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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
448
|
Posted - 2013.05.06 21:07:00 -
[1] - Quote
So I got the basic Active Scanner, and ran around scanning for the duration of an entire Skirmish map. It's in an equipment slot, so you equip it like a repair gun. You point it on a direction, and it sends a slow pulse in an arc in front of you. There's a cooldown, dependent upon the item and skill level as is the angle of the arc.
After each scan I got some obtuse notes on screen which were of no help in determining WTH is going on. I don't think I scanned and detected one enemy.
How are they used? Is there a notification on screen when I detect someone? Am I doing something wrong? Are Active Scanners related to scan precision of my suit (I run in a scout suit). Aren't you supposed to get WP from using them? |
ladwar
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.07 02:38:00 -
[2] - Quote
nope only fixed on the equipment and no warpoints for use, it just marks on the radar and tacnet, well sometimes. sometimes it is broken or doesn't detect right. |
Reign Omega
Hot Messy
5
|
Posted - 2013.05.07 12:46:00 -
[3] - Quote
I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards to a few things...
A) Scan Angle: The width of the scan radius (The standard scans 60 degrees, the flux 30) B) Scan Duration: The amount of time before the scan completes ( 2 sec for standard, 1 for flux) C) Target visibility duration: The amount of time the scan stays registered on allied radar (5 sec for standard, 8 for flux) D) Scan precision: Adheres to the same principle as dropsuit scan precision.
I was getting pretty accurate readings in skirmishes with only the Lvl. 1 scanners and no points in precision module skills. The only difference I noted was the flux has a tighter scan field with a bit more range (50m) than the standard, which has double the angle making for a broader scan at closer range. I was mainly scanning to see if I would get some sort of "spotter" bonus (IE: BF series) for any kills or hacks made while my scan was active, which I didn't. I also didn't notice any changes in scanning whether targets were above or below me, and I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion. Overall a quirky and fun, sometimes useful tool that used properly could help maneuvering into heavily fortified encampment at a loss of WP. Also, I don't think there is any indication of actually "Being scanned" so enemies are not aware that they have been IR painted for a short time. |
Chances Ghost
Inf4m0us
104
|
Posted - 2013.05.07 13:52:00 -
[4] - Quote
it flashes a message on your screen if someone has scanned you |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.07 17:15:00 -
[5] - Quote
Great tool for nova knifers |
Bones McGavins
TacoCat Industries
115
|
Posted - 2013.05.07 17:17:00 -
[6] - Quote
The percision on these things seemed very high and almost not useful. What is the advantage of using a 46 percision scanning tool when my light suit starts with passive scanning with a lower percision and awesome range? |
Fox Gaden
DUST University Ivy League
296
|
Posted - 2013.05.07 17:50:00 -
[7] - Quote
Bones McGavins wrote:The percision on these things seemed very high and almost not useful. What is the advantage of using a 46 percision scanning tool when my light suit starts with passive scanning with a lower percision and awesome range? Awesome range? Are you in a scout/logi suit with a 5m range, or in a fully skilled Gellante Scout suit with a 7.5m range. Either way, how is that awesome range? |
Bones McGavins
TacoCat Industries
115
|
Posted - 2013.05.07 18:16:00 -
[8] - Quote
hmmm, i might have misread. I thought the light suit had 10+M?
Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. |
M3DIC 2U
Hellstorm Inc League of Infamy
58
|
Posted - 2013.05.07 18:29:00 -
[9] - Quote
If I visualize an enemy, does his red dot blip on other's maps or only through scanner use? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
456
|
Posted - 2013.05.07 18:42:00 -
[10] - Quote
The main problem is that it doesn't give WP, which I thought was the plan. There should be more incentives for WP-oriented gameplay, and to encourage using various tactics.
And the main question I have is whether your suit's scan profile affects scanners. If that's the case, Scouts are by far the best scanners - otherwise logis with their multiple equipment slots.
Reign Omega wrote:...I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion.
Could be. I did receive one message which said that the scan precision wasn't 100% - not sure why. I wan't in a building, but the target area was uphill. Perhaps there is a vertical as well as horizontal arc. |
|
Fox Gaden
DUST University Ivy League
296
|
Posted - 2013.05.07 18:49:00 -
[11] - Quote
M3DIC 2U wrote:If I visualize an enemy, does his red dot blip on other's maps or only through scanner use? If you visually see an enemy so that their red dot appears on your map, it is uploaded to the tacnet and the rest of your team will see that red dot on their map as well. This makes the Over-Watch sniperGÇÖs role more important than before because they can paint targets with their scope. |
M3DIC 2U
Hellstorm Inc League of Infamy
58
|
Posted - 2013.05.07 18:55:00 -
[12] - Quote
Fox Gaden wrote:M3DIC 2U wrote:If I visualize an enemy, does his red dot blip on other's maps or only through scanner use? If you visually see an enemy so that their red dot appears on your map, it is uploaded to the tacnet and the rest of your team will see that red dot on their map as well. This makes the Over-Watch sniperGÇÖs role more important than before because they can paint targets with their scope.
Awesome, thanks for the reply. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
50
|
Posted - 2013.05.07 22:49:00 -
[13] - Quote
got it on my suit to test it out, now I don't leave the warbarge without it. It's just so useful to check stuff behind walls/structures etc. Using this regularly in a match can be a game changer as much as the other Equips.
WP would be a nice touch though :p |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 03:47:00 -
[14] - Quote
Reign Omega wrote:I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards to a few things...
A) Scan Angle: The width of the scan radius (The standard scans 60 degrees, the flux 30) B) Scan Duration: The amount of time before the scan completes ( 2 sec for standard, 1 for flux) C) Target visibility duration: The amount of time the scan stays registered on allied radar (5 sec for standard, 8 for flux) D) Scan precision: Adheres to the same principle as dropsuit scan precision.
I was getting pretty accurate readings in skirmishes with only the Lvl. 1 scanners and no points in precision module skills. The only difference I noted was the flux has a tighter scan field with a bit more range (50m) than the standard, which has double the angle making for a broader scan at closer range. I was mainly scanning to see if I would get some sort of "spotter" bonus (IE: BF series) for any kills or hacks made while my scan was active, which I didn't. I also didn't notice any changes in scanning whether targets were above or below me, and I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion. Overall a quirky and fun, sometimes useful tool that used properly could help maneuvering into heavily fortified encampment at a loss of WP. Also, I don't think there is any indication of actually "Being scanned" so enemies are not aware that they have been IR painted for a short time.
there is a 90 angle one as well. what they don't say is their cooldowns which are different and important. its kindof usefully on some maps as a scout, the more cover the better. other than scouts might be usefully if one person on a attacking squad had one. |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 03:55:00 -
[15] - Quote
Bones McGavins wrote:hmmm, i might have misread. I thought the light suit had 10+M?
Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. all suits have a scan radius of 10m with different scan precision. lower is better so the 46 is just slightly higher than the scouts 45 but the high end ones have a 15db one which is hard to avoid detection from with i believe 100m range. |
Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.08 04:44:00 -
[16] - Quote
The active scanners are wonderful tools. The squads I've been in have pulled off some wonderful flanking maneuvers by knowing where the enemy was and their facing.
The lvl 1 scanner will do well for now as the only suits it won't detect are scout suits. But that's only because the only scan profile reduction skill is in dropsuit electronics as dropsuit command no longer does so. When we see more people getting skills into scan profile reduction then it will be worth moving up the chain.
But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
But overall the active scanners are great and knowing where the enemy is plays a huge role in battlefield tactics. Bunkers are no longer as stealthy as they used to be as you no longer have to rely on visuals. Same with rooftops (aside from the sky scrapers) as the angle is usually good enough to get people on the roof.
I am very much impressed with how they turned out. And if their use drastically increases and we see a large amount of tacnet useage, then we will see the beginnings of EWAR as CCP will likely introduce things to mess with tacnet for starters. |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 04:47:00 -
[17] - Quote
Tac Com wrote:But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
. the flux I believe to be between 30-45 seconds but I did not actually time it be it is a bit longer then others.
I will try and time the scanners and put down what I see. |
Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.08 05:09:00 -
[18] - Quote
ladwar wrote:Tac Com wrote:But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
. the flux I believe to be between 30-45 seconds but I did not actually time it be it is a bit longer then others. I will try and time the scanners and put down what I see.
The std flux did have a longer cooldown i believe aswell, but I didn't like the tight scan angle so I have skipped it for now.
I'm really interested in seeing the cooldowns for the adv and proto personally but I do think it's a worthwhile stat to have in the info panel for these.
But if you do get this information I would really appreciate seeing it. I'll get to adv and proto scanners but it will take me a while as I did mess up slightly with my skills. Didn't leave enough points for my support and defence skills so need to grind a bit :P |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 05:21:00 -
[19] - Quote
i have the proto active scanners so i'll post the info soon on the cooldowns. |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 05:42:00 -
[20] - Quote
a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds
all are plus 1 or minus 1 but close to true values. if i missed any non- aur ones tell me |
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Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.08 09:19:00 -
[21] - Quote
ladwar wrote:a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds
all are plus 1 or minus 1 but close to true values. if i missed any non- aur ones tell me
This is extremely helpful. Thanks. :) |
ladwar
Dead Six Initiative Lokun Listamenn
346
|
Posted - 2013.05.08 10:47:00 -
[22] - Quote
no problem, as you can see the proto ones are where you get over 10second of cooldowns and the 3 second one. the quantum duvolle is nice with the 26 second track time. |
ladwar
Dead Six Initiative Lokun Listamenn
348
|
Posted - 2013.05.08 11:39:00 -
[23] - Quote
oh yea they all have a sync timer of a second, the bar flashes before starting the cooldown for anyone that wanted to know a little before specing into them. |
Jojo Lion
Handsome Jackal Company
6
|
Posted - 2013.05.09 23:06:00 -
[24] - Quote
No points for using it? You'd think you get a few points like when resupplying a teammate. |
Telleth
DUST University Ivy League
3
|
Posted - 2013.05.10 05:44:00 -
[25] - Quote
How do these stack up when compared to vehicle mounted active scanners? |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
6
|
Posted - 2013.05.10 07:54:00 -
[26] - Quote
The way I see these is they are an incredible tool for faction warfare, planetary conquest, and other games that are significant to a corps growth/prosperity. Adding one to a kill squad in games makes the group much more effective knowing when the enemy is coming for you, and when they are looking the other way so you can back door them is a huge help.
Yes it would be nice if it gave even .5 sp per target found during a match, but you can see how many people would run these to get what would be effectively "free points" without having to risk their suits.
The way I see it is these are a tactical tool that has limited use but within that limited scope they are a powerful tool in any competent squads tool kit.
p.s. +1 ladwar for that post, THANKS! |
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 14:21:00 -
[27] - Quote
I could not seem to get these to work confidentally. I speced up to the advanced level. I would 100% know enemies were in an area, I would see them run behind a building, or know they were on top of a building or behind a rock etc. So I would use the scanner...36 or so percision, nothing. Nothing on my radar or my screen.
So how does they work? Is there a delay after the scan completes for them to pop up? Do I need to continue having the scanner out after it scans to have them on the radar?
There were times it maybe seemed like I exposed a TON of red dots, but then I wasnt sure if maybe a team mate had spotted them instead. But then there were times I 100% knew an enemy was in a location and I couldnt scan them... |
ladwar
Dead Six Initiative Lokun Listamenn
356
|
Posted - 2013.05.10 15:43:00 -
[28] - Quote
Telleth wrote:How do these stack up when compared to vehicle mounted active scanners? vehicles only have db of 40 but theres is clearly seen with about the same range as most scanner but they do a 360 degree scan. how does it sound like they hold up. able to get anything without profile dampening but that's it. |
Bones McGavins
TacoCat Industries
158
|
Posted - 2013.05.10 20:33:00 -
[29] - Quote
So, can anyone who successfully used these tell me what Im doing wrong? How come I can see a heavy or assault run behind a rock, then scan right at him, without him appearing on my radar? Is there a delay after the scan is complete to pick them up? Do I need to continue holding the scanner after it completes for it to continue showing them for the full duration of the scan result?
I would love to use this if it worked properly. I love recon esque roles in game (in bad company two, the scanner nades were like my favorite thing!). But so far I have zero confidence in the result of my scan. I was jokingly yelling for my buddies to wait for me to scan before going in, because it was so useless we all laughed at the concept. When in reality, if it worked good, it wouldnt be funny at all, and would be just simple teamwork. |
ladwar
Dead Six Initiative Lokun Listamenn
358
|
Posted - 2013.05.10 20:42:00 -
[30] - Quote
1. you sure it was an assault, the minn scouts really do like a lot like assaults. 2. which scanner are you using? 3. range to target, was it far enough on the scanner 4. can you repeat the case in video or just in general, video would help
they have had some detection issues which are so-so at best but they generally work to some degree. |
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Bones McGavins
TacoCat Industries
158
|
Posted - 2013.05.10 20:52:00 -
[31] - Quote
Well, it would be one thing if it happened one time, but literally nobody ever showed up. Im assuming I might have made a mistake once or twice with assaults or scouts. But one time, there was a Heavy on a hill above me, we shot him and he retreteaded behind a rock. So I literally scanned just to see if it would finally show someone on my radar...
Nope.
He was maybe 10 meters away?
So for 1) At least once it was def a heavy
2) I forget the name, its an advanced scanner though, with the 30-something percision. 3) This could be my issue. Is there a MINIMUM distance they have to be to scan? Ive always assumed they will scan everything in frotn of me up to the 100M 4) Maybe? Ill have to look into how to record vids from my PS3...havent ever done anything like that.
Im honestly suspecting Im doing it wrong. Basically I scan, wait for it to finish, then I am putting the scanner away. I've tried keeping it out, and maybe noticed some success with that, but its hard to tell if they are on my radar from scanning or from being spotted. But in a bunch of cases where I KNEW someone was there and didnt show on my radar, I had put it away after scanning. |
ladwar
Dead Six Initiative Lokun Listamenn
359
|
Posted - 2013.05.10 21:51:00 -
[32] - Quote
the height it also part of the scan radius as far as I can tell so im going to guess that was your problem plus the scanner starts it detected on TACNET at the first sweep detected. and most are 5seconds so not totally noticeable every time. hope this helps. video records help a brick ton to tell if it was glitched/bug or misused which without any real tutorial on its just go find out and hope you can get it. |
Delirium Inferno
Edoras Corporation
197
|
Posted - 2013.05.11 00:44:00 -
[33] - Quote
This tool is awesome as a scout but then I realized it revealed your location to the enemy. Really? Well guess it's not really meant for scouts anymore.
Also one time while using it the tool bugged out and kept scanning for as long as I held R1. I actually think this would be a cool idea for a scanner variant. Scan for as long as you hold, but perhaps the longer you hold the longer the cooldown or something. And that one would make sense to reveal your position to enemies, but not the others. |
Repe Susi
Rautaleijona
383
|
Posted - 2013.05.11 08:42:00 -
[34] - Quote
I am under the impression that enemys elevation has no impact on the scan results. I am able to scan enemies above me quite easily. Advanced variant, can't remember the name atm.
Still, these are quirky toys and one thing I was not aware until my squad-mate pointed it out: 'Repe, that looks like you are using a flashlight' I haven't seen scanner used in action myself and that came as quite a revelation. Of course I should have thought that it will look like something like that.
There's indeed something little 'off' with these and CCP not telling us exactly how are these supposed to work isn't helping.
Is there really some kind of error margin as it implies with the messages flashed and what does that mean?
Anyway, the scanner has found it's home in my equipment-slot and it's not going to go anywhere. |
ladwar
Dead Six Initiative Lokun Listamenn
361
|
Posted - 2013.05.11 13:56:00 -
[35] - Quote
if your using the 90 degree one then it would be harder to tell, test it out on one of the smaller angle ones. I have seen it not correctly on heavies so must find out why... and btw I never have a get a margin of error other then no margin of error. |
steadyhand amarr
NW WARLORDS
522
|
Posted - 2013.05.11 14:15:00 -
[36] - Quote
i think a 360 pulse with an audio effect so people can here you use it would be more useful. right now im finding it very hit and miss and more likely to use a member of squad as bait then risk them not having a gun in their hand |
Robert JD Niewiadomski
NULLIMPEX INC
101
|
Posted - 2013.05.11 22:49:00 -
[37] - Quote
Do all types of active scanners share intel with rest of the team via tacnet? Or does only user benefit from using it? |
Delirium Inferno
Edoras Corporation
211
|
Posted - 2013.05.12 02:14:00 -
[38] - Quote
What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have. |
Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.12 04:08:00 -
[39] - Quote
Robert JD Niewiadomski wrote:Do all types of active scanners share intel with rest of the team via tacnet? Or does only user benefit from using it?
Intel is sent to the rest of the team much like spotting someone visually marks them for your team aswell.
Delirium Inferno wrote:What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have.
I'd personally love this idea. Even if it was a much smaller radius, like 10-15m radius, it can serve as advanced warning systems at chokepoints and key areas. That kind of battlefield intel would be invaluable. |
Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.12 04:09:00 -
[40] - Quote
Accidental double-post |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
496
|
Posted - 2013.05.12 09:57:00 -
[41] - Quote
Delirium Inferno wrote:This tool is awesome as a scout but then I realized it revealed your location to the enemy. Really? Well guess it's not really meant for scouts anymore.
Yes, this is news to me. I wonder if it happens every time, or if the scanner's suit scan profile affects it - ie. scanning scout would be harder to detect by the enemy than a scanning logi. CCP needs to come out with more information on them.
Once I received the warning that I have been scanned when someone tried to scan me in my scout suit. Unfortunately it was a very crowded CQC situation so I couldn't tell if I detected the scanner on my minimap.
Repe Susi wrote:Is there really some kind of error margin as it implies with the messages flashed and what does that mean?
My understanding from testing and other posts here is that it is just an RP-interpretation of the scan profile mechanic. If you fail a scan - enemy suit's scan profile is less than your scanner's -, you get a report on your screen saying there was margin of error - and the scanned scout would get a warning along the lines "you were tried to be scanned."
In other words, if the scanner reports "no margin of error," you have detected all possible enemies in the scan area, or if you didn't detect anyone, there's no one there. Such confidence makes scanners a pretty potent tool. If there is "some margin of error," you have not detected every enemy, and there must be one or more enemies you did not detect.
Note above is educated speculation, not verified with testing.
Delirium Inferno wrote:What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have.
I love this idea, please post on the suggestions forum! |
Repe Susi
Rautaleijona
383
|
Posted - 2013.05.12 13:51:00 -
[42] - Quote
Delirium Inferno wrote:What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have.
That's an excellent idea. Imagine the possibilities; drop one near objective and you've got excellent defensive perimeter around the objective. Of course it must be depleted somehow, time being the most obvious one. Higher level scanners could have more active time, longer scan radius etc. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
509
|
Posted - 2013.05.13 19:11:00 -
[43] - Quote
After testing yesterday, I am quite confident in saying that using an Active Scanner will not reveal your position. There is also no language in the description implying that you will be revealed when using the scanner.
I wonder if this holds true on failed scans - ie. when you get a message of a margin of error being present. |
Maken Tosch
Planetary Response Organization
2287
|
Posted - 2013.05.13 19:45:00 -
[44] - Quote
From what my brother told me about the scanners, there are two things that alert your enemy of active scanners.
1. The enemy being scanned will be alerted with a message saying they are being scanned.
2. The blue beam that shoots out of the scanner pierces through rock and structures for as far as the scanner can see. Up close the enemy will not notice it because the beam is faint-looking at close distances. But if seen from far away, your enemy will be able to tell where the beam is coming from. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
515
|
Posted - 2013.05.14 19:59:00 -
[45] - Quote
Maken Tosch wrote:1. The enemy being scanned will be alerted with a message saying they are being scanned.
I'm almost certain this only happens if you fail a scan, and get a message along the lines "there was some margin for error." And that only happens if your scanner is worse than the profile of the target.
Quote:2. The blue beam that shoots out of the scanner pierces through rock and structures for as far as the scanner can see. Up close the enemy will not notice it because the beam is faint-looking at close distances. But if seen from far away, your enemy will be able to tell where the beam is coming from.
I've used scanners a lot, and although it's hard to tell how far the visible arc reaches, it looks it goes for only a few meters. |
Wakki Tehbakki
Bragian Order Amarr Empire
0
|
Posted - 2013.05.18 16:54:00 -
[46] - Quote
Hi guys, a couple questions that don't seem to be covered already:
1. When using an active scanner, sometimes I get a blip on the enemies as long as they're in scanner view, but when scan is complete they disappear and are not "pinned" onto the radar. I still get the "no margin of error" message. Is there an issue with precision here? Using both lv1 scanners. It varies; sometimes (especially true back in academy games) I'd get full pings on all of em, but lately hardly anyone.
2. Do skills/modules affecting dropsuit scanning (i.e. precision, range) also buff active scanners?
|
Matakage
WildCard Ninja Clan
77
|
Posted - 2013.05.18 17:27:00 -
[47] - Quote
Bettie Boop 2100190003 wrote: Yes it would be nice if it gave even .5 sp per target found during a match, but you can see how many people would run these to get what would be effectively "free points" without having to risk their suits.
I love debating game balance and thinking of all the possible ways a game mechanic can be exploited, but I don't really see the problem here. First of all, the scanners don't really go that far. What is it, like 60 to 120 meters? In order to effectively use a scanner, you pretty much need to be in the battle and in harm's way. With that limited range you're under the constant threat of being flanked. If I really wanted to rake in the points with an active scanner, I would stick with a group and have safety in numbers to protect against the flank. This would also help in determining the flow of battle, which is necessary to predict any movement and spot their location for the points.
Now the interesting thing about how I would "rake in the points" with the active scanner is that happens to be exactly how the game should be played: roll with a team, detect targets for them. |
Unit-775
Villore Sec Ops Gallente Federation
41
|
Posted - 2013.05.20 14:59:00 -
[48] - Quote
Matakage wrote:Bettie Boop 2100190003 wrote: Yes it would be nice if it gave even .5 sp per target found during a match, but you can see how many people would run these to get what would be effectively "free points" without having to risk their suits.
I love debating game balance and thinking of all the possible ways a game mechanic can be exploited, but I don't really see the problem here. First of all, the scanners don't really go that far. What is it, like 60 to 120 meters? In order to effectively use a scanner, you pretty much need to be in the battle and in harm's way. With that limited range you're under the constant threat of being flanked. If I really wanted to rake in the points with an active scanner, I would stick with a group and have safety in numbers to protect against the flank. This would also help in determining the flow of battle, which is necessary to predict any movement and spot their location for the points. Now the interesting thing about how I would "rake in the points" with the active scanner is that happens to be exactly how the game should be played: roll with a team, detect targets for them.
I love seeing people, who obviously never used the device debate about game balance. |
Bones McGavins
TacoCat Industries
197
|
Posted - 2013.05.20 16:27:00 -
[49] - Quote
You could make it so you only get WP for squadmates that kill a target you scanned, instead of any team mate. That would limit the ability to just spam it.
Personally Im ok with no WP for it. The intel it provides is a good enough incentive to use it. It helps me get WP by making it easier for me to murder red dots.
That being said, I still have a few questions abou tit.
1) When does the scan actually complete? Can I "sweep" an area with it, to get a scan of everything I moved the scan across, or does it only register a snapshot of the last area I was scanning when it finished?
2) What does the message after scanning mean? I always get the message about how it went perfectly and there were no issues. What is the point of that? Is there another message I could get? If so, what does it mean? |
Unit-775
Villore Sec Ops Gallente Federation
41
|
Posted - 2013.05.20 17:11:00 -
[50] - Quote
Bones McGavins wrote:You could make it so you only get WP for squadmates that kill a target you scanned, instead of any team mate. That would limit the ability to just spam it.
Personally Im ok with no WP for it. The intel it provides is a good enough incentive to use it. It helps me get WP by making it easier for me to murder red dots.
That being said, I still have a few questions abou tit.
1) When does the scan actually complete? Can I "sweep" an area with it, to get a scan of everything I moved the scan across, or does it only register a snapshot of the last area I was scanning when it finished?
2) What does the message after scanning mean? I always get the message about how it went perfectly and there were no issues. What is the point of that? Is there another message I could get? If so, what does it mean?
on 2: Some Margin of Error -> means you tried to scan someone with a lower dB than your scanner is able to pick up, you wont have him on Tacnet. no Margin of Error -> you got everyone showing up on scanner. |
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Wakki Tehbakki
Kite Co. Couriers
0
|
Posted - 2013.05.20 18:12:00 -
[51] - Quote
What I've usually done - especially when doing defensive scanning or offensive inside hostile territory - is make a quick (not too fast) 360 sweep around me to get initial pings, and then I go for an extra scan focusing on pings of most interest to make em stick. I've noticed that during the 360 sweep, I get them to show up briefly, and then when I focus on them and have them in sights by the end of the next scan, they will register on tacnet and stick to radar for the duration specified on the scanner. Of course, that's provided that the scanner actually works that time, as I've found it's pretty hit-or-miss.
Btw, my questions in previous post didn't get notice. The one I really want to know about is whether scan mods/skills actually improve active scanners? I fitted mods but noticed no changes in scanner's specs, but I've not actually tested out if there's any difference. |
Bones McGavins
TacoCat Industries
214
|
Posted - 2013.05.20 20:06:00 -
[52] - Quote
Thats a good question. From what Ive seen, no, but I definitely dont know 100%. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
|
Posted - 2013.05.20 21:13:00 -
[53] - Quote
People aren't sticking on my radar after the scan... CCP needs to give more info, especially since they are supposed to be there for 20 seconds. |
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