.05.20 01:11:00 -
[58] - Quote
It twinges at my EVE-related OCD that projectiles aren't broken up into autocannons and artillery and that missile launchers, rather than being broken down into missiles and rockets, are covered by the blanket term "explosives". Seriously. *twinge* |
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
72
|
Posted - 2013.05.20 02:44:00 -
[59] - Quote
let me just be the first to say.. these weapons all are way too OP..
Its obvious we need to Pre-nerf them |
Mobius Kaethis
Molon Labe. League of Infamy
360
|
Posted - 2013.05.20 04:13:00 -
[60] - Quote
Doyle Reese wrote:If Scrambler Pistols are laser weapons, shouldn't they do more damage to shields than they do to armor?
They already do much more damage to shields than armor. |
|
ladwar
Dead Six Initiative Lokun Listamenn
603
|
Posted - 2013.05.20 04:17:00 -
[61] - Quote
so im going to guess an AV weapon and a longer range HMG that's effective on shields. in 3-6 months |
RoundEy3
Condotta Rouvenor Gallente Federation
49
|
Posted - 2013.06.10 13:19:00 -
[62] - Quote
Why these distinctions aren't listed in the weapons attributes tab is pretty lame, considering the fact there are a number of skills that directly affect weapons based on these damage types.
Even better some people posting here expect everyone to correctly assume which weapon falls under which type. Another fine example of lack of basic information. |
Garrett Blacknova
Codex Troopers
3223
|
Posted - 2013.06.10 13:41:00 -
[63] - Quote
Currently Heavies have:
1. Forge Gun. Caldari Heavy Weapon built for killing vehicles. 2. HMG. Minmatar Heavy Weapon built for killing infantry.
We need one more anti-vehicle and one more anti-infantry weapon. Gallente/Minmatar players have one anti-infantry option, so it makes sense for the Gallente weapon to be anti-vehicle. Likewise, the Caldari/Amarr alliance has access to one anti-vehicle weapon, so the next weapon there should be an Amarr anti-infantry weapon.
With that, I'd propose an anti-tank Drone Launcher for the Gallente and a Scatter Laser that acts like a scaled-up Shotgun with heavy shield damage for the Amarr. |
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