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Lord-of-the-Dreadfort
The Lions Guard
103
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Posted - 2013.05.01 00:39:00 -
[1] - Quote
Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets.
heavies: we a viable class for once? or still the gimps of eve? |
Lord-of-the-Dreadfort
The Lions Guard
103
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Posted - 2013.05.01 00:43:00 -
[2] - Quote
Grenades: any changes?
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Lord-of-the-Dreadfort
The Lions Guard
105
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Posted - 2013.05.01 00:49:00 -
[3] - Quote
FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern) |
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:51:00 -
[4] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it.
so we had no changes, yet have yet ANOTHER weapon that can slaughter us? |
Lord-of-the-Dreadfort
The Lions Guard
105
|
Posted - 2013.05.01 00:53:00 -
[5] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Well.. I didn't have as much time as Jenza did I was very busy trying to attend many panels as possible or getting stuck in the tournament.
Either way let me know about what I think of some of new features of Uprising and Ill let you guys know. I will say I had the least amount of action on the HAV and Turrets. heavies: we a viable class for once? or still the gimps of eve? My fielding of the heavy felt the same in terms of effectiveness, the new HMG effect does make it hard to see the field though but the effect is still nearly the same in cutting squads down. When outnumbered the heavy does down very quick as expected but overall it didn't feel nerfed or buff relatively. However as a heavy I fear the Flaylock. While the HMG can out-range it, it certainly feels it cannot out damage it. Great... a pocket Mass Driver for everybody to have as a secondary. From the vids I saw, it could use a nerf...but we shall see how it works. dmg seems a bit ridic imo.
have to agrre with this, i thought to wait till it was in our hands, but after seeing jenza's vid where she pulls up it's stats? even just an advanced ones whole clip=1200 damage, no suit is surviving a clip from a flaylock |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:01:00 -
[6] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Grenades: any changes?
AV grenades still weird, they will still detonate if you cook em. but wont detonate early if cooked. Overall they're the same cept the flux noise is awareness rousing sorts.
this is confusing me, ah well
lazer rifles, still OP and capable of droping someone in an 1/8th of a second? |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:02:00 -
[7] - Quote
Iron Wolf Saber wrote:Sloth9230 wrote:What's the Flaylock Pistol like against shields and armor? I am agreeing with my fellow CPM members the flay lock is freakishly very powerful. There are difficulty uses (such as having to track the target) and the projectile is 'dodgeable' but the splash and damage from either direct or spalsh is way too much. 3 round magazine doesn't nerf it enough or the long reload for a pistol. Either way its my favorite heavy slaying weapon, 3 rockets to the head kills just about anyone and air-burst is pretty cool.
yeah, saw the stats, NOT looking forward to fighting these |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:13:00 -
[8] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:FG: getting back any range? or still the ugly duckling rail gun that can't shoot **** at range (seeing as the derpships have a much higher cyling, this is a HUGE concern) FGs didn't feel nerfed other than knowing that when you do charge you stick out like a sore thumb because you have a ball of lightning on hold and awareness of getting shot and direction of a forge gun shot is far more apparent this time around.
so, even harder to use without painting a "SHOOT ME" sign on your back, and if the hight cieling is great enough, can't get dropships, wee
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Lord-of-the-Dreadfort
The Lions Guard
107
|
Posted - 2013.05.01 01:19:00 -
[9] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:collison dmg and driving physics Much more consistent of expectecations now. Full speed rammings will kill you while light taps on the armor shouldn't dent much. Vehicle vs vehicle collision is still about the same the heaviest or most aggressive wins.
so, does that mean no more driving my militia BPO LAV at full speed over a cliff, dropping 100 Ft and taking 10 damage to my shields? |
Lord-of-the-Dreadfort
The Lions Guard
107
|
Posted - 2013.05.01 01:22:00 -
[10] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:What sorts of dropsuits are available as militia tier? is it only the basics (light, medium, heavy), or do the specialized ones have militia tier versions as well? Which weapons have militia variants? What are the starter fits? are the starter fit suits based on your race? What are the basic suits like compared to their specialized counterparts? For example, what slots and stats does a basic suit have? How is the heavy compared to the sentinel? EDIT: I also noticed the assault variant of the scrambler rifle isn't available in standard tier, is this the same for other weapons and their variants? The market was incomplete but every race and frame size had a militia variant, the advanced versions of the frames did not however. As for militia variant weapons same as current, once again the market was very incomplete.Starter fits where built for tournament I highly do not expect the same fits on launch day. Weaker slot wise but more fittings in general, the prices where about the same and I suggested in lowering them to make up for lack of bonuses and viability. The market was sorta whacky on this, various teirs had different variants, such as sniper rifle tier the charged rifle was prototype level only.
so....still no militia HMG? |
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Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:29:00 -
[11] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:can u shoot down swarms? new structures? active scanners usefulness? new maps feel? new skyboxes?
Cant' shoot down swarms yet would love to see blasters do this though. One new major 'outpost' I call the processor. Its about 4 floors of intenterior and confusing mayhem. Lots of stairs and cover and bunkers and even several OMS inside and on the roof. It was the one shown on the tournament unlocks http://web.ccpgamescdn.com/dust/news.control/63579/1/940x705-Con-Matrix-Mood.jpgThere are about... 20 new mediums and smalls structures like the fuel rig and some other towers, bunch of new things. Active Scanners are ninja's new best friend if he doesnt care where he spawns. New maps feel vibrant and realer in looks, as for battlegrounds there is one narrow "i" shaped one I can see being a very popular grudge match game. Skim junction is still in as is line harvest, I have no idea where ash-lands went. New Skyboxes are OMG Bob ross level at times.
explain?
logistic LAV's: they finnally work as intended?
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Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:32:00 -
[12] - Quote
Scheneighnay McBob wrote:Llan Heindell wrote:Scheneighnay McBob wrote:Can nova knives charge while you're cloaked? There's no cloaking yet. lol Llan Heindell. Damn. Well, I guess I'll have to stick to dampeners and scanners. Didn't that dev blog say we're getting it?
i could swear cloaks were in. the fact that when you spawn in you're invisible till you move kinda suggests that..... |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:35:00 -
[13] - Quote
Iron Wolf Saber wrote:Llan Heindell wrote:Iron Wolf Saber wrote:Llan Heindell wrote:Any concrete info about the Amarr Assault and Logi suits?
Like, does the Amarr logi has the same number of slots for infantry gear as the Minmatar? Any advantage over other variants in terms of armor tanking or rep bonuses? Is the female model the same as the male? lol
Live long and prosper. Llan Heindell. All new suits have different models for female and male, this would include the amarr medium, minmatar light and gallente medium. Many of the suits have various different slot layouts no two are alike in anything just about. There are even suits with no high slots. KITTEN YES! I'm sorry. I was truly concerned about getting stuck in a male model as the amarr heavy. \o/ Live long and prosper Iron Wolf. Llan Heindell. BTW amarr female is already in the game (and if you dont look carefully you cannot tell the difference)
i don't remember reading any of that and i am staying on top of this thread. are people editing their posts left and right? |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:38:00 -
[14] - Quote
Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits
yet not ONE bloody new heavy suit
and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:41:00 -
[15] - Quote
Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret.
it's a bloody mini-FG |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:42:00 -
[16] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Icy Tiger wrote:Can you give me information on all 3 new suits, specifically the Gallente Assault and Amarr Assault.
All 3? I guess its better if I list all the suits Amarr Medium Amarr Heavy (rebalanced) Caldari Medium Minmatar Light Minmatar Medium Gallente Light Gallente Medium Amarr Logistics Amarr Assault Amarr Sentinel Caldari Logistics Caldari Assault (rebalaned) Minmatar Scout Minmatar Logistics (rebalanced) Minmatar Assault Gallente Scout (rebalanced) Gallente Logistics Gallente Assault Each has a Base, Advanced, and Prototype Level 54 new suits yet not ONE bloody new heavy suit and what do you mean by "rebalanced"? more hp, speed? seeing as everything else i have read here and elsewhere has made it seem we STILL are useless You get 3 new suits which are a bit faster and harder to kill. HP of shields and armor on the heavy suits are also matching now and it seems their fittings is relaxed a bit thus no need to fit fitting enhancers. and by reblanced I mean numbers or bonuses are scrambeled in, they're functionally not the same suit as we currently have.
ah, thanks, the list implied we barely got anything done for us
EDIT: bonuses scrambled in? |
Lord-of-the-Dreadfort
The Lions Guard
108
|
Posted - 2013.05.01 01:43:00 -
[17] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:crazy space 1 wrote:I'm confused why isn't the flaylock something you shoot, then press a button to blow up? 1 ammo at a time, remote mine thrower basically. But can only do damage to dropsuits, not enough to kill LAVs/Tanks/Buildings. Flaylocks on one reserve can kill a turret. it's a bloody mini-FG Its a rocket pistol, direct hits are deadly.
symantics, it's the new viziam to heavies (as we are too slow to dogg a direct hit) |
Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:51:00 -
[18] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:yeah the sentinel suits. Is it only the Amarr still though, or are all the races getting theirs? If it's just the Amarr, do you know if they intend to refund SP for racial suits when they put in the rest? Eventually All races will have all things cept the weapons (they will have different 'solutions' to the similar needs) as for when they do it and what happens to sp spent is uncertain. I do expect more suits next expansion.
there better be more than just a minmatar HMG
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Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:53:00 -
[19] - Quote
Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD?
we need to get as FAR away from that as possible IMO |
Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:54:00 -
[20] - Quote
Draxus Prime wrote:map size bigger? instant battle 24v24?
32v32 if i remember corectly |
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Lord-of-the-Dreadfort
The Lions Guard
109
|
Posted - 2013.05.01 01:58:00 -
[21] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD? Overall it felt the same in terms of the playing field. Certain things are more apparent now such as armor and shield tanks and being ill prepared can still net you losing even though being the better twitchier. Scrambler rifle makes it painfully obvious when shooting at a gallente or amarrian suit that shields go away on it nearly instantly but its nearly a grudematch to chew though the armor in time before they gun you down with hybrid weapons.
or HMG's? |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:06:00 -
[22] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ? Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill. Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility. Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit. Amarr seem to in general have more armor hp than their counterparts. Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first) Oh okay ty then. I hope they keep armor as the slow damage dealers. This feel of two damage abosrbing methods is unique to dusy514 and something i love about eve. I was thinking for months and theory crafting what they might do if the rebalance armor tanking xD. I predict alot of people going to minmatar then. Further questions.Do specific suits have a benefit to using there race specific suit ? For instance the amarr armor has low speed so a longer range weapon makes sense. That isn't what im asking though is there a suit bonus like 3% to gallente assault or something. Further along this line of questioning would be does the amarr gun and its fitting requirements make it easier to fit on race specific suits. For instance maybe it has a heft cpu price compared to the assault seeing as the armor items require less cpu then shield items. The suit bonuses where variable and different but somewhat in theme of the races mostly cept the amarr heavy raised the most questionable for me as it seemed to be more of a laser rifle user. Maybe the 'beam cannon' builds up alot of heat and damage to the user.
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them.... |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:10:00 -
[23] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon
only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:13:00 -
[24] - Quote
Caeli SineDeo wrote:Going back to dropships
First off
10. Do swarms and forges still bounce dropships around?
lol, i LOVE doing this to y'all |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:16:00 -
[25] - Quote
Sloth9230 wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Maybe because the laser is actually an Amarr weapon, unlike the other two?
that's CCP being lazy and not putting in properly matched suits to weapons
balance the game for what you have IN it, not what you will a year or two down the road |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:17:00 -
[26] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle No I meant the bonus seems to be tailored for a weapon that has yet to exist yet on the sentinel suits. Only weapon its compatible with right now is a laser rifle.
this. this does not make me happy, i will re-state. make the suits work with what is IN game, NOT what will one day be in it |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:20:00 -
[27] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess?
CPM signed a NDA that included a "no guesses" clause |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:23:00 -
[28] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now.Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed.
good, i may hate getting killed by them, but by the gods is using one on fellow heavies fun |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:24:00 -
[29] - Quote
Sloth9230 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. But I liked my dodgeball of death sound effect
that's the most accurate description of them yet |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:27:00 -
[30] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle I'm pretty sure the suit's passives are going to fit with all laser type weapons. Even though there isn't an Amarr heavy weapon now, that doesn't mean there's going to be one in the future. Maybe a pulse laser variant to the HMG and whatever this laser cannon might be.
when they come out they should put that bonus in, but as it stands it's near useless |
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Lord-of-the-Dreadfort
The Lions Guard
111
|
Posted - 2013.05.01 05:05:00 -
[31] - Quote
Iron Wolf Saber wrote:Xender17 wrote:Well shield tanks be balanced with armor tanks? Consider that scrambler rifles literally eats though shields like they're nothing I foresee nerf crying over it. Armor tankers on the other hand will be questioning to why there is such.
lol, goody |
Lord-of-the-Dreadfort
The Lions Guard
111
|
Posted - 2013.05.01 05:36:00 -
[32] - Quote
Iron Wolf Saber wrote:Raze galder wrote:What is the sentinel dropsuit is it like the heavy or is it something else. its one of soon to be two advanced heavy suits, the other being commando which only has 2 light weapons instead of one heavy weapon slot. Sentinels are tougher and have higher mobility.
BOTH!?!?!
(so getting that if true) |
Lord-of-the-Dreadfort
The Lions Guard
111
|
Posted - 2013.05.01 05:37:00 -
[33] - Quote
Cosgar wrote:Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP?
being a bullet spong means that should be militia grade HP |
Lord-of-the-Dreadfort
The Lions Guard
112
|
Posted - 2013.05.01 06:31:00 -
[34] - Quote
Heathen Bastard wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Exmaple Core wrote:Jesus of all that is Heavy! there is N-O-T-H-I-N-G that shows the heavy is going to stand a chance here. in fact, i dare say i dident see anything about a bonus for heavys. jeeze... we are forsaken Forsaken with 1200 HP? being a bullet spong means that should be militia grade HP ah, so because you suck at not getting shot, heavies should have 5x the amount of health as everyone else instead of 2x?
not that i SUCK at dodging, but that i CAN'T
play lazer tag as a heavy, see how long YOU last |
Lord-of-the-Dreadfort
The Lions Guard
113
|
Posted - 2013.05.01 08:34:00 -
[35] - Quote
DeeJay One wrote:Another Heavy SOB wrote: I could have swore when I saw those photos from SiSi the Ammar Heavy had a -3% heavy weapon reload speed per level while the Ammar Sentinel had the percentage reduction to "blowback damage" (not sure of the wording), or for example damage taken from overheating a laser rifle or Scrambler rifle. I'm positive I saw someone taking damage from overheating their charge fire variant during the PVP finals.
The racial bonuses seem to be only for the sentinel drop suits:
- Sentinel suit bonus: 5% reduction to weapon feedback damage per level
- Ammar Sentinel suit bonus: +2% to heavy weapon reload speed
Also people please note that the fanfest build may be a bit different from what we receive on May 6/14 stat wise.
you mean i can't rely on SiSi the crystal ball |
Lord-of-the-Dreadfort
The Lions Guard
115
|
Posted - 2013.05.01 18:22:00 -
[36] - Quote
Nguruthos IX wrote:Laurent Cazaderon wrote:To all the heavies crying around : i have a 1M SP heavy and still mow down type b infantry when playing it smart. The more i play with the HMG the more i'm amazed some people dare cry about it... Knowing that i use standard everything. and have no SS skill yet...
Anyway, back to uprising build. The slots layout have changed and you all have more base HP. Plus, with the Sharpshooter being gone, you'll take way less damage from distance.
Wait till the build is out before crying all over the place.
By the way, i'm uploading a video that goes throughout all of Uprising's new UI. Showing every proto suits, hav, dropships, skills attributes and fitting options. Being uploaded so stay tuned. :X Will you also update in this thread? ETA on video?
as jenza's is taking over 10 hours?
tommorow at the earliest |
Lord-of-the-Dreadfort
The Lions Guard
127
|
Posted - 2013.05.02 08:15:00 -
[37] - Quote
anything happen to the SMG's?
scramblers? |
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