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Sake Monster
The Tritan Industries RISE of LEGION
375
|
Posted - 2013.05.03 10:36:00 -
[1] - Quote
I feel like we have heard a lot from the dedicated HAV drivers in regards to what we know about the future of tanks in Uprising. We have also heard a lot from the "Tank-Haters" that don't specialize in AV and want to see tanks nerfed and/or made less of a threat to them. But, I think, AV vs HAV balance should be determined by the people that specialize in each, respectively. So i am curious to see more of the thoughts from dedicated AV guys on the current and possible future state of HAV vs AV.
Here are my thoughts:
<----- DEDICATED AV
AV Skills: Weaponry 5 Forge Gun Operation 5 Forge Gun Proficiency 5 Heavy Weapon Sharpshooter 5 Heavy Weapon Sharpshooter Proficiency 5 Heavy Weapon Rapid Reload 5 Heavy Weapon Rapid Reload Proficiency 5 Heavy Weapon Ammo 5 Heavy Weapon Upgrades 3 Dropsuit Operation 5 (for the lower profile)
And always run 2-3 damage mods. Basically, I am designed to kill vehicles.
Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines. As, selfishly, this decreases my fun in hunting them.
With my skills, I should be able to solo a tank, but only with the right combination of skill and luck. But both skill and luck should factor in if I, one AV guy, am able to solo a tank. It shouldn't happen often (it does now, have yet to find a tank I couldn't solo if it leaves the redzone and I dedicate myself to destroying it). I should only solo a skilled tanker when they get overzealous or make a mistake, otherwise it should take at least one more AV besides myself in a coordinated effort to finish the job. Why should they "need support" if I don't? This is the go-to argument for the masses supporting tank nerfs, is it not?
I do fear that "glass cannon" is the future of Dust and will effectively eliminate both the HAV and AV specializations as "fun, specialized, and viable" gameplay options.
I will wait to see what Uprising brings to pass judgement on the AV/Vehicle debate. But I can see why dedicated tankers are worried, everything we know so far supports their worries. And I am worried too, as the downfall of the tanks would also be the downfall of AV.
Of course, I am only speaking about people specialized in HAVs, everything militia should always be vulnerable to everyone on the battlefield because you have not taken the time or effort to dedicate yourself to it and shouldn't reap the rewards of someone who did. |
Jason Pearson
Seraphim Initiative. CRONOS.
932
|
Posted - 2013.05.03 10:38:00 -
[2] - Quote
I like you. You're the type of AVer I wouldn't mind being solo'd by, same with any AVer that puts the work in and is dedicated to their profession. |
BOZ MR
Internal Error. Negative-Feedback
103
|
Posted - 2013.05.03 10:39:00 -
[3] - Quote
Sake Monster wrote:I feel like we have heard a lot from the dedicated HAV drivers in regards to what we know about the future of tanks in Uprising. We have also heard a lot from the "Tank-Haters" that don't specialize in AV and want to see tanks nerfed and/or made less of a threat to them. But, I think, AV vs HAV balance should be determined by the people that specialize in each, respectively. So i am curious to see more of the thoughts from dedicated AV guys on the current and possible future state of HAV vs AV.
Here are my thoughts:
<----- DEDICATED AV
AV Skills: Weaponry 5 Forge Gun Operation 5 Forge Gun Proficiency 5 Heavy Weapon Sharpshooter 5 Heavy Weapon Sharpshooter Proficiency 5 Heavy Weapon Rapid Reload 5 Heavy Weapon Rapid Reload Proficiency 5 Heavy Weapon Ammo 5 Heavy Weapon Upgrades 3 Dropsuit Operation 5 (for the lower profile)
And always run 2-3 damage mods. Basically, I am designed to kill vehicles.
Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines. As, selfishly, this decreases my fun in hunting them.
With my skills, I should be able to solo a tank, but only with the right combination of skill and luck. But both skill and luck should factor in if I, one AV guy, am able to solo a tank. It shouldn't happen often (it does now, have yet to find a tank I couldn't solo if it leaves the redzone and I dedicate myself to destroying it). I should only solo a skilled tanker when they get overzealous or make a mistake, otherwise it should take at least one more AV besides myself in a coordinated effort to finish the job. Why should they "need support" if I don't? This is the go-to argument for the masses supporting tank nerfs, is it not?
I do fear that "glass cannon" is the future of Dust and will effectively eliminate both the HAV and AV specializations as "fun, specialized, and viable" gameplay options.
I will wait to see what Uprising brings to pass judgement on the AV/Vehicle debate. But I can see why dedicated tankers are worried, everything we know so far supports their worries. And I am worried too, as the downfall of the tanks would also be the downfall of AV.
Of course, I am only speaking about people specialized in HAVs, everything militia should always be vulnerable to everyone on the battlefield because you have not taken the time or effort to dedicate yourself to it and shouldn't reap the rewards of someone who did. Don't worry for us. I created a weapon for people that want to kill tanks easily check it out. |
Coleman Gray
GunFall Mobilization Covert Intervention
214
|
Posted - 2013.05.03 11:04:00 -
[4] - Quote
But your heavily specialised into AV using a forge gun, so you should be able to at least solo standard tanks. But all people have to do is equip packed AV grenades and their set to go. |
J-Lewis
Edimmu Warfighters Gallente Federation
30
|
Posted - 2013.05.03 11:07:00 -
[5] - Quote
The issue is really Light AV being too potent. Even a Scout can do it. |
GeneralButtNaked
ZionTCD Unclaimed.
408
|
Posted - 2013.05.03 11:19:00 -
[6] - Quote
I focused heavily into being an AV heavy. I greatly enjoy hunting down armor and making it go pop. Unprepared or poorly fit tanks go up in a fireball very quickly.
Better driven, and better fit tanks require real effort, but even the toughest tank can be dropped in short order by two AV guys. No amount of hardeners can protect from the amount of damage that two proto forges can put out in 8 seconds.
Tanks need some love.
However, and this might be a big deal, it might not, but it looks like forge guns are getting softer. No sharpshooter, no damage skill, and the proto suit can only run a single, not a triple damage mod setup.
So even though it looks rough for tankers, and it probably is to a certain degree, we should be waiting to see how the balance pass has worked for the forge guns before crying too much.
If CCP had done as promised an released the item list maybe we would find out that AV nades have been nerfed to hell and back.
One can hope. I just want tanks that are worth killing. I like being forced to bring out a fit with a proto forge and proto AV nades because the guy is just that hard to kill.
|
Sake Monster
The Tritan Industries RISE of LEGION
381
|
Posted - 2013.05.03 11:21:00 -
[7] - Quote
J-Lewis wrote:The issue is really Light AV being too potent. Even a Scout can do it.
The role of Light AV should be to deter vehicles, not outright destroy them (unless used en-masse). I agree with this, having AV grenades powerful enough to destroy better-than-militia HAVs easily accessible to every suit minimizes the need for specialized AV, which goes against the MMO aspect of Dust. It is equal to what it seems CCP is attempting to do to encourage the use of Logis by lowering Assaults number of equipment slots. CCP needs to look more into changes that encourage the need for specialization, not necessarily just nerfing and buffing. |
pegasis prime
The Shadow Cavalry Mercenaries
154
|
Posted - 2013.05.03 11:21:00 -
[8] - Quote
I run both proto heavy and standerd tanks and I used to love the chalange of hunting out enimy tanks but now its far far far too easy to solo most tanks , there are still a few other tankers that give me a run for my isk but sadly most otger tankers either die inone or two shots from my rail gun or 2 to 3 shots from my proto tank eating forge gun setup . Jason had a thread that I fully supported calling for a massive hp buff in exchange for a large reductuon in dammage but sadly ccp has gone in the compleate opposite ditecrion . This will as stated by many other tankers will do nothing but force us into nothing but redline sniper tanking . Lets just hope ccp pulls there act together and sorts out the havs so we can acctually be tanks and not just free wp for someone with a proto forge set up. |
Sake Monster
The Tritan Industries RISE of LEGION
381
|
Posted - 2013.05.03 11:24:00 -
[9] - Quote
GeneralButtNaked wrote:I focused heavily into being an AV heavy. I greatly enjoy hunting down armor and making it go pop. Unprepared or poorly fit tanks go up in a fireball very quickly.
Better driven, and better fit tanks require real effort, but even the toughest tank can be dropped in short order by two AV guys. No amount of hardeners can protect from the amount of damage that two proto forges can put out in 8 seconds.
Tanks need some love.
However, and this might be a big deal, it might not, but it looks like forge guns are getting softer. No sharpshooter, no damage skill, and the proto suit can only run a single, not a triple damage mod setup.
So even though it looks rough for tankers, and it probably is to a certain degree, we should be waiting to see how the balance pass has worked for the forge guns before crying too much.
If CCP had done as promised an released the item list maybe we would find out that AV nades have been nerfed to hell and back.
One can hope. I just want tanks that are worth killing. I like being forced to bring out a fit with a proto forge and proto AV nades because the guy is just that hard to kill.
+1 This is why I said I will wait to pass judgement until after Uprising, as we haven't seen patch notes or other changes that may be coming. I just hope HAVs don't become expensive LAVs, and we stop seeing them regularly enough to make our AV specializations worth the SP investment.
|
J-Lewis
Edimmu Warfighters Gallente Federation
33
|
Posted - 2013.05.03 11:30:00 -
[10] - Quote
Well, I know Swarms have been nerfed slightly. |
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Cyrius Li-Moody
The Vanguardians Orion Empire
19
|
Posted - 2013.05.03 11:42:00 -
[11] - Quote
I am a 2 mil character and a lot of proto tanks run immediate at the sight of a swarm in flight. Not that they shouldn't but I don't like that they live fear AV so much they don't stick around to get blown up. |
Takahiro Kashuken
Red Star. EoN.
390
|
Posted - 2013.05.03 11:45:00 -
[12] - Quote
******* bravo
An AV specailist which knows wtf he is talking about and has his head screwed on his neck and not up his arse like the majority of the community
He is spot on, he knows how easy it is to take down a tank and he actually said those golden words which so many think is blasphemy 'Why should they "need support" if I don't?'
Bascially saying AV requires no teamwork yet HAVs do
But also he hits on another point, if vehicles are basically made useless then so is AV and that is another class down the shitter |
Django Quik
R.I.f.t Orion Empire
394
|
Posted - 2013.05.03 11:47:00 -
[13] - Quote
I too am dedicated AV but I run swarms rather than the hulking mass that is a Forge Gunner. I have two methods depending on the tactics that the tanks present are using:
1) strap on my skinweave scout suit with an enhanced stamina mod (vigor and endurance skills to level 3), lvl 3 swarm launcher (no damage mods at all) and lvl 3 Exo AV nades (maybe lvl 3 fluxes but not often) and a standard nanohive. Run as fast and stealthily as I can to get either behind or above the tank, drop the nanohive and start spamming nades away. MLT tanks will usually die by the 3rd or 4th nade but almost all standard tanks (if driven by anyone with a brain) will manage to roll off well before their in danger. If the tank manages to get out of my throwing range, I get my swarms out and try to get a hit or two off before it disappears into the safety of cover.
The only time I can use this tactic to realistically solo a good standard tank (shield or armor - though armor is more susceptible) is if the driver has gotten into a silly position with very little cover or very difficult to escape from easily/quickly. I can't kill a really good tank like this solo, or even get remotely close.
2) B type assault with lvl 3 swarms and 3 damage mods, lvl 3 AV nades/fluxes. This I save only for really tough standard tanks or protos because it's about 80k isk and losing 3 means I make a guaranteed loss for the match. Usually I will still struggle to solo a decent tank in this fitting because they keep distance and tend to have good shield/armor reppers. A decent shield tank will be pretty much impossible for me to solo because swarms do barely anything to shields, especially with hardeners. My best chance is to get high into a position where I can pretty much see anywhere the tank is - this is only possible on one or two maps and only if the tank has been silly enough to get right out in the open. The grenades are just for if I somehow end up that close but the main tactic is just to spam my swarms as much as possible.
It's only the last couple of weeks or so that I've been thinking I really need to get proto swarms and even when I do, they will be reserved for only the special really tough tanks I can't take down using method 2.
Sometimes I wish I'd gone sentinel class, so I could get the free forge gun fit for those pesky shield tanks but I enjoy my mobility too much to spec into anything heavy.
From my perspective, I think AV and tanks are pretty balanced:
Anyone should be able to solo a foolish solo tanker in a bad tank with very little tanking SP investment.
Any average standard tank should survive one person AV nading it and be able to get away without dying but anything more (i.e. multiple people AV nading, or AV nades and swarms) and it should expect to die.
Any good tank should always survive a single person with no/few AV skills, no matter what the AVer does. If the good tank dies, it's likely because the driver did something stupid.
A good tank should be able to just about survive a single decent dedicated AVer if they are careful and sensible but said AVer should be able to at least scare the tanker enough to keep them hiding.
A really good tank should never fear a single AVer but obviously can never be too careful when anyone else could just bring out some extra basic (or even militia) AV to boost the attack.
This is probably the thing that I think needs to be toned down at least a little. I really don't think everyone should have access to AV for free from the very start. AV is a specialisation and should always be a conscious decision. If someone has a decent tank out that can't be killed by a decent AVer, a random blue-dot shouldn't just be able to bring out a free swarm launcher and tip the balance.
So yeah, there's my opinion - get rid of the swarm starter fit. I don't mind there being militia AV but not for free and not for everyone. That will make AV vs Tank more balanced
|
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
52
|
Posted - 2013.05.03 11:54:00 -
[14] - Quote
Hurm last proto tank i killed was sad really. they where above C on the Manus Peak. Circled behind them put down 6 boundless proxy mines and 6 of the F/a 2 or whatever there called proxy mines. Suicides and respawns with a Darkside swarm launcher and shoot's one volley of the swarms he backs up into the proxy mines and it was over.
but i get what's ya'll are getting at. it's the AV grenades i could of just as easily drop a hive and thrown AV grenades instead of doing all that setup with the proxy mines.
so let's try to get a base line of where av grenades should be? they seek so they do half the work for you, plus instant explosion on contact(no cooking needed) So there Mini hand held swarm launchers with autolock dumb fire mode. make the ones that seek do half the damage they do now? or split up grenades and AV nades into 2 separate skills ?
plenty of options to fix a minor problem. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 11:56:00 -
[15] - Quote
I tend to run around with Light AV, all three varieties (AV grenades, Proximity Explosives and Swarms all together or individually) are included on several fits of mine. I can eat LAVs and (to a lesser extent) Dropships, HAVs tend to be somewhat tougher though I think it is a mix of driver skill and IDKWTF.
Example, I was in a match the other night with a corpie when a guy brought out a HAV (Madrugar IIRC). So my corpie and I both go to task working on killing it. First time around, we get him into deep armor only to have him speed away (using the KB speed) well back behind the redline. If the KB speed wasn't different from the controller speed, he'd have been a wreck rather than safe behind the redline. To his credit, I will say that he did have a single infantry in support.
Second time around, I dropped a full load of Packed AV on him (all hit) and smacked him with 3 volleys of Advanced Swarms while my corpie was doing the same with Militia Swarms (I know, I know, but it is added DPS to my ADV) and he (once again) sped away only this time HE WAS IN 0 ARMOR AND BURNING AS HE ROUNDED THE CORNER which is when my last volley hit (giving hit markers just as it had on every other volley).
That HAV stayed in the spawn complex under their MCC for the rest of the match. I have no idea how he didn't pop the second time around.
I have the same opinion about HAVs that I do about Heavies, they need their Health buffed and their mobility nerfed. If a "track targeting" mechanic were to be included, this would only be a good thing. HAVs should be used for more than sniping ****, they need to be brought out with the knowledge that they could get into a sticky situation and speeding off behind the redline isn't going to save them. |
Django Quik
R.I.f.t Orion Empire
394
|
Posted - 2013.05.03 11:59:00 -
[16] - Quote
Ah yes, AV nades, this is another thing to address - the seek range is ridiculous, even on the ones that are supposed to have less seek range (is that the packed ones?). Drastically reduce the seek range, so you can't just lob an AV nade in the general direction and watch as it flies 90 degrees round to pull into the vehicle. Tone it down so that the AV nade has to pretty much exactly hit the vehicle and then it sticks. Hell, make them sticky grenades even!
However they do need to actually stick. Otherwise they'd bounce off and do no damage whatsoever and become completely pointless. |
J-Lewis
Edimmu Warfighters Gallente Federation
33
|
Posted - 2013.05.03 12:13:00 -
[17] - Quote
Sticky remote explosives would be nice too...
What? |
Sake Monster
The Tritan Industries RISE of LEGION
384
|
Posted - 2013.05.03 12:15:00 -
[18] - Quote
Django Quik wrote:Ah yes, AV nades, this is another thing to address - the seek range is ridiculous, even on the ones that are supposed to have less seek range (is that the packed ones?). Drastically reduce the seek range, so you can't just lob an AV nade in the general direction and watch as it flies 90 degrees round to pull into the vehicle. Tone it down so that the AV nade has to pretty much exactly hit the vehicle and then it sticks. Hell, make them sticky grenades even!
However they do need to actually stick. Otherwise they'd bounce off and do no damage whatsoever and become completely pointless. I really like the idea of "sticky" as opposed to "seeking" AV Grenades, but they also need to be tiered in regards to effectiveness. A militia tank is crap, and militia AV should be the same. Effectiveness for any Weapon/Item/Module/Vehicle is Dust should be determined by one's dedication to it through the spending of SP. CCP made a mistake when they equalized the stats on every item in the game. I remember the good ole' days when skilling into something actually provided a significant change, making the player more of a threat in their skilled areas. One can only hope CCP is returning to this model. |
Chunky Munkey
Amarr Templars Amarr Empire
410
|
Posted - 2013.05.03 12:48:00 -
[19] - Quote
As a disclaimer: I don't want to see tanks nerfed, they are as balanced as I've ever seen them. However the complainers about AV still need to HTFU.
I wouldn't say I'm dedicated AV, but at swarm proficiency 2, and maxed REs, I'd say I'm qualified to comment: You say you can solo even the best tank, I can too. But I doubt what you mean by "solo" really means solo. Any tank, on any ambush map has retreat options, and the high hp tanks can resist proto AV long enough to perform that retreat. To follow them, you will very likely have to expose yourself to enemy infantry, and I think it is that infantry response that really determines wether you can solo a tank or not.
Everbody, no matter how skilled, has encountered those matches where they just aren't going to be able to make the difference. It is those matches, where tankers are overconfident in their abilities, that they complain about everybody pulling out militia AV, or being chased around the map by someone in proto gear. When AV is on the receiving end of those stomps, even a squad of skilled & dedicated proto AV isn't going to cost anyone their tank. It becomes simply unrealistic to hold the , minimum, two, complimentary positions required to take down a half-intelligent tanker. |
SmileB4Death
Seraphim Auxiliaries CRONOS.
64
|
Posted - 2013.05.03 12:56:00 -
[20] - Quote
Yeah man, I'm not a dedicated AV player, such as yourself, but I'm well specced into AV. After looking at the enforcer stats, I'm debating on going into AV at all to be honest. I don't tank myself, can't drive them for sh*t. Seems if I run packed, and a squad member run flux's, that tanker will burn up fast. Add a nanohive and some cover, we just solo'd a proto... |
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Jason Pearson
Seraphim Initiative. CRONOS.
945
|
Posted - 2013.05.03 12:56:00 -
[21] - Quote
Chunky Munkey wrote:As a disclaimer: I don't want to see tanks nerfed, they are as balanced as I've ever seen them. However the complainers about AV still need to HTFU.
I wouldn't say I'm dedicated AV, but at swarm proficiency 2, and maxed REs, I'd say I'm qualified to comment: You say you can solo even the best tank, I can too. But I doubt what you mean by "solo" really means solo. Any tank, on any ambush map has retreat options, and the high hp tanks can resist proto AV long enough to perform that retreat. To follow them, you will very likely have to expose yourself to enemy infantry, and I think it is that infantry response that really determines wether you can solo a tank or not.
Everbody, no matter how skilled, has encountered those matches where they just aren't going to be able to make the difference. It is those matches, where tankers are overconfident in their abilities, that they complain about everybody pulling out militia AV, or being chased around the map by someone in proto gear. When AV is on the receiving end of those stomps, even a squad of skilled & dedicated proto AV isn't going to cost anyone their tank. It becomes simply unrealistic to hold the , minimum, two, complimentary positions required to take down a half-intelligent tanker.
Tanks aren't balanced, and you're not specialized in AV ;) Ambush is a different story, it is broken, has terrible matchmaking and always makes it terribly unbalanced (We've seen it, remember times when theres been 8 Seraphim against 1?)
Do you ever see me pull out a tank against people like Vortex? You've squadded with me, you've heard me when I say "I'm not pulling a tank out due to so and so on the other team" because he will solo me, because I am ****** if I start rolling a tank on the field against someone that has proto AV
What you need to be looking at is not the balance of pubmatches such as Ambush, but more at PC, where you have a fully coordinated team working together, with players running proto gear to win, it'll no longer be about ******* about and making ISK but it's srsbsns. You can say "Jase HTFU" but you won't have tankers backing you up in PC, because we'll be an expensive liability, you can't "protect" us from AV, we'll just be a distraction to be instasmashed, unless we stay up on a mountain sniping ofcourse, you'll love that ^_^ |
Vaerana Myshtana
Bojo's School of the Trades
805
|
Posted - 2013.05.03 13:00:00 -
[22] - Quote
Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again:
http://youtu.be/6qHL7jET8Gc
This is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon.
Rules of believable AV:
Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.
Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.
When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.
That said...
The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold.
My Observations:
Swarm Missiles fly in strange directions instead of just being fast and powerful. They should follow a believable ballistic with an understandable turn radius and should pack a serious wallop at the end. They should also miss vehicles that can get behind cover or dodge (not outrun- dodge) and they should be vulnerable to things like chaff and point-defense systems.
Forge Guns have no ADS- so even though they are capable of great accuracy, the sights often obscure targets smaller than an entire HAV. Partially exposed turrets, etc. can be very hard to pick out of the terrain.
Proximity Mines appear to have no IFF, so friendly tanks will blow them up.
AV Grenades have a reasonable punch, but it can feel like easy mode when the tanker wants to play Lone Gunman or gets too far away from his infantry screen. Seriously guys... Get backup gunners and an infantry screen.
Plasma Cannon - no clue. I'm guessing it will have similar issues, but who knows? |
Halador Osiris
Dead Six Initiative Lokun Listamenn
254
|
Posted - 2013.05.03 13:04:00 -
[23] - Quote
Sake Monster wrote:AV Skills: Weaponry 5 Forge Gun Operation 5 Forge Gun Proficiency 5 Heavy Weapon Sharpshooter 5 Heavy Weapon Sharpshooter Proficiency 5 Heavy Weapon Rapid Reload 5 Heavy Weapon Rapid Reload Proficiency 5 Heavy Weapon Ammo 5 Heavy Weapon Upgrades 3 Dropsuit Operation 5 (for the lower profile)
And always run 2-3 damage mods. Basically, I am designed to kill vehicles. You're the guy that takes 4/5 of my dropship's shields in one shot :(
At ~4328 EHP, that's ~3462 damage. |
Sake Monster
The Tritan Industries RISE of LEGION
385
|
Posted - 2013.05.03 13:04:00 -
[24] - Quote
Chunky Munkey wrote:As a disclaimer: I don't want to see tanks nerfed, they are as balanced as I've ever seen them. However the complainers about AV still need to HTFU.
I wouldn't say I'm dedicated AV, but at swarm proficiency 2, and maxed REs, I'd say I'm qualified to comment: You say you can solo even the best tank, I can too. But I doubt what you mean by "solo" really means solo. Any tank, on any ambush map has retreat options, and the high hp tanks can resist proto AV long enough to perform that retreat. To follow them, you will very likely have to expose yourself to enemy infantry, and I think it is that infantry response that really determines wether you can solo a tank or not.
Everbody, no matter how skilled, has encountered those matches where they just aren't going to be able to make the difference. It is those matches, where tankers are overconfident in their abilities, that they complain about everybody pulling out militia AV, or being chased around the map by someone in proto gear. When AV is on the receiving end of those stomps, even a squad of skilled & dedicated proto AV isn't going to cost anyone their tank. It becomes simply unrealistic to hold the , minimum, two, complimentary positions required to take down a half-intelligent tanker. You are correct, it is hard to define "solo'd" in Pub matches especially, because there are so many contributing factors as to why the HAV got destroyed. This is also why balancing based on Pubs is a terrible idea. Organized matches (corp battles and soon, PC) are truly the best places to judge balance in AV vs HAVs. I can tell you that, as a corp and with me being the only one running AV, there have recently been very few occasions where Tanks made much of a difference. I can easily hold off one or two well fit tanks through an entire match, completely by myself. That, to me, is a balance problem.
Also, it will be much more feasable to dedicate 2-3 people to AV with 16-man organized battles on the way. |
PAs Capone
The Tritan Industries RISE of LEGION
52
|
Posted - 2013.05.03 13:15:00 -
[25] - Quote
Munkey you'd be surprised how well he can solo tanks, plural. His fit is nasty and his itelligence as a player makes him capable to do so.
I personally hate to see tanks get the nerf hammer because I would hate to see the AV glass go away.
I would think that it would be relatively easy to supplement a solution, the "light AV" that was mention earlier, AV nades in particular make it relatively simple for anyone to be considered AV capable for next to no SP. Lowering their effectiveness, raising their SP cost, or removing them entirely would, I believe go considerably far in leveling the field.
In the end, we are still Beta testers. And as much as i hate that we are still in "Beta" I would rather see this game made right, then rused to appease the masses. And the best way I have heard it put, in regards to the constant nerfe, buff, nerf, buff, with widely varying ranges of effectiveness was this:
If I tell you to pick a number between 1 and 1000, and that after each guess i will tell you higher or lower. Your first logical guess should be 500. Effectively reducing half of the possible choices. And so on until you guess the correct number.
Now thing of initial buffs and nerfs, 500 being a large distance away from 1000 the impact seems drastic, but by doing it this way we are able to dial in to the right "areas of operation" with as few changes as possible.
Good post Sake. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
263
|
Posted - 2013.05.03 13:18:00 -
[26] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold.
You do realize if you hit a t72 anywhere but the turret it wont explode? The 45o slope on the hull makes LAW and TOW rounds to explode prematurely. The javilin also uses a shaped copper charge to blast through the armour in the hopes of setting of the ammo or killing the crew. Also most teat like that the target vehicle is loaded with a few hundred rounds to simulate live rounds.
|
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
284
|
Posted - 2013.05.03 13:29:00 -
[27] - Quote
He's right, though, it's super realistic and applicable to this situation. I mean, the T-72 probably has pretty much the same type of shield generators as our HAVs, and the plating is probably made from the same super dense rare-earth minerals. |
Vaerana Myshtana
Bojo's School of the Trades
808
|
Posted - 2013.05.03 13:47:00 -
[28] - Quote
Sev Alcatraz wrote: You do realize if you hit a t72 anywhere but the turret it wont explode? The 45o slope on the hull makes LAW and TOW rounds to explode prematurely. The javilin also uses a shaped copper charge to blast through the armour in the hopes of setting of the ammo or killing the crew. Also most teat like that the target vehicle is loaded with a few hundred rounds to simulate live rounds.
First of all, the LAW and TOW are "Militia" in this system as they were designed for previous generations of tanks, not the T-72. Those should not one-shot a T-72.
Shaped charges with penetrators are pretty common for that generation of AV missiles. It does not negate the argument, as those are second generation after the T-72. The technology will change over time, but it will be designed to exploit whatever the perceived weaknesses of a given generation of tank might be.
Of course a target vehicle would carry live rounds or a substitute if you are doing an "optimal circumstances" field test.
It is also worth noting that tanks can, and do, catch fire. Not the ammo, not the fuel- the tank itself. The temperatures generated by shaped charges can ignite metals like aluminum (or even steel). This is magnified in aircraft where Aluminum and Magnesium are used extensively to save weight. Similar tradeoffs would likely have been made in New Eden:
"This tritanium alloy we used to increase speed could ignite if struck by a missile." "Yeah, but we have shields for that." |
Cody Sietz
The Tritan Industries RISE of LEGION
97
|
Posted - 2013.05.03 13:47:00 -
[29] - Quote
J-Lewis wrote:Well, I know Swarms have been nerfed slightly. Yeah, truly makes me sad since I was the only one using proto swarms.
My tank killing setup is around 120-170isk (no AV nades, just locus incase I get ambushed) |
Vaerana Myshtana
Bojo's School of the Trades
809
|
Posted - 2013.05.03 13:50:00 -
[30] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:He's right, though, it's super realistic and applicable to this situation. I mean, the T-72 probably has pretty much the same type of shield generators as our HAVs, and the plating is probably made from the same super dense rare-earth minerals.
Funny.
AV technology is built in response to Vehicle technology.
That's why proto AV shouldn't one-shot a proto HAV.
The specifics of the technology don't matter, only the generations of the technology.
Humans have always found a better way to kill the other guy after the other guy finds a better way to not get killed. |
|
J-Lewis
Edimmu Warfighters Gallente Federation
35
|
Posted - 2013.05.03 13:56:00 -
[31] - Quote
Shame there isn't a prototype HAV.
If we're going by meta level; the Marauders are Advanced HAVs. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
251
|
Posted - 2013.05.03 14:01:00 -
[32] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold.
Do you understand that this is A GAME and that game balance and fun >>>> realism ? What would be the pint of tanks if everyone can one shot them? Stop talking about realism, we are clone soldier, our coscience is transferred at the moment of death, eve ships follow fluid physic . If a game had to be truly realistic you would not be able to play it again for the rest of the eternity after your first death because you know, in real life people can die only once. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
264
|
Posted - 2013.05.03 14:06:00 -
[33] - Quote
Vaerana Myshtana wrote:Sev Alcatraz wrote: You do realize if you hit a t72 anywhere but the turret it wont explode? The 45o slope on the hull makes LAW and TOW rounds to explode prematurely. The javilin also uses a shaped copper charge to blast through the armour in the hopes of setting of the ammo or killing the crew. Also most teat like that the target vehicle is loaded with a few hundred rounds to simulate live rounds.
First of all, the LAW and TOW are "Militia" in this system as they were designed for previous generations of tanks, not the T-72. Those should not one-shot a T-72. Shaped charges with penetrators are pretty common for that generation of AV missiles. It does not negate the argument, as those are second generation after the T-72. The technology will change over time, but it will be designed to exploit whatever the perceived weaknesses of a given generation of tank might be. Of course a target vehicle would carry live rounds or a substitute if you are doing an "optimal circumstances" field test. It is also worth noting that tanks can, and do, catch fire. Not the ammo, not the fuel- the tank itself. The temperatures generated by shaped charges can ignite metals like aluminum (or even steel). This is magnified in aircraft where Aluminum and Magnesium are used extensively to save weight. Similar tradeoffs would likely have been made in New Eden: "This tritanium alloy we used to increase speed could ignite if struck by a missile." "Yeah, but we have shields for that."
Steel melts at 2750 F now at about 1000F steel gets soft, if add an inert gas and pure oxygen you can get steel to oxidise but not burn Aluminum on the other hand will ignite at around 7000F and will turn into Al2o3 or alumina
I dont think you quite understand shaped charges, if you add emense preasure and heat to copper it will turn into a super heated liquid that cuts through metal and causing havoc on the other side |
Rasatsu
Much Crying Old Experts
646
|
Posted - 2013.05.03 14:09:00 -
[34] - Quote
Sake Monster, you pronounce Sake wrong and it makes me sad cause I often drink sake at traditional Nihonshu places where they only serve stuff you need to special order.
But a big +1 for the thread. |
Skihids
The Tritan Industries RISE of LEGION
1238
|
Posted - 2013.05.03 14:34:00 -
[35] - Quote
Vaerana Myshtana wrote:Sev Alcatraz wrote: You do realize if you hit a t72 anywhere but the turret it wont explode? The 45o slope on the hull makes LAW and TOW rounds to explode prematurely. The javilin also uses a shaped copper charge to blast through the armour in the hopes of setting of the ammo or killing the crew. Also most teat like that the target vehicle is loaded with a few hundred rounds to simulate live rounds.
First of all, the LAW and TOW are "Militia" in this system as they were designed for previous generations of tanks, not the T-72. Those should not one-shot a T-72. Shaped charges with penetrators are pretty common for that generation of AV missiles. It does not negate the argument, as those are second generation after the T-72. The technology will change over time, but it will be designed to exploit whatever the perceived weaknesses of a given generation of tank might be. Of course a target vehicle would carry live rounds or a substitute if you are doing an "optimal circumstances" field test. It is also worth noting that tanks can, and do, catch fire. Not the ammo, not the fuel- the tank itself. The temperatures generated by shaped charges can ignite metals like aluminum (or even steel). This is magnified in aircraft where Aluminum and Magnesium are used extensively to save weight. Similar tradeoffs would likely have been made in New Eden: "This tritanium alloy we used to increase speed could ignite if struck by a missile." "Yeah, but we have shields for that."
To apply the same reasoning to infantry:
Any high power sniper rifle should OHK any infantryman. There is nothing that can prevent that today, and if we assume weapons keep pace with defenses that will remain true in the future.
Any AR should kill an infantryman in 2-3 shots maximum. Again, it happens today so it would be true in the future.
Reality has "Low Health", but DUST is a "High Health" system. Your argument is valid for a low health system game such as CoD, but is inapplicable to DUST.
|
Sake Monster
The Tritan Industries RISE of LEGION
391
|
Posted - 2013.05.03 14:47:00 -
[36] - Quote
Rasatsu wrote:Sake Monster, you pronounce Sake wrong and it makes me sad cause I often drink sake at traditional Nihonshu places where they only serve stuff you need to special order.
But a big +1 for the thread. If it helps, my character is not named after the rice wine but rather my pitbull, who was named Sake (the way I pronounce it) before I got her And thanks for the +1 |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.05.03 15:09:00 -
[37] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold. My Observations:Swarm Missiles fly in strange directions instead of just being fast and powerful. They should follow a believable ballistic with an understandable turn radius and should pack a serious wallop at the end. They should also miss vehicles that can get behind cover or dodge (not outrun- dodge) and they should be vulnerable to things like chaff and point-defense systems. Forge Guns have no ADS- so even though they are capable of great accuracy, the sights often obscure targets smaller than an entire HAV. Partially exposed turrets, etc. can be very hard to pick out of the terrain. Proximity Mines appear to have no IFF, so friendly tanks will blow them up. AV Grenades have a reasonable punch, but it can feel like easy mode when the tanker wants to play Lone Gunman or gets too far away from his infantry screen. Seriously guys... Get backup gunners and an infantry screen. Plasma Cannon - no clue. I'm guessing it will have similar issues, but who knows?
Again
Real world assault dropship Real world tank firing TRAINING rounds
This game is not intended to be a glimt of the future, it's actually not meant to be connected to a realistic future vision of the world at all. So please stop comparing the two things would you.
And a funny thing if i remember right it's not just one man with a javelin he's part of a greater team.
AV grenades should have a greater cooldown on resupply so you wouldn't be able to just spam them at a tank in range (ok tank shouldn't get that close that's where infantry come in) Swarms have gotten more dumb but still forge guns where meant to kill tanks and swarms dropships..... not really like that now.
So yeah tanks should be a team effort to take down not just solo able.
So thank you Sake for being a fully specced AV dude who actually agrees with the "tanks are UP" threads. You'r completely right that on the battlefield tanks are gonna be a faint memory while redzone sniper tanks are gonna be all we see.
EDIT: i see more people agree with me on the realistic point of view on the game. it's meant to be fun ! |
Knight SoIaire
Better Hide R Die
233
|
Posted - 2013.05.03 15:38:00 -
[38] - Quote
Coleman Gray wrote:But your heavily specialised into AV using a forge gun, so you should be able to at least solo standard tanks. But all people have to do is equip packed AV grenades and their set to go.
This.
I've seen Armour Tanks soloed with Proto AV Nades. |
Specter RND
Ahrendee Mercenaries
65
|
Posted - 2013.05.03 15:44:00 -
[39] - Quote
As a dedicated Heavy weapons guy focused onto AV and professional faggotry, I have to say tanks are relatively easy to take out.
I'm saying this because dude what the **** man it's just way too easy to pop even the highest end tank solo by a coupple of nades or swarms. So many people are complaining about the tanks because they're all like AH MAH GAD MY AV NADES CANT KILL IT NERR NERR NERRF CCP PLS MANG I NID and spam topics with CCP PLS NERF or CCP PLS MAKE TANKS EASIER TO KILL WITH MY NADES is getting really annoying and obnoxious beyond the level of annoying (Not only that but I hate seeing threads with CCP in their titles, thats just crying attention *****). I seriously don't see why the tanks can't do their job of going around tanking things without getting taken out by MILITIA GRADE AV WEAPONS!!
I'm serious, every time I watch a tank go boom from a couple of low end AV weapons I just pitty the guy in that tank. Seriously. A tank wasn't supposed to go boom with Militia swarms or a few AV nades. Thats just stupid as heck to see. A tank is supposed to do what is in its title - To tank. But right now, as I see it, I think we should call these tanks LAVs now or something because even LAVs appear to be just as easy to take out as a tank and about a fourth of the price.
More and more people are crying and bitching and nagging about tanks cutting through them like nothing. Of course its going to cut you its a damn 2 ton armored tank with a big gun shooting at you. What do you think is supposed to happen? Its a BIG target for fucks sakes. You can even see it on your minimaps and D-Pad down large maps. Tanks are supposed to take on damage like hell and in their current state and how they will be in the next builds they are worth LITTLE to NOTHING in the up coming builds. A tank should be able to take a hell of a hit from incoming damage and not just 2 or 3 shots from a MILITIA GRADE SWARM. This is getting ridicules already and looking at the stats of the future tanks is just pitiful and ******** as **** already.
I love destroying tanks man. Its my duty to destroy them and make sure they dont take out my team mates, but right now what will I be when there aren't any tanks to take out in the first place? Theres no fun in that at all. Make this a team effort to take out these tanks and not a solo effort for fucks sakes. Even I think this is ridicules to see a tank getting soloed by a single militia AV Swarm guy. If its at least me then I understand. You're getting hit by a Proto Forge but by a Militia? Really? That is not right at all. |
Berserker007
Imperfects Negative-Feedback
269
|
Posted - 2013.05.03 16:36:00 -
[40] - Quote
i know the feeling, being a proto AV user for 11 months; i find it satisfying when i can solo a tank in the right conditions, as that is my role. Yet i do agree it is sad to see Mady's being taken out by 3-4 packed av nades. I understand why they can do it (as its the counter to free LAVs); but it can be a bit to much at times, as it only takes 70k SP & 4k ISK, to take out a 1M ISK tank.
I think as AV & for tankers, need to "realize" that being solo'd by LEGIT av isn't a problem, as in those moments is usually b/c 1 of 2 things occurs:
1). AV'er has a upper hand/position
2). Tanker, YOU overextended and made an error
It's the use a basic AV (be nades, SL, FG) that can solo a higher tier tank that causes the problem. Not sure how to adjust fully; as we dont want to go back to earlier builds were it required 2-3 proto AV guys to take out a tank, as that was to much. CCP does have a challange |
|
Cat Merc
BetaMax. CRONOS.
791
|
Posted - 2013.05.03 16:41:00 -
[41] - Quote
You should be able to harass them. So saying they're too easy to harass is kinda dumb. They're not losing ISK and you're doing your job. |
Calgoth Reborn
D3M3NT3D M1NDZ Orion Empire
256
|
Posted - 2013.05.03 17:27:00 -
[42] - Quote
My AV skill's Forge gun operation V Forge gun prof III Heavy Weapon SS II Recently switched from proto forge to Gastun's Forge was saving them but love the 2.1sec charge up time plus the 6 round clip 2 complex heavy damage modifier's Grenadier IV for EX-11 packed AV nades solo killed some guy's 4 gunlogi's he called in one match last night with these 3 for each kill weak fit tank Swarm op III for Aur proto swarms till I have a chance to put some more sp into them 2 complex light damage modifier's Light Weapon SS V Light Weapon SS prof III
I have said this before I see people complain their tank got killed by std or militia AV when in fact most of the damage came from proto AV just the low end AV just happen to get the last blow in. So in a sense your tank was killed by proto AV you just didn't know it |
Caeli SineDeo
Imperfects Negative-Feedback
427
|
Posted - 2013.05.03 17:56:00 -
[43] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold. My Observations:Swarm Missiles fly in strange directions instead of just being fast and powerful. They should follow a believable ballistic with an understandable turn radius and should pack a serious wallop at the end. They should also miss vehicles that can get behind cover or dodge (not outrun- dodge) and they should be vulnerable to things like chaff and point-defense systems. Forge Guns have no ADS- so even though they are capable of great accuracy, the sights often obscure targets smaller than an entire HAV. Partially exposed turrets, etc. can be very hard to pick out of the terrain. Proximity Mines appear to have no IFF, so friendly tanks will blow them up. AV Grenades have a reasonable punch, but it can feel like easy mode when the tanker wants to play Lone Gunman or gets too far away from his infantry screen. Seriously guys... Get backup gunners and an infantry screen. Plasma Cannon - no clue. I'm guessing it will have similar issues, but who knows?
http://www.youtube.com/watch?v=icEeEaz-Q8A
For you Oh no javelin stopped and tank lives. How does this work. Their is a such think as defenses. And we actually have even better then this out there. |
Vaerana Myshtana
Bojo's School of the Trades
810
|
Posted - 2013.05.03 18:04:00 -
[44] - Quote
Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate. |
Busty M4rinara
SVER True Blood Unclaimed.
17
|
Posted - 2013.05.03 18:06:00 -
[45] - Quote
I am a tanker. And i completly agree. The noobies dont scare me too much. But 2 of em, and im worried. One skilled AV/ forge gunner will kill me. And im a maxed skilled armor tank. |
Vaerana Myshtana
Bojo's School of the Trades
810
|
Posted - 2013.05.03 18:08:00 -
[46] - Quote
Berserker007 wrote:i know the feeling, being a proto AV user for 11 months; i find it satisfying when i can solo a tank in the right conditions, as that is my role. Yet i do agree it is sad to see Mady's being taken out by 3-4 packed av nades. I understand why they can do it (as its the counter to free LAVs); but it can be a bit to much at times, as it only takes 70k SP & 4k ISK, to take out a 1M ISK tank.
I think as AV & for tankers, need to "realize" that being solo'd by LEGIT av isn't a problem, as in those moments is usually b/c 1 of 2 things occurs:
1). AV'er has a upper hand/position
2). Tanker, YOU overextended and made an error
It's the use a basic AV (be nades, SL, FG) that can solo a higher tier tank that causes the problem. Not sure how to adjust fully; as we dont want to go back to earlier builds were it required 2-3 proto AV guys to take out a tank, as that was to much. CCP does have a challange
This is the key. If you are getting blown up by AV Grenades, you have committed #2.
The reason AV Grenades are so nasty is that tanks are not supposed to be safe in CQC. They are supposed to rely on their teammates to sweep through the hiding spots before the tank passes.
Yes, I know that pub match blueberries don't do that.
Tanks, like Proto gear, are supposed to be economically viable in PC matches where the corporation can help offset the cost from the corp wallet. Running them in pub matches is good practice (or epeen inflation), but it's not supposed to be sustainable.
|
Vaerana Myshtana
Bojo's School of the Trades
813
|
Posted - 2013.05.03 18:30:00 -
[47] - Quote
Caeli SineDeo wrote:Vaerana Myshtana wrote: Rules of believable AV:
Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.
Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.
When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.
http://www.youtube.com/watch?v=icEeEaz-Q8AFor you Oh no javelin stopped and tank lives. How does this work. Their is a such think as defenses. And we actually have even better then this out there.
See Rule 3 above.
I absolutely support a larger variety of modules, including point-defense turrets, chaff, reactive armor, etc.
They are a reasonable addition to the game, provided that the starting state is balanced in accordance with Rules 1 & 2. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 18:37:00 -
[48] - Quote
Vaerana Myshtana wrote:Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate.
I agree with this, tanks should basically require a full crew to be properly run, though so should AV.
Now if only we could get tankers who didn't cower behind the redline for the entire match sniping. It is usually that or the second they take a hint of damage they flee top speed to the redline, it is ridiculous really. You'd think with all that firepower and defenses, they'd have some balls. |
Xender17
Oblivion S.G.X
46
|
Posted - 2013.05.03 18:53:00 -
[49] - Quote
Alaika Arbosa wrote:Vaerana Myshtana wrote:Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate. I agree with this, tanks should basically require a full crew to be properly run, though so should AV. Now if only we could get tankers who didn't cower behind the redline for the entire match sniping. It is usually that or the second they take a hint of damage they flee top speed to the redline, it is ridiculous really. You'd think with all that firepower and defenses, they'd have some balls. 590,000 isk... I think we have a right to flee. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 19:11:00 -
[50] - Quote
Xender17 wrote:Alaika Arbosa wrote:Vaerana Myshtana wrote:Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate. I agree with this, tanks should basically require a full crew to be properly run, though so should AV. Now if only we could get tankers who didn't cower behind the redline for the entire match sniping. It is usually that or the second they take a hint of damage they flee top speed to the redline, it is ridiculous really. You'd think with all that firepower and defenses, they'd have some balls. 590,000 isk... I think we have a right to flee. Actually, IMHO, no you don't.
Allow me to explain why.
You CHOSE to skill into tanks at the expense of other skills. You CHOSE to bring that expensive ass target onto the battlefield and so you should you should have to lie in the bed as you've made it.
You COULD'VE chosen to skill infantry first, though you didn't (more than likely). If you had, you'd have something to fall back on when running low on equipment or funds (i.e. Starter Fits). TBH, I plan on eventually getting into the Vehicle skills, though I don't want to pidgeonhole myself into expensive targets until I feel I am skilled enough in infantry skills to fall back on.
In closing, I would like to leave you with a quote from New Eden:
"Don't fly what you can't afford to lose" --CCP (AFAIK, if I am wrong, please let me know who to attribute the quote to) |
|
Jason Pearson
Seraphim Initiative. CRONOS.
961
|
Posted - 2013.05.03 19:48:00 -
[51] - Quote
Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. |
Mortedeamor
IMPSwarm Negative-Feedback
21
|
Posted - 2013.05.03 19:51:00 -
[52] - Quote
wow sake impressive most impressive hopefully they will fix this error and i can continue to respec into havs and our duels may comence |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 19:53:00 -
[53] - Quote
Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot.
Cry Moar?
I think I hear CCP aborting your HAVs.
lol. |
Mortedeamor
IMPSwarm Negative-Feedback
21
|
Posted - 2013.05.03 19:55:00 -
[54] - Quote
pegasis prime wrote:I run both proto heavy and standerd tanks and I used to love the chalange of hunting out enimy tanks but now its far far far too easy to solo most tanks , there are still a few other tankers that give me a run for my isk but sadly most otger tankers either die inone or two shots from my rail gun or 2 to 3 shots from my proto tank eating forge gun setup . Jason had a thread that I fully supported calling for a massive hp buff in exchange for a large reductuon in dammage but sadly ccp has gone in the compleate opposite ditecrion . This will as stated by many other tankers will do nothing but force us into nothing but redline sniper tanking . Lets just hope ccp pulls there act together and sorts out the havs so we can acctually be tanks and not just free wp for someone with a proto forge set up. i supported that idea as well |
Jason Pearson
Seraphim Initiative. CRONOS.
961
|
Posted - 2013.05.03 19:58:00 -
[55] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol.
Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying".
Settle down AR scrub. |
Gelan Corbaine
BetaMax. CRONOS.
134
|
Posted - 2013.05.03 20:01:00 -
[56] - Quote
My problem is that while I do see the tankers point of view and do feel that CCP is headed in the wrong direction with this glass cannon crap , the fact is that AV also has it's problems and no one seems to acknowledge it. Namely the fact that AV doesn't get compensated unless they get the kill shot.
Dedicated AV fits are NOT cheap !
I'm fine with militia AV being nerfed. I'm fine with kill stealing AV nades being dialed back some. But when you start talking about making Tanks tougher against Adv/Proto AV I start talking about making a living . Okay you make it so AV troops get even get less kills. Fine ... but AV doesn't get much WP's atm . My Gun alone costs half my game earnings . A couple of deaths which is VERY likely to happen to a AVer can put me deep in the red. Yet I can do most of the damage to a tank yet get nothing because some nader gets the kill shot and some AR guy steals the assist by shooting the tank (I'm helping !!) between my shots ?
Is it fair to have it take 3 AV guys to take out a tank yet only one of them gets payed in full for it ?
I suppose I could torque off my teammates by blowing up all installations they are usually hacking and using for cover . But should I really be competing against my own team ?
Basically what I'm saying is that I'm not running a charity here how am I supposed to afford this mess?
|
Jason Pearson
Seraphim Initiative. CRONOS.
963
|
Posted - 2013.05.03 20:03:00 -
[57] - Quote
Gelan Corbaine wrote:My problem is that while I do see the tankers point of view and do feel that CCP is headed in the wrong direction with this glass cannon crap , the fact is that AV also has it's problems and no one seems to acknowledge it. Namely the fact that AV doesn't get compensated unless they get the kill shot.
Dedicated AV fits are NOT cheap !
I'm fine with militia AV being nerfed. I'm fine with kill stealing AV nades being dialed back some. But when you start talking about making Tanks tougher against Adv/Proto AV I start talking about making a living . Okay you make it so AV troops get even get less kills. Fine ... but AV doesn't get much WP's atm . My Gun alone costs half my game earnings . A couple of deaths which is VERY likely to happen to a AVer can put me deep in the red. Yet I can do most of the damage to a tank yet get nothing because some nader gets the kill shot and some AR guy steals the assist by shooting the tank (I'm helping !!) between my shots ?
Is it fair to have it take 3 AV guys to take out a tank yet only one of them gets payed in full for it ?
I suppose I could torque off my teammates by blowing up all installations they are usually hacking and using for cover . But should I really be competing against my own team ?
Basically what I'm saying is that I'm not running a charity here how am I supposed to afford this mess?
Completely understand that issue, I think we all feel dedicated AVers should be highly rewarded for blowing tanks up. CCP needs to revise the kill system, giving the vehicle kills to the person who inflicted the most damage, and assists based on the damage, and then they need to make it so the guys who brought down the tank get a lot of the cash it was worth. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 20:04:00 -
[58] - Quote
Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol. Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying". Settle down AR scrub.
lol, you called me an AR scrub? lol, I rarely if ever use an AR. You're so pissed you're "Ad Homing" and failing cause you don't know **** about me. I, however, am willing to bet that I have you pegged dead to rights since you're so very very butthurt over my post.
HTFU.
Allow me to Reiterate: H. T. F. U.
Allow me to reiterate something else too: "Don't fly what you can't afford to lose" --CCP |
Mortedeamor
IMPSwarm Negative-Feedback
21
|
Posted - 2013.05.03 20:05:00 -
[59] - Quote
J-Lewis wrote:Shame there isn't a prototype HAV.
If we're going by meta level; the Marauders are Advanced HAVs. yeah and they are taking those away for militia and standard only ejoy ur proto's guys |
Jason Pearson
Seraphim Initiative. CRONOS.
963
|
Posted - 2013.05.03 20:07:00 -
[60] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol. Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying". Settle down AR scrub. lol, you called me an AR scrub? lol, I rarely if ever use an AR. You're so pissed you're "Ad Homing" and failing cause you don't know **** about me. I, however, am willing to bet that I have you pegged dead to rights since you're so very very butthurt over my post. HTFU. Allow me to Reiterate: H. T. F. U.Allow me to reiterate something else too: "Don't fly what you can't afford to lose" --CCP
You're right, I'm sorry, am so very angry right now and now the tears are rolling freely down my cheeks :'(
Just to make sure you know, I'm going to be sitting at the back of my red line, so mugs like you can come to the forums and complain that it's not fair you can't reach me yet I can one shot you. ^_^ Guess you're right, defences are great when AV can't hit me. |
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Kane Fyea
BetaMax. CRONOS.
151
|
Posted - 2013.05.03 20:08:00 -
[61] - Quote
I'm AV and I think its too easy to destroy tanks. Really the only time I have trouble destroying tanks is when they're railgun sniping. Even then I can at least scare them off enough so that they wouldn't be that much of a nuisance anyways. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
140
|
Posted - 2013.05.03 20:13:00 -
[62] - Quote
Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol. Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying". Settle down AR scrub. lol, you called me an AR scrub? lol, I rarely if ever use an AR. You're so pissed you're "Ad Homing" and failing cause you don't know **** about me. I, however, am willing to bet that I have you pegged dead to rights since you're so very very butthurt over my post. HTFU. Allow me to Reiterate: H. T. F. U.Allow me to reiterate something else too: "Don't fly what you can't afford to lose" --CCP You're right, I'm sorry, am so very angry right now and now the tears are rolling freely down my cheeks :'( Just to make sure you know, I'm going to be sitting at the back of my red line, so mugs like you can come to the forums and complain that it's not fair you can't reach me yet I can one shot you. ^_^ Guess you're right, defences are great when AV can't hit me.
Thank you for admitting that you're a coward in a game even when you're sitting in an armored death machine.
Lol, HAV scrub hiding behind the redline, lol. |
Jason Pearson
Seraphim Initiative. CRONOS.
964
|
Posted - 2013.05.03 20:17:00 -
[63] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Alaika Arbosa wrote:
Cry Moar?
I think I hear CCP aborting your HAVs.
lol.
Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying". Settle down AR scrub. lol, you called me an AR scrub? lol, I rarely if ever use an AR. You're so pissed you're "Ad Homing" and failing cause you don't know **** about me. I, however, am willing to bet that I have you pegged dead to rights since you're so very very butthurt over my post. HTFU. Allow me to Reiterate: H. T. F. U.Allow me to reiterate something else too: "Don't fly what you can't afford to lose" --CCP You're right, I'm sorry, am so very angry right now and now the tears are rolling freely down my cheeks :'( Just to make sure you know, I'm going to be sitting at the back of my red line, so mugs like you can come to the forums and complain that it's not fair you can't reach me yet I can one shot you. ^_^ Guess you're right, defences are great when AV can't hit me. Thank you for admitting that you're a coward in a game even when you're sitting in an armored death machine. Lol, HAV scrub hiding behind the redline, lol.
I think I made that painfully obvious when I made a thread about a HAV truce, where all HAVs in said truce are likely to be redline snipers and wouldn't snipe one another on the other teams, I'll bump if for you :)
My "Death Machine" had 6000 shields, since the Sagaris has gone, I've got about 5000 shields. A proto forge will deal 2000HP easily to my "death machine", three shotting it.
Several AV grenades that deal about 1500 damage needs two people on a Nanohive and in seconds I'm done.
I'd like to see you, oh mighty player, take a "death machine" out come uprising and not get instafucked :) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
140
|
Posted - 2013.05.03 20:21:00 -
[64] - Quote
Jason Pearson wrote:
I think I made that painfully obvious when I made a thread about a HAV truce, where all HAVs in said truce are likely to be redline snipers and wouldn't snipe one another on the other teams, I'll bump if for you :)
My "Death Machine" had 6000 shields, since the Sagaris has gone, I've got about 5000 shields. A proto forge will deal 2000HP easily to my "death machine", three shotting it.
Several AV grenades that deal about 1500 damage needs two people on a Nanohive and in seconds I'm done.
I'd like to see you, oh mighty player, take a "death machine" out come uprising and not get instafucked :)
You wouldn't have to deal with the proto forge or the AV grenades if you had a proper AR scrub crew with you in your HAV.
You flatter me, though I am far from a mighty player, I just know how to not put all of my eggs in one basket and then send the basket down a river of my tears when one egg breaks. |
Jason Pearson
Seraphim Initiative. CRONOS.
965
|
Posted - 2013.05.03 20:24:00 -
[65] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:
I think I made that painfully obvious when I made a thread about a HAV truce, where all HAVs in said truce are likely to be redline snipers and wouldn't snipe one another on the other teams, I'll bump if for you :)
My "Death Machine" had 6000 shields, since the Sagaris has gone, I've got about 5000 shields. A proto forge will deal 2000HP easily to my "death machine", three shotting it.
Several AV grenades that deal about 1500 damage needs two people on a Nanohive and in seconds I'm done.
I'd like to see you, oh mighty player, take a "death machine" out come uprising and not get instafucked :)
You wouldn't have to deal with the proto forge or the AV grenades if you had a proper AR scrub crew with you in your HAV. You flatter me, though I am far from a mighty player, I just know how to not put all of my eggs in one basket and then send the basket down a river of my tears when one egg breaks.
Doesn't matter if you have a fully crewed tank, or a full squad sweeping ahead, you will get smashed by proto AV, tried it multiple times, works for a bit but you will die and it's not worth the risk. Look back at what you said earlier "Don't fly what you can't afford"
That's fine, I won't fly, instead I will sit in the Tank, not moving, just one shotting infantry from a distance with no risk to myself (Because this is what DUST is about, no Risk All Reward) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
140
|
Posted - 2013.05.03 20:33:00 -
[66] - Quote
Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:
I think I made that painfully obvious when I made a thread about a HAV truce, where all HAVs in said truce are likely to be redline snipers and wouldn't snipe one another on the other teams, I'll bump if for you :)
My "Death Machine" had 6000 shields, since the Sagaris has gone, I've got about 5000 shields. A proto forge will deal 2000HP easily to my "death machine", three shotting it.
Several AV grenades that deal about 1500 damage needs two people on a Nanohive and in seconds I'm done.
I'd like to see you, oh mighty player, take a "death machine" out come uprising and not get instafucked :)
You wouldn't have to deal with the proto forge or the AV grenades if you had a proper AR scrub crew with you in your HAV. You flatter me, though I am far from a mighty player, I just know how to not put all of my eggs in one basket and then send the basket down a river of my tears when one egg breaks. Doesn't matter if you have a fully crewed tank, or a full squad sweeping ahead, you will get smashed by proto AV, tried it multiple times, works for a bit but you will die and it's not worth the risk. Look back at what you said earlier "Don't fly what you can't afford" That's fine, I won't fly, instead I will sit in the Tank, not moving, just one shotting infantry from a distance with no risk to myself (Because this is what DUST is about, no Risk All Reward)
Ok, say what you want, you won't be done until I give you the last word, I understand this now.
Though understand this, you are little more than a HAV scrub crybaby who doesn't understand how to not make yourself a high-value target with your paper HAV. I know this now, rather than try to adapt to a change or new situation, you'll just cry and blame others for your own mistake in overspecializing.
Allow me to close with another quote: "Overspecialize and you breed in weakness" --Maj. Motoko Kusanagi |
Jason Pearson
Seraphim Initiative. CRONOS.
972
|
Posted - 2013.05.03 20:38:00 -
[67] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:
I think I made that painfully obvious when I made a thread about a HAV truce, where all HAVs in said truce are likely to be redline snipers and wouldn't snipe one another on the other teams, I'll bump if for you :)
My "Death Machine" had 6000 shields, since the Sagaris has gone, I've got about 5000 shields. A proto forge will deal 2000HP easily to my "death machine", three shotting it.
Several AV grenades that deal about 1500 damage needs two people on a Nanohive and in seconds I'm done.
I'd like to see you, oh mighty player, take a "death machine" out come uprising and not get instafucked :)
You wouldn't have to deal with the proto forge or the AV grenades if you had a proper AR scrub crew with you in your HAV. You flatter me, though I am far from a mighty player, I just know how to not put all of my eggs in one basket and then send the basket down a river of my tears when one egg breaks. Doesn't matter if you have a fully crewed tank, or a full squad sweeping ahead, you will get smashed by proto AV, tried it multiple times, works for a bit but you will die and it's not worth the risk. Look back at what you said earlier "Don't fly what you can't afford" That's fine, I won't fly, instead I will sit in the Tank, not moving, just one shotting infantry from a distance with no risk to myself (Because this is what DUST is about, no Risk All Reward) Ok, say what you want, you won't be done until I give you the last word, I understand this now. Though understand this, you are little more than a HAV scrub crybaby who doesn't understand how to not make yourself a high-value target with your paper HAV. I know this now, rather than try to adapt to a change or new situation, you'll just cry and blame others for your own mistake in overspecializing. Allow me to close with another quote: "Overspecialize and you breed in weakness" --Maj. Motoko Kusanagi
The only bit you got right was the fact I need that last word, it drives me. Oh and the Quote, that was probably right too.
The rest, I doubt you've played with me, I certainly know you've never squadded with me and because of this know that you're completely wrong about me :) I am adapting, I've stated it repeatedly. I'm going to go sit on a mountain, so AV can't hit me, and get more kills than I get as a CQC tank.
Look at that:
Was a CQC Shield Blaster Tank, where AV could come from anywhere and kill me very quickly.
Am now a long range Shield Rail Tank, where AV can never hit me and the only thing I need to fear is the enemy tanks and occasional orbitals.
Adapting.
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Mobius Wyvern
BetaMax. CRONOS.
1359
|
Posted - 2013.05.03 21:04:00 -
[68] - Quote
Sake Monster wrote:I feel like we have heard a lot from the dedicated HAV drivers in regards to what we know about the future of tanks in Uprising. We have also heard a lot from the "Tank-Haters" that don't specialize in AV and want to see tanks nerfed and/or made less of a threat to them. But, I think, AV vs HAV balance should be determined by the people that specialize in each, respectively. So i am curious to see more of the thoughts from dedicated AV guys on the current and possible future state of HAV vs AV.
Here are my thoughts:
<----- DEDICATED AV
AV Skills: Weaponry 5 Forge Gun Operation 5 Forge Gun Proficiency 5 Heavy Weapon Sharpshooter 5 Heavy Weapon Sharpshooter Proficiency 5 Heavy Weapon Rapid Reload 5 Heavy Weapon Rapid Reload Proficiency 5 Heavy Weapon Ammo 5 Heavy Weapon Upgrades 3 Dropsuit Operation 5 (for the lower profile)
And always run 2-3 damage mods. Basically, I am designed to kill vehicles.
Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines. As, selfishly, this decreases my fun in hunting them.
With my skills, I should be able to solo a tank, but only with the right combination of skill and luck. But both skill and luck should factor in if I, one AV guy, am able to solo a tank. It shouldn't happen often (it does now, have yet to find a tank I couldn't solo if it leaves the redzone and I dedicate myself to destroying it). I should only solo a skilled tanker when they get overzealous or make a mistake, otherwise it should take at least one more AV besides myself in a coordinated effort to finish the job. Why should they "need support" if I don't? This is the go-to argument for the masses supporting tank nerfs, is it not?
I do fear that "glass cannon" is the future of Dust and will effectively eliminate both the HAV and AV specializations as "fun, specialized, and viable" gameplay options.
I will wait to see what Uprising brings to pass judgement on the AV/Vehicle debate. But I can see why dedicated tankers are worried, everything we know so far supports their worries. And I am worried too, as the downfall of the tanks would also be the downfall of AV.
Of course, I am only speaking about people specialized in HAVs, everything militia should always be vulnerable to everyone on the battlefield because you have not taken the time or effort to dedicate yourself to it and shouldn't reap the rewards of someone who did. This is someone who should shoot me down easily. That said, AV is way too powerful right now, as it isn't that the weapons are OP themselves, but that they're tuned toward only one or two players using them against a vehicle.
CCP has already said that they intend to grow both the playable space and the player counts in this game throughout the foreseeable future. As we get more and more AV players on the field, using vehicles will become suicidal.
In a game like this, you need to balance AV weapons toward group usage, because that's the way they're going to be used. |
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