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Thread Statistics | Show CCP posts - 3 post(s) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
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Posted - 2013.05.15 01:27:00 -
[1] - Quote
In the sight of general confusion among Dust players on what falls into which category (https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a cnfirmation.
What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuse for) What weapons are ''HYBRID'' ? When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELE WEAPON)
This is a SMALL request and it would really help some of your player base to make the decision on which path to take.
Thank you in advance. |
RINON114
B.S.A.A.
151
|
Posted - 2013.05.15 01:29:00 -
[2] - Quote
KING CHECKMATE wrote:In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a confirmation. What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuses for)(Is the Scrambler Rifle a Laser weapon? How about the Plasma cannon?) What weapons are ''HYBRID'' ? When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELE WEAPON) This is a SMALL request and it would really help some of your player base to make the decision on which path to take. Thank you in advance. +1 for common bloody sense. |
Arx Ardashir
Bragian Order Amarr Empire
11
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Posted - 2013.05.15 01:38:00 -
[3] - Quote
Hybrid weapons are blasters and rails (aka Plasma cannons, shotguns, sniper rifle).
Laser weapons would be any (and probably all) of the Amarr weapons, which right now are the Laser Rifle and Scrambler Rifle (since the Scrambler pistol doesn't overheat.)
This is common knowledge in EVE, but I can understand how those who haven't played would be left somewhat in the dark.
Fun Fact: Hybrid weapons are called that because the ammo they use can either have the plasma suspended in the round run though a cyclotron and then spat out (like the Plasma Cannon, AR, and Shotgun), or the whole round (plasma + container) can be fired from a rail gun (which is what all the rail weapons fire, plasma suspended in a container, allowing the kinetic damage from the hypersonic container to do damage as well as the release of plasma upon impact.) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
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Posted - 2013.05.15 01:41:00 -
[4] - Quote
Arx Ardashir wrote:Hybrid weapons are blasters and rails (aka Plasma cannons, shotguns, sniper rifle).
Laser weapons would be any (and probably all) of the Amarr weapons, which right now are the Laser Rifle and Scrambler Rifle (since the Scrambler pistol doesn't overheat.)
This is common knowledge in EVE, but I can understand how those who haven't played would be left somewhat in the dark.
Fun Fact: Hybrid weapons are called that because the ammo they use can either have the plasma suspended in the round run though a cyclotron and then spat out (like the Plasma Cannon, AR, and Shotgun), or the whole round (plasma + container) can be fired from a rail gun (which is what all the rail weapons fire, plasma suspended in a container, allowing the kinetic damage from the hypersonic container to do damage as well as the release of plasma upon impact.)
Well a LOT of people that play DUST 514 have NEVER played EVE. so yeah its only Natural some people dont know.Even if I appreciate your input,between EVE players there is a Discrepancy on which is which. I think as you say scrambler Rifles are a Laser weapon an makes sense since the Amarr assault has a bonus for it, and it would fit.... but i would prefer to be 100% sure before spending 3+ mil on a drop suit path.... |
Arx Ardashir
Bragian Order Amarr Empire
11
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Posted - 2013.05.15 01:48:00 -
[5] - Quote
KING CHECKMATE wrote:Well a LOT of people that play DUST 514 have NEVER played EVE I was just giving my theory of why it may have fallen through the cracks on CCP's to-do list. They've been dealing with it so long it's just second nature.
The easiest way to figure it out is by who makes it. The Caldari prefer missiles and rails, the Gallente prefer blasters (and drones), the Minmatar are very behind the curve of everyone else and thus still use gunpowder weapons ("projectiles"), and the Amarr are very laser heavy (though also dabble in some drones [and an offshoot kingdom likes missiles]).
Viziam, Carthum = Amarr Ishukone, Wyrkomi, Kaalakkiota = Caldari Duvolle, Allotek, Creodron = Gallente Boundless Creation, Freedom Mass Storage (Or just "Freedom" in DUST) = Minmatar |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
69
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Posted - 2013.05.15 01:49:00 -
[6] - Quote
LOL. I didn't even know that people didn't still know the difference. Let me help you.
Hybrid: There's 2 types- Blasters and Railgus. Blasters are high DPS CQ guns, such as the Plasma Rifle and Plasma Shotgun. Then there are long range, low DPS weapons like the Forge guns and Rail Sniper.
Laser: Again, 2 types- Pulse and Beam Lasers. Pulse Lasers follows the same style as blasters, and are like the Scrambler Rifle and Scrambler Pistol. Beam Lasers follows the style of Railguns, and are like the Laser Rifle.
Projectiles: Again, 2 types- Autocannons and Artillery. Autocannons follows the style of the blasters, and is like the HMG and SMG. Artillery follows the style of Railguns, and are like the Massdriver.
Warheads: Warheads are special, as the don't lose damage as they travel, and lose all power when they hit their max range, or something. There's Rockets, witch has no/little seeking, a short range, and high damage/splash, and are like our Flaylock Pistols, and Missiles witch has seeking, and long range, but low damage, and are like the Swarm Launcher.
Hope this helps!
Peace, Godin |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
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Posted - 2013.05.15 01:53:00 -
[7] - Quote
Arx Ardashir wrote:KING CHECKMATE wrote:Well a LOT of people that play DUST 514 have NEVER played EVE I was just giving my theory of why it may have fallen through the cracks on CCP's to-do list. They've been dealing with it so long it's just second nature. The easiest way to figure it out is by who makes it. The Caldari prefer missiles and rails, the Gallente prefer blasters (and drones), the Minmatar are very behind the curve of everyone else and thus still use gunpowder weapons ("projectiles"), and the Amarr are very laser heavy (though also dabble in some drones [and an offshoot kingdom likes missiles]). Viziam, Carthum = Amarr Ishukone, Wyrkomi, Kaalakkiota = Caldari Duvolle, Allotek, Creodron = Gallente Boundless Creation, Freedom Extension (Or just "Freedom" in DUST) = Minmatar
So bro, you seem pretty knowledgeable about this sttuf. So CAldari and gallante stuff are hybrids?
Thou:I WOULD STILL like CCP to confirm for every player this info.
Still,if can you assure me that if i take the AMARR ASSAULT PATH the reduction on overheat will apply for the scrambler rifle... (i mean it DOES makes sense but you never really know, and i actually HATE laser rifles, but the scrambler is way too fine) , i might take the chance then , i love taking head shots with that thing even if at CQC is not very useful.... |
Arx Ardashir
Bragian Order Amarr Empire
11
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Posted - 2013.05.15 02:00:00 -
[8] - Quote
If anything, it's almost as if the Amarr bonuses are expressely for the Scrambler Rifle. You can fire 80% of a Laser Rifle's battery (aka magazine) before it'll overheat on you, and that's if you're firing it nonstop. The SR? You get maybe 6 shots in quick succession before it overheats and vents it all into your face for 50 points of damage. It'll be the weapon to benefit the most from the heat reduction skills, and I'd bet my bottom dollar that the bonuses apply.
But I certainly understand your caution. SP isn't something you can make 150k of for a single game, unlike ISK. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
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Posted - 2013.05.15 02:05:00 -
[9] - Quote
Arx Ardashir wrote:If anything, it's almost as if the Amarr bonuses are expressely for the Scrambler Rifle. You can fire 80% of a Laser Rifle's battery (aka magazine) before it'll overheat on you, and that's if you're firing it nonstop. The SR? You get maybe 6 shots in quick succession before it overheats and vents it all into your face for 50 points of damage. It'll be the weapon to benefit the most from the heat reduction skills, and I'd bet my bottom dollar that the bonuses apply.
But I certainly understand your caution. SP isn't something you can make 150k of for a single game, unlike ISK.
yeah and i don't think we are gonna get more Re specs for a LONG time. So better be safe than sorry. In any case i would be willing to use HEAVIES that thy do specify that they reduce FEEDBACK damage. Since S.Rifles are the only ones at the moment that do this its pretty straight forward.
but i dont know. Im at work, i just hope somebody from CCP can give me a concrete answer on this before i get home.....
(not that i don't trust you, im 99% convinced you are right, i mean it DOES seem AMARR ASSAULTS are designed for S.Rifle usage, but dude you never know XD and i dont want to EF it up.....) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
88
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Posted - 2013.05.15 04:12:00 -
[10] - Quote
bumpie |
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XXfootnoteXX
DUST University Ivy League
275
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Posted - 2013.05.15 04:20:00 -
[11] - Quote
+1
I am interested in finding out about the melee damage too.
I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot? |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
88
|
Posted - 2013.05.15 04:24:00 -
[12] - Quote
XXfootnoteXX wrote:+1
I am interested in finding out about the melee damage too.
I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot?
Good question broski. Im adding it to the main post. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
760
|
Posted - 2013.05.15 05:08:00 -
[13] - Quote
+1 for visibility.
ccp could cover some of the story through PvE "combat training sims" that run through famous battles. That'd get some Dusties used to the lore and history. |
MORGAN2518
Intara Direct Action Caldari State
4
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Posted - 2013.05.15 07:25:00 -
[14] - Quote
Talos Alomar wrote:+1 for visibility.
ccp could cover some of the story through PvE "combat training sims" that run through famous battles. That'd get some Dusties used to the lore and history. Excellent idea! |
Kaze Eyrou
ROGUE SPADES EoN.
198
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Posted - 2013.05.15 09:49:00 -
[15] - Quote
Even better:
Press [Triangle] to show info on a weapon. CCP - add a row that has "Damage Type". Damage Type can be one of the following: Laser, Hybrid, Kinetic, Explosive.
Should be easy to do.
By the way, +1 OP. I assumed CCP was going to add this, but I guess they need some motivation. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3862
|
Posted - 2013.05.15 09:59:00 -
[16] - Quote
+1 |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1377
|
Posted - 2013.05.15 10:05:00 -
[17] - Quote
KING CHECKMATE wrote:In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a confirmation. What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuses for)(Is the Scrambler Rifle a Laser weapon? How about the Plasma cannon?) What weapons are ''HYBRID'' ?When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELEE WEAPON) Also:I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot? This is a SMALL request and it would really help some of your player base to make the decision on which path to take. Thank you in advance.
I agree with you. Those information should be displayed in the weapon description pretty clearly. The market could also be split into weapons type. |
MORGAN2518
Intara Direct Action Caldari State
6
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Posted - 2013.05.15 11:50:00 -
[18] - Quote
Bump again for common sense in New Eden. |
Dagger-Two
Villore Joint Task Force
17
|
Posted - 2013.05.15 19:04:00 -
[19] - Quote
I think for the dropsuit bonus, the SR counts as a laser weapon, though the weapon itself is a strange laser-plasma combination.
Hybrid weapons refer to the two kinds of weapons that use magnetic propulsion to fire payloads: blasters and railguns. In space-based weaponry like starship turrets, the two use the same ammo, a canister filled with super compressed plasma, of varying types. Railguns fire the whole canister, blasters just take the plasma out and process it into a bolt, which is then fired. With infantry weapons, the plasma rifle works like a blaster in that it takes a piece of ammo, a lead slug with a special fuse on it that vaporizes the lead into a plasma, then processes the plasma in a miniature cyclotron, then fires it as a magnetically contained bolt. The magnetic field only contains the bolt for a fraction of a second, so the range on blaster-type weapons is very limited. Infantry railguns fire small flechette-like ammunition instead of plasma canisters, simply because very small plasma canisters are extremely difficult to fabricate, and would hold very little plasma regardless. |
Dagger-Two
Villore Joint Task Force
17
|
Posted - 2013.05.15 19:19:00 -
[20] - Quote
Arx Ardashir wrote:the Minmatar are very behind the curve of everyone else and thus still use gunpowder weapons ("projectiles"),
Actually they're not as behind as you might think.
Minmatar starship weapons fire smart (flight-correcting, computer navigated), rocket-assisted projectiles, both in autocannons and artillery pieces. Though they're still fired from a shell, the slug itself is very advanced, and moves at incredible speed with high payloads. The flaylock pistol is basically a miniature version of Minmatar starship ammunition.
In terms of infantry weapons, yes the Minmatar still favor traditional bullet-shooting firearms, but all of the other races use them as well, even the Amarr. Slug-throwers are pretty common in the EVE universe, as they're some of the most dependable firearms, while still having the potential to be extremely lethal, especially with modern propellants and alloys. They're also cheap to maintain, manufacture, and operate, making them very popular for lots of forces all around the cluster.
The Minmatar have also make and use weapons of other types, such as the 'mass driver' we see in Dust. Its a brilliant design: a low-powered railgun eliminates the need for chemical propellant, meaning the grenades it fires can be much more powerful as 100% of their volume is dedicated to payload. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3880
|
Posted - 2013.05.16 03:29:00 -
[21] - Quote
Bump of common sense, these need to be defined in the game. |
Cross Atu
Conspiratus Immortalis League of Infamy
978
|
Posted - 2013.05.16 04:22:00 -
[22] - Quote
KING CHECKMATE wrote:In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses involve these. I would personally like for a confirmation. What weapons are ''Laser weapons'' ?(like the ones AMARR ASSAULT has bonuses for)(Is the Scrambler Rifle a Laser weapon? How about the Plasma cannon?) What weapons are ''HYBRID'' ?When something says it improves MELEE damage, does this include NOVA KNIFES (that happen to be a MELEE WEAPON) Also:I also wonder if I use two side arms, one in the light weapon slot and one in the side arm slot, and have a sidearm damage mod, does that apply to both sidearms? Or just the weapon in the sidearm slot? This is a SMALL request and it would really help some of your player base to make the decision on which path to take. Thank you in advance.
All gear should clearly list this information in the stat block. +1 |
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CCP Remnant
C C P C C P Alliance
107
|
Posted - 2013.05.16 07:23:00 -
[23] - Quote
Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol |
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Garrett Blacknova
Codex Troopers
3032
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Posted - 2013.05.16 07:55:00 -
[24] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol Awesome.
Now is there a way to insert this information into the game so we don't have to come to the forums to learn the difference? |
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CCP Remnant
C C P C C P Alliance
108
|
Posted - 2013.05.16 08:29:00 -
[25] - Quote
We have the technology.
New text needs to be localized but we could get this into the game reasonably soon, yeah. |
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La Fortune
Terranauts
104
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Posted - 2013.05.16 08:58:00 -
[26] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
So the scramblers are the pulse lasers! |
Aeon Amadi
WarRavens
1330
|
Posted - 2013.05.16 09:20:00 -
[27] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
Soooo any plans on adding a Heavy Plasma Weapon? Oooorrr and Plasma SMG Variant?
Just saying, I like my high damage options.
Yanno, minus the epic failure that is the Plasma Cannon. |
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CCP Remnant
C C P C C P Alliance
114
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Posted - 2013.05.16 09:49:00 -
[28] - Quote
We're still missing two heavy weapon variants (gallente and amarr).
As to what they'll do... speculate away |
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Aeon Amadi
WarRavens
1330
|
Posted - 2013.05.16 09:52:00 -
[29] - Quote
CCP Remnant wrote:We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
Look forward to my posts in the Feedback/Requests forums. |
Mia Romani
Nexus Marines
2
|
Posted - 2013.05.16 10:40:00 -
[30] - Quote
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol Does 'Explosive' also refer to the damage type here?
I would be a little sad if we didn't eventually get EM/etc ammo for our mass drivers & swarm launchers. |
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