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Iron Wolf Saber
BetaMax. CRONOS.
3740
|
Posted - 2013.05.01 00:37:00 -
[1] - Quote
Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
|
Posted - 2013.05.01 00:38:00 -
[2] - Quote
Are AR still OP? |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
215
|
Posted - 2013.05.01 00:38:00 -
[3] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome. |
Lord-of-the-Dreadfort
The Lions Guard
103
|
Posted - 2013.05.01 00:39:00 -
[4] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets.
heavies: we a viable class for once? or still the gimps of eve? |
gbghg
L.O.T.I.S. RISE of LEGION
1313
|
Posted - 2013.05.01 00:40:00 -
[5] - Quote
Can you give us any fitting details on the ADS (assault dropship)? Or any base stats? |
Nguruthos IX
Hellstorm Inc League of Infamy
245
|
Posted - 2013.05.01 00:40:00 -
[6] - Quote
info dump on dropships please :X
eveerrryyythinggggg |
Iron Wolf Saber
BetaMax. CRONOS.
3741
|
Posted - 2013.05.01 00:42:00 -
[7] - Quote
Cosgar wrote:Are AR still OP?
AR's are not exactly OP they're still the generic goto weapon but they are not the ONLY goto weapon anymore as the scrambler rifle rivals them for different reasons, overall at the max skills the AR is much tighter at higher RoF vs the scrambler which gets unweildly and overheats if you shoot above cadance.
The new iron sights are a joy to be using for any rifle user.
The breach rifle is somewhat back, while lacking the omph of the old days its not utterly useless and has its uses in standoff mixed range attacking.
Tactical Rifle is probably going to get crying nerfs as its back and it hurts like hell with the new AGOC scope making them a very reliable long distance stand off weapon however terrible at close ranges still. |
Lord-of-the-Dreadfort
The Lions Guard
103
|
Posted - 2013.05.01 00:43:00 -
[8] - Quote
Grenades: any changes?
|
Sloth9230
Reaper Galactic
1166
|
Posted - 2013.05.01 00:45:00 -
[9] - Quote
What's the Flaylock Pistol like against shields and armor? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.01 00:45:00 -
[10] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets.
they probably nerfed HAV's and buffed AV, there goes my fun :(, i might quit if HAV's are worse than they are now |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 00:45:00 -
[11] - Quote
HMG range. If you by chance happen to test it out.
Very CQC or is medium range possible? Also, did you notice a skill to reduce the bullet spread of the HMG? |
Sloth9230
Reaper Galactic
1166
|
Posted - 2013.05.01 00:46:00 -
[12] - Quote
Anmol Singh wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. they probably nerfed HAV's and buffed AV, there goes my fun :(, i might quit if HAV's are worse than they are now The proto swarms in the first gameplay vid were doing squat against the tank, so it seems to be the other way around. |
Iron Wolf Saber
BetaMax. CRONOS.
3741
|
Posted - 2013.05.01 00:47:00 -
[13] - Quote
BobThe843CakeMan wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome.
HAV turrets where fixed in terms of off bore shooting at least they're all down the center firing. Missile tanks are somewhat better I belive. Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier, I didn't notice a thing though as I am normally not a high speed shooter with them but a shoot and scooter sorts unless I am tank vs tanking.
The railgun is so much easier to aim with this build, blasters are about the same on the large turrets, missiles I didnt have the isk to try out (we're very limited on the tournament builds)
Module activation is less frustrating and far more reliable to start than current build at least. Armor tanks don't feel obscenely slow.
Overall toughness of the tank is about the sam-ish with max skill AV on the field. Concentrated effort would quickly still kill a half decent fitted tank. Fitting said tank seemed to be more difficult without assistance of various modules. |
Nguruthos IX
Hellstorm Inc League of Infamy
245
|
Posted - 2013.05.01 00:48:00 -
[14] - Quote
Since "Everything" might be vague, a few points to touch on for drop-ships would be
1. Impressions of new handling. What do people mean by "more responsive". Do they still have that good feel for their mass and momentum?
2. what exactly was the flight ceiling change?
3. Any specs on new ships PG / CPU / Price / HP?
4. Any info on the skills path towards vehicles now?
5. How did the AV/vehicle balance feel this time around? |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 00:49:00 -
[15] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve?
My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it. |
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:49:00 -
[16] - Quote
FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 00:51:00 -
[17] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it.
Great... a pocket Mass Driver for everybody to have as a secondary. From the vids I saw, it could use a nerf...but we shall see how it works. dmg seems a bit ridic imo. |
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:51:00 -
[18] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it.
so we had no changes, yet have yet ANOTHER weapon that can slaughter us? |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
215
|
Posted - 2013.05.01 00:51:00 -
[19] - Quote
Iron Wolf Saber wrote:BobThe843CakeMan wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome. HAV turrets where fixed in terms of off bore shooting at least they're all down the center firing. Missile tanks are somewhat better I belive. Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier, I didn't notice a thing though as I am normally not a high speed shooter with them but a shoot and scooter sorts unless I am tank vs tanking. The railgun is so much easier to aim with this build, blasters are about the same on the large turrets, missiles I didnt have the isk to try out (we're very limited on the tournament builds) Module activation is less frustrating and far more reliable to start than current build at least. Armor tanks don't feel obscenely slow. Overall toughness of the tank is about the sam-ish with max skill AV on the field. Concentrated effort would quickly still kill a half decent fitted tank. Fitting said tank seemed to be more difficult without assistance of various modules. thx for the info. u wouldn't to somehow memorize the stats of the new enforcer tanks did u? |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 00:53:00 -
[20] - Quote
how are LAVS? |
|
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:53:00 -
[21] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it. Great... a pocket Mass Driver for everybody to have as a secondary. From the vids I saw, it could use a nerf...but we shall see how it works. dmg seems a bit ridic imo.
have to agrre with this, i thought to wait till it was in our hands, but after seeing jenza's vid where she pulls up it's stats? even just an advanced ones whole clip=1200 damage, no suit is surviving a clip from a flaylock |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3606
|
Posted - 2013.05.01 00:53:00 -
[22] - Quote
What sorts of dropsuits are available as militia tier? is it only the basics (light, medium, heavy), or do the specialized ones have militia tier versions as well? Which weapons have militia variants? What are the starter fits? are the starter fit suits based on your race? What are the basic suits like compared to their specialized counterparts? For example, what slots and stats does a basic suit have? How is the heavy compared to the sentinel? EDIT: I also noticed the assault variant of the scrambler rifle isn't available in standard tier, is this the same for other weapons and their variants? |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 00:56:00 -
[23] - Quote
gbghg wrote:Can you give us any fitting details on the ADS (assault dropship)? Or any base stats?
If you know me very well I am not a balance by the numbers guy. I am a balance by feelings sort of person, if I feel something is unfun to get shot by or to be shooting people with I would express it as an imbalance.
Overall the new drop-ship controls are godsend, I can actually enjoy flying again. The only thing I don't like about it is the animation threshhold of getting up to max speed makes it feel the afterburner cranked on. However its possible to go from max speed, airbreak, then hover and quickly proceeding to hammering the ever loving hate out of the soldiers on the ground.
After various tests the missile launcher is seemingly the only viable nose turret. I didn't have any gunners but I feel fully loaded and better tanked ship would be a deadly thing in the sky to deal with.
Collision damage has been properly fixed, slow landings no longer wreck you instantly while full speed slams will as expected (as to being inverse with the current build)
As for anti-vehicle fire consumption the dropships don't feel paper thin anymore but they're still suspect-able to sustained punishment as is any vehicle is. |
Draxus Prime
BurgezzE.T.F Orion Empire
394
|
Posted - 2013.05.01 00:56:00 -
[24] - Quote
BobThe843CakeMan wrote:Iron Wolf Saber wrote:BobThe843CakeMan wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. do know anyone who had action with HAV's cause that would be awesome. HAV turrets where fixed in terms of off bore shooting at least they're all down the center firing. Missile tanks are somewhat better I belive. Regnum had the most time on the tanks and killing with them ask him for specifics, he said the tanks feel much clunkier, I didn't notice a thing though as I am normally not a high speed shooter with them but a shoot and scooter sorts unless I am tank vs tanking. The railgun is so much easier to aim with this build, blasters are about the same on the large turrets, missiles I didnt have the isk to try out (we're very limited on the tournament builds) Module activation is less frustrating and far more reliable to start than current build at least. Armor tanks don't feel obscenely slow. Overall toughness of the tank is about the sam-ish with max skill AV on the field. Concentrated effort would quickly still kill a half decent fitted tank. Fitting said tank seemed to be more difficult without assistance of various modules. thx for the info. u wouldn't to somehow memorize the stats of the new enforcer tanks did u? what i heard was it trades protection for firepower |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 00:58:00 -
[25] - Quote
Lord-of-the-Dreadfort wrote:Grenades: any changes?
AV grenades still weird, they will still detonate if you cook em. but wont detonate early if cooked.
Overall they're the same cept the flux noise is awareness rousing sorts. |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 01:00:00 -
[26] - Quote
Sloth9230 wrote:What's the Flaylock Pistol like against shields and armor?
I am agreeing with my fellow CPM members the flay lock is freakishly very powerful. There are difficulty uses (such as having to track the target) and the projectile is 'dodgeable' but the splash and damage from either direct or spalsh is way too much. 3 round magazine doesn't nerf it enough or the long reload for a pistol.
Either way its my favorite heavy slaying weapon, 3 rockets to the head kills just about anyone and air-burst is pretty cool. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:01:00 -
[27] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Grenades: any changes?
AV grenades still weird, they will still detonate if you cook em. but wont detonate early if cooked. Overall they're the same cept the flux noise is awareness rousing sorts.
this is confusing me, ah well
lazer rifles, still OP and capable of droping someone in an 1/8th of a second? |
Iron Wolf Saber
BetaMax. CRONOS.
3742
|
Posted - 2013.05.01 01:02:00 -
[28] - Quote
Lance 2ballzStrong wrote:HMG range. If you by chance happen to test it out.
Very CQC or is medium range possible? Also, did you notice a skill to reduce the bullet spread of the HMG?
It seems to be more of a mid-stand off range sort of weapon the sort you keep people from crossing the street with but not the sort you get people on the other side of the street to duck their heads. Maybe the assault variant is fixed into being viable in that regards. Damage wise its still lethal and the burst is still just as deadly in winning against normal HMGs. |
gbghg
L.O.T.I.S. RISE of LEGION
1313
|
Posted - 2013.05.01 01:02:00 -
[29] - Quote
Iron Wolf Saber wrote:gbghg wrote:Can you give us any fitting details on the ADS (assault dropship)? Or any base stats? If you know me very well I am not a balance by the numbers guy. I am a balance by feelings sort of person, if I feel something is unfun to get shot by or to be shooting people with I would express it as an imbalance. Overall the new drop-ship controls are godsend, I can actually enjoy flying again. The only thing I don't like about it is the animation threshhold of getting up to max speed makes it feel the afterburner cranked on. However its possible to go from max speed, airbreak, then hover and quickly proceeding to hammering the ever loving hate out of the soldiers on the ground. After various tests the missile launcher is seemingly the only viable nose turret. I didn't have any gunners but I feel fully loaded and better tanked ship would be a deadly thing in the sky to deal with. Collision damage has been properly fixed, slow landings no longer wreck you instantly while full speed slams will as expected (as to being inverse with the current build) As for anti-vehicle fire consumption the dropships don't feel paper thin anymore but they're still suspect-able to sustained punishment as is any vehicle is. Thanks, that's all good stuff to hear. Do you know if anyone else got the numbers for them though? It'd be nice to see how they compare against the current dropship statwise. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:02:00 -
[30] - Quote
Iron Wolf Saber wrote:Sloth9230 wrote:What's the Flaylock Pistol like against shields and armor? I am agreeing with my fellow CPM members the flay lock is freakishly very powerful. There are difficulty uses (such as having to track the target) and the projectile is 'dodgeable' but the splash and damage from either direct or spalsh is way too much. 3 round magazine doesn't nerf it enough or the long reload for a pistol. Either way its my favorite heavy slaying weapon, 3 rockets to the head kills just about anyone and air-burst is pretty cool.
yeah, saw the stats, NOT looking forward to fighting these |
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