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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
380
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Posted - 2013.05.13 05:32:00 -
[1] - Quote
Logis are designed to be versatile, i.e. they should be able to do whatever they want with the suit. https://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F
Would you like it if I forced a CRU on your ship? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
384
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Posted - 2013.05.13 05:57:00 -
[2] - Quote
About that... Why do I need a turret on my LAV CCP? It's just wasting CPU and PG! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
403
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Posted - 2013.05.13 17:08:00 -
[3] - Quote
Again.. the logistic suit has nothing to do with equipment, it's about creative freedom, the freedom to put 4-5 hacking mods on a suit, the freedom to put 4 nano-hives on a suit, the freedom to be the fastest sprinting suit(that might be the gallente scout now though).
All other suits have their role somewhat cut out for them, the logi gets to decide it's role, it's not just a medic, it never will be. Did no one actually watch the video? The logi can excel at many indivdual roles, but never at all of them at the same time.
The only role that should ever be forced on them is that they have to carry a gun so they can kill. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
405
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Posted - 2013.05.13 17:19:00 -
[4] - Quote
Quote:I'd love to here what CCP thinks its for Watch the video.
The logi is designed to be the most versatile suit.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
405
|
Posted - 2013.05.13 17:21:00 -
[5] - Quote
Cosgar wrote:Logistics = Versatility through wider fitting options than all the other classes.
There, you don't have to ask the developers. https://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F But they answered anyway, just cause it wasn't obvious enough. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
407
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Posted - 2013.05.13 17:33:00 -
[6] - Quote
The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats, but all those extra slots will cost you more ISK.
Why can't a heavy run at 8m/s? Because it's a heavy. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
407
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Posted - 2013.05.13 17:47:00 -
[7] - Quote
Stamina, Movement speed(which can not be fixed), Sprint Speed, Shield Regenration rate, all things that they lose out on. And yes, I do believe it is balanced out by the sidearm, so I guess this is over. You've been to my thread and seen my logic on why they're even, If you don't think that's the case then state your reasons.
The Amarr logi gets to keep his side arm and that somehow justifies him losing two slots compared to the other logis. He also gets less health, which can't be made up because he has the same slot layout as the assault suit, so please, tell me how this is a god mode suit?
Scrambler + flaylock, something most logis can't do, but that's not good enough for assault users ehh? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
409
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Posted - 2013.05.13 18:07:00 -
[8] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? +1 this is certainly out of the box thinking here. Heavies should be forced to carry heavy weapons, scout suits should be forced to carry scouty stuff, and assault suits should be forced to carry side arms so they can learn to appreciate them. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
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Posted - 2013.05.13 18:10:00 -
[9] - Quote
hooc order wrote:How to improve infantry:
Stop running directly at me without cover and giving me perfect head shots to take. Of course i am going to beat you.
Nine tenths of you are bad players. No amount of nerfs to logi will fix that problem. 9/10 players aren't good at strafing, so they hope the extra HP will be good enough to save them, makes me wonder why they didn't go for fat suits
They could get a +0.2 movement speed and still not be good enough to justify the speed difference.. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
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Posted - 2013.05.13 18:18:00 -
[10] - Quote
Tell you guys what, I'm willing to compromise, you can force us to carry 1 equipment slot. That slot may or may not be a nano-hive, but if you guys don't need to fill your sidearm slot, then we shouldn't have to fill all our equipment slots. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
|
Posted - 2013.05.13 18:32:00 -
[11] - Quote
Cosgar wrote:It's funny how people can easily overlook giving up the use of a sidearm slot... It's actually quite simple, ARs are OP.
Why do you need a side weapon to overcome your main weapon's weakness, if your main weapon has no weakness? oh sure, you could switch to the SMG and kill heavies a little faster after you take out their shields, but is it really necessary? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
|
Posted - 2013.05.13 18:38:00 -
[12] - Quote
Dr Stabwounds wrote: Pretty sure they are supposed to be the support class, which is done with equipment. Yes they said they are supposed to be the most versatile in terms of options, but that doesn't mean they aren't supposed to be the support. I think them saying they are the most versatile doesn't mean that support wasn't the intended role on the battlefield.
The Black Mage in FF can learn haste and temper, one increases a teammates speed, the other increases their attack, both are clearly support moves. But do you think the black mage's main role is support?
There is no class in Dust ATM who's primary goal isn't killing, can you design a suit that isn't meant for killing? Yes, if you want to be full support then more power to you, but please don't force me to stick support moves on my black/red mage just because you want your logi to be a white mage. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
413
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Posted - 2013.05.13 18:45:00 -
[13] - Quote
hooc order wrote:[
ARs are not OP. They are terrible in CQC compared to SMGs
Not true, in CQC an AR beats a shield tanked opponent while the SMG beats an armor tanked one.
Well duh, a shot gun a is a main weapon though, where's the long range side weapon?
Oh please...
And do remember, ARs are now mid range - CQC weapons, there will be different weapons intended for longer ranges. ARS suck at CQC? That's their main role now! Or have you not noticed all the clustterfucks going on? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
419
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Posted - 2013.05.13 21:58:00 -
[14] - Quote
Cosgar wrote:NeoWraith Acedia wrote:Cosgar wrote:It's funny how people can easily overlook giving up the use of a sidearm slot... It's actually quite simple, ARs are OP. Why do you need a side weapon to overcome your main weapon's weakness, if your main weapon has no weakness? oh sure, you could switch to the SMG and kill heavies a little faster after you take out their shields, but is it really necessary? I've been saying this since chrome, but got eaten alive by AR nerds. Where were you then? Using an AR on a fat suit
Till I realized the type-II's mobility made it have a higher surviveability |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
425
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Posted - 2013.05.14 01:06:00 -
[15] - Quote
Azri Sarum wrote: I'm not convinced its supposed to fill more than those roles
Quote:most of which revolves around maintaining the condition and efficiency of squad mates and their equipment
Most, doesn't mean it's its only role. Any good logi should at least be good enough at defending him/herself so that they don't hold their squad back. If you're logi is just another corpse on the floor, then they can't exactly support the squad.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
426
|
Posted - 2013.05.14 02:13:00 -
[16] - Quote
Azri Sarum wrote: Would a 1-2% bonus be enough to bring the assault suits up to snuff? Thats equivalent to 0.5 - 1 complex damage mods at max skill.
It's better, it wouldn't be effected by stacking penalties. |
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