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![SILVERBACK 02 SILVERBACK 02](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
SILVERBACK 02
BetaMax. CRONOS.
2
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Posted - 2013.05.07 22:52:00 -
[1] - Quote
the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
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![BobThe843CakeMan BobThe843CakeMan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
259
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Posted - 2013.05.07 22:54:00 -
[2] - Quote
SILVERBACK 02 wrote:the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
i think this is a good idea. although u have a high chance of dieing. |
![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1469
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Posted - 2013.05.07 22:56:00 -
[3] - Quote
I'm against this, its part of a pilots skill to keep a ship centered, at the correct height and away from any obstacles, its part of what makes dropship piloting a skilled niche roll, adding an autopilot would take away from that. And i have this horrible(and not entirely unfounded) that our autopilot would be the same ones that drive RDV's and that it would cause some lag in the controls at a critical moment. |
![total masshole total masshole](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
total masshole
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2013.05.07 22:57:00 -
[4] - Quote
easy mode is too easy |
![BobThe843CakeMan BobThe843CakeMan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
259
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Posted - 2013.05.07 22:58:00 -
[5] - Quote
not really make it where it takes 2-3 seconds to get out of still mode so if u get hit by av u r toast. makes is a risk over reward situation. |
![Disturbingly Bored Disturbingly Bored](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Disturbingly Bored
Universal Allies Inc.
192
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Posted - 2013.05.07 23:10:00 -
[6] - Quote
BobThe843CakeMan wrote:i think this is a good idea. although u have a high chance of dieing.
Which is what would make it balanced, honestly. |
![SILVERBACK 02 SILVERBACK 02](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
SILVERBACK 02
BetaMax. CRONOS.
5
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Posted - 2013.05.08 06:57:00 -
[7] - Quote
i have to move the whole dropship left or right to enage ground target... this mmakes it hell for my gunners^^ |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3762
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Posted - 2013.05.09 09:50:00 -
[8] - Quote
+1 |
![Agent Overkill Agent Overkill](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Agent Overkill
Seraphim Initiative. CRONOS.
8
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Posted - 2013.05.10 04:38:00 -
[9] - Quote
Since dropships pilots have less control on staying still with the new DS controls, this is needed. |
![TODDSTER024 TODDSTER024](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
TODDSTER024
Royal Uhlans Amarr Empire
54
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Posted - 2013.05.10 05:20:00 -
[10] - Quote
I mentioned a hover mode months ago... |
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3927
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Posted - 2013.05.20 11:57:00 -
[11] - Quote
Do it CCP Blam |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
322
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Posted - 2013.05.20 12:28:00 -
[12] - Quote
ITT: Crappy pilots degrading the pilot role for those of us who can actually keep one of these bricks in the air :( |
![Che Cortez Che Cortez](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Che Cortez
Ostrakon Agency Gallente Federation
17
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Posted - 2013.05.30 11:07:00 -
[13] - Quote
This is being considered to be implemented, In the near future, please reply in this thread for greater visibility
I agree with this, plus the hover might help piloting in aerial dogfights
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![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
369
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Posted - 2013.05.30 12:17:00 -
[14] - Quote
Now I remember you. I blow you up all the time, and here you are complaining about how CCP hasn't given you the tools to do your job well enough. Well, congrats. They brought it up in the feedback, and now they are going to make this role some cheap mockery of the difficulty it once was. Sorry to break the news to you, SILVERBACK, but if/when they implement this, I'm still going to blow you up repetitively. |
![Vermaak Doe Vermaak Doe](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.30 12:23:00 -
[15] - Quote
How many of the people who are against this idea have actually flown an assault dropship? And out of those how many of you have killed with the front turret. |
![martinofski martinofski](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
martinofski
Les Rebelles A Qc
161
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Posted - 2013.05.30 12:50:00 -
[16] - Quote
Last built, I had a pretty good DS. Last night, started an alt and tried to skill a DS well enough to fly around well.
I noticed CCP was discussing the hover mode (in their weekly request/feedback repport...but I am also against it.
Not that it isn't a great idea, but more because the DS has alot other things to look at before the hover mode. hovering is a pilot skill thing, not a press to hover thing.
I would prefer seeing things like:
- Survivability, with implementation of Complex shield extender and armor upgrades at least. - Increase the speed of all DS, by a small amount, or the accel/deccel of it - repair glitches with turrets, right now, when you aim down to much, they auto aim back up. - prevent turret rotate which permit shooting the DS - MD and Flaylock are currently making a DS go crazy, mine went upside down in less than a second once. - Doors opening and closing when close to ground/building. Annoying for gunners. - a little gadget at the bottom of screen to show the altitude and angle, especially in third person view, like this : Artificial_Horizon.jpg
A suggestion to replace the hovering mode, would be a stabiliser, like the aimassist. Would be a flight assist. So when you are pretty close to be hovering, but are always moving back and forth a little, it would correct it when not touching the analog so you are completely still. No button to press or anything. Not asking for something that make you stop in a second, but which can assist you when you are basically stopped already.
I love the DS, enough to want to spend my 8M Sp into it from my respec, but damn it is so inefective against LVL3 and up AV weapon of any kind (installation included) |
![Mark Crusader Mark Crusader](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mark Crusader
Sons of Kharvash
10
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Posted - 2013.05.30 15:04:00 -
[17] - Quote
I would like to see this implemented as a "Stabilizer" function. A button, that while held down, would heavily dampen lateral and vertical motion and level the craft out. This would make maneuvering in tight spaces, holding position, recovering control, and landing easier, but at a significant speed and agility penalty. Skilled pilots who don't need the assistance as much would retain an upper hand. |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
371
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Posted - 2013.05.30 15:09:00 -
[18] - Quote
Vermaak Doe wrote:How many of the people who are against this idea have actually flown an assault dropship? And out of those how many of you have killed with the front turret. On average, 10-15 per game. My personal best is 22. |
![BL4CKST4R BL4CKST4R](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
BL4CKST4R
WarRavens
76
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Posted - 2013.05.30 15:41:00 -
[19] - Quote
SILVERBACK 02 wrote:the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
You would think a VTOL vehicle would be able to hover.. |
![Judy Maat Judy Maat](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Judy Maat
Rebelles A Quebec Orion Empire
48
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Posted - 2013.05.30 15:48:00 -
[20] - Quote
if they make this it's like advertizing that being stationary in a DS is a good idea WHICH IS A REALLY BAD IDEA |
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![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
1691
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Posted - 2013.05.30 15:58:00 -
[21] - Quote
SILVERBACK 02 wrote:the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
Why would we want a return to E3 build Easymode? |
![Vermaak Doe Vermaak Doe](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.30 16:29:00 -
[22] - Quote
Using that many damage mods and a proto turret makes it so you hardly have to graze someone to kill them, which means armor dropships won't be able to compete without becoming paper thin. |
![Vermaak Doe Vermaak Doe](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.30 16:31:00 -
[23] - Quote
Also, by all means I don't support the op's idea, but being a vtol it should be able to lock it's engines in a forward and down position. |
![TcuBe3 TcuBe3](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TcuBe3
THE STAR BORN Dark Taboo
9
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Posted - 2013.05.30 16:50:00 -
[24] - Quote
This is a horrible idea and here is why...
First you are implying that you are flying around the map with a DS solo. This isn't a one seater gunship it is a transport vehicle, the weapons are for defending attached are for defending the DS for infil and exfil, this is why they are oriented on the flanks, for outward security. Flying solo with a DS is really a waste of your money and a player on the battlefield.
Secondly, you are implying that you would be coming to a hover to attack targets? I can tell you right now any av squad would take you out in 2 hits.
I honestly don't feel that your reasons for asking for a auto hover function show significant reasons why they it should be implemented.
Here are some reasons why auto hover might be implemented,
1. Shooting approaches to point targets, like pinnacles or rooftop landings. 2. For a mobile cru that could hover above the battle, I.e hovering with limited ground references. 3. In case a pilot needs to look in at the map or in case the pilot drops from the server, the ads doesn't turn into a lawn dart.
Keep the DS as DS, lets not turn it into someone's personal hovering gun platform. |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
374
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Posted - 2013.05.30 16:53:00 -
[25] - Quote
Vermaak Doe wrote:Using that many damage mods and a proto turret makes it so you hardly have to graze someone to kill them, which means armor dropships won't be able to compete without becoming paper thin. I don't use Gallente tech, so I'm not fully qualified to speak on the subject. I just feel like Gallente tech is better suited for utility than damage. I wouldn't dream of putting a CRU, active scanner, or afterburner on my Python. It would cripple my tank. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
194
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Posted - 2013.05.30 16:53:00 -
[26] - Quote
Mark Crusader wrote:I would like to see this implemented as a "Stabilizer" function. A button, that while held down, would heavily dampen lateral and vertical motion and level the craft out. This would make maneuvering in tight spaces, holding position, recovering control, and landing easier, but at a significant speed and agility penalty. Skilled pilots who don't need the assistance as much would retain an upper hand. This actually seems like it would have some merit. It'd basically be the equivalent of scoping-in, a sacrifice to maneuverability and speed in favour of precision and stability. Most importantly, a skilled pilot might not need it, and so would show a clear advantage over an unskilled one (while making the craft itself more accessible to more people, thus increasing its use on the battlefield; gal drops could be devastating in PlanetSide, and it makes me sad we don't really see DS getting used for the transports they are, increasing mobility on the battlefield.)
We really need a sisi client to test some of these things without plugging them in on TQ. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 17:27:00 -
[27] - Quote
I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover.
Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm of your hand. You're always making small changes to stay in control and balanced.
The assault dropship, however, is different. It's the sports car of dropships, and the controls are correspondingly more sensitive. When I first took off, I nearly hit the MCC. It took a few minutes to get the hang of it. After several hours of practice, my python is a lean mean flying machine in my hands. I can hover, fly nap of the earth, and even performed a textbook split-S to avoid fire from another dropship (if Von Richtoven - sorry only glanced at your name- is out there, that was an awesome match, and I think you had me on points).
I do understand that Assault dropships are tricky to fly and difficult to master. The question is: should they be? Having put the effort in myself, I'm inclined to think that yes they should be, but I'm aware that I'm biased. From a gameplay perspective, dropships are certainly not capable of the kind of tactics shown in the trailers - Anti air fire is too powerful for that - but they are useful in the roles they are designed for if you take that into consideration when you plan your tactics. I think that right now, they're about right from a difficulty perspective, but could use enhancements to increase overall situational awareness when piloting.
I guess my stance is this: I'm in favor of dropships. If dropships become too unpopular, then CCP may do something drastic, and I lose my Close Air Hot Rod. So if the auto-hover feature is available, I'm glad, since people won't be complaining about how hard it is to fly, and CCP won't be tempted to nerf the controls. I won't use it, though.
Be warned though, a hovering dropship is simply a large shiny pinata for forge and rail gunners, and I'll be taking pot shots at you as well. |
![Shouper of BHD Shouper of BHD](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
138
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Posted - 2013.05.30 17:34:00 -
[28] - Quote
I`m fully against this. skilled pilots do this easily, noob pilots drive backwards into the hills and towers, if you want to keep it stable just get used to it or use 1PV (plus add tilt depiction when in 1st person as well as altitude bars) I also don`t under stand why you suggest it for the Assault DS, so it doesn`t turn? how will you hit anything with he front turret? of the many things a DS needs this isn`t one of them, sorry. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
197
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Posted - 2013.05.30 17:40:00 -
[29] - Quote
Klivve Cussler wrote:I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover.
Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm of your hand. You're always making small changes to stay in control and balanced.
The assault dropship, however, is different. It's the sports car of dropships, and the controls are correspondingly more sensitive. When I first took off, I nearly hit the MCC. It took a few minutes to get the hang of it. After several hours of practice, my python is a lean mean flying machine in my hands. I can hover, fly nap of the earth, and even performed a textbook split-S to avoid fire from another dropship (if Von Richtoven - sorry only glanced at your name- is out there, that was an awesome match, and I think you had me on points).
I do understand that Assault dropships are tricky to fly and difficult to master. The question is: should they be? Having put the effort in myself, I'm inclined to think that yes they should be, but I'm aware that I'm biased. From a gameplay perspective, dropships are certainly not capable of the kind of tactics shown in the trailers - Anti air fire is too powerful for that - but they are useful in the roles they are designed for if you take that into consideration when you plan your tactics. I think that right now, they're about right from a difficulty perspective, but could use enhancements to increase overall situational awareness when piloting.
I guess my stance is this: I'm in favor of dropships. If dropships become too unpopular, then CCP may do something drastic, and I lose my Close Air Hot Rod. So if the auto-hover feature is available, I'm glad, since people won't be complaining about how hard it is to fly, and CCP won't be tempted to nerf the controls. I won't use it, though.
Be warned though, a hovering dropship is simply a large shiny pinata for forge and rail gunners, and I'll be taking pot shots at you as well. What would you say to Mark's post that I quoted? I'd be curious to see others' perspectives on it, since it seemed to offer a fair and balanced compromise.
Also, i'm tempted to +1 you just for the meter stick comment lol (check the link ) http://weknowmemes.com/wp-content/uploads/2013/03/can-you-play-rugby-in-it.jpg |
![Shyeer Alvarin Shyeer Alvarin](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
73
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Posted - 2013.05.30 17:49:00 -
[30] - Quote
Adding a stabilizer wouldn't change too much. There's already an unused button on Dropships controls. The stabilizer, while held, could reduce control sensitivity and make it easier to make fine corrections without spasmodically adjusting the nacelles. I did seething similar in Garrys Mod when I built and coded an e2 VTOL with quad nacelles. One button for increased adjustment, another for fine control. Natural was middle ground. For DUST, it would be an Input DAmpener. |
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![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 17:50:00 -
[31] - Quote
LOL! Love that show.
My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that a pilot dependent on it over a battlefield is only going to come to grief at the hands of a forge or rail gunner.
At low speeds and altitudes, which is when this would be most useful, a dropship stabilized as you describe is simply free WP for the opposing team. If you aren't jinking on the edge of control, you're a free meal. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
197
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Posted - 2013.05.30 17:54:00 -
[32] - Quote
Klivve Cussler wrote:LOL! Love that show.
My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that a pilot dependent on it over a battlefield is only going to come to grief at the hands of a forge or rail gunner.
At low speeds and altitudes, which is when this would be most useful, a dropship stabilized as you describe is simply free WP for the opposing team. If you aren't jinking on the edge of control, you're a free meal. I don't see those as downsides, though. I'm looking at it from the angle of lowering the skill barrier to entry, while leqving the skill ceiling unaffected.
What show is it? I'd a dirty self-hating american with no tv while i'm stationed in germany (and no interest in tv when i was in the US; i can get my doctor who online ). |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 18:02:00 -
[33] - Quote
That's Top Gear. The UK edition.
My primary concern about these ideas is that they will change the complaint from "These things are too hard to fly" into "These things are too easy to kill" Right now I think a well flown dropship is very survivable as long as you are not presenting yourself as a target for more than a few seconds at a time. I don't want a flying tank (although a hovering tank would be cool). The current balance makes air superiority a very tenuous thing, giving advantage to the brave and the bold without taking away from the ground battle.
So I'm in favour of auto-hover and stabilization, but against the next set of demands to buff the Dropship. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
198
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Posted - 2013.05.30 18:13:00 -
[34] - Quote
Klivve Cussler wrote:That's Top Gear. The UK edition.
My primary concern about these ideas is that they will change the complaint from "These things are too hard to fly" into "These things are too easy to kill" Right now I think a well flown dropship is very survivable as long as you are not presenting yourself as a target for more than a few seconds at a time. I don't want a flying tank (although a hovering tank would be cool). The current balance makes air superiority a very tenuous thing, giving advantage to the brave and the bold without taking away from the ground battle.
So I'm in favour of auto-hover and stabilization, but against the next set of demands to buff the Dropship. There will always be whinging, and most of it baseless, in the wrong direction (e.g. nerf the tac ar outright, rather than give it significant recoil and put it in the sniper progression where it belongs as the marksman rifle it is), or both.
The best we can do is fight against the whinging as best we can. I think the lack of dropship usage is a bigger problem than try-hards whinging about getting killed in them.
My natural reaction whenever seeing either a buff or nerf thread is to play smarter/better (e.g., you just suck, or you're not utilizing the counter that's already there; this applies to all games, not just dust and eve, and not just after i started playing dust or eve). I want to see play encouraged, but whinging ignored.
I think the inevitable "i die too easy" is worth dealing with if we can make it more approachable so people at least try it more.
Do you see any issues balance or mechanic related with the stabilizer idea? Inevitable whinging isn't enough in my mind, since people will always whinge, the trick is ignoring the ones with no merit (like this would be.)
Full disclosure: i haven't messed with dropships since the build where we had BPOs for them, so it's hard for me to comment on more than just what appear to be somewhat legitimate complaints that seem to explain my observations. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 18:26:00 -
[35] - Quote
I don't see any balance issues. I do think both options will likely make the dropships more popular. I suppose that if I'm being honest with myself there is some ego involved with being a decent pilot, and giving dropships training wheels eats away at that.
What if we only gave those options to the militia variant? That sort of makes sense, and it gives the new Pilots a bit of a cushion while learning. And it reduces the chance of the assault dropships pilots losing a 650k base ship because he was standing still or flying in a straight line.
PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
377
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Posted - 2013.05.30 18:32:00 -
[36] - Quote
Klivve Cussler wrote:PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! I want one that's sky blue on the bottom and a tan color on top. Camo FTW. |
![Shouper of BHD Shouper of BHD](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
138
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Posted - 2013.05.30 18:44:00 -
[37] - Quote
Klivve Cussler wrote:I don't see any balance issues. I do think both options will likely make the dropships more popular. I suppose that if I'm being honest with myself there is some ego involved with being a decent pilot, and giving dropships training wheels eats away at that.
What if we only gave those options to the militia variant? That sort of makes sense, and it gives the new Pilots a bit of a cushion while learning. And it reduces the chance of the assault dropships pilots losing a 650k base ship because he was standing still or flying in a straight line.
PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim!
its not hard to fly geez, the DSes need so much things and adding 'training wheels' is such things it DOESN`T NEED. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 18:50:00 -
[38] - Quote
Halador Osiris wrote:Klivve Cussler wrote:PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! I want one that's sky blue on the bottom and a tan color on top. Camo FTW.
Forget Camo. Active cloak FTW. Until then, I'm going with the immortal words of Robin Williams:
Quote:If you're going into battle, make a statement! If you're going to fight, clash! |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
377
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Posted - 2013.05.30 19:34:00 -
[39] - Quote
Klivve Cussler wrote:Forget Camo. Active cloak FTW. I do want that so bad.. Blockade running Logi DS or hit & run assault DS. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
The Tritan Industries RISE of LEGION
1513
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Posted - 2013.05.30 20:26:00 -
[40] - Quote
Rather than automate flight, I say give pilots the tools to do it well themselves.
I believe the OP is having trouble due to two issues:
1) The gun camera is reversed from the flight stick which requires you to fight your instincts which in turn distracts you from monitoring your flight attitude.
2) The difficulty of monitoring your flight attitude in third person view without adequate flight instrumentation.
If CCP addresses these a hover mode won't be needed. |
|
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1925
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Posted - 2013.05.30 20:52:00 -
[41] - Quote
An optional input dampened like some have suggested I would be ok with, though tbh I don't think the gallente ADS needs it at all, the caldari ship would benefit though. We may lose some of the racial feel due to it though. But a hover function? I'm still against that, it really is not that hard to get a dropship to hover. |
![XV1 XV1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XV1
Challenger 4
16
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Posted - 2013.05.30 21:06:00 -
[42] - Quote
I think that DS pilots need skill to use ADS, but would like to have this feature added just so I can AV stationary DS before they can respond for laughs. Good pilots will not use function as they do not need it. |
![Encharrion Encharrion](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Encharrion
L.O.T.I.S. RISE of LEGION
107
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Posted - 2013.05.31 16:00:00 -
[43] - Quote
I like the input dampener idea, not too sure automatic hover is a good idea. |
![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
Planetary Response Organization
17
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Posted - 2013.05.31 16:50:00 -
[44] - Quote
i would like the dropship to fly similar to the falcon vehicle on halo reach.
the dropship is designed to assist the infantry on the ground as everything else is pretty much designed to make the infantryman's job easier.
the drop ship is to much of a hassle to fly right now its extremely difficult NOT to crash its hard to to slow down and speed up and it practically blows up each to u very gently bumb into a building or a wall or some tower thing as its hard to fly.
its also next to impossible to land with out it taking massive damage.
as it takes lots of damage when trying to land.
i think the dropship should be alittle easier to fly so pilots can maneuver effectively in close quarters environments.
it should be possible to land quickly, pick up several team members, take off easily without having to worry about any buildings or towers nearby, and transport them out of the heavy firefight zone or drop them off into one or land the down at an enemy objective.
the pilots only worry should be enemy vehicles and av users.
not a giant building that could simply be avoided if the dropship had better maneuverability.
right now the name drop ship is quite accurate since they are ships and they do seem to drop out of the sky quite often. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
203
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Posted - 2013.05.31 16:53:00 -
[45] - Quote
CLONE117 wrote:i would like the dropship to fly similar to the falcon vehicle on halo reach.
the dropship is designed to assist the infantry on the ground as everything else is pretty much designed to make the infantryman's job easier.
the drop ship is to much of a hassle to fly right now its extremely difficult NOT to crash its hard to to slow down and speed up and it practically blows up each to u very gently bumb into a building or a wall or some tower thing as its hard to fly.
its also next to impossible to land with out it taking massive damage.
as it takes lots of damage when trying to land.
i think the dropship should be alittle easier to fly so pilots can maneuver effectively in close quarters environments.
it should be possible to land quickly, pick up several team members, take off easily without having to worry about any buildings or towers nearby, and transport them out of the heavy firefight zone or drop them off into one or land the down at an enemy objective.
the pilots only worry should be enemy vehicles and av users.
not a giant building that could simply be avoided if the dropship had better maneuverability.
right now the name drop ship is quite accurate since they are ships and they do seem to drop out of the sky quite often. Just want to point out that the landing part is the only one there that really matters; people can and should be doing aerial drops for insertion, not actually landing, as that's just silly. |
![Mossellia Delt Mossellia Delt](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mossellia Delt
Militaires Sans Jeux
32
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Posted - 2013.05.31 18:47:00 -
[46] - Quote
The problem with dropships is the auto pilot turning on. I'd get them hovering only to have the thrusters start pushing me forward for no reason. THAT is the problem with dropships. |
![Ti Joad Ti Joad](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ti Joad
Circle of Huskarl Minmatar Republic
1
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Posted - 2013.06.01 05:55:00 -
[47] - Quote
Guys... Simple solution... Hella high-impact, active vehicle module. It rewards experienced DS pilots but helps the inexperienced pilots, for a price of course! |
![ovary obliterator ovary obliterator](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ovary obliterator
Shadows United TACNET
22
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Posted - 2013.06.01 06:44:00 -
[48] - Quote
Vermaak Doe wrote:How many of the people who are against this idea have actually flown an assault dropship? And out of those how many of you have killed with the front turret. I score kills with my python every game... Get in close, takes the guesswork out of aiming, accelerated missile turrets help too
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