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![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 17:27:00 -
[1] - Quote
I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover.
Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm of your hand. You're always making small changes to stay in control and balanced.
The assault dropship, however, is different. It's the sports car of dropships, and the controls are correspondingly more sensitive. When I first took off, I nearly hit the MCC. It took a few minutes to get the hang of it. After several hours of practice, my python is a lean mean flying machine in my hands. I can hover, fly nap of the earth, and even performed a textbook split-S to avoid fire from another dropship (if Von Richtoven - sorry only glanced at your name- is out there, that was an awesome match, and I think you had me on points).
I do understand that Assault dropships are tricky to fly and difficult to master. The question is: should they be? Having put the effort in myself, I'm inclined to think that yes they should be, but I'm aware that I'm biased. From a gameplay perspective, dropships are certainly not capable of the kind of tactics shown in the trailers - Anti air fire is too powerful for that - but they are useful in the roles they are designed for if you take that into consideration when you plan your tactics. I think that right now, they're about right from a difficulty perspective, but could use enhancements to increase overall situational awareness when piloting.
I guess my stance is this: I'm in favor of dropships. If dropships become too unpopular, then CCP may do something drastic, and I lose my Close Air Hot Rod. So if the auto-hover feature is available, I'm glad, since people won't be complaining about how hard it is to fly, and CCP won't be tempted to nerf the controls. I won't use it, though.
Be warned though, a hovering dropship is simply a large shiny pinata for forge and rail gunners, and I'll be taking pot shots at you as well. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 17:50:00 -
[2] - Quote
LOL! Love that show.
My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that a pilot dependent on it over a battlefield is only going to come to grief at the hands of a forge or rail gunner.
At low speeds and altitudes, which is when this would be most useful, a dropship stabilized as you describe is simply free WP for the opposing team. If you aren't jinking on the edge of control, you're a free meal. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 18:02:00 -
[3] - Quote
That's Top Gear. The UK edition.
My primary concern about these ideas is that they will change the complaint from "These things are too hard to fly" into "These things are too easy to kill" Right now I think a well flown dropship is very survivable as long as you are not presenting yourself as a target for more than a few seconds at a time. I don't want a flying tank (although a hovering tank would be cool). The current balance makes air superiority a very tenuous thing, giving advantage to the brave and the bold without taking away from the ground battle.
So I'm in favour of auto-hover and stabilization, but against the next set of demands to buff the Dropship. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 18:26:00 -
[4] - Quote
I don't see any balance issues. I do think both options will likely make the dropships more popular. I suppose that if I'm being honest with myself there is some ego involved with being a decent pilot, and giving dropships training wheels eats away at that.
What if we only gave those options to the militia variant? That sort of makes sense, and it gives the new Pilots a bit of a cushion while learning. And it reduces the chance of the assault dropships pilots losing a 650k base ship because he was standing still or flying in a straight line.
PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 18:50:00 -
[5] - Quote
Halador Osiris wrote:Klivve Cussler wrote:PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! I want one that's sky blue on the bottom and a tan color on top. Camo FTW.
Forget Camo. Active cloak FTW. Until then, I'm going with the immortal words of Robin Williams:
Quote:If you're going into battle, make a statement! If you're going to fight, clash! |
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