Mobius Wyvern
BetaMax. CRONOS.
1359
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Posted - 2013.05.03 21:04:00 -
[1] - Quote
Sake Monster wrote:I feel like we have heard a lot from the dedicated HAV drivers in regards to what we know about the future of tanks in Uprising. We have also heard a lot from the "Tank-Haters" that don't specialize in AV and want to see tanks nerfed and/or made less of a threat to them. But, I think, AV vs HAV balance should be determined by the people that specialize in each, respectively. So i am curious to see more of the thoughts from dedicated AV guys on the current and possible future state of HAV vs AV.
Here are my thoughts:
<----- DEDICATED AV
AV Skills: Weaponry 5 Forge Gun Operation 5 Forge Gun Proficiency 5 Heavy Weapon Sharpshooter 5 Heavy Weapon Sharpshooter Proficiency 5 Heavy Weapon Rapid Reload 5 Heavy Weapon Rapid Reload Proficiency 5 Heavy Weapon Ammo 5 Heavy Weapon Upgrades 3 Dropsuit Operation 5 (for the lower profile)
And always run 2-3 damage mods. Basically, I am designed to kill vehicles.
Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines. As, selfishly, this decreases my fun in hunting them.
With my skills, I should be able to solo a tank, but only with the right combination of skill and luck. But both skill and luck should factor in if I, one AV guy, am able to solo a tank. It shouldn't happen often (it does now, have yet to find a tank I couldn't solo if it leaves the redzone and I dedicate myself to destroying it). I should only solo a skilled tanker when they get overzealous or make a mistake, otherwise it should take at least one more AV besides myself in a coordinated effort to finish the job. Why should they "need support" if I don't? This is the go-to argument for the masses supporting tank nerfs, is it not?
I do fear that "glass cannon" is the future of Dust and will effectively eliminate both the HAV and AV specializations as "fun, specialized, and viable" gameplay options.
I will wait to see what Uprising brings to pass judgement on the AV/Vehicle debate. But I can see why dedicated tankers are worried, everything we know so far supports their worries. And I am worried too, as the downfall of the tanks would also be the downfall of AV.
Of course, I am only speaking about people specialized in HAVs, everything militia should always be vulnerable to everyone on the battlefield because you have not taken the time or effort to dedicate yourself to it and shouldn't reap the rewards of someone who did. This is someone who should shoot me down easily. That said, AV is way too powerful right now, as it isn't that the weapons are OP themselves, but that they're tuned toward only one or two players using them against a vehicle.
CCP has already said that they intend to grow both the playable space and the player counts in this game throughout the foreseeable future. As we get more and more AV players on the field, using vehicles will become suicidal.
In a game like this, you need to balance AV weapons toward group usage, because that's the way they're going to be used. |