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ladwar
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Posted - 2013.05.07 02:38:00 -
[1] - Quote
nope only fixed on the equipment and no warpoints for use, it just marks on the radar and tacnet, well sometimes. sometimes it is broken or doesn't detect right. |
ladwar
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343
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Posted - 2013.05.08 03:47:00 -
[2] - Quote
Reign Omega wrote:I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards to a few things...
A) Scan Angle: The width of the scan radius (The standard scans 60 degrees, the flux 30) B) Scan Duration: The amount of time before the scan completes ( 2 sec for standard, 1 for flux) C) Target visibility duration: The amount of time the scan stays registered on allied radar (5 sec for standard, 8 for flux) D) Scan precision: Adheres to the same principle as dropsuit scan precision.
I was getting pretty accurate readings in skirmishes with only the Lvl. 1 scanners and no points in precision module skills. The only difference I noted was the flux has a tighter scan field with a bit more range (50m) than the standard, which has double the angle making for a broader scan at closer range. I was mainly scanning to see if I would get some sort of "spotter" bonus (IE: BF series) for any kills or hacks made while my scan was active, which I didn't. I also didn't notice any changes in scanning whether targets were above or below me, and I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion. Overall a quirky and fun, sometimes useful tool that used properly could help maneuvering into heavily fortified encampment at a loss of WP. Also, I don't think there is any indication of actually "Being scanned" so enemies are not aware that they have been IR painted for a short time.
there is a 90 angle one as well. what they don't say is their cooldowns which are different and important. its kindof usefully on some maps as a scout, the more cover the better. other than scouts might be usefully if one person on a attacking squad had one. |
ladwar
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Posted - 2013.05.08 03:55:00 -
[3] - Quote
Bones McGavins wrote:hmmm, i might have misread. I thought the light suit had 10+M?
Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. all suits have a scan radius of 10m with different scan precision. lower is better so the 46 is just slightly higher than the scouts 45 but the high end ones have a 15db one which is hard to avoid detection from with i believe 100m range. |
ladwar
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Posted - 2013.05.08 04:47:00 -
[4] - Quote
Tac Com wrote:But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
. the flux I believe to be between 30-45 seconds but I did not actually time it be it is a bit longer then others.
I will try and time the scanners and put down what I see. |
ladwar
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Posted - 2013.05.08 05:21:00 -
[5] - Quote
i have the proto active scanners so i'll post the info soon on the cooldowns. |
ladwar
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Posted - 2013.05.08 05:42:00 -
[6] - Quote
a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds
all are plus 1 or minus 1 but close to true values. if i missed any non- aur ones tell me |
ladwar
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Posted - 2013.05.08 10:47:00 -
[7] - Quote
no problem, as you can see the proto ones are where you get over 10second of cooldowns and the 3 second one. the quantum duvolle is nice with the 26 second track time. |
ladwar
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Posted - 2013.05.08 11:39:00 -
[8] - Quote
oh yea they all have a sync timer of a second, the bar flashes before starting the cooldown for anyone that wanted to know a little before specing into them. |
ladwar
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Posted - 2013.05.10 15:43:00 -
[9] - Quote
Telleth wrote:How do these stack up when compared to vehicle mounted active scanners? vehicles only have db of 40 but theres is clearly seen with about the same range as most scanner but they do a 360 degree scan. how does it sound like they hold up. able to get anything without profile dampening but that's it. |
ladwar
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Posted - 2013.05.10 20:42:00 -
[10] - Quote
1. you sure it was an assault, the minn scouts really do like a lot like assaults. 2. which scanner are you using? 3. range to target, was it far enough on the scanner 4. can you repeat the case in video or just in general, video would help
they have had some detection issues which are so-so at best but they generally work to some degree. |
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ladwar
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Posted - 2013.05.10 21:51:00 -
[11] - Quote
the height it also part of the scan radius as far as I can tell so im going to guess that was your problem plus the scanner starts it detected on TACNET at the first sweep detected. and most are 5seconds so not totally noticeable every time. hope this helps. video records help a brick ton to tell if it was glitched/bug or misused which without any real tutorial on its just go find out and hope you can get it. |
ladwar
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Posted - 2013.05.11 13:56:00 -
[12] - Quote
if your using the 90 degree one then it would be harder to tell, test it out on one of the smaller angle ones. I have seen it not correctly on heavies so must find out why... and btw I never have a get a margin of error other then no margin of error. |
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