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hooc order
Deep Space Republic Gentlemen's Agreement
55
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Posted - 2013.05.13 17:19:00 -
[1] - Quote
Delirium Inferno wrote:While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing opposed to taking stuff away.
And Assault needs something fitting wise to distinguish it from basic suits (as do Scout and Sentinel). Most common things I've heard is either give it a second grenade slot or 2 equipment slots.
The assault can carry two weapons...logi cannot.
The fact that most assault players cannot make that advantage sing is testament to who plays assault and who plays logi.
You are trying to nerf FPS player skill....not nerf OP...and the only result of nerfs that try to do that is the elimination of classes...and the migration of good players out of Dust.
A better solution is for all of you in the "nerf everything that beats me" crowd is for you to go back to EvE and stay away from FPSs.
You are bad players...you have huge SP advantages and you are still getting beat....get over it and move on. |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 17:41:00 -
[2] - Quote
Delirium Inferno wrote:hooc order wrote:Delirium Inferno wrote:While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing opposed to taking stuff away.
And Assault needs something fitting wise to distinguish it from basic suits (as do Scout and Sentinel). Most common things I've heard is either give it a second grenade slot or 2 equipment slots. The assault can carry two weapons...logi cannot. The fact that most assault players cannot make that advantage sing is testament to who plays assault and who plays logi. You are trying to nerf FPS player skill....not nerf OP...and the only result of nerfs that try to do that is the elimination of classes...and the migration of good players out of Dust. A better solution is for all of you in the "nerf everything that beats me" crowd is for you to go back to EvE and stay away from FPSs. You are bad players...you have huge SP advantages and you are still getting beat....get over it and move on. I'm not trying to nerf everything that beats, I don't think you understand that what is being proposed here is a very subtle tweak. Even with the lack of a sidearm, tell me why logistics can be better slayers than assault players? We want to fix this, but you say no because versatility. Well ok, but again last I checked Logistics and Assault are both 10x skills. So why can a logistics be an equipment guy and a slayer guy without needing to invest in a separate suit, while assault players can only be a slayer guy? Perhaps we should just raise the skill multiplier on logistics suits only or low all the other suits multiplier except logistics.
Because bad players do not think to go outside of the main class of the game....good players see a hole that needs to be filled in their squad and team and fills it.
Jesus it is like you idiots don't even look around when on the command deck...out of 16 players there are maybe one or two logis...nearly everyone else are assault and scouts.
The simple fact is good players tend to play the unfilled classes...a bad player will never think to go there.
The ammount of stupid in this thread is astonishing...hell look at the idiot above saying that side arms are only finishing weapons..
Really? You can carry a TAC assault and an SMG!!!! If you cannot make that combo into a DEATH machine then you should quit now and never come back to this game. |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 17:57:00 -
[3] - Quote
Delirium Inferno wrote:NeoWraith Acedia wrote:The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats.
Why can't a heavy run at 8m/s? Because it's a heavy. Terrible argument. A logi loses what? 60 hit points of base stats compared to the assault? Ok, well that can be fixed up with one mod slot. Oh and guess what? They get extra mod slots and CPU/PG, so it's not even taking away from other options. So slap a complex shield extender on one of those and you still have more CPU/PG, the same or more open slots, and all these equipment slots. If you really think that is balanced out by a sidearm then I can't really argue with you.
THEY CAN CARRY ONLY ONE WEAPON!!!
You Sir are an idiot.
By the way...WEAPONS TAKE UP CPU/UPG!!!
You sir are a super idiot. |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 18:00:00 -
[4] - Quote
Delirium Inferno wrote: and most likely those are the starter fits since they haven't figured how to favorite something yet.
....
Is it really childish to call someone an idiot who is an idiot?
Do you seriously think someone will spec into logi set up suits and not figure out how to favorite it?
really? |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 18:08:00 -
[5] - Quote
How to improve assault:
Stop running directly at me without cover and giving me perfect head shots to take. Of course i am going to beat you.
Nine tenths of you are bad players. No amount of nerfs to logi will fix that problem. |
hooc order
Deep Space Republic Gentlemen's Agreement
58
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Posted - 2013.05.13 18:34:00 -
[6] - Quote
Should point out logis have to use SP to get all the logi skills.
So while assault are using SP to buff their two weapons or super buffing one weapon we are screwing around filling levels in nanohives and injectors.
How hard is to to understand that you simply suck at this game.
Logis have less weapons, less HP and have to send more SP on stupid crap and we are still beating you.
In a game where SP is king you are being beat by people with a hard coded SP disadvantage.
Stop tying to nerf your way out of your terrible game play.
I should point out i have 3.6 million SP have almost nothing spent in armor or shields i have spent more in nanohives and injectors and i use them to help out the squad and i am still kicking your 6 to 10 million SP ass in a fire fights. |
hooc order
Deep Space Republic Gentlemen's Agreement
58
|
Posted - 2013.05.13 18:40:00 -
[7] - Quote
NeoWraith Acedia wrote:Cosgar wrote:It's funny how people can easily overlook giving up the use of a sidearm slot... It's actually quite simple, ARs are OP. Why do you need a side weapon to overcome your main weapon's weakness, if your main weapon has no weakness? oh sure, you could switch to the SMG and kill heavies a little faster after you take out their shields, but is it really necessary?
ARs are not OP. They are terrible in CQC compared to SMGs, shotguns and HMGs
CCP nerfed the hell out of heavies because of whiners like you complaining about OP.
By the way how the hell can anyone honestly evaluate any weapon as being OP when players are running around with 10 million SP going against people with 3 million SP.
SP IS KING in dust. Any weapon carried by someone with 10 million SP (unless he is a drooling moron who can't spend SP correctly) is OP and any weapon carried by someone with 3 million SP is a toy.
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hooc order
Deep Space Republic Gentlemen's Agreement
58
|
Posted - 2013.05.13 18:52:00 -
[8] - Quote
NeoWraith Acedia wrote:hooc order wrote:[
ARs are not OP. They are terrible in CQC compared to SMGs
Not true, in CQC an AR beats a shield tanked opponent while the SMG beats an armor tanked one.
Learn to aim for the head. It is much easier to aim for the head with an SMG in CQC....just find the head level then wave it back and forth....if you do that with an AR your gun will bounce around from kick and you will run out of ammo and die. |
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