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J-Lewis
Edimmu Warfighters Gallente Federation
35
|
Posted - 2013.05.03 13:56:00 -
[31] - Quote
Shame there isn't a prototype HAV.
If we're going by meta level; the Marauders are Advanced HAVs. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
251
|
Posted - 2013.05.03 14:01:00 -
[32] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold.
Do you understand that this is A GAME and that game balance and fun >>>> realism ? What would be the pint of tanks if everyone can one shot them? Stop talking about realism, we are clone soldier, our coscience is transferred at the moment of death, eve ships follow fluid physic . If a game had to be truly realistic you would not be able to play it again for the rest of the eternity after your first death because you know, in real life people can die only once. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
264
|
Posted - 2013.05.03 14:06:00 -
[33] - Quote
Vaerana Myshtana wrote:Sev Alcatraz wrote: You do realize if you hit a t72 anywhere but the turret it wont explode? The 45o slope on the hull makes LAW and TOW rounds to explode prematurely. The javilin also uses a shaped copper charge to blast through the armour in the hopes of setting of the ammo or killing the crew. Also most teat like that the target vehicle is loaded with a few hundred rounds to simulate live rounds.
First of all, the LAW and TOW are "Militia" in this system as they were designed for previous generations of tanks, not the T-72. Those should not one-shot a T-72. Shaped charges with penetrators are pretty common for that generation of AV missiles. It does not negate the argument, as those are second generation after the T-72. The technology will change over time, but it will be designed to exploit whatever the perceived weaknesses of a given generation of tank might be. Of course a target vehicle would carry live rounds or a substitute if you are doing an "optimal circumstances" field test. It is also worth noting that tanks can, and do, catch fire. Not the ammo, not the fuel- the tank itself. The temperatures generated by shaped charges can ignite metals like aluminum (or even steel). This is magnified in aircraft where Aluminum and Magnesium are used extensively to save weight. Similar tradeoffs would likely have been made in New Eden: "This tritanium alloy we used to increase speed could ignite if struck by a missile." "Yeah, but we have shields for that."
Steel melts at 2750 F now at about 1000F steel gets soft, if add an inert gas and pure oxygen you can get steel to oxidise but not burn Aluminum on the other hand will ignite at around 7000F and will turn into Al2o3 or alumina
I dont think you quite understand shaped charges, if you add emense preasure and heat to copper it will turn into a super heated liquid that cuts through metal and causing havoc on the other side |
Rasatsu
Much Crying Old Experts
646
|
Posted - 2013.05.03 14:09:00 -
[34] - Quote
Sake Monster, you pronounce Sake wrong and it makes me sad cause I often drink sake at traditional Nihonshu places where they only serve stuff you need to special order.
But a big +1 for the thread. |
Skihids
The Tritan Industries RISE of LEGION
1238
|
Posted - 2013.05.03 14:34:00 -
[35] - Quote
Vaerana Myshtana wrote:Sev Alcatraz wrote: You do realize if you hit a t72 anywhere but the turret it wont explode? The 45o slope on the hull makes LAW and TOW rounds to explode prematurely. The javilin also uses a shaped copper charge to blast through the armour in the hopes of setting of the ammo or killing the crew. Also most teat like that the target vehicle is loaded with a few hundred rounds to simulate live rounds.
First of all, the LAW and TOW are "Militia" in this system as they were designed for previous generations of tanks, not the T-72. Those should not one-shot a T-72. Shaped charges with penetrators are pretty common for that generation of AV missiles. It does not negate the argument, as those are second generation after the T-72. The technology will change over time, but it will be designed to exploit whatever the perceived weaknesses of a given generation of tank might be. Of course a target vehicle would carry live rounds or a substitute if you are doing an "optimal circumstances" field test. It is also worth noting that tanks can, and do, catch fire. Not the ammo, not the fuel- the tank itself. The temperatures generated by shaped charges can ignite metals like aluminum (or even steel). This is magnified in aircraft where Aluminum and Magnesium are used extensively to save weight. Similar tradeoffs would likely have been made in New Eden: "This tritanium alloy we used to increase speed could ignite if struck by a missile." "Yeah, but we have shields for that."
To apply the same reasoning to infantry:
Any high power sniper rifle should OHK any infantryman. There is nothing that can prevent that today, and if we assume weapons keep pace with defenses that will remain true in the future.
Any AR should kill an infantryman in 2-3 shots maximum. Again, it happens today so it would be true in the future.
Reality has "Low Health", but DUST is a "High Health" system. Your argument is valid for a low health system game such as CoD, but is inapplicable to DUST.
|
Sake Monster
The Tritan Industries RISE of LEGION
391
|
Posted - 2013.05.03 14:47:00 -
[36] - Quote
Rasatsu wrote:Sake Monster, you pronounce Sake wrong and it makes me sad cause I often drink sake at traditional Nihonshu places where they only serve stuff you need to special order.
But a big +1 for the thread. If it helps, my character is not named after the rice wine but rather my pitbull, who was named Sake (the way I pronounce it) before I got her And thanks for the +1 |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.05.03 15:09:00 -
[37] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold. My Observations:Swarm Missiles fly in strange directions instead of just being fast and powerful. They should follow a believable ballistic with an understandable turn radius and should pack a serious wallop at the end. They should also miss vehicles that can get behind cover or dodge (not outrun- dodge) and they should be vulnerable to things like chaff and point-defense systems. Forge Guns have no ADS- so even though they are capable of great accuracy, the sights often obscure targets smaller than an entire HAV. Partially exposed turrets, etc. can be very hard to pick out of the terrain. Proximity Mines appear to have no IFF, so friendly tanks will blow them up. AV Grenades have a reasonable punch, but it can feel like easy mode when the tanker wants to play Lone Gunman or gets too far away from his infantry screen. Seriously guys... Get backup gunners and an infantry screen. Plasma Cannon - no clue. I'm guessing it will have similar issues, but who knows?
Again
Real world assault dropship Real world tank firing TRAINING rounds
This game is not intended to be a glimt of the future, it's actually not meant to be connected to a realistic future vision of the world at all. So please stop comparing the two things would you.
And a funny thing if i remember right it's not just one man with a javelin he's part of a greater team.
AV grenades should have a greater cooldown on resupply so you wouldn't be able to just spam them at a tank in range (ok tank shouldn't get that close that's where infantry come in) Swarms have gotten more dumb but still forge guns where meant to kill tanks and swarms dropships..... not really like that now.
So yeah tanks should be a team effort to take down not just solo able.
So thank you Sake for being a fully specced AV dude who actually agrees with the "tanks are UP" threads. You'r completely right that on the battlefield tanks are gonna be a faint memory while redzone sniper tanks are gonna be all we see.
EDIT: i see more people agree with me on the realistic point of view on the game. it's meant to be fun ! |
Knight SoIaire
Better Hide R Die
233
|
Posted - 2013.05.03 15:38:00 -
[38] - Quote
Coleman Gray wrote:But your heavily specialised into AV using a forge gun, so you should be able to at least solo standard tanks. But all people have to do is equip packed AV grenades and their set to go.
This.
I've seen Armour Tanks soloed with Proto AV Nades. |
Specter RND
Ahrendee Mercenaries
65
|
Posted - 2013.05.03 15:44:00 -
[39] - Quote
As a dedicated Heavy weapons guy focused onto AV and professional faggotry, I have to say tanks are relatively easy to take out.
I'm saying this because dude what the **** man it's just way too easy to pop even the highest end tank solo by a coupple of nades or swarms. So many people are complaining about the tanks because they're all like AH MAH GAD MY AV NADES CANT KILL IT NERR NERR NERRF CCP PLS MANG I NID and spam topics with CCP PLS NERF or CCP PLS MAKE TANKS EASIER TO KILL WITH MY NADES is getting really annoying and obnoxious beyond the level of annoying (Not only that but I hate seeing threads with CCP in their titles, thats just crying attention *****). I seriously don't see why the tanks can't do their job of going around tanking things without getting taken out by MILITIA GRADE AV WEAPONS!!
I'm serious, every time I watch a tank go boom from a couple of low end AV weapons I just pitty the guy in that tank. Seriously. A tank wasn't supposed to go boom with Militia swarms or a few AV nades. Thats just stupid as heck to see. A tank is supposed to do what is in its title - To tank. But right now, as I see it, I think we should call these tanks LAVs now or something because even LAVs appear to be just as easy to take out as a tank and about a fourth of the price.
More and more people are crying and bitching and nagging about tanks cutting through them like nothing. Of course its going to cut you its a damn 2 ton armored tank with a big gun shooting at you. What do you think is supposed to happen? Its a BIG target for fucks sakes. You can even see it on your minimaps and D-Pad down large maps. Tanks are supposed to take on damage like hell and in their current state and how they will be in the next builds they are worth LITTLE to NOTHING in the up coming builds. A tank should be able to take a hell of a hit from incoming damage and not just 2 or 3 shots from a MILITIA GRADE SWARM. This is getting ridicules already and looking at the stats of the future tanks is just pitiful and ******** as **** already.
I love destroying tanks man. Its my duty to destroy them and make sure they dont take out my team mates, but right now what will I be when there aren't any tanks to take out in the first place? Theres no fun in that at all. Make this a team effort to take out these tanks and not a solo effort for fucks sakes. Even I think this is ridicules to see a tank getting soloed by a single militia AV Swarm guy. If its at least me then I understand. You're getting hit by a Proto Forge but by a Militia? Really? That is not right at all. |
Berserker007
Imperfects Negative-Feedback
269
|
Posted - 2013.05.03 16:36:00 -
[40] - Quote
i know the feeling, being a proto AV user for 11 months; i find it satisfying when i can solo a tank in the right conditions, as that is my role. Yet i do agree it is sad to see Mady's being taken out by 3-4 packed av nades. I understand why they can do it (as its the counter to free LAVs); but it can be a bit to much at times, as it only takes 70k SP & 4k ISK, to take out a 1M ISK tank.
I think as AV & for tankers, need to "realize" that being solo'd by LEGIT av isn't a problem, as in those moments is usually b/c 1 of 2 things occurs:
1). AV'er has a upper hand/position
2). Tanker, YOU overextended and made an error
It's the use a basic AV (be nades, SL, FG) that can solo a higher tier tank that causes the problem. Not sure how to adjust fully; as we dont want to go back to earlier builds were it required 2-3 proto AV guys to take out a tank, as that was to much. CCP does have a challange |
|
Cat Merc
BetaMax. CRONOS.
791
|
Posted - 2013.05.03 16:41:00 -
[41] - Quote
You should be able to harass them. So saying they're too easy to harass is kinda dumb. They're not losing ISK and you're doing your job. |
Calgoth Reborn
D3M3NT3D M1NDZ Orion Empire
256
|
Posted - 2013.05.03 17:27:00 -
[42] - Quote
My AV skill's Forge gun operation V Forge gun prof III Heavy Weapon SS II Recently switched from proto forge to Gastun's Forge was saving them but love the 2.1sec charge up time plus the 6 round clip 2 complex heavy damage modifier's Grenadier IV for EX-11 packed AV nades solo killed some guy's 4 gunlogi's he called in one match last night with these 3 for each kill weak fit tank Swarm op III for Aur proto swarms till I have a chance to put some more sp into them 2 complex light damage modifier's Light Weapon SS V Light Weapon SS prof III
I have said this before I see people complain their tank got killed by std or militia AV when in fact most of the damage came from proto AV just the low end AV just happen to get the last blow in. So in a sense your tank was killed by proto AV you just didn't know it |
Caeli SineDeo
Imperfects Negative-Feedback
427
|
Posted - 2013.05.03 17:56:00 -
[43] - Quote
Vaerana Myshtana wrote:Sake Monster wrote: Here is the kicker: I 100% AGREE WITH WHAT MANY OF THE TANKERS ARE SAYING.
They are currently far too easy to solo and/or harass into worthlessness in a battle. Hunting tanks is my favorite thing to do and would HATE to see them nerfed into being rail snipers from the redlines.
Again: http://youtu.be/6qHL7jET8GcThis is footage of a FGM-148 Javelin (1990s) completely obliterating a T-72 tank (1970s). This is essentially Advanced versus Standard in terms of generations. Why? The Javelin was the second generation of AV designed to kill T-72s, the first being the M47 Dragon. Rules of believable AV: Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.That said... The current implementation of AV sucks. I'd be happy to see it revamped, provided the rules above hold. My Observations:Swarm Missiles fly in strange directions instead of just being fast and powerful. They should follow a believable ballistic with an understandable turn radius and should pack a serious wallop at the end. They should also miss vehicles that can get behind cover or dodge (not outrun- dodge) and they should be vulnerable to things like chaff and point-defense systems. Forge Guns have no ADS- so even though they are capable of great accuracy, the sights often obscure targets smaller than an entire HAV. Partially exposed turrets, etc. can be very hard to pick out of the terrain. Proximity Mines appear to have no IFF, so friendly tanks will blow them up. AV Grenades have a reasonable punch, but it can feel like easy mode when the tanker wants to play Lone Gunman or gets too far away from his infantry screen. Seriously guys... Get backup gunners and an infantry screen. Plasma Cannon - no clue. I'm guessing it will have similar issues, but who knows?
http://www.youtube.com/watch?v=icEeEaz-Q8A
For you Oh no javelin stopped and tank lives. How does this work. Their is a such think as defenses. And we actually have even better then this out there. |
Vaerana Myshtana
Bojo's School of the Trades
810
|
Posted - 2013.05.03 18:04:00 -
[44] - Quote
Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate. |
Busty M4rinara
SVER True Blood Unclaimed.
17
|
Posted - 2013.05.03 18:06:00 -
[45] - Quote
I am a tanker. And i completly agree. The noobies dont scare me too much. But 2 of em, and im worried. One skilled AV/ forge gunner will kill me. And im a maxed skilled armor tank. |
Vaerana Myshtana
Bojo's School of the Trades
810
|
Posted - 2013.05.03 18:08:00 -
[46] - Quote
Berserker007 wrote:i know the feeling, being a proto AV user for 11 months; i find it satisfying when i can solo a tank in the right conditions, as that is my role. Yet i do agree it is sad to see Mady's being taken out by 3-4 packed av nades. I understand why they can do it (as its the counter to free LAVs); but it can be a bit to much at times, as it only takes 70k SP & 4k ISK, to take out a 1M ISK tank.
I think as AV & for tankers, need to "realize" that being solo'd by LEGIT av isn't a problem, as in those moments is usually b/c 1 of 2 things occurs:
1). AV'er has a upper hand/position
2). Tanker, YOU overextended and made an error
It's the use a basic AV (be nades, SL, FG) that can solo a higher tier tank that causes the problem. Not sure how to adjust fully; as we dont want to go back to earlier builds were it required 2-3 proto AV guys to take out a tank, as that was to much. CCP does have a challange
This is the key. If you are getting blown up by AV Grenades, you have committed #2.
The reason AV Grenades are so nasty is that tanks are not supposed to be safe in CQC. They are supposed to rely on their teammates to sweep through the hiding spots before the tank passes.
Yes, I know that pub match blueberries don't do that.
Tanks, like Proto gear, are supposed to be economically viable in PC matches where the corporation can help offset the cost from the corp wallet. Running them in pub matches is good practice (or epeen inflation), but it's not supposed to be sustainable.
|
Vaerana Myshtana
Bojo's School of the Trades
813
|
Posted - 2013.05.03 18:30:00 -
[47] - Quote
Caeli SineDeo wrote:Vaerana Myshtana wrote: Rules of believable AV:
Under optimal circumstances, a single AV user should be able to one-shot a tank of one meta lower.
Under optimal circumstances, a single AV user should be able to kill a tank of the same meta level without a nanohive.
When well implemented, Modules, Cover, and Infantry Screens negate the "optimal circumstances" for AV.
http://www.youtube.com/watch?v=icEeEaz-Q8AFor you Oh no javelin stopped and tank lives. How does this work. Their is a such think as defenses. And we actually have even better then this out there.
See Rule 3 above.
I absolutely support a larger variety of modules, including point-defense turrets, chaff, reactive armor, etc.
They are a reasonable addition to the game, provided that the starting state is balanced in accordance with Rules 1 & 2. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 18:37:00 -
[48] - Quote
Vaerana Myshtana wrote:Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate.
I agree with this, tanks should basically require a full crew to be properly run, though so should AV.
Now if only we could get tankers who didn't cower behind the redline for the entire match sniping. It is usually that or the second they take a hint of damage they flee top speed to the redline, it is ridiculous really. You'd think with all that firepower and defenses, they'd have some balls. |
Xender17
Oblivion S.G.X
46
|
Posted - 2013.05.03 18:53:00 -
[49] - Quote
Alaika Arbosa wrote:Vaerana Myshtana wrote:Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate. I agree with this, tanks should basically require a full crew to be properly run, though so should AV. Now if only we could get tankers who didn't cower behind the redline for the entire match sniping. It is usually that or the second they take a hint of damage they flee top speed to the redline, it is ridiculous really. You'd think with all that firepower and defenses, they'd have some balls. 590,000 isk... I think we have a right to flee. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 19:11:00 -
[50] - Quote
Xender17 wrote:Alaika Arbosa wrote:Vaerana Myshtana wrote:Den-tredje Baron wrote: So yeah tanks should be a team effort to take down not just solo able.
So long as tanks require a team to operate. I agree with this, tanks should basically require a full crew to be properly run, though so should AV. Now if only we could get tankers who didn't cower behind the redline for the entire match sniping. It is usually that or the second they take a hint of damage they flee top speed to the redline, it is ridiculous really. You'd think with all that firepower and defenses, they'd have some balls. 590,000 isk... I think we have a right to flee. Actually, IMHO, no you don't.
Allow me to explain why.
You CHOSE to skill into tanks at the expense of other skills. You CHOSE to bring that expensive ass target onto the battlefield and so you should you should have to lie in the bed as you've made it.
You COULD'VE chosen to skill infantry first, though you didn't (more than likely). If you had, you'd have something to fall back on when running low on equipment or funds (i.e. Starter Fits). TBH, I plan on eventually getting into the Vehicle skills, though I don't want to pidgeonhole myself into expensive targets until I feel I am skilled enough in infantry skills to fall back on.
In closing, I would like to leave you with a quote from New Eden:
"Don't fly what you can't afford to lose" --CCP (AFAIK, if I am wrong, please let me know who to attribute the quote to) |
|
Jason Pearson
Seraphim Initiative. CRONOS.
961
|
Posted - 2013.05.03 19:48:00 -
[51] - Quote
Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. |
Mortedeamor
IMPSwarm Negative-Feedback
21
|
Posted - 2013.05.03 19:51:00 -
[52] - Quote
wow sake impressive most impressive hopefully they will fix this error and i can continue to respec into havs and our duels may comence |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 19:53:00 -
[53] - Quote
Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot.
Cry Moar?
I think I hear CCP aborting your HAVs.
lol. |
Mortedeamor
IMPSwarm Negative-Feedback
21
|
Posted - 2013.05.03 19:55:00 -
[54] - Quote
pegasis prime wrote:I run both proto heavy and standerd tanks and I used to love the chalange of hunting out enimy tanks but now its far far far too easy to solo most tanks , there are still a few other tankers that give me a run for my isk but sadly most otger tankers either die inone or two shots from my rail gun or 2 to 3 shots from my proto tank eating forge gun setup . Jason had a thread that I fully supported calling for a massive hp buff in exchange for a large reductuon in dammage but sadly ccp has gone in the compleate opposite ditecrion . This will as stated by many other tankers will do nothing but force us into nothing but redline sniper tanking . Lets just hope ccp pulls there act together and sorts out the havs so we can acctually be tanks and not just free wp for someone with a proto forge set up. i supported that idea as well |
Jason Pearson
Seraphim Initiative. CRONOS.
961
|
Posted - 2013.05.03 19:58:00 -
[55] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol.
Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying".
Settle down AR scrub. |
Gelan Corbaine
BetaMax. CRONOS.
134
|
Posted - 2013.05.03 20:01:00 -
[56] - Quote
My problem is that while I do see the tankers point of view and do feel that CCP is headed in the wrong direction with this glass cannon crap , the fact is that AV also has it's problems and no one seems to acknowledge it. Namely the fact that AV doesn't get compensated unless they get the kill shot.
Dedicated AV fits are NOT cheap !
I'm fine with militia AV being nerfed. I'm fine with kill stealing AV nades being dialed back some. But when you start talking about making Tanks tougher against Adv/Proto AV I start talking about making a living . Okay you make it so AV troops get even get less kills. Fine ... but AV doesn't get much WP's atm . My Gun alone costs half my game earnings . A couple of deaths which is VERY likely to happen to a AVer can put me deep in the red. Yet I can do most of the damage to a tank yet get nothing because some nader gets the kill shot and some AR guy steals the assist by shooting the tank (I'm helping !!) between my shots ?
Is it fair to have it take 3 AV guys to take out a tank yet only one of them gets payed in full for it ?
I suppose I could torque off my teammates by blowing up all installations they are usually hacking and using for cover . But should I really be competing against my own team ?
Basically what I'm saying is that I'm not running a charity here how am I supposed to afford this mess?
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Jason Pearson
Seraphim Initiative. CRONOS.
963
|
Posted - 2013.05.03 20:03:00 -
[57] - Quote
Gelan Corbaine wrote:My problem is that while I do see the tankers point of view and do feel that CCP is headed in the wrong direction with this glass cannon crap , the fact is that AV also has it's problems and no one seems to acknowledge it. Namely the fact that AV doesn't get compensated unless they get the kill shot.
Dedicated AV fits are NOT cheap !
I'm fine with militia AV being nerfed. I'm fine with kill stealing AV nades being dialed back some. But when you start talking about making Tanks tougher against Adv/Proto AV I start talking about making a living . Okay you make it so AV troops get even get less kills. Fine ... but AV doesn't get much WP's atm . My Gun alone costs half my game earnings . A couple of deaths which is VERY likely to happen to a AVer can put me deep in the red. Yet I can do most of the damage to a tank yet get nothing because some nader gets the kill shot and some AR guy steals the assist by shooting the tank (I'm helping !!) between my shots ?
Is it fair to have it take 3 AV guys to take out a tank yet only one of them gets payed in full for it ?
I suppose I could torque off my teammates by blowing up all installations they are usually hacking and using for cover . But should I really be competing against my own team ?
Basically what I'm saying is that I'm not running a charity here how am I supposed to afford this mess?
Completely understand that issue, I think we all feel dedicated AVers should be highly rewarded for blowing tanks up. CCP needs to revise the kill system, giving the vehicle kills to the person who inflicted the most damage, and assists based on the damage, and then they need to make it so the guys who brought down the tank get a lot of the cash it was worth. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 20:04:00 -
[58] - Quote
Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol. Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying". Settle down AR scrub.
lol, you called me an AR scrub? lol, I rarely if ever use an AR. You're so pissed you're "Ad Homing" and failing cause you don't know **** about me. I, however, am willing to bet that I have you pegged dead to rights since you're so very very butthurt over my post.
HTFU.
Allow me to Reiterate: H. T. F. U.
Allow me to reiterate something else too: "Don't fly what you can't afford to lose" --CCP |
Mortedeamor
IMPSwarm Negative-Feedback
21
|
Posted - 2013.05.03 20:05:00 -
[59] - Quote
J-Lewis wrote:Shame there isn't a prototype HAV.
If we're going by meta level; the Marauders are Advanced HAVs. yeah and they are taking those away for militia and standard only ejoy ur proto's guys |
Jason Pearson
Seraphim Initiative. CRONOS.
963
|
Posted - 2013.05.03 20:07:00 -
[60] - Quote
Alaika Arbosa wrote:Jason Pearson wrote:Alaika Arbosa wrote:Jason Pearson wrote:Infantry scrub, stop telling us we have no right to hide, I will hide on the red line because it is safer and economically beneficial to me than running out and letting you kill me. Infantry is boring, also how will you be a good infantry player if you wish to eventually go in to Vehicles? When all the core skills are now separated and such, it's not about playing with what we can't afford, you're lucky, Infantry can do well in free fits.. we on the other hand don't get such a luxury.
Edit: and your little bit about "with all that firepower and defences, you'd think we'd have some balls?" Heres the thing, we don't have any "defences", so take what you think you know about vehicles and shove it up your ass, it's not as easy as it seems, and all those shields and armor mean **** when AV is hitting you at 1/4 of your hp per shot. Cry Moar? I think I hear CCP aborting your HAVs. lol. Outstanding *applauds* This is why this game is going to ****, you have these AR scrubs thinking vehicles and other classes are easy mode and when called out they respond about said person "crying". Settle down AR scrub. lol, you called me an AR scrub? lol, I rarely if ever use an AR. You're so pissed you're "Ad Homing" and failing cause you don't know **** about me. I, however, am willing to bet that I have you pegged dead to rights since you're so very very butthurt over my post. HTFU. Allow me to Reiterate: H. T. F. U.Allow me to reiterate something else too: "Don't fly what you can't afford to lose" --CCP
You're right, I'm sorry, am so very angry right now and now the tears are rolling freely down my cheeks :'(
Just to make sure you know, I'm going to be sitting at the back of my red line, so mugs like you can come to the forums and complain that it's not fair you can't reach me yet I can one shot you. ^_^ Guess you're right, defences are great when AV can't hit me. |
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