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Thread Statistics | Show CCP posts - 1 post(s) |
Card Drunook
DoC Deck of Contractors
79
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Posted - 2013.05.11 06:17:00 -
[1] - Quote
I just wanted to add another voice to the fact that right now dropships simply CANNOT pay for themselves. A good dropship pilot flying it as a gunship (which isn't really the role it's built for but that's a whole different discussion) can make a decent amount of SP but they will still get a tiny amount of ISK.
This is talking about economics, not about leveling up skills. A dropship pilot cannot pay for themselves, it's as simple as that.
I do feel the need to point out that the basic economics of DUST are about to change with planetary conquest. Right now the ONLY way to earn money is to lose less money in a round than you gain. With the possibility of selling clones as an income source Corps may soon start being more willing to pay for ISK inefficient roles. I'm waiting to see how it plays out in reality.
As to people saying that they are too weak, I just have to say you're doing it wrong. A dropships defense is it's mobility, if you're getting shot down a lot it's because you're ALLOWING yourself to be shot. In real life helicopters stay alive not by being invulnerable to harm but simply by getting out of harms way. DUST works the same way. |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 06:41:00 -
[2] - Quote
Yeva Kalsani wrote:What should they do, be flying out of range the entire match?
There's a concept called "Window of vulnerability." This is how long you allow yourself to be exposed to effective enemy fire. You don't have to stay away the ENTIRE match, but you do want to minimize the amount of time the enemy can try to kill you. A good dropship pilot will only be exposed for seconds at a time, meaning only a GOOD AV player will have time to spot, aim, then fire on them.
This is a skillset that you won't find on your skill tree. Master it an you'll find that dropships are actually pretty tough to shoot down if they are in the hands of a good pilot. This is also the reason why you occasionally hear about dropships being TOO hard to kill.
Serimos, while I agree that they cost too much I (and other dropship pilots I know) have found a few fits that allow them to put out quite a bit of damage. Right now I'm testing out a build using an Incubus, three prototype damage mods and an afterburner. It may be light on defense but it packs a punch. The only problem I have with it is that the Gallente dropships crosshairs are crazy hard to hold on target so my accuracy is terrible using anything but a blaster. If you want to talk shop some send me a mail in game and I'll gladly chat. I'm always happy to talk to another pilot. |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 07:12:00 -
[3] - Quote
Sjach Ixven Kothar wrote:
im paying 1.4mill isk for 1 assault dropship and 950k isk for 1 logi dropship. so price cut in half is a load of ****
While I wouldn't put it that way I have to agree with the general sentiment. Also, what Semios said more or less, just what ARE you fitting it with to make it THAT expensive.
Judge Rhadamanthus, just wanted to say it's nice to read a reasonable view on the subject.
Edited in: and while I typed more posts were put up... :End Edit |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 07:33:00 -
[4] - Quote
I think this is the right place for it Caotic, we're not really giving specific feedback so much as just discussing the issue. Goodnight by the way... |
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