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Nguruthos IX
Hellstorm Inc League of Infamy
389
|
Posted - 2013.05.13 05:26:00 -
[1] - Quote
My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
380
|
Posted - 2013.05.13 05:32:00 -
[2] - Quote
Logis are designed to be versatile, i.e. they should be able to do whatever they want with the suit. https://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F
Would you like it if I forced a CRU on your ship? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
795
|
Posted - 2013.05.13 05:37:00 -
[3] - Quote
Where have you been? It's not all logistics, it's the caldari logistics. But with that, it's not the suit's fault, all the other class suits' bonuses suck, so everyone uses CaLogi as Assault+1. Logi Bro has a really good topic on how to make the other suit classes more attractive: https://forums.dust514.com/default.aspx?g=posts&m=790383#post790383 |
Nguruthos IX
Hellstorm Inc League of Infamy
390
|
Posted - 2013.05.13 05:48:00 -
[4] - Quote
You mean like they do in the logistics... Or how, as stated, every ds is required to have two turrets. Three for Ads.
I was just asking how itd work. I have no idea I just heard it and it made some sense to me since as a pilot I already deal with that.
And I know ots mot all logis. I was generalizing about the problem. Most people this build have two major issues. Some assault rifles and some assault logi fittings.
Pretty sure both need fixed before "release" |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
384
|
Posted - 2013.05.13 05:57:00 -
[5] - Quote
About that... Why do I need a turret on my LAV CCP? It's just wasting CPU and PG! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
797
|
Posted - 2013.05.13 05:58:00 -
[6] - Quote
Nguruthos IX wrote:You mean like they do in the logistics... Or how, as stated, every ds is required to have two turrets. Three for Ads. I was just asking how itd work. I have no idea I just heard it and it made some sense to me since as a pilot I already deal with that. And I know ots mot all logis. I was generalizing about the problem. Most people this build have two major issues. Some assault rifles and some assault logi fittings. Pretty sure both need fixed before "release" Yeah weapon balance is an ongoing problem. I blame the tryhards QQing for nerfs because they want their fititng to be the best and not one of the best. Log Gate is another issue, but CCP won't even have to swing the nerf bat or let alone do anything after the 14th. *Hint, hint* |
Beta Dust Fish
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.05.13 06:38:00 -
[7] - Quote
Nguruthos IX wrote:My that logis now can be?
this actually makes sense if at least 2 of the 3 or 4 equipment slots are required to be filled.
then the Logi can do what it wants and not run a Weapon and use ALL 3/4 Equipment slots in the proto |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
800
|
Posted - 2013.05.13 06:53:00 -
[8] - Quote
Beta Dust Fish wrote:Nguruthos IX wrote:My that logis now can be? this actually makes sense if at least 2 of the 3 or 4 equipment slots are required to be filled. then the Logi can do what it wants and not run a Weapon and use ALL 3/4 Equipment slots in the proto Will you people stop generalizing?! It's not all the logis, it's the caldari logi. Are you really that afraid of my Minmatar's +5% hacking speed bonus?
"Whoooohooooo I'm gonna hack Uz?!"
...jesus... |
Delirium Inferno
Edoras Corporation
236
|
Posted - 2013.05.13 07:05:00 -
[9] - Quote
Why would anyone be against this? It makes perfect sense. If you do not like that idea all that tells me is you are not using the equipment slots right now, in which case you aren't really a logistics and you should be trying to get CCP to buff up the assault suit instead of worrying that they might do something to the logistics. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
800
|
Posted - 2013.05.13 07:27:00 -
[10] - Quote
Delirium Inferno wrote:Why would anyone be against this? It makes perfect sense. If you do not like that idea all that tells me is you are not using the equipment slots right now, in which case you aren't really a logistics and you should be trying to get CCP to buff up the assault suit instead of worrying that they might do something to the logistics. I've been a Minmatar logistics since chrome and aside from merging the speedy low equipment slots with the slower high equipment slots variations, and enhancing their built in hacking bonus, they've relatively been the same. Amaar logistics is perfectly balanced without outshining the Amarr assault, Gallente suits in general need a built in +5HP/s in their suits to carry over to their logistics, but the Caldari logistics needs its racial bonus looked into because it doesn't have a support oriented skill like the other 3 races. People that don't play logistics or don't understand that their role is to be a versatile class capable of support, utility, and slaying if they need to don't understand logistics and generalize the entire class because only one suit is too powerful. On top of that, with the exception of the Amarr Assault and the Minmatar Scout the other suit classes, especially the assault have really bad or pointless racial bonuses that pale in comparison to the logistics. So instead of a blanket nerf bat to the knees of the only good class. Why not use that class as a control for how to brainstorm ways to better the other respective classes? |
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Delirium Inferno
Edoras Corporation
236
|
Posted - 2013.05.13 07:42:00 -
[11] - Quote
Minmatar logistics can still be a good hacker with something in every equipment slot, as your utility example. I selected logistics as my starter build in chromosome and have been using one to this day, I understand the logistics class. Support and utility wouldn't be affected by making equipment slots mandatory. The only thing you listed that would be effected is slaying, and I have no clue why you got that as a role for logistics. I mean, if logistics should be able to specialize in slaying then why do we even have the assault class? Let's just delete assault all together then. |
Rusty Shallows
Black Jackals
68
|
Posted - 2013.05.13 07:43:00 -
[12] - Quote
Nguruthos IX wrote:Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? I'm a little surprised they didn't go for the low hanging fruit solution too. Although I thought it would have been a yellow box BPO for the militia needle and militia rep tool in the first two equipment slots of all logis. They're "free" but also taking up some of that extra cpu/grid the suit was given in the first place for equipment.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
803
|
Posted - 2013.05.13 07:49:00 -
[13] - Quote
Delirium Inferno wrote:Minmatar logistics can still be a good hacker with something in every equipment slot, as your utility example. I selected logistics as my starter build in chromosome and have been using one to this day, I understand the logistics class. Support and utility wouldn't be affected by making equipment slots mandatory. The only thing you listed that would be effected is slaying, and I have no clue why you got that as a role for logistics. I mean, if logistics should be able to specialize in slaying then why do we even have the assault class? Let's just delete assault all together then. Because you're ignoring an important aspect of logistics: Versatility. Logis are meant to fill different roles when they need to.
Logi =/= medic. And again, you're still generalizing and claiming there's something wrong with the entire logistics class when it's only the Caldari which has much more survivability than the others. What you're suggesting is limiting the class to carrying a specific piece of gear. If that's the case then let's expand on that: Assaults should only be allowed to carry an AR, scouts should only be allowed to carry a shotgun or sniper rifle, and heavies should be limited to heavy weapons. Hell, while we're at it, no other class should be allowed to carry equipment becaue it's only the logistic's job and they have to carry equipment. Isn't generalizing fun? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
803
|
Posted - 2013.05.13 07:50:00 -
[14] - Quote
Rusty Shallows wrote:Nguruthos IX wrote:Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? I'm a little surprised they didn't go for the low hanging fruit solution too. Although I thought it would have been a yellow box BPO for the militia needle and militia rep tool in the first two equipment slots of all logis. They're "free" but also taking up some of that extra cpu/grid the suit was given in the first place for equipment.. Man, you guys really must want your other suits to keep their ****ty bonuses huh? |
Medic 1879
The Tritan Industries RISE of LEGION
292
|
Posted - 2013.05.13 07:55:00 -
[15] - Quote
I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much rather be forced to carry full equipment and act as support as I do that anyway rather than have some of these other nerfs being thrown about. If I wanted to have a few matches of killing only I could use my basic suit.
In short I support this because forcing logi's to be more supporty is better than getting nerfed to oblivion. |
Delirium Inferno
Edoras Corporation
236
|
Posted - 2013.05.13 07:59:00 -
[16] - Quote
Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of every class. I'm not trying to limit the logistics options because I hate versatility, I'm trying to limit them because right now they can do a better job at assault than assault players. And that is all logistics, not just Caldari. And why is this? Because they get more high/low slots and more CPU/PG than assault and only have to sacrifice a sidearm which is barely used to begin with.
I am a supporter of versatility, but not so much that each class starts to bleed into one another. Logistics being forced to use all their equipment slots wouldn't make them a medic. Last I checked, the nanite injector and repair tool aren't the only pieces of equipment in the game. You have remote explosives, active scanners, uplinks, nanohives, and several more to come in the future such as cloaking. There are still plenty of versatile roles a logistics would be able to specialize into besides medic. But if you don't want to use equipment so you could save CPU/PG to be more of a slayer that hacks faster or something like that, then that to me sounds like a level of versatility that should be available for the assault class and not the logistics. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
805
|
Posted - 2013.05.13 07:59:00 -
[17] - Quote
Medic 1879 wrote:I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much rather be forced to carry full equipment and act as support as I do that anyway rather than have some of these other nerfs being thrown about. If I wanted to have a few matches of killing only I could use my basic suit.
In short I support this because forcing logi's to be more supporty is better than getting nerfed to oblivion. What race logistics do you run? If this happens, my Minmatar hacker build is going to be toast because I can't carry equipment with the catalyzers and codebreakers. It hurts the class' versatility. And again, why are we talking about the whole suit class being the problem. Can someone tell me how the Amarr, Minmatar, and Gallente logi somehow OP? Especially the Gallente, I want to hear that one first. |
Rusty Shallows
Black Jackals
68
|
Posted - 2013.05.13 08:01:00 -
[18] - Quote
Cosgar wrote:Rusty Shallows wrote:Nguruthos IX wrote:Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? I'm a little surprised they didn't go for the low hanging fruit solution too. Although I thought it would have been a yellow box BPO for the militia needle and militia rep tool in the first two equipment slots of all logis. They're "free" but also taking up some of that extra cpu/grid the suit was given in the first place for equipment.. Man, you guys really must want your other suits to keep their ****ty bonuses huh? I run a Sentinel so lackluster suit bonuses is par-for-the-course. If you guys want to address those issues and try to get a meaningful change from CCP then all the more power to you. |
Delirium Inferno
Edoras Corporation
236
|
Posted - 2013.05.13 08:07:00 -
[19] - Quote
Cosgar wrote:Medic 1879 wrote:I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much rather be forced to carry full equipment and act as support as I do that anyway rather than have some of these other nerfs being thrown about. If I wanted to have a few matches of killing only I could use my basic suit.
In short I support this because forcing logi's to be more supporty is better than getting nerfed to oblivion. What race logistics do you run? If this happens, my Minmatar hacker build is going to be toast because I can't carry equipment with the catalyzers and codebreakers. It hurts the class' versatility. And again, why are we talking about the whole suit class being the problem. Can someone tell me how the Amarr, Minmatar, and Gallente logi somehow OP? Especially the Gallente, I want to hear that one first. This goes back to my point. You want to run an medium suit that doesn't carry full equipment but can hack fast and run. This sounds like a level of versatility for the Assault suit, not the Logistics suit. You should be petitioning CCP to buff the Assault Suit instead of trying to stop others from making the logistics suit more like a logistics suit. Oh, and I explained why it's not just the Caldari. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
805
|
Posted - 2013.05.13 08:07:00 -
[20] - Quote
Delirium Inferno wrote:Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of every class. I'm not trying to limit the logistics options because I hate versatility, I'm trying to limit them because right now they can do a better job at assault than assault players. And that is all logistics, not just Caldari. And why is this? Because they get more high/low slots and more CPU/PG than assault and only have to sacrifice a sidearm which is barely used to begin with.
I am a supporter of versatility, but not so much that each class starts to bleed into one another. Logistics being forced to use all their equipment slots wouldn't make them a medic. Last I checked, the nanite injector and repair tool aren't the only pieces of equipment in the game. You have remote explosives, active scanners, uplinks, nanohives, and several more to come in the future such as cloaking. There are still plenty of versatile roles a logistics would be able to specialize into besides medic. But if you don't want to use equipment so you could save CPU/PG to be more of a slayer that hacks faster or something like that, then that to me sounds like a level of versatility that should be available for the assault class and not the logistics. You're also missing the big picture. Now keep in mind this is all speculation, but think about why the logistics was the only suit class that didn't get a basic suit and was such an SP sink. Also look at the Gallente scout and its racial bonuses. I think CCP is laying some ground work for EWAR active modules. Scouts are probably going to get ECM and logistics are going to get shoehorned into a tackling role. On top of that, I believe that these modules are going to be high and low slot modules and not equipment. That's why we have so many slots and that would explain the high CPU/PG and the SP sink. They want this stuff to be be more specific to logistics while limiting how many modules the other classes can use at one time because they'll probably have higher equipment costs. Would you really want every class with the ability to run around with scramblers, nosferatu, and webafiers all on one suit? |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
805
|
Posted - 2013.05.13 08:14:00 -
[21] - Quote
Delirium Inferno wrote:Cosgar wrote:Medic 1879 wrote:I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much rather be forced to carry full equipment and act as support as I do that anyway rather than have some of these other nerfs being thrown about. If I wanted to have a few matches of killing only I could use my basic suit.
In short I support this because forcing logi's to be more supporty is better than getting nerfed to oblivion. What race logistics do you run? If this happens, my Minmatar hacker build is going to be toast because I can't carry equipment with the catalyzers and codebreakers. It hurts the class' versatility. And again, why are we talking about the whole suit class being the problem. Can someone tell me how the Amarr, Minmatar, and Gallente logi somehow OP? Especially the Gallente, I want to hear that one first. This goes back to my point. You want to run an medium suit that doesn't carry full equipment but can hack fast and run. This sounds like a level of versatility for the Assault suit, not the Logistics suit. You should be petitioning CCP to buff the Assault Suit instead of trying to stop others from making the logistics suit more like a logistics suit. Oh, and I explained why it's not just the Caldari. People already have been coming up with ideas: (please direct all +1s to Logi Bro)
Logi Bro wrote:Since I get the feeling that most people write and read in General Discussion exclusively, I am copying and pasting this from Feedback/Requests.
It's the racial bonuses. They seem completely and utterly arbitrary, and the game's overall balance suffers for it. We all know the most glaring and over-discussed racial bonus, the Caldari logi shield extender buff, but what about the heavy's "weapon feedback damage reduction?" What about the shield recharge rate increase to all the assault suits, even though it mostly benefits Amarr and Caldari? If any of these bonuses have any real reason behind them, may a Dev feel free to come in and tell me about it, but otherwise, I suggest a complete re-work of racial bonuses, and class bonuses.
Assault Assault Dropsuit Bonus- 2% hand-held weaponry damage increase per level Caldari Assault Bonus- 3% shield extender increase per level Gallente Assault Bonus- 5% armor repair module rate increase per level Minmatar Assault Bonus- 5% hand-held weaponry clip increase per level Amarr Assault Bonus- 5% reduction to energy weapon heat build-up per level
Logistics Logistics Dropsuit Bonus- Keep +1 armor repair per level Caldari Logistics Bonus- 10% nanohive nanite capacity bonus per level Gallente Logistics Bonus- 5% equipment PG/CPU reduction per level Minmatar Logistics Bonus- Keep 5% hacking speed bonus per level Amarr Logistics Bonus- 5% repair tool rate increase per level
Heavy Heavy Dropsuit Bonus- 2% hand-held weaponry damage received reduction per level Amarr Heavy Bonus- 2% dropsuit shield and armor increase per level
Scout Scout Dropsuit Bonus- Keep 5% scan profile reduction per level Gallente Scout Bonus- 10% dropsuit and active scanner scan radius increase per level Minmatar Scout Bonus- Keep 5% melee and nova knife damage increase per level
You can see, excluding scouts, the bonuses have been changed to fit the role of the suit. The assault dropsuit's role has been strengthened for long life and general combat, the logistics dropsuit's role has been strengthened to triage and miscellaneous activities, and the heavy dropsuit's role has been strengthened to survivability beyond the assault dropsuit. Scouts still retain their recon and intelligence roles, and they are all spec'd to do what they are meant to do. Most importantly, there were no dropsuit base stat nerfs, which seems to be most people's ideas to fix imbalances.
Feel free to make your own amendments, and comment.
EDITS: Assault Dropsuit Bonus changed from 3% to 2% per level, Heavy Dropsuit Bonus changed from 3% to 2% to match. Amarr Logistics given back 5% armor repair module rate bonus, was previously +5% repair tool rate per level, Amarr Assault given back energy weapon heat build-up reduction per level, was previously +5% armor repair module rate per level. Minmatar Assault Bonus changed from +5% sidearm clip size to +5% any hand-held weapon clip size per level. Even more changes: Gallente Assault given +5% armor repair module rate, Amarr Assault given +3% armor plate health bonus per level, Amarr Logi given back original +5% repair tool rate per level. Amarr Assault Bonus changed again, now to 5% reduction to energy weapon heat build up per level. Gallente Scout Bonus affects dropsuit AND active scanner radius now. And that's not just logis in that thread, those are assaults, scouts, and heavies. You should join us and brainstorm some ideas too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
805
|
Posted - 2013.05.13 08:16:00 -
[22] - Quote
And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now. |
Delirium Inferno
Edoras Corporation
239
|
Posted - 2013.05.13 08:18:00 -
[23] - Quote
Cosgar wrote:Delirium Inferno wrote:Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of every class. I'm not trying to limit the logistics options because I hate versatility, I'm trying to limit them because right now they can do a better job at assault than assault players. And that is all logistics, not just Caldari. And why is this? Because they get more high/low slots and more CPU/PG than assault and only have to sacrifice a sidearm which is barely used to begin with.
I am a supporter of versatility, but not so much that each class starts to bleed into one another. Logistics being forced to use all their equipment slots wouldn't make them a medic. Last I checked, the nanite injector and repair tool aren't the only pieces of equipment in the game. You have remote explosives, active scanners, uplinks, nanohives, and several more to come in the future such as cloaking. There are still plenty of versatile roles a logistics would be able to specialize into besides medic. But if you don't want to use equipment so you could save CPU/PG to be more of a slayer that hacks faster or something like that, then that to me sounds like a level of versatility that should be available for the assault class and not the logistics. You're also missing the big picture. Now keep in mind this is all speculation, but think about why the logistics was the only suit class that didn't get a basic suit and was such an SP sink. Also look at the Gallente scout and its racial bonuses. I think CCP is laying some ground work for EWAR active modules. Scouts are probably going to get ECM and logistics are going to get shoehorned into a tackling role. On top of that, I believe that these modules are going to be high and low slot modules and not equipment. That's why we have so many slots and that would explain the high CPU/PG and the SP sink. They want this stuff to be be more specific to logistics while limiting how many modules the other classes can use at one time because they'll probably have higher equipment costs. Would you really want every class with the ability to run around with scramblers, nosferatu, and webafiers all on one suit? Logistics suit isn't the only suit not to have a basic suit. All specializations don't have a basic suit (and the same SP sink). Problem is CCP messed up and didn't give the other specializations different fitting options from the basic suits. As far as CPM has told us, they are going to be changing this so all specializations differ in fitting from the basics.
Also your secon dpoint here makes no sense. Why would CCP design a suit to go EWAR with all these high/low slots if they leave their equipment blank? That makes no sense. Logistics class is designed to be the equipment guy. I'd love for you to get someone from CCP to say otherwise. Forcing the logistics class to remain the equipment guy instead of the equipment guy + assault guy isn't going to somehow make the other suits overpowered. |
Delirium Inferno
Edoras Corporation
239
|
Posted - 2013.05.13 08:21:00 -
[24] - Quote
Cosgar wrote:And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now. Assaults are supposed to be slayers? Oh, I thought you were the one arguing for versatility. Saying assaults are supposed to be slayers is like saying logis are supposed to be medics. All I was saying is assaults should be able to be a better slayer than logis if that's what they wanted to do. Right now if an assault and a logi both decided they want to be slayers, the logi would be the better slayer. But the assault should still have versatility to do other roles as well besides slaying. |
Medic 1879
The Tritan Industries RISE of LEGION
292
|
Posted - 2013.05.13 08:22:00 -
[25] - Quote
Cosgar wrote:Medic 1879 wrote:I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much rather be forced to carry full equipment and act as support as I do that anyway rather than have some of these other nerfs being thrown about. If I wanted to have a few matches of killing only I could use my basic suit.
In short I support this because forcing logi's to be more supporty is better than getting nerfed to oblivion. What race logistics do you run? If this happens, my Minmatar hacker build is going to be toast because I can't carry equipment with the catalyzers and codebreakers. It hurts the class' versatility. And again, why are we talking about the whole suit class being the problem. Can someone tell me how the Amarr, Minmatar, and Gallente logi somehow OP? Especially the Gallente, I want to hear that one first.
I run Gal logi I have had many people tell me all logi's are OP but I too am still waiting on what makes the 3 besides the Cal op. I would still prefer Logi Bro's ideas but I would take this if it was a choice between this and complete and total nerf. |
Delirium Inferno
Edoras Corporation
239
|
Posted - 2013.05.13 08:26:00 -
[26] - Quote
Medic 1879 wrote:Cosgar wrote:Medic 1879 wrote:I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much rather be forced to carry full equipment and act as support as I do that anyway rather than have some of these other nerfs being thrown about. If I wanted to have a few matches of killing only I could use my basic suit.
In short I support this because forcing logi's to be more supporty is better than getting nerfed to oblivion. What race logistics do you run? If this happens, my Minmatar hacker build is going to be toast because I can't carry equipment with the catalyzers and codebreakers. It hurts the class' versatility. And again, why are we talking about the whole suit class being the problem. Can someone tell me how the Amarr, Minmatar, and Gallente logi somehow OP? Especially the Gallente, I want to hear that one first. I run Gal logi I have had many people tell me all logi's are OP but I too am still waiting on what makes the 3 besides the Cal op. I would still prefer Logi Bro's ideas but I would take this if it was a choice between this and complete and total nerf. And that's what all logis should do, because it's inevitable that something is going to happen to logis sooner or later and so far this is the only suggestion that wouldn't take away the light weapon slot or remove high/low slots. As a logi, I support this.
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Medic 1879
The Tritan Industries RISE of LEGION
293
|
Posted - 2013.05.13 08:29:00 -
[27] - Quote
To be fair if you can find it theres a thread by Logi Bro full of good ideas I will link it if I come across it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 08:46:00 -
[28] - Quote
Delirium Inferno wrote:Cosgar wrote:And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now. Assaults are supposed to be slayers? Oh, I thought you were the one arguing for versatility. Saying assaults are supposed to be slayers is like saying logis are supposed to be medics. All I was saying is assaults should be able to be a better slayer than logis if that's what they wanted to do. Right now if an assault and a logi both decided they want to be slayers, the logi would be the better slayer. But the assault should still have versatility to do other roles as well besides slaying. You generalized first by saying all logis are the problem when the Cal Logi is the one going ham out there. But, this is one of those cases where something else needs a buff? Ask around and see how many assaults really like their suit or racial bonuses? Amarr and Minmatar are good, but what about Caldari and Gallente? What about heavies? How many you think would like to trade that crappy bonus for something like -1% damage taken per level? Nerfing isn't always the answer. Besides, what's a logi supposed to do if he's in a squad where there's 5 logis and 1 assault?
"Oh no! I'm stuck with my equipment, I can't use my offensive oriented fitting because Delirium wanted my entire class to be stuck with carrying militia injectors, nanohives, and repair tool BPOs. I wish I could help with the slaying, but he cared so much about the Caldari reload bonus that he wanted logis to take a nerf bat to the knee... oh well, I guess I can try to throw my injectors at the enemy."
So sarcasm aside, why not find ways to make the other classes better than the logistics outside of cutting them down so that everything is better by comparison? Didn't seem to go so well when CCP nerfed the HMG, did it? |
Delirium Inferno
Edoras Corporation
239
|
Posted - 2013.05.13 08:53:00 -
[29] - Quote
All logi suits get more CPU/PG and high/low slots than their assault counterpart. Yes, all logis are the problem. They just happen to also get those equipment slots which don't need to be used up. Any assault guy would see the logi as a better option for assault at this point.
What we're trying to do here is suggest methods of fixing this problem without tearing the logi suit apart. At the end of the day something is going to happen though.
If you want an offensive oriented fitting, you should have to specialize into assault. Last I checked, Assault and Logi are both 10x skills. So why should logi be able to have an equipment build and a offensive slayer build while assault suits can only get the offensive slayer build? Your argument fails miserably. |
The Robot Devil
BetaMax. CRONOS.
218
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Posted - 2013.05.13 08:59:00 -
[30] - Quote
Lower the PG/CPU of all logi to below that of assault and then add bonuses to the logi that reduce the the PG/CPU of equipment only. This way would keep the logi viable as a logi but not much more. |
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