Pages: 1 2 3 4 5 6 7 8 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
BetaMax. CRONOS.
3740
|
Posted - 2013.05.01 00:37:00 -
[1] - Quote
Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
|
Posted - 2013.05.01 00:38:00 -
[2] - Quote
Are AR still OP? |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
215
|
Posted - 2013.05.01 00:38:00 -
[3] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome. |
Lord-of-the-Dreadfort
The Lions Guard
103
|
Posted - 2013.05.01 00:39:00 -
[4] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets.
heavies: we a viable class for once? or still the gimps of eve? |
gbghg
L.O.T.I.S. RISE of LEGION
1313
|
Posted - 2013.05.01 00:40:00 -
[5] - Quote
Can you give us any fitting details on the ADS (assault dropship)? Or any base stats? |
Nguruthos IX
Hellstorm Inc League of Infamy
245
|
Posted - 2013.05.01 00:40:00 -
[6] - Quote
info dump on dropships please :X
eveerrryyythinggggg |
Iron Wolf Saber
BetaMax. CRONOS.
3741
|
Posted - 2013.05.01 00:42:00 -
[7] - Quote
Cosgar wrote:Are AR still OP?
AR's are not exactly OP they're still the generic goto weapon but they are not the ONLY goto weapon anymore as the scrambler rifle rivals them for different reasons, overall at the max skills the AR is much tighter at higher RoF vs the scrambler which gets unweildly and overheats if you shoot above cadance.
The new iron sights are a joy to be using for any rifle user.
The breach rifle is somewhat back, while lacking the omph of the old days its not utterly useless and has its uses in standoff mixed range attacking.
Tactical Rifle is probably going to get crying nerfs as its back and it hurts like hell with the new AGOC scope making them a very reliable long distance stand off weapon however terrible at close ranges still. |
Lord-of-the-Dreadfort
The Lions Guard
103
|
Posted - 2013.05.01 00:43:00 -
[8] - Quote
Grenades: any changes?
|
Sloth9230
Reaper Galactic
1166
|
Posted - 2013.05.01 00:45:00 -
[9] - Quote
What's the Flaylock Pistol like against shields and armor? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.01 00:45:00 -
[10] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets.
they probably nerfed HAV's and buffed AV, there goes my fun :(, i might quit if HAV's are worse than they are now |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 00:45:00 -
[11] - Quote
HMG range. If you by chance happen to test it out.
Very CQC or is medium range possible? Also, did you notice a skill to reduce the bullet spread of the HMG? |
Sloth9230
Reaper Galactic
1166
|
Posted - 2013.05.01 00:46:00 -
[12] - Quote
Anmol Singh wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. they probably nerfed HAV's and buffed AV, there goes my fun :(, i might quit if HAV's are worse than they are now The proto swarms in the first gameplay vid were doing squat against the tank, so it seems to be the other way around. |
Iron Wolf Saber
BetaMax. CRONOS.
3741
|
Posted - 2013.05.01 00:47:00 -
[13] - Quote
BobThe843CakeMan wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome.
HAV turrets where fixed in terms of off bore shooting at least they're all down the center firing. Missile tanks are somewhat better I belive. Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier, I didn't notice a thing though as I am normally not a high speed shooter with them but a shoot and scooter sorts unless I am tank vs tanking.
The railgun is so much easier to aim with this build, blasters are about the same on the large turrets, missiles I didnt have the isk to try out (we're very limited on the tournament builds)
Module activation is less frustrating and far more reliable to start than current build at least. Armor tanks don't feel obscenely slow.
Overall toughness of the tank is about the sam-ish with max skill AV on the field. Concentrated effort would quickly still kill a half decent fitted tank. Fitting said tank seemed to be more difficult without assistance of various modules. |
Nguruthos IX
Hellstorm Inc League of Infamy
245
|
Posted - 2013.05.01 00:48:00 -
[14] - Quote
Since "Everything" might be vague, a few points to touch on for drop-ships would be
1. Impressions of new handling. What do people mean by "more responsive". Do they still have that good feel for their mass and momentum?
2. what exactly was the flight ceiling change?
3. Any specs on new ships PG / CPU / Price / HP?
4. Any info on the skills path towards vehicles now?
5. How did the AV/vehicle balance feel this time around? |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 00:49:00 -
[15] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve?
My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it. |
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:49:00 -
[16] - Quote
FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 00:51:00 -
[17] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it.
Great... a pocket Mass Driver for everybody to have as a secondary. From the vids I saw, it could use a nerf...but we shall see how it works. dmg seems a bit ridic imo. |
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:51:00 -
[18] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it.
so we had no changes, yet have yet ANOTHER weapon that can slaughter us? |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
215
|
Posted - 2013.05.01 00:51:00 -
[19] - Quote
Iron Wolf Saber wrote:BobThe843CakeMan wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome. HAV turrets where fixed in terms of off bore shooting at least they're all down the center firing. Missile tanks are somewhat better I belive. Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier, I didn't notice a thing though as I am normally not a high speed shooter with them but a shoot and scooter sorts unless I am tank vs tanking. The railgun is so much easier to aim with this build, blasters are about the same on the large turrets, missiles I didnt have the isk to try out (we're very limited on the tournament builds) Module activation is less frustrating and far more reliable to start than current build at least. Armor tanks don't feel obscenely slow. Overall toughness of the tank is about the sam-ish with max skill AV on the field. Concentrated effort would quickly still kill a half decent fitted tank. Fitting said tank seemed to be more difficult without assistance of various modules. thx for the info. u wouldn't to somehow memorize the stats of the new enforcer tanks did u? |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 00:53:00 -
[20] - Quote
how are LAVS? |
|
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:53:00 -
[21] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it. Great... a pocket Mass Driver for everybody to have as a secondary. From the vids I saw, it could use a nerf...but we shall see how it works. dmg seems a bit ridic imo.
have to agrre with this, i thought to wait till it was in our hands, but after seeing jenza's vid where she pulls up it's stats? even just an advanced ones whole clip=1200 damage, no suit is surviving a clip from a flaylock |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3606
|
Posted - 2013.05.01 00:53:00 -
[22] - Quote
What sorts of dropsuits are available as militia tier? is it only the basics (light, medium, heavy), or do the specialized ones have militia tier versions as well? Which weapons have militia variants? What are the starter fits? are the starter fit suits based on your race? What are the basic suits like compared to their specialized counterparts? For example, what slots and stats does a basic suit have? How is the heavy compared to the sentinel? EDIT: I also noticed the assault variant of the scrambler rifle isn't available in standard tier, is this the same for other weapons and their variants? |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 00:56:00 -
[23] - Quote
gbghg wrote:Can you give us any fitting details on the ADS (assault dropship)? Or any base stats?
If you know me very well I am not a balance by the numbers guy. I am a balance by feelings sort of person, if I feel something is unfun to get shot by or to be shooting people with I would express it as an imbalance.
Overall the new drop-ship controls are godsend, I can actually enjoy flying again. The only thing I don't like about it is the animation threshhold of getting up to max speed makes it feel the afterburner cranked on. However its possible to go from max speed, airbreak, then hover and quickly proceeding to hammering the ever loving hate out of the soldiers on the ground.
After various tests the missile launcher is seemingly the only viable nose turret. I didn't have any gunners but I feel fully loaded and better tanked ship would be a deadly thing in the sky to deal with.
Collision damage has been properly fixed, slow landings no longer wreck you instantly while full speed slams will as expected (as to being inverse with the current build)
As for anti-vehicle fire consumption the dropships don't feel paper thin anymore but they're still suspect-able to sustained punishment as is any vehicle is. |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 00:56:00 -
[24] - Quote
BobThe843CakeMan wrote:Iron Wolf Saber wrote:BobThe843CakeMan wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome. HAV turrets where fixed in terms of off bore shooting at least they're all down the center firing. Missile tanks are somewhat better I belive. Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier, I didn't notice a thing though as I am normally not a high speed shooter with them but a shoot and scooter sorts unless I am tank vs tanking. The railgun is so much easier to aim with this build, blasters are about the same on the large turrets, missiles I didnt have the isk to try out (we're very limited on the tournament builds) Module activation is less frustrating and far more reliable to start than current build at least. Armor tanks don't feel obscenely slow. Overall toughness of the tank is about the sam-ish with max skill AV on the field. Concentrated effort would quickly still kill a half decent fitted tank. Fitting said tank seemed to be more difficult without assistance of various modules. thx for the info. u wouldn't to somehow memorize the stats of the new enforcer tanks did u? what i heard was it trades protection for firepower |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 00:58:00 -
[25] - Quote
Lord-of-the-Dreadfort wrote:Grenades: any changes?
AV grenades still weird, they will still detonate if you cook em. but wont detonate early if cooked.
Overall they're the same cept the flux noise is awareness rousing sorts. |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 01:00:00 -
[26] - Quote
Sloth9230 wrote:What's the Flaylock Pistol like against shields and armor?
I am agreeing with my fellow CPM members the flay lock is freakishly very powerful. There are difficulty uses (such as having to track the target) and the projectile is 'dodgeable' but the splash and damage from either direct or spalsh is way too much. 3 round magazine doesn't nerf it enough or the long reload for a pistol.
Either way its my favorite heavy slaying weapon, 3 rockets to the head kills just about anyone and air-burst is pretty cool. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:01:00 -
[27] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Grenades: any changes?
AV grenades still weird, they will still detonate if you cook em. but wont detonate early if cooked. Overall they're the same cept the flux noise is awareness rousing sorts.
this is confusing me, ah well
lazer rifles, still OP and capable of droping someone in an 1/8th of a second? |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 01:02:00 -
[28] - Quote
Lance 2ballzStrong wrote:HMG range. If you by chance happen to test it out.
Very CQC or is medium range possible? Also, did you notice a skill to reduce the bullet spread of the HMG?
It seems to be more of a mid-stand off range sort of weapon the sort you keep people from crossing the street with but not the sort you get people on the other side of the street to duck their heads. Maybe the assault variant is fixed into being viable in that regards. Damage wise its still lethal and the burst is still just as deadly in winning against normal HMGs. |
gbghg
L.O.T.I.S. RISE of LEGION
1313
|
Posted - 2013.05.01 01:02:00 -
[29] - Quote
Iron Wolf Saber wrote:gbghg wrote:Can you give us any fitting details on the ADS (assault dropship)? Or any base stats? If you know me very well I am not a balance by the numbers guy. I am a balance by feelings sort of person, if I feel something is unfun to get shot by or to be shooting people with I would express it as an imbalance. Overall the new drop-ship controls are godsend, I can actually enjoy flying again. The only thing I don't like about it is the animation threshhold of getting up to max speed makes it feel the afterburner cranked on. However its possible to go from max speed, airbreak, then hover and quickly proceeding to hammering the ever loving hate out of the soldiers on the ground. After various tests the missile launcher is seemingly the only viable nose turret. I didn't have any gunners but I feel fully loaded and better tanked ship would be a deadly thing in the sky to deal with. Collision damage has been properly fixed, slow landings no longer wreck you instantly while full speed slams will as expected (as to being inverse with the current build) As for anti-vehicle fire consumption the dropships don't feel paper thin anymore but they're still suspect-able to sustained punishment as is any vehicle is. Thanks, that's all good stuff to hear. Do you know if anyone else got the numbers for them though? It'd be nice to see how they compare against the current dropship statwise. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:02:00 -
[30] - Quote
Iron Wolf Saber wrote:Sloth9230 wrote:What's the Flaylock Pistol like against shields and armor? I am agreeing with my fellow CPM members the flay lock is freakishly very powerful. There are difficulty uses (such as having to track the target) and the projectile is 'dodgeable' but the splash and damage from either direct or spalsh is way too much. 3 round magazine doesn't nerf it enough or the long reload for a pistol. Either way its my favorite heavy slaying weapon, 3 rockets to the head kills just about anyone and air-burst is pretty cool.
yeah, saw the stats, NOT looking forward to fighting these |
|
NIKIA BETHUNE
Ill Omens EoN.
156
|
Posted - 2013.05.01 01:04:00 -
[31] - Quote
U didn't comment if the ceiling for the dropship is the same or not and what about the airial redlined is it bigger?
|
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 01:07:00 -
[32] - Quote
Nguruthos IX wrote:Since "Everything" might be vague, a few points to touch on for drop-ships would be
1. Impressions of new handling. What do people mean by "more responsive". Do they still have that good feel for their mass and momentum?
2. what exactly was the flight ceiling change?
3. Any specs on new ships PG / CPU / Price / HP?
4. Any info on the skills path towards vehicles now?
5. How did the AV/vehicle balance feel this time around?
1 As In I see a wall I am about to run into and I can possibly with good skills prevent that from happening.
2. Pretty high and it seems a 'semi stalling' was added but its more of a soft bounce.
3. Don't remember didnt have time to buy them. Unlike the HAVs the dropships where not as reliant on fitting fit modules.
4. I think it was Vehicle Command > Piloting > Dropships > ASD or LogiDS
5 Same-ish vehicles die just as fast under similar under fire rates. However with the new controls the DS is more likely to not fall victime to anti-aircraft light poles or the similar. I can dance the poles again (IE taking your dropship's nose to a light pole and circle around the pole without crashing or losing contact with said pole) |
Iron Wolf Saber
BetaMax. CRONOS.
3745
|
Posted - 2013.05.01 01:09:00 -
[33] - Quote
Sloth9230 wrote:Anmol Singh wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. they probably nerfed HAV's and buffed AV, there goes my fun :(, i might quit if HAV's are worse than they are now The proto swarms in the first gameplay vid were doing squat against the tank, so it seems to be the other way around.
Swarms have been nerfed, they don't lock as fast and damage seems reduced and tracking is no longer as lame also they fixed the premature launches not detonating and the initial 'death blossom' is a far wider pattern more prone to nailing into something but the travel distance before tracking is much further out allowing for more around the corner shooting by skilled launcher players. Also its a particle effect now it seems models of the missiles have been removed. |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 01:10:00 -
[34] - Quote
collison dmg and driving physics |
Iron Wolf Saber
BetaMax. CRONOS.
3745
|
Posted - 2013.05.01 01:11:00 -
[35] - Quote
Lord-of-the-Dreadfort wrote:FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern)
FGs didn't feel nerfed other than knowing that when you do charge you stick out like a sore thumb because you have a ball of lightning on hold and awareness of getting shot and direction of a forge gun shot is far more apparent this time around. |
Nguruthos IX
Hellstorm Inc League of Infamy
246
|
Posted - 2013.05.01 01:11:00 -
[36] - Quote
Ah thanks, the light 'pole dancing' seems a brilliant test lol. |
Iron Wolf Saber
BetaMax. CRONOS.
3745
|
Posted - 2013.05.01 01:12:00 -
[37] - Quote
Draxus Prime wrote:how are LAVS?
LAVs drives so much better now like you wouldn't believe how much more control you have even at max speeds. It feels like a 2 tonn armored military sports car should feel like. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:13:00 -
[38] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern) FGs didn't feel nerfed other than knowing that when you do charge you stick out like a sore thumb because you have a ball of lightning on hold and awareness of getting shot and direction of a forge gun shot is far more apparent this time around.
so, even harder to use without painting a "SHOOT ME" sign on your back, and if the hight cieling is great enough, can't get dropships, wee
|
Iron Wolf Saber
BetaMax. CRONOS.
3745
|
Posted - 2013.05.01 01:13:00 -
[39] - Quote
Nguruthos IX wrote:Ah thanks, the light 'pole dancing' seems a brilliant test lol.
Back when I was a very good drop-ship pilot it was one of the things I did to practice with on skill honing. I am sure I can go underneath a wear house in 20 seconds without crashing. |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 01:13:00 -
[40] - Quote
can u shoot down swarms? new structures? active scanners usefulness? new maps feel? new skyboxes?
|
|
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 01:13:00 -
[41] - Quote
Any concrete info about the Amarr Assault and Logi suits?
Live long and prosper. Llan Heindell. |
Iron Wolf Saber
BetaMax. CRONOS.
3745
|
Posted - 2013.05.01 01:15:00 -
[42] - Quote
Draxus Prime wrote:collison dmg and driving physics
Much more consistent of expectecations now. Full speed rammings will kill you while light taps on the armor shouldn't dent much. Vehicle vs vehicle collision is still about the same the heaviest or most aggressive wins. |
Iron Wolf Saber
BetaMax. CRONOS.
3745
|
Posted - 2013.05.01 01:16:00 -
[43] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Grenades: any changes?
AV grenades still weird, they will still detonate if you cook em. but wont detonate early if cooked. Overall they're the same cept the flux noise is awareness rousing sorts. this is confusing me, ah well lazer rifles, still OP and capable of droping someone in an 1/8th of a second?
Sorry I meant to say they will still detonate if you cook them and not let go but throwing a cooked doesn't do anything. |
Lord-of-the-Dreadfort
The Lions Guard
107
|
Posted - 2013.05.01 01:19:00 -
[44] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:collison dmg and driving physics Much more consistent of expectecations now. Full speed rammings will kill you while light taps on the armor shouldn't dent much. Vehicle vs vehicle collision is still about the same the heaviest or most aggressive wins.
so, does that mean no more driving my militia BPO LAV at full speed over a cliff, dropping 100 Ft and taking 10 damage to my shields? |
Iron Wolf Saber
BetaMax. CRONOS.
3748
|
Posted - 2013.05.01 01:20:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:What sorts of dropsuits are available as militia tier? is it only the basics (light, medium, heavy), or do the specialized ones have militia tier versions as well? Which weapons have militia variants? What are the starter fits? are the starter fit suits based on your race? What are the basic suits like compared to their specialized counterparts? For example, what slots and stats does a basic suit have? How is the heavy compared to the sentinel? EDIT: I also noticed the assault variant of the scrambler rifle isn't available in standard tier, is this the same for other weapons and their variants?
The market was incomplete but every race and frame size had a militia variant, the advanced versions of the frames did not however.
As for militia variant weapons same as current, once again the market was very incomplete.
Starter fits where built for tournament I highly do not expect the same fits on launch day.
Weaker slot wise but more fittings in general, the prices where about the same and I suggested in lowering them to make up for lack of bonuses and viability.
The market was sorta whacky on this, various teirs had different variants, such as sniper rifle tier the charged rifle was prototype level only.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3607
|
Posted - 2013.05.01 01:21:00 -
[46] - Quote
Also, what sorts of colors are in the skyboxes? are they all greys and blues? or can we expect greens, reds, purples, etc?
Also, thanks for the answers on the previous questions |
KrazyEyeKilla
Greek Death Squad
0
|
Posted - 2013.05.01 01:21:00 -
[47] - Quote
How has the laser been changed? Is the Viziam still as OP? Thanks for taking the time. |
Lord-of-the-Dreadfort
The Lions Guard
107
|
Posted - 2013.05.01 01:22:00 -
[48] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:What sorts of dropsuits are available as militia tier? is it only the basics (light, medium, heavy), or do the specialized ones have militia tier versions as well? Which weapons have militia variants? What are the starter fits? are the starter fit suits based on your race? What are the basic suits like compared to their specialized counterparts? For example, what slots and stats does a basic suit have? How is the heavy compared to the sentinel? EDIT: I also noticed the assault variant of the scrambler rifle isn't available in standard tier, is this the same for other weapons and their variants? The market was incomplete but every race and frame size had a militia variant, the advanced versions of the frames did not however. As for militia variant weapons same as current, once again the market was very incomplete.Starter fits where built for tournament I highly do not expect the same fits on launch day. Weaker slot wise but more fittings in general, the prices where about the same and I suggested in lowering them to make up for lack of bonuses and viability. The market was sorta whacky on this, various teirs had different variants, such as sniper rifle tier the charged rifle was prototype level only.
so....still no militia HMG? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3607
|
Posted - 2013.05.01 01:24:00 -
[49] - Quote
KrazyEyeKilla wrote:How has the laser been changed? Is the Viziam still as OP? Thanks for taking the time. Viziam does 15 base damage instead of 20, Wolfman told us in IRC that the 20 was actually a mistake. |
Scheneighnay McBob
Bojo's School of the Trades
1319
|
Posted - 2013.05.01 01:26:00 -
[50] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it. so we had no changes, yet have yet ANOTHER weapon that can slaughter us? Breach mass drivers were already like that. It's just that people are too stupid to use them |
|
Iron Wolf Saber
BetaMax. CRONOS.
3748
|
Posted - 2013.05.01 01:26:00 -
[51] - Quote
Draxus Prime wrote:can u shoot down swarms? new structures? active scanners usefulness? new maps feel? new skyboxes?
Cant' shoot down swarms yet would love to see blasters do this though.
One new major 'outpost' I call the processor. Its about 4 floors of intenterior and confusing mayhem. Lots of stairs and cover and bunkers and even several OMS inside and on the roof. It was the one shown on the tournament unlocks http://web.ccpgamescdn.com/dust/news.control/63579/1/940x705-Con-Matrix-Mood.jpg
There are about... 20 new mediums and smalls structures like the fuel rig and some other towers, bunch of new things.
Active Scanners are ninja's new best friend if he doesnt care where he spawns.
New maps feel vibrant and realer in looks, as for battlegrounds there is one narrow "i" shaped one I can see being a very popular grudge match game. Skim junction is still in as is line harvest, I have no idea where ash-lands went.
New Skyboxes are OMG Bob ross level at times. |
Scheneighnay McBob
Bojo's School of the Trades
1319
|
Posted - 2013.05.01 01:27:00 -
[52] - Quote
Can nova knives charge while you're cloaked? |
kenderr cillo
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2013.05.01 01:28:00 -
[53] - Quote
One of the drawbacks of the actual laser is that when u shoot, everybody knows where u are, happens this with the scrambler laser? |
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 01:28:00 -
[54] - Quote
Scheneighnay McBob wrote:Can nova knives charge while you're cloaked?
There's no cloaking yet. lol
Live long and prosper. Llan Heindell. |
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:28:00 -
[55] - Quote
Llan Heindell wrote:Any concrete info about the Amarr Assault and Logi suits?
Like, does the Amarr logi has the same number of slots for infantry gear as the Minmatar? Any advantage over other variants in terms of armor tanking or rep bonuses? Is the female model the same as the male? lol
Live long and prosper. Llan Heindell.
All new suits have different models for female and male, this would include the amarr medium, minmatar light and gallente medium.
Many of the suits have various different slot layouts no two are alike in anything just about. There are even suits with no high slots. |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:29:00 -
[56] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:can u shoot down swarms? new structures? active scanners usefulness? new maps feel? new skyboxes?
Cant' shoot down swarms yet would love to see blasters do this though. One new major 'outpost' I call the processor. Its about 4 floors of intenterior and confusing mayhem. Lots of stairs and cover and bunkers and even several OMS inside and on the roof. It was the one shown on the tournament unlocks http://web.ccpgamescdn.com/dust/news.control/63579/1/940x705-Con-Matrix-Mood.jpgThere are about... 20 new mediums and smalls structures like the fuel rig and some other towers, bunch of new things. Active Scanners are ninja's new best friend if he doesnt care where he spawns. New maps feel vibrant and realer in looks, as for battlegrounds there is one narrow "i" shaped one I can see being a very popular grudge match game. Skim junction is still in as is line harvest, I have no idea where ash-lands went. New Skyboxes are OMG Bob ross level at times.
explain?
logistic LAV's: they finnally work as intended?
|
Scheneighnay McBob
Bojo's School of the Trades
1319
|
Posted - 2013.05.01 01:29:00 -
[57] - Quote
Llan Heindell wrote:Scheneighnay McBob wrote:Can nova knives charge while you're cloaked? There's no cloaking yet. lol Llan Heindell. Damn. Well, I guess I'll have to stick to dampeners and scanners. Didn't that dev blog say we're getting it? |
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:30:00 -
[58] - Quote
KAGEHOSHI Horned Wolf wrote:Also, what sorts of colors are in the skyboxes? are they all greys and blues? or can we expect greens, reds, purples, etc?
Also, thanks for the answers on the previous questions
Blues and reds so far on the tournament build there are likely more types in final build, there was a brown one as well for a desert storm sort of feel. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3608
|
Posted - 2013.05.01 01:30:00 -
[59] - Quote
EDIT: Nevermind, you just answered it |
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:30:00 -
[60] - Quote
Scheneighnay McBob wrote:Can nova knives charge while you're cloaked?
Any action while spawn cloak breaks it other than looking around maybe. |
|
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 01:31:00 -
[61] - Quote
Iron Wolf Saber wrote:Llan Heindell wrote:Any concrete info about the Amarr Assault and Logi suits?
Like, does the Amarr logi has the same number of slots for infantry gear as the Minmatar? Any advantage over other variants in terms of armor tanking or rep bonuses? Is the female model the same as the male? lol
Live long and prosper. Llan Heindell. All new suits have different models for female and male, this would include the amarr medium, minmatar light and gallente medium. Many of the suits have various different slot layouts no two are alike in anything just about. There are even suits with no high slots.
KITTEN YES! I'm sorry. I was truly concerned about getting stuck in a male model as the amarr heavy. \o/
Live long and prosper Iron Wolf. Llan Heindell. |
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:31:00 -
[62] - Quote
KrazyEyeKilla wrote:How has the laser been changed? Is the Viziam still as OP? Thanks for taking the time.
Lasers seemed to have been fixed, they can still melt a suit in a second once heated up but overall reach and lameness is not as bad as it used to be. Its still somewhat viable but no longer the goto weapon it was before. |
Godin Thekiller
Ghost Wolf Industries
46
|
Posted - 2013.05.01 01:32:00 -
[63] - Quote
Are pilot suits in? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1312
|
Posted - 2013.05.01 01:32:00 -
[64] - Quote
Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
|
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:32:00 -
[65] - Quote
Llan Heindell wrote:Iron Wolf Saber wrote:Llan Heindell wrote:Any concrete info about the Amarr Assault and Logi suits?
Like, does the Amarr logi has the same number of slots for infantry gear as the Minmatar? Any advantage over other variants in terms of armor tanking or rep bonuses? Is the female model the same as the male? lol
Live long and prosper. Llan Heindell. All new suits have different models for female and male, this would include the amarr medium, minmatar light and gallente medium. Many of the suits have various different slot layouts no two are alike in anything just about. There are even suits with no high slots. KITTEN YES! I'm sorry. I was truly concerned about getting stuck in a male model as the amarr heavy. \o/ Live long and prosper Iron Wolf. Llan Heindell.
BTW amarr female is already in the game (and if you dont look carefully you cannot tell the difference) |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:32:00 -
[66] - Quote
Scheneighnay McBob wrote:Llan Heindell wrote:Scheneighnay McBob wrote:Can nova knives charge while you're cloaked? There's no cloaking yet. lol Llan Heindell. Damn. Well, I guess I'll have to stick to dampeners and scanners. Didn't that dev blog say we're getting it?
i could swear cloaks were in. the fact that when you spawn in you're invisible till you move kinda suggests that..... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3608
|
Posted - 2013.05.01 01:32:00 -
[67] - Quote
Godin Thekiller wrote:Are pilot suits in? No, not yet. They said they will be added in the near future. Same with commando suits (heavies with 2 light weapons and lower health). |
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:33:00 -
[68] - Quote
kenderr cillo wrote:One of the drawbacks of the actual laser is that when u shoot, everybody knows where u are, happens this with the scrambler laser?
Scrambler rifle is very much functionally the AR for amarrians it takes it a bit for it to kill you vs the laser rifle would. |
Shouper of BHD
Better Hide R Die
74
|
Posted - 2013.05.01 01:33:00 -
[69] - Quote
Lord-of-the-Dreadfort wrote:FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern)
wow you really want every kill handed to you. |
Protoman Is God
Red and Silver Hand Amarr Empire
79
|
Posted - 2013.05.01 01:34:00 -
[70] - Quote
how's the burst rifle? |
|
Scheneighnay McBob
Bojo's School of the Trades
1319
|
Posted - 2013.05.01 01:34:00 -
[71] - Quote
Back to what I originally wanted to ask- minmatar scouts (if they're really going to be in): are they ridiculously squishy? I just have a bad feeling that they'll be able to kill 1 person, then get stomped by everyone else in the area. |
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 01:34:00 -
[72] - Quote
Lord-of-the-Dreadfort wrote:Scheneighnay McBob wrote:Llan Heindell wrote:Scheneighnay McBob wrote:Can nova knives charge while you're cloaked? There's no cloaking yet. lol Llan Heindell. Damn. Well, I guess I'll have to stick to dampeners and scanners. Didn't that dev blog say we're getting it? i could swear cloaks were in. the fact that when you spawn in you're invisible till you move kinda suggests that.....
The system and attributes are in. THe module however is not.
Llan Heindell. |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:35:00 -
[73] - Quote
Iron Wolf Saber wrote:Llan Heindell wrote:Iron Wolf Saber wrote:Llan Heindell wrote:Any concrete info about the Amarr Assault and Logi suits?
Like, does the Amarr logi has the same number of slots for infantry gear as the Minmatar? Any advantage over other variants in terms of armor tanking or rep bonuses? Is the female model the same as the male? lol
Live long and prosper. Llan Heindell. All new suits have different models for female and male, this would include the amarr medium, minmatar light and gallente medium. Many of the suits have various different slot layouts no two are alike in anything just about. There are even suits with no high slots. KITTEN YES! I'm sorry. I was truly concerned about getting stuck in a male model as the amarr heavy. \o/ Live long and prosper Iron Wolf. Llan Heindell. BTW amarr female is already in the game (and if you dont look carefully you cannot tell the difference)
i don't remember reading any of that and i am staying on top of this thread. are people editing their posts left and right? |
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:36:00 -
[74] - Quote
Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3?
I guess its better if I list all the suits
Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault
Each has a Base, Advanced, and Prototype Level 54 new suits
|
Iron Wolf Saber
BetaMax. CRONOS.
3749
|
Posted - 2013.05.01 01:38:00 -
[75] - Quote
Scheneighnay McBob wrote:Back to what I originally wanted to ask- minmatar scouts (if they're really going to be in): are they ridiculously squishy? I just have a bad feeling that they'll be able to kill 1 person, then get stomped by everyone else in the area.
They're a bit faster than the gallente scout that is a given, they seem to be stealthier too. They can eat a few bullets before dropping but are likely to get out of danger quickly. I went on a stabbing spree with one of them got 5 guys in a row. |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:38:00 -
[76] - Quote
Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits
yet not ONE bloody new heavy suit
and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless |
crazy space 1
ZionTCD Unclaimed.
1047
|
Posted - 2013.05.01 01:38:00 -
[77] - Quote
I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:39:00 -
[78] - Quote
Protoman Is God wrote:how's the burst rifle?
No idea, if anything the new sight alone is a buff for them. |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:39:00 -
[79] - Quote
crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings.
Flaylocks on one reserve can kill a turret. |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:41:00 -
[80] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits yet not ONE bloody new heavy suit and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless
You get 3 new suits which are a bit faster and harder to kill. HP of shields and armor on the heavy suits are also matching now and it seems their fittings is relaxed a bit thus no need to fit fitting enhancers.
and by reblanced I mean numbers or bonuses are scrambeled in, they're functionally not the same suit as we currently have. |
|
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:41:00 -
[81] - Quote
Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret.
it's a bloody mini-FG |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:42:00 -
[82] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits yet not ONE bloody new heavy suit and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless You get 3 new suits which are a bit faster and harder to kill. HP of shields and armor on the heavy suits are also matching now and it seems their fittings is relaxed a bit thus no need to fit fitting enhancers. and by reblanced I mean numbers or bonuses are scrambeled in, they're functionally not the same suit as we currently have.
ah, thanks, the list implied we barely got anything done for us
EDIT: bonuses scrambled in? |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:42:00 -
[83] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret. it's a bloody mini-FG
Its a rocket pistol, direct hits are deadly. |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:43:00 -
[84] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits yet not ONE bloody new heavy suit and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless You get 3 new suits which are a bit faster and harder to kill. HP of shields and armor on the heavy suits are also matching now and it seems their fittings is relaxed a bit thus no need to fit fitting enhancers. and by reblanced I mean numbers or bonuses are scrambeled in, they're functionally not the same suit as we currently have. ah, thanks, the list implied we barely got anything done for us
yeah the sentinel suits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 01:43:00 -
[85] - Quote
How's the mass driver feel with the terrain fix? Is it more reliable? What about the sights? |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
215
|
Posted - 2013.05.01 01:43:00 -
[86] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret. it's a bloody mini-FG Its a rocket pistol, direct hits are deadly. could they kill a tank. solo |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:43:00 -
[87] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret. it's a bloody mini-FG Its a rocket pistol, direct hits are deadly.
symantics, it's the new viziam to heavies (as we are too slow to dogg a direct hit) |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:44:00 -
[88] - Quote
Cosgar wrote:How's the mass driver feel with the terrain fix? Is it more reliable? What about the sights?
The mass driver now feels like something I can possibly learn now. It feels more consistent with angle = distance. All projectiles no longer get stuck so a near railing hit will detonate instead of fizzing out.
As for LOD issues most of them seem to be gone so no more 'ghost' walls as far as I could see. |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:45:00 -
[89] - Quote
BobThe843CakeMan wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret. it's a bloody mini-FG Its a rocket pistol, direct hits are deadly. could they kill a tank. solo
probably a parked one. It would be pure idocy of a pilot to die to one solo. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 01:45:00 -
[90] - Quote
Iron Wolf Saber wrote:Cosgar wrote:How's the mass driver feel with the terrain fix? Is it more reliable? What about the sights? The mass driver now feels like something I can possibly learn now. It feels more consistent with angle = distance. All projectiles no longer get stuck so a near railing hit will detonate instead of fizzing out. As for LOD issues most of them seem to be gone so no more 'ghost' walls as far as I could see. Yes! Let the QQ threads begin |
|
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 01:45:00 -
[91] - Quote
shadows/lighting effects? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3608
|
Posted - 2013.05.01 01:46:00 -
[92] - Quote
I don't know if I aked you this before, I may have, but how do controls feel with the DS3? is it more precise? smoother? is it easier to make tiny movements? |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 01:47:00 -
[93] - Quote
u play on the nightmap with that big ass moon? |
Centurion mkII
SVER True Blood Unclaimed.
37
|
Posted - 2013.05.01 01:47:00 -
[94] - Quote
Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2722
|
Posted - 2013.05.01 01:47:00 -
[95] - Quote
Iron Wolf Saber wrote:yeah the sentinel suits.
Is it only the Amarr still though, or are all the races getting theres? If it's just the Amarr, do you know if they intend to refund SP for racial suits when they put in the rest?
|
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 01:47:00 -
[96] - Quote
u play on the nightmap with that big ass moon? |
Iron Wolf Saber
BetaMax. CRONOS.
3750
|
Posted - 2013.05.01 01:48:00 -
[97] - Quote
KAGEHOSHI Horned Wolf wrote:I don't know if I aked you this before, I may have, but how do controls feel with the DS3? is it more precise? smoother? is it easier to make tiny movements?
I didn't have to fight the sniper rifle much when I was practicing on nailing targets on top of the towers on line harvest. So the rate of turn accelleration seems to be less 'jerky' by that notion, I don't recall having a dead zone but I didn't get to snipe much to notice. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3608
|
Posted - 2013.05.01 01:49:00 -
[98] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:I don't know if I aked you this before, I may have, but how do controls feel with the DS3? is it more precise? smoother? is it easier to make tiny movements? I didn't have to fight the sniper rifle much when I was practicing on nailing targets on top of the towers on line harvest. So the rate of turn accelleration seems to be less 'jerky' by that notion, I don't recall having a dead zone but I didn't get to snipe much to notice. Thank you
EDIT: Oh are the grasses only green? or are there more colors? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2722
|
Posted - 2013.05.01 01:50:00 -
[99] - Quote
Iron Wolf Saber wrote:Eventually All races will have all things cept the weapons (they will have different 'solutions' to the similar needs)
Yea, but I'm curious if we have to hold onto our SP until that happens, or if we're going to be forced to spec into a faction we don't want to. If so, will we be given the chance to respec when our racial variant is released, or will we be **** out of luck? |
Iron Wolf Saber
BetaMax. CRONOS.
3752
|
Posted - 2013.05.01 01:50:00 -
[100] - Quote
Draxus Prime wrote:u play on the nightmap with that big ass moon?
wasn't on the rotation it seems but there where quite a few other combinations of moods going on. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 01:50:00 -
[101] - Quote
Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD? |
Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:51:00 -
[102] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:yeah the sentinel suits. Is it only the Amarr still though, or are all the races getting theirs? If it's just the Amarr, do you know if they intend to refund SP for racial suits when they put in the rest? Eventually All races will have all things cept the weapons (they will have different 'solutions' to the similar needs) as for when they do it and what happens to sp spent is uncertain. I do expect more suits next expansion.
there better be more than just a minmatar HMG
|
Centurion mkII
SVER True Blood Unclaimed.
37
|
Posted - 2013.05.01 01:52:00 -
[103] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:Eventually All races will have all things cept the weapons (they will have different 'solutions' to the similar needs) Yea, but I'm curious if we have to hold onto our SP until that happens, or if we're going to be forced to spec into a faction we don't want to. If so, will we be given the chance to respec when our racial variant is released, or will we be **** out of luck?
I have personal thoughts on this. I understand your frustration here. It might be possible they unallocate SP specific to a skill but I think if they do a "Weapon update" you have a better chance of getting a refund. By weapon update i mean they add in the reminder 2 pistols , 2 rifles and 3 nova knives. |
Draxus Prime
BurgezzE.T.F Orion Empire
395
|
Posted - 2013.05.01 01:53:00 -
[104] - Quote
map size bigger? instant battle 24v24? |
Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:53:00 -
[105] - Quote
Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD?
we need to get as FAR away from that as possible IMO |
Iron Wolf Saber
BetaMax. CRONOS.
3752
|
Posted - 2013.05.01 01:53:00 -
[106] - Quote
Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ?
Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill.
Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility.
Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit.
Amarr seem to in general have more armor hp than their counterparts.
Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first) |
Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:54:00 -
[107] - Quote
Draxus Prime wrote:map size bigger? instant battle 24v24?
32v32 if i remember corectly |
Centurion mkII
SVER True Blood Unclaimed.
37
|
Posted - 2013.05.01 01:54:00 -
[108] - Quote
Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. |
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 01:55:00 -
[109] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits yet not ONE bloody new heavy suit and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless You get 3 new suits which are a bit faster and harder to kill. HP of shields and armor on the heavy suits are also matching now and it seems their fittings is relaxed a bit thus no need to fit fitting enhancers. and by reblanced I mean numbers or bonuses are scrambeled in, they're functionally not the same suit as we currently have.
http://pt-br.twitch.tv/ccp/c/2204060
Check that video, around 17 minutes. He'll show a fill concept arts of variants on Heavies.
Llan Heindell. |
Iron Wolf Saber
BetaMax. CRONOS.
3752
|
Posted - 2013.05.01 01:56:00 -
[110] - Quote
Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD?
Overall it felt the same in terms of the playing field. Certain things are more apparent now such as armor and shield tanks and being ill prepared can still net you losing even though being the better twitchier.
Scrambler rifle makes it painfully obvious when shooting at a gallente or amarrian suit that shields go away on it nearly instantly but its nearly a grudematch to chew though the armor in time before they gun you down with hybrid weapons.
|
|
Godin Thekiller
Ghost Wolf Industries
47
|
Posted - 2013.05.01 01:56:00 -
[111] - Quote
Going to China to kill CCP Shangai. Sorry, but I don't think they can fairly dish out updates. Therefore, they must die.
Peace, Godin |
slypie11
Planetary Response Organisation
228
|
Posted - 2013.05.01 01:57:00 -
[112] - Quote
What is the range situation on the plasma AR. I heard somewhere you couldn't hit something inside a 5 sec run |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3608
|
Posted - 2013.05.01 01:57:00 -
[113] - Quote
Godin Thekiller wrote:Going to China to kill CCP Shangai. Sorry, but I don't think they can fairly dish out updates. Therefore, they must die. Peace, Godin You really should be careful what you say on the internet |
Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:58:00 -
[114] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD? Overall it felt the same in terms of the playing field. Certain things are more apparent now such as armor and shield tanks and being ill prepared can still net you losing even though being the better twitchier. Scrambler rifle makes it painfully obvious when shooting at a gallente or amarrian suit that shields go away on it nearly instantly but its nearly a grudematch to chew though the armor in time before they gun you down with hybrid weapons.
or HMG's? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 01:59:00 -
[115] - Quote
Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though.
Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed.
I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:00:00 -
[116] - Quote
slypie11 wrote:What is the range situation on the plasma AR. I heard somewhere you couldn't hit something inside a 5 sec run
standard engagement range. Very rarely did I felt like I was under ranged from expectations. |
Centurion mkII
SVER True Blood Unclaimed.
37
|
Posted - 2013.05.01 02:00:00 -
[117] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ? Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill. Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility. Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit. Amarr seem to in general have more armor hp than their counterparts. Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first)
Oh okay ty then. I hope they keep armor as the slow damage dealers. This feel of two damage abosrbing methods is unique to dusy514 and something i love about eve. I was thinking for months and theory crafting what they might do if the rebalance armor tanking xD. I predict alot of people going to minmatar then. Just in general its fun to theory craft about the different races. I think on day one I will spend a few hours writing down the stats of suits and working things out in my head before playing>
Further questions. Do specific suits have a benefit to using there race specific suit ? For instance the amarr armor has low speed so a longer range weapon makes sense. That isn't what im asking though is there a suit bonus like 3% to gallente assault or something.
Further along this line of questioning would be does the amarr gun and its fitting requirements make it easier to fit onits race specific suits. For instance maybe it has a heft cpu price compared to the assault seeing as the armor items require less cpu then shield items. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:00:00 -
[118] - Quote
Godin Thekiller wrote:Going to China to kill CCP Shangai. Sorry, but I don't think they can fairly dish out updates. Therefore, they must die. Peace, Godin
Uprising 3 months to build. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3609
|
Posted - 2013.05.01 02:01:00 -
[119] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger.
But is it 24v24 instant battles |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 02:01:00 -
[120] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD? Overall it felt the same in terms of the playing field. Certain things are more apparent now such as armor and shield tanks and being ill prepared can still net you losing even though being the better twitchier. Scrambler rifle makes it painfully obvious when shooting at a gallente or amarrian suit that shields go away on it nearly instantly but its nearly a grudematch to chew though the armor in time before they gun you down with hybrid weapons. I should probably rephrase the question. Do players die as fast as they do in the CoDex build? |
|
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:02:00 -
[121] - Quote
Centurion mkII wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ? Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill. Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility. Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit. Amarr seem to in general have more armor hp than their counterparts. Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first) Oh okay ty then. I hope they keep armor as the slow damage dealers. This feel of two damage abosrbing methods is unique to dusy514 and something i love about eve. I was thinking for months and theory crafting what they might do if the rebalance armor tanking xD. I predict alot of people going to minmatar then. Further questions.Do specific suits have a benefit to using there race specific suit ? For instance the amarr armor has low speed so a longer range weapon makes sense. That isn't what im asking though is there a suit bonus like 3% to gallente assault or something. Further along this line of questioning would be does the amarr gun and its fitting requirements make it easier to fit on race specific suits. For instance maybe it has a heft cpu price compared to the assault seeing as the armor items require less cpu then shield items.
The suit bonuses where variable and different but somewhat in theme of the races mostly cept the amarr heavy raised the most questionable for me as it seemed to be more of a laser rifle user. Maybe the 'beam cannon' builds up alot of heat and damage to the user. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:03:00 -
[122] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD? Overall it felt the same in terms of the playing field. Certain things are more apparent now such as armor and shield tanks and being ill prepared can still net you losing even though being the better twitchier. Scrambler rifle makes it painfully obvious when shooting at a gallente or amarrian suit that shields go away on it nearly instantly but its nearly a grudematch to chew though the armor in time before they gun you down with hybrid weapons. I should probably rephrase the question. Do players die as fast as they do in the CoDex build?
Generally no they die slower now. Things you expect to kill very quickly still do though, ie forge gun to the face. Grenades tank shots ect ect. |
Draxus Prime
BurgezzE.T.F Orion Empire
396
|
Posted - 2013.05.01 02:04:00 -
[123] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:05:00 -
[124] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24?
Not yet. Maybe soon or in the final built itself, after all we only played around with the tournament/fanfest rushed build and it may been a week or two old from the one in the dust 514 office right now. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1312
|
Posted - 2013.05.01 02:05:00 -
[125] - Quote
How does the burst AR scope look like, and have there been any changes to the scrambler pistol? Also, does Amarr Medium receive bonuses for Scrambler Rifle? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3609
|
Posted - 2013.05.01 02:06:00 -
[126] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24? Not yet. Maybe soon or in the final built itself, after all we only played around with the tournament/fanfest rushed build and it may been a week or two old from the one in the dust 514 office right now.
is 24v24 at least planned for when Uprising releases? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1312
|
Posted - 2013.05.01 02:06:00 -
[127] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24? Not yet. Maybe soon or in the final built itself, after all we only played around with the tournament/fanfest rushed build and it may been a week or two old from the one in the dust 514 office right now. I seem to remember one of the keynotes or the merc cast saying player count is now up to this, so there is the possibility. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:06:00 -
[128] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ? Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill. Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility. Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit. Amarr seem to in general have more armor hp than their counterparts. Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first) Oh okay ty then. I hope they keep armor as the slow damage dealers. This feel of two damage abosrbing methods is unique to dusy514 and something i love about eve. I was thinking for months and theory crafting what they might do if the rebalance armor tanking xD. I predict alot of people going to minmatar then. Further questions.Do specific suits have a benefit to using there race specific suit ? For instance the amarr armor has low speed so a longer range weapon makes sense. That isn't what im asking though is there a suit bonus like 3% to gallente assault or something. Further along this line of questioning would be does the amarr gun and its fitting requirements make it easier to fit on race specific suits. For instance maybe it has a heft cpu price compared to the assault seeing as the armor items require less cpu then shield items. The suit bonuses where variable and different but somewhat in theme of the races mostly cept the amarr heavy raised the most questionable for me as it seemed to be more of a laser rifle user. Maybe the 'beam cannon' builds up alot of heat and damage to the user.
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them.... |
Draxus Prime
BurgezzE.T.F Orion Empire
396
|
Posted - 2013.05.01 02:08:00 -
[129] - Quote
trees in update after uprising?(guess) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 02:09:00 -
[130] - Quote
Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon |
|
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:10:00 -
[131] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon
only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle |
Caeli SineDeo
Imperfects Negative-Feedback
400
|
Posted - 2013.05.01 02:11:00 -
[132] - Quote
Going back to dropships
First off
1. Handling. You talk about it being more responsive. Big question is. Is it back to Precursor mechanics. This is a big thing for me. Precursor was a amazing time even better then codex where dropships became OP. Does it handle simular to then?
2. Afterburner. Does it give a bigger boost then the current one does. Currently the afterburner does not seem to do much.
3. Nano Fibers. Where you able to test shield dropships with these? If so do they actually effect the flight of a dropship back in precursor it was pretty effective throwning a couple of these babies on. Now you gain nothing.
4. Missile turret skills. How does this effect them. Still damage given? Or do we gain some splash radius.
5. Missile turrets is the splash radius damage the same also is the direct hit damage the same?
6. You mentioned dropships feel more tanky. Are the modules better? AKA shield extenders, boosters, armor plates, reps give more? or does the ships just have more base HP. Or do they gain a natural resist?
7. Are their any changes for any of the small turrets?
8. Do you know if you gain assist points for droping people off yet?
9. Is the front turret fixed? Or do you have up down movement? Do you have limited Side to Side movement?
10. Do swarms and forges still bounce dropships around?
11. Are they are they a little faster in general? |
Aqil Aegivan
The Southern Legion RISE of LEGION
107
|
Posted - 2013.05.01 02:12:00 -
[133] - Quote
Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Why would an Amarr suit get a bonus to another race's weapon?
I agree that if the bonus is purely for the LR then this doesn't make a lot of sense, if it ends up with a bonus to laser weapons however then I don't see a problem. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:13:00 -
[134] - Quote
Caeli SineDeo wrote:Going back to dropships
First off
10. Do swarms and forges still bounce dropships around?
lol, i LOVE doing this to y'all |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:14:00 -
[135] - Quote
Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. |
Sloth9230
Reaper Galactic
1170
|
Posted - 2013.05.01 02:15:00 -
[136] - Quote
Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Maybe because the laser is actually an Amarr weapon, unlike the other two? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:15:00 -
[137] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle
No I meant the bonus seems to be tailored for a weapon that has yet to exist yet on the sentinel suits. Only weapon its compatible with right now is a laser rifle. |
Aqil Aegivan
The Southern Legion RISE of LEGION
107
|
Posted - 2013.05.01 02:15:00 -
[138] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes.
Did you speak to them about the time frame for the snow moods? It seemed like we could get this any time. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:16:00 -
[139] - Quote
Sloth9230 wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Maybe because the laser is actually an Amarr weapon, unlike the other two?
that's CCP being lazy and not putting in properly matched suits to weapons
balance the game for what you have IN it, not what you will a year or two down the road |
P14GU3
The Southern Legion RISE of LEGION
24
|
Posted - 2013.05.01 02:17:00 -
[140] - Quote
Shotguns? Range, damage?
Would like to hear about subbies as well *edit* |
|
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:17:00 -
[141] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle No I meant the bonus seems to be tailored for a weapon that has yet to exist yet on the sentinel suits. Only weapon its compatible with right now is a laser rifle.
this. this does not make me happy, i will re-state. make the suits work with what is IN game, NOT what will one day be in it |
Draxus Prime
BurgezzE.T.F Orion Empire
396
|
Posted - 2013.05.01 02:18:00 -
[142] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess? |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:20:00 -
[143] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess?
CPM signed a NDA that included a "no guesses" clause |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:20:00 -
[144] - Quote
Caeli SineDeo wrote:Going back to dropships
First off
1. Handling. You talk about it being more responsive. Big question is. Is it back to Precursor mechanics. This is a big thing for me. Precursor was a amazing time even better then codex where dropships became OP. Does it handle simular to then?
2. Afterburner. Does it give a bigger boost then the current one does. Currently the afterburner does not seem to do much.
3. Nano Fibers. Where you able to test shield dropships with these? If so do they actually effect the flight of a dropship back in precursor it was pretty effective throwning a couple of these babies on. Now you gain nothing.
4. Missile turret skills. How does this effect them. Still damage given? Or do we gain some splash radius.
5. Missile turrets is the splash radius damage the same also is the direct hit damage the same?
6. You mentioned dropships feel more tanky. Are the modules better? AKA shield extenders, boosters, armor plates, reps give more? or does the ships just have more base HP. Or do they gain a natural resist?
7. Are their any changes for any of the small turrets?
8. Do you know if you gain assist points for droping people off yet?
9. Is the front turret fixed? Or do you have up down movement? Do you have limited Side to Side movement?
10. Do swarms and forges still bounce dropships around?
11. Are they are they a little faster in general?
(if I skipped assumed I didn't have time to try it)
1. Its still similar to the current chomosome build, however it doesnt feel likes its on ice in the air, its much easier to break now and turn. 4. Still damage 5. Missiles are lethal again able to kill reliably from the air, its the other two guns that where more difficult to use in CAS roles (though railgun I can see being a long range bombardment) 6. I didn't look at the numbers but they certainly by gawd dont instantly explode anymore to anything other than slamming full into the ground at max speed. 9. Front turret can be aimed up or down, however left to right requires moving the entire dropship. As for maintaining aim and hovering its possible under a skilled pilots hands but it will take practice. 10. Not as much to be an annoyance but more of a 'realism' sort of thing. It can still probably get you killed if at the wrong time. 11. I believe the wind tunnel effects lie to me on the speed.
|
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:22:00 -
[145] - Quote
P14GU3 wrote:Shotguns? Range, damage?
Shotguns sound like harbringers of death now.
Damage is still the same.
Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:22:00 -
[146] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess?
There are pictures from the keynotes with alien trees in it. |
Sloth9230
Reaper Galactic
1170
|
Posted - 2013.05.01 02:23:00 -
[147] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. But I liked my dodgeball of death sound effect |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:23:00 -
[148] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now.Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed.
good, i may hate getting killed by them, but by the gods is using one on fellow heavies fun |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:24:00 -
[149] - Quote
Sloth9230 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. But I liked my dodgeball of death sound effect
that's the most accurate description of them yet |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
240
|
Posted - 2013.05.01 02:25:00 -
[150] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle I'm pretty sure the suit's passives are going to fit with all laser type weapons. Even though there isn't an Amarr heavy weapon now, that doesn't mean there's going to be one in the future. Maybe a pulse laser variant to the HMG and whatever this laser cannon might be.
|
|
Sgt Kirk
SyNergy Gaming EoN.
575
|
Posted - 2013.05.01 02:25:00 -
[151] - Quote
How soon, if ever, can we expect to see guns in a holstered / unequipped position (I.e. on your back, on your leg)? |
Aqil Aegivan
The Southern Legion RISE of LEGION
107
|
Posted - 2013.05.01 02:26:00 -
[152] - Quote
Lord-of-the-Dreadfort wrote:Sloth9230 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. But I liked my dodgeball of death sound effect that's the most accurate description of them yet
They really need a beta tester SG with the old sound effect. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:27:00 -
[153] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle I'm pretty sure the suit's passives are going to fit with all laser type weapons. Even though there isn't an Amarr heavy weapon now, that doesn't mean there's going to be one in the future. Maybe a pulse laser variant to the HMG and whatever this laser cannon might be.
when they come out they should put that bonus in, but as it stands it's near useless |
ReGnUM Public Relations
Imperfects Public Relations
178
|
Posted - 2013.05.01 02:27:00 -
[154] - Quote
Iron Wolf Saber wrote: Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier ^ This is incorrect. I did not touch the tanks at Fanfest. |
P14GU3
The Southern Legion RISE of LEGION
24
|
Posted - 2013.05.01 02:30:00 -
[155] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed.
Good to hear. Thx for info. Anything on smg? Still about the same as well? |
Draxus Prime
BurgezzE.T.F Orion Empire
397
|
Posted - 2013.05.01 02:32:00 -
[156] - Quote
ReGnUM Public Relations wrote:Iron Wolf Saber wrote: Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier ^ This is incorrect. I did not touch the tanks at Fanfest. congrats on tourny mvp. :) |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:34:00 -
[157] - Quote
ReGnUM Public Relations wrote:Iron Wolf Saber wrote: Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier ^ This is incorrect. I did not touch the tanks at Fanfest.
Well maybe if you stop impostering people you'd know which of the regnums I was talking about. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:35:00 -
[158] - Quote
P14GU3 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. Good to hear. Thx for info. Anything on smg? Still about the same as well?
SMGs sound much meaner. (I swear I was firing a mini-buffors with the breach variant) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.05.01 02:35:00 -
[159] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle I'm pretty sure the suit's passives are going to fit with all laser type weapons. Even though there isn't an Amarr heavy weapon now, that doesn't mean there's going to be one in the future. Maybe a pulse laser variant to the HMG and whatever this laser cannon might be. when they come out they should put that bonus in, but as it stands it's near useless Now you know how scouts feel. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 02:36:00 -
[160] - Quote
Do heavies have more high slots / low slots? |
|
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:38:00 -
[161] - Quote
Lance 2ballzStrong wrote:Do heavies have more high slots / low slots?
Sadly no... |
Vrain Matari
ZionTCD Unclaimed.
490
|
Posted - 2013.05.01 02:39:00 -
[162] - Quote
So when everything is said and done, how would you compare the new player experience in Uprising to the new player experience in Chromosome? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3610
|
Posted - 2013.05.01 02:41:00 -
[163] - Quote
Is there color variety in the grasses? or all they all Earth-standard green? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 02:41:00 -
[164] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:Do heavies have more high slots / low slots? Sadly no...
NOOOOOOOOOOOO |
Xender17
Oblivion S.G.X
37
|
Posted - 2013.05.01 02:43:00 -
[165] - Quote
Well shield tanks be balanced with armor tanks? |
ladwar
Dead Six Initiative Lokun Listamenn
265
|
Posted - 2013.05.01 02:53:00 -
[166] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:Do heavies have more high slots / low slots? Sadly no... thanks you for taking the time to answer so many questions from us. i'm just going to have to wait to compare the numbers and see what the best fit for me. do the large turrets still do the same amount? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 03:01:00 -
[167] - Quote
Xender17 wrote:Well shield tanks be balanced with armor tanks?
Consider that scrambler rifles literally eats though shields like they're nothing I foresee nerf crying over it. Armor tankers on the other hand will be questioning to why there is such. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 03:01:00 -
[168] - Quote
KAGEHOSHI Horned Wolf wrote:Is there color variety in the grasses? or all they all Earth-standard green?
Some red, some green, some yellow to brown. mostly green though. |
Sloth9230
Reaper Galactic
1173
|
Posted - 2013.05.01 03:06:00 -
[169] - Quote
Iron Wolf Saber wrote:Xender17 wrote:Well shield tanks be balanced with armor tanks? Consider that scrambler rifles literally eats though shields like they're nothing I foresee nerf crying over it. Armor tankers on the other hand will be questioning to why there is such. So if I were to use a scrambler and flaylock... |
Draxus Prime
BurgezzE.T.F Orion Empire
399
|
Posted - 2013.05.01 03:08:00 -
[170] - Quote
any new modules? |
|
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 03:20:00 -
[171] - Quote
Draxus Prime wrote:any new modules?
The active scanner but no new module basic types known. |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
54
|
Posted - 2013.05.01 03:36:00 -
[172] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle No I meant the bonus seems to be tailored for a weapon that has yet to exist yet on the sentinel suits. Only weapon its compatible with right now is a laser rifle. this. this does not make me happy, i will re-state. make the suits work with what is IN game, NOT what will one day be in it
I could have swore when I saw those photos from SiSi the Ammar Heavy had a -3% heavy weapon reload speed per level while the Ammar Sentinel had the percentage reduction to "blowback damage" (not sure of the wording), or for example damage taken from overheating a laser rifle or Scrambler rifle. I'm positive I saw someone taking damage from overheating their charge fire variant during the PVP finals.
So OK, we get a bonus to reload speed....great. Was really hoping to see a bonus to Armor Rep per level.
Or you can be a fatty and spec into laser's and Scrambler rifles....not exactly my idea of a fat suit at it's best but I'm sure some will love it.
Although I have to wonder why the Hell the blowback damage reduction per level wasn't given to the Ammar medium. Aren't both the LR and SR a much more suitable to a medium frame roles?
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2722
|
Posted - 2013.05.01 03:42:00 -
[173] - Quote
Another Heavy SOB wrote:Although I have to wonder why the Hell the blowback damage reduction per level wasn't given to the Ammar medium. Aren't both the LR and SR much more suitable to a medium frame roles?
Laser HMG? O.o |
Heathen Bastard
Kang Lo Directorate Gallente Federation
239
|
Posted - 2013.05.01 03:46:00 -
[174] - Quote
you manage to catch the stats on the minmatar scout? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3610
|
Posted - 2013.05.01 04:02:00 -
[175] - Quote
How is terrain traversal? is it easier to climb hills? does getting snagged and stuck happen a lot? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 04:06:00 -
[176] - Quote
Vrain Matari wrote:So when everything is said and done, how would you compare the new player experience in Uprising to the new player experience in Chromosome?
Sadly its a bit worse because the tutorial is badly broken down and needs repair and updating. Once again this may be the deal with the tourney build.
The new skill tree will be helpful to new players and the quicker ui flow is a certain plus. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 04:08:00 -
[177] - Quote
KAGEHOSHI Horned Wolf wrote:How is terrain traversal? is it easier to climb hills? does getting snagged and stuck happen a lot?
Well you wont get trip damage anymore but there are still some trouble spots at unexpected angles of terrain, Line Harvest near cap point A for example. |
Callidus Vanus
BetaMax. CRONOS.
28
|
Posted - 2013.05.01 04:20:00 -
[178] - Quote
Did CCP upgrade the scope on the burst assault rifle like they did with the tactical rifle? |
Raze galder
Royal Uhlans Amarr Empire
35
|
Posted - 2013.05.01 04:21:00 -
[179] - Quote
What is the sentinel dropsuit is it like the heavy or is it something else. |
Sontie
Ill Omens EoN.
241
|
Posted - 2013.05.01 04:32:00 -
[180] - Quote
I'm a passive scanning scout and I noticed that the scanning skills got nerfed in the SiSi. Does the minmitar scout have better passive scanning stats to counter this? Did the scanning modules change at all? (complex range was 45%) |
|
Iron Wolf Saber
BetaMax. CRONOS.
3756
|
Posted - 2013.05.01 04:34:00 -
[181] - Quote
Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else.
its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot.
Sentinels are tougher and have higher mobility. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
526
|
Posted - 2013.05.01 04:34:00 -
[182] - Quote
Sontie wrote:I'm a passive scanning scout and I noticed that the scanning skills got nerfed in the SiSi. Does the minmitar scout have better passive scanning stats to counter this? Did the scanning modules change at all? (complex range was 45%)
It looked like the Gallente scout was better at scanning and the Minmatar more geared towards assassination. |
Iron Wolf Saber
BetaMax. CRONOS.
3756
|
Posted - 2013.05.01 04:34:00 -
[183] - Quote
Sontie wrote:I'm a passive scanning scout and I noticed that the scanning skills got nerfed in the SiSi. Does the minmitar scout have better passive scanning stats to counter this? Did the scanning modules change at all? (complex range was 45%)
Most of the skills are shifted over into the module benefits. |
Scramble Scrub
Osmon Surveillance Caldari State
89
|
Posted - 2013.05.01 04:35:00 -
[184] - Quote
is the small rail turret a viable weapon now? |
Lord-of-the-Dreadfort
The Lions Guard
111
|
Posted - 2013.05.01 05:05:00 -
[185] - Quote
Iron Wolf Saber wrote:Xender17 wrote:Well shield tanks be balanced with armor tanks? Consider that scrambler rifles literally eats though shields like they're nothing I foresee nerf crying over it. Armor tankers on the other hand will be questioning to why there is such.
lol, goody |
Exmaple Core
SyNergy Gaming EoN.
193
|
Posted - 2013.05.01 05:06:00 -
[186] - Quote
Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken |
XxWarlordxX97
Internal Error. Negative-Feedback
1574
|
Posted - 2013.05.01 05:07:00 -
[187] - Quote
Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken
We are awesome |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3610
|
Posted - 2013.05.01 05:08:00 -
[188] - Quote
Is there running while reloading? This feature was promised in the feedback/requests updates thread, you should be able to but at a slower rate.
Also, how is falling damage or the height you can activate dampeners received any tweaks? |
Shouper of BHD
Better Hide R Die
75
|
Posted - 2013.05.01 05:13:00 -
[189] - Quote
This question will most likely not get an answer because you shouldn`t answer yes if its a yes but...
IGN might have made a mistake and mentioned LAAs/fighters and jet bikes in Uprising, will they be released to us on May 6th or May 14th? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.05.01 05:17:00 -
[190] - Quote
Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP? |
|
Paran Tadec
Imperfects Negative-Feedback
986
|
Posted - 2013.05.01 05:24:00 -
[191] - Quote
Shouper of BHD wrote:This question will most likely not get an answer because you shouldn`t answer yes if its a yes but...
IGN might have made a mistake and mentioned LAAs/fighters and jet bikes in Uprising, will they be released to us on May 6th or May 14th?
No, you can expect those in winter or next summer update. CCP said at fanfest they are working on core, getting suits, guns and vehicles (LAV, HAV, and DS) out for the 4 races |
Lord-of-the-Dreadfort
The Lions Guard
111
|
Posted - 2013.05.01 05:36:00 -
[192] - Quote
Iron Wolf Saber wrote:Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else. its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot. Sentinels are tougher and have higher mobility.
BOTH!?!?!
(so getting that if true) |
Lord-of-the-Dreadfort
The Lions Guard
111
|
Posted - 2013.05.01 05:37:00 -
[193] - Quote
Cosgar wrote:Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP?
being a bullet spong means that should be militia grade HP |
Heathen Bastard
Kang Lo Directorate Gallente Federation
239
|
Posted - 2013.05.01 05:53:00 -
[194] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP? being a bullet spong means that should be militia grade HP
ah, so because you suck at not getting shot, heavies should have 5x the amount of health as everyone else instead of 2x? |
Sloth9230
Reaper Galactic
1175
|
Posted - 2013.05.01 05:55:00 -
[195] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP? being a bullet spong means that should be militia grade HP keep dreaming. |
Lord-of-the-Dreadfort
The Lions Guard
112
|
Posted - 2013.05.01 06:31:00 -
[196] - Quote
Heathen Bastard wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP? being a bullet spong means that should be militia grade HP ah, so because you suck at not getting shot, heavies should have 5x the amount of health as everyone else instead of 2x?
not that i SUCK at dodging, but that i CAN'T
play lazer tag as a heavy, see how long YOU last |
Bojo The Mighty
Bojo's School of the Trades
1006
|
Posted - 2013.05.01 06:35:00 -
[197] - Quote
Dear Ironwolf:
I am curious as to any changes made to the Mass Driver? Breach in particular as I've just taken a liking to it. Secondly if not too much, I would like to know if any new infrastructure/geological features were introduced to maps, such as anything like hoodoos or new pillboxes or even underground passages. In short: Any new twists on these old maps grass aside? |
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 06:45:00 -
[198] - Quote
Bojo The Mighty wrote:Dear Ironwolf:
I am curious as to any changes made to the Mass Driver? Breach in particular as I've just taken a liking to it. Secondly if not too much, I would like to know if any new infrastructure/geological features were introduced to maps, such as anything like hoodoos or new pillboxes or even underground passages. In short: Any new twists on these old maps grass aside?
As I've seen on the presentations, they are removing a lot of mountains and objects that blocked our view and stuff like that.
Llan Heindell. |
Aeon Amadi
WarRavens
1229
|
Posted - 2013.05.01 07:05:00 -
[199] - Quote
Sorry if you answered these already (though I haven't seen anything)
A.) How were Scouts re-balanced?
B.) How do scouts hold up against the Active Scanners?
C.) Heard the Nova Knives are easier to use in that they have some "pounce" action to them, as per Call of Duty, can you comment on that?
D.) How do the Gallente Assault Suits hold up?
E.) Racial bonuses from skills applying to the suits yet?
F.) How's the Enforcer HAVs handling from a balance stand point? |
WyrmHero1945
Greatness Achieved Through Training EoN.
163
|
Posted - 2013.05.01 07:08:00 -
[200] - Quote
Why are logibros yellow now? |
|
DeeJay One
BetaMax. CRONOS.
17
|
Posted - 2013.05.01 08:01:00 -
[201] - Quote
Another Heavy SOB wrote: I could have swore when I saw those photos from SiSi the Ammar Heavy had a -3% heavy weapon reload speed per level while the Ammar Sentinel had the percentage reduction to "blowback damage" (not sure of the wording), or for example damage taken from overheating a laser rifle or Scrambler rifle. I'm positive I saw someone taking damage from overheating their charge fire variant during the PVP finals.
The racial bonuses seem to be only for the sentinel drop suits:
- Sentinel suit bonus: 5% reduction to weapon feedback damage per level
- Ammar Sentinel suit bonus: +2% to heavy weapon reload speed
Also people please note that the fanfest build may be a bit different from what we receive on May 6/14 stat wise. |
Lord-of-the-Dreadfort
The Lions Guard
113
|
Posted - 2013.05.01 08:34:00 -
[202] - Quote
DeeJay One wrote:Another Heavy SOB wrote: I could have swore when I saw those photos from SiSi the Ammar Heavy had a -3% heavy weapon reload speed per level while the Ammar Sentinel had the percentage reduction to "blowback damage" (not sure of the wording), or for example damage taken from overheating a laser rifle or Scrambler rifle. I'm positive I saw someone taking damage from overheating their charge fire variant during the PVP finals.
The racial bonuses seem to be only for the sentinel drop suits:
- Sentinel suit bonus: 5% reduction to weapon feedback damage per level
- Ammar Sentinel suit bonus: +2% to heavy weapon reload speed
Also people please note that the fanfest build may be a bit different from what we receive on May 6/14 stat wise.
you mean i can't rely on SiSi the crystal ball |
The Robot Devil
BetaMax. CRONOS.
149
|
Posted - 2013.05.01 08:34:00 -
[203] - Quote
Iron Wolf Saber wrote:Protoman Is God wrote:how's the burst rifle? No idea, if anything the new sight alone is a buff for them.
I like the burst. I hope it didn't change too much. |
Iron Wolf Saber
BetaMax. CRONOS.
3758
|
Posted - 2013.05.01 10:22:00 -
[204] - Quote
Scramble Scrub wrote:is the small rail turret a viable weapon now?
Damage wise no but its ability to be aimed is far better against even infantry at distances. |
Iron Wolf Saber
BetaMax. CRONOS.
3758
|
Posted - 2013.05.01 10:22:00 -
[205] - Quote
WyrmHero1945 wrote:Why are logibros yellow now?
Dunno rather see white used for the medics. |
Iron Wolf Saber
BetaMax. CRONOS.
3758
|
Posted - 2013.05.01 10:24:00 -
[206] - Quote
Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken
Stop running out in the open. |
Iron Wolf Saber
BetaMax. CRONOS.
3758
|
Posted - 2013.05.01 10:25:00 -
[207] - Quote
Bojo The Mighty wrote:Dear Ironwolf:
I am curious as to any changes made to the Mass Driver? Breach in particular as I've just taken a liking to it. Secondly if not too much, I would like to know if any new infrastructure/geological features were introduced to maps, such as anything like hoodoos or new pillboxes or even underground passages. In short: Any new twists on these old maps grass aside?
The wear house as we normally call them has been cleaned up underneath and there are flashy lights underneath and the sorts. |
Acturus Galaxy
Horizons' Edge
9
|
Posted - 2013.05.01 10:27:00 -
[208] - Quote
Iron Wolf Saber wrote:WyrmHero1945 wrote:Why are logibros yellow now? Dunno rather see white used for the medics.
White would be too easy to spot on the battlefield, unless the reddots stop shooting at the logi's I would prefer the yellow color if it is not too vibrant. Better camouflage against desert backgrounds.
Would be great when we can choose our own color layouts to match the terrain we are going to fight in. Maybe add it as skill that allows you to change suit colors in game.
|
Iron Wolf Saber
BetaMax. CRONOS.
3759
|
Posted - 2013.05.01 10:29:00 -
[209] - Quote
Acturus Galaxy wrote:Iron Wolf Saber wrote:WyrmHero1945 wrote:Why are logibros yellow now? Dunno rather see white used for the medics. White would be too easy to spot on the battlefield, unless the reddots stop shooting at the logi's I would prefer the yellow color if it is not too vibrant. Better camouflage against desert backgrounds. Would be great when we can choose our own color layouts to match the terrain we are going to fight in. Maybe add it as skill that allows you to change suit colors in game.
Its like neon highlighter yellow...
At least protos get to look like hornets. |
Takahiro Kashuken
Red Star. EoN.
360
|
Posted - 2013.05.01 10:32:00 -
[210] - Quote
Are the Sagaris/Suryas still in? |
|
Iron Wolf Saber
BetaMax. CRONOS.
3759
|
Posted - 2013.05.01 10:32:00 -
[211] - Quote
Takahiro Kashuken wrote:Are the Sagaris/Suryas still in?
They where not in the build I played in and I am fearing based on Sisi they're gone. |
Acturus Galaxy
Horizons' Edge
9
|
Posted - 2013.05.01 10:34:00 -
[212] - Quote
Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken
I think the heavy is fine, I would not have hesitated to skill into the new Amar heavy again after the respect, it just so happens that I like the Gallente more and this time will stay with Gallente dropsuits knowing a heavy Gallente suit will come sometime in the future. The heavy is already very good today, I do not see it being nerfed in Uprising, from what I have read it is actually improved with higher shield and armor and with even isk cost compared to the rest of the dropsuits. |
Acturus Galaxy
Horizons' Edge
9
|
Posted - 2013.05.01 10:37:00 -
[213] - Quote
Iron Wolf Saber wrote:Acturus Galaxy wrote:Iron Wolf Saber wrote:WyrmHero1945 wrote:Why are logibros yellow now? Dunno rather see white used for the medics. White would be too easy to spot on the battlefield, unless the reddots stop shooting at the logi's I would prefer the yellow color if it is not too vibrant. Better camouflage against desert backgrounds. Would be great when we can choose our own color layouts to match the terrain we are going to fight in. Maybe add it as skill that allows you to change suit colors in game. Its like neon highlighter yellow... At least protos get to look like hornets.
Auch, they really should make it less vibrant to avoid drawing all fire from the enemy. Maybe it is added as a drawback to prevent logi suits with all their module slots to run around as assault players. |
Iron Wolf Saber
BetaMax. CRONOS.
3760
|
Posted - 2013.05.01 10:40:00 -
[214] - Quote
Acturus Galaxy wrote:Iron Wolf Saber wrote:Acturus Galaxy wrote:Iron Wolf Saber wrote:WyrmHero1945 wrote:Why are logibros yellow now? Dunno rather see white used for the medics. White would be too easy to spot on the battlefield, unless the reddots stop shooting at the logi's I would prefer the yellow color if it is not too vibrant. Better camouflage against desert backgrounds. Would be great when we can choose our own color layouts to match the terrain we are going to fight in. Maybe add it as skill that allows you to change suit colors in game. Its like neon highlighter yellow... At least protos get to look like hornets. Auch, they really should make it less vibrant to avoid drawing all fire from the enemy. Maybe it is added as a drawback to prevent logi suits with all their module slots to run around as assault players.
This is true they use the same model now, it may be some time before we get new ones. |
Prius Vecht
Red and Silver Hand Amarr Empire
83
|
Posted - 2013.05.01 11:54:00 -
[215] - Quote
how about armor repair rate or movement penalty? are these still the same? |
Face Mcdudeson
WarRavens
11
|
Posted - 2013.05.01 12:05:00 -
[216] - Quote
What's the difference between medium standard and medium assault? |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
84
|
Posted - 2013.05.01 12:32:00 -
[217] - Quote
Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits
Wow, so that mean we have basic assault suit and prototype meduim suit ? How is it compare to each other ? Let's say how is basic sentinel vs prototype heavy ? which is better, HP wise and fitting wise ? |
Requin Toblat
Hateful Munitions Totally Consensual
5
|
Posted - 2013.05.01 13:11:00 -
[218] - Quote
Iron Wolf Saber wrote:Godin Thekiller wrote:Going to China to kill CCP Shangai. Sorry, but I don't think they can fairly dish out updates. Therefore, they must die. Peace, Godin Uprising 3 months to build.
Remember that the big updates like Uprising and Chromosome have to go to Sony QA which takes about 2 months If I remember correctly. Although the devs can start working on the next build after one thats with Sony QA, they can't get too into it as the may have stop what they are working on to work on the fixes required from the Sony QA session. |
Iron Wolf Saber
BetaMax. CRONOS.
3763
|
Posted - 2013.05.01 13:40:00 -
[219] - Quote
Requin Toblat wrote:Iron Wolf Saber wrote:Godin Thekiller wrote:Going to China to kill CCP Shangai. Sorry, but I don't think they can fairly dish out updates. Therefore, they must die. Peace, Godin Uprising 3 months to build. Remember that the big updates like Uprising and Chromosome have to go to Sony QA which takes about 2 months If I remember correctly. Although the devs can start working on the next build after one thats with Sony QA, they can't get too into it as the may have stop what they are working on to work on the fixes required from the Sony QA session.
Well this build started being put together (sprinted) shortly after the analytic on the server move was measured and tweaked with. That server move was a doozie on resources and waiting on stuff to get done. |
Raze galder
Royal Uhlans Amarr Empire
35
|
Posted - 2013.05.01 14:25:00 -
[220] - Quote
Iron Wolf Saber wrote:Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else. its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot. Sentinels are tougher and have higher mobility. so is just a heavy with more hp and shields? And the commando suit isint that the one that can give the team buffs or was that commander. |
|
Iron Wolf Saber
BetaMax. CRONOS.
3764
|
Posted - 2013.05.01 14:29:00 -
[221] - Quote
Raze galder wrote:Iron Wolf Saber wrote:Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else. its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot. Sentinels are tougher and have higher mobility. so is just a heavy with more hp and shields? And the commando suit isint that the one that can give the team buffs or was that commander.
Commander - MCC commander
Crusader is the Team buffer. |
Raze galder
Royal Uhlans Amarr Empire
35
|
Posted - 2013.05.01 14:35:00 -
[222] - Quote
Iron Wolf Saber wrote:Raze galder wrote:Iron Wolf Saber wrote:Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else. its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot. Sentinels are tougher and have higher mobility. so is just a heavy with more hp and shields? And the commando suit isint that the one that can give the team buffs or was that commander. Commander - MCC commander Crusader is the Team buffer. I knew it was something with a c could not remember though thx.
And from what someone said in a later post it looks like the sentinel will be the more tanky of the 2 and the regular heavy will be the damage dealer.
Anyone have an eta on the Crusader suit . |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
|
Posted - 2013.05.01 14:40:00 -
[223] - Quote
1: Has there been much changes to the scrambler pistol? 2: Whats the headshot bonus on the Scrambler Rifle? 2: How does the basic rifle compare to the assault varient? 3: Could you give me a quick comparison between gallente and minnie scouts? |
Jin Robot
Polar Gooks
344
|
Posted - 2013.05.01 14:40:00 -
[224] - Quote
Raze galder wrote:Iron Wolf Saber wrote:Raze galder wrote:Iron Wolf Saber wrote:Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else. its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot. Sentinels are tougher and have higher mobility. so is just a heavy with more hp and shields? And the commando suit isint that the one that can give the team buffs or was that commander. Commander - MCC commander Crusader is the Team buffer. I knew it was something with a c could not remember though thx. And from what someone said in a later post it looks like the sentinel will be the more tanky of the 2 and the regular heavy will be the damage dealer. Anyone have an eta on the Crusader suit . Soon? |
REMNANCY 1
Opus Arcana Orion Empire
7
|
Posted - 2013.05.01 15:13:00 -
[225] - Quote
*have the kin cat mods been fixed or nerfed? *has the KB/M been properly fixed to get the same movement penalties as the gamepad? |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.05.01 15:54:00 -
[226] - Quote
Has there been changes to fitting screen: - Does it show all stats now? - Are all stats shown with their skill/module bonuses applied?
Does the "Show Info" show correctly rounded values now? - In the past, currently it is inaccurately rounded to 1 decimal place only
|
KrazyEyeKilla
Greek Death Squad
0
|
Posted - 2013.05.01 15:56:00 -
[227] - Quote
Do you still die as easily when jumping from medium heights when you have little health? |
Shouper of BHD
Better Hide R Die
75
|
Posted - 2013.05.01 16:30:00 -
[228] - Quote
so the small railgun doesn`t get a damage buff but more accuracy? that's just wrong, the missle turrets can beat them still in that case, small railguns need a direct damage buff. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.05.01 17:04:00 -
[229] - Quote
To all the heavies crying around : i have a 1M SP heavy and still mow down type b infantry when playing it smart. The more i play with the HMG the more i'm amazed some people dare cry about it... Knowing that i use standard everything. and have no SS skill yet...
Anyway, back to uprising build. The slots layout have changed and you all have more base HP. Plus, with the Sharpshooter being gone, you'll take way less damage from distance.
Wait till the build is out before crying all over the place.
By the way, i'm uploading a video that goes throughout all of Uprising's new UI. Showing every proto suits, hav, dropships, skills attributes and fitting options. Being uploaded so stay tuned. |
Bojo The Mighty
Bojo's School of the Trades
1012
|
Posted - 2013.05.01 17:49:00 -
[230] - Quote
Oh!
Will we see the addition of more weapon variations to certain guns? For instance, the Shotgun only has 3 Variations; Norm, Breach, and Specialist. Will we see an Assault or Tactical Shotgun? Burst? Same applies to the rest of the weapons. If possible, could you highlight your favorites (only if they're adding more of course) |
|
Nguruthos IX
Hellstorm Inc League of Infamy
247
|
Posted - 2013.05.01 17:52:00 -
[231] - Quote
Laurent Cazaderon wrote:To all the heavies crying around : i have a 1M SP heavy and still mow down type b infantry when playing it smart. The more i play with the HMG the more i'm amazed some people dare cry about it... Knowing that i use standard everything. and have no SS skill yet...
Anyway, back to uprising build. The slots layout have changed and you all have more base HP. Plus, with the Sharpshooter being gone, you'll take way less damage from distance.
Wait till the build is out before crying all over the place.
By the way, i'm uploading a video that goes throughout all of Uprising's new UI. Showing every proto suits, hav, dropships, skills attributes and fitting options. Being uploaded so stay tuned.
:X
Will you also update in this thread? ETA on video? |
Lord-of-the-Dreadfort
The Lions Guard
115
|
Posted - 2013.05.01 18:22:00 -
[232] - Quote
Nguruthos IX wrote:Laurent Cazaderon wrote:To all the heavies crying around : i have a 1M SP heavy and still mow down type b infantry when playing it smart. The more i play with the HMG the more i'm amazed some people dare cry about it... Knowing that i use standard everything. and have no SS skill yet...
Anyway, back to uprising build. The slots layout have changed and you all have more base HP. Plus, with the Sharpshooter being gone, you'll take way less damage from distance.
Wait till the build is out before crying all over the place.
By the way, i'm uploading a video that goes throughout all of Uprising's new UI. Showing every proto suits, hav, dropships, skills attributes and fitting options. Being uploaded so stay tuned. :X Will you also update in this thread? ETA on video?
as jenza's is taking over 10 hours?
tommorow at the earliest |
Nguruthos IX
Hellstorm Inc League of Infamy
247
|
Posted - 2013.05.01 18:23:00 -
[233] - Quote
Lord-of-the-Dreadfort wrote:Nguruthos IX wrote:Laurent Cazaderon wrote:To all the heavies crying around : i have a 1M SP heavy and still mow down type b infantry when playing it smart. The more i play with the HMG the more i'm amazed some people dare cry about it... Knowing that i use standard everything. and have no SS skill yet...
Anyway, back to uprising build. The slots layout have changed and you all have more base HP. Plus, with the Sharpshooter being gone, you'll take way less damage from distance.
Wait till the build is out before crying all over the place.
By the way, i'm uploading a video that goes throughout all of Uprising's new UI. Showing every proto suits, hav, dropships, skills attributes and fitting options. Being uploaded so stay tuned. :X Will you also update in this thread? ETA on video? as jenza's is taking over 10 hours? tommorow at the earliest
Lol wow, alrighty then!
|
Enkidu Camuel
The Tritan Industries RISE of LEGION
88
|
Posted - 2013.05.01 19:25:00 -
[234] - Quote
Hey Wolf, did you played with the Laser Rifles? now that Sharpshooter is gone, is there any boost to their base range or they will be medium range weapons mostly? |
Adewale Gbaski
The Tritan Industries RISE of LEGION
0
|
Posted - 2013.05.01 20:27:00 -
[235] - Quote
Do you get points for the active scanner? |
Solaire Randash
One-Armed Bandits Atrocitas
8
|
Posted - 2013.05.01 20:49:00 -
[236] - Quote
Are there new sounds for weapons? If which ones? |
Lord-of-the-Dreadfort
The Lions Guard
127
|
Posted - 2013.05.02 08:15:00 -
[237] - Quote
anything happen to the SMG's?
scramblers? |
Sylvana Nightwind
Expert Intervention Caldari State
299
|
Posted - 2013.05.02 08:22:00 -
[238] - Quote
Haha all these questions like he played Uprising for 3 years not 3 days :) For sure he knows all the answers to your questions. But hey, he made the thread, he dug his own grave... ;D |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3634
|
Posted - 2013.05.02 08:29:00 -
[239] - Quote
Does your race determine your portrait icon? |
|
|
|
Pages: 1 2 3 4 5 6 7 8 :: [one page] |