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Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:02:00 -
[121] - Quote
Centurion mkII wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ? Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill. Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility. Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit. Amarr seem to in general have more armor hp than their counterparts. Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first) Oh okay ty then. I hope they keep armor as the slow damage dealers. This feel of two damage abosrbing methods is unique to dusy514 and something i love about eve. I was thinking for months and theory crafting what they might do if the rebalance armor tanking xD. I predict alot of people going to minmatar then. Further questions.Do specific suits have a benefit to using there race specific suit ? For instance the amarr armor has low speed so a longer range weapon makes sense. That isn't what im asking though is there a suit bonus like 3% to gallente assault or something. Further along this line of questioning would be does the amarr gun and its fitting requirements make it easier to fit on race specific suits. For instance maybe it has a heft cpu price compared to the assault seeing as the armor items require less cpu then shield items.
The suit bonuses where variable and different but somewhat in theme of the races mostly cept the amarr heavy raised the most questionable for me as it seemed to be more of a laser rifle user. Maybe the 'beam cannon' builds up alot of heat and damage to the user. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:03:00 -
[122] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Would you yourself consider uprising as going back to its strafing FPS roots as intended, or has it fallen further into the twitch gaming arcade style of CoD? Overall it felt the same in terms of the playing field. Certain things are more apparent now such as armor and shield tanks and being ill prepared can still net you losing even though being the better twitchier. Scrambler rifle makes it painfully obvious when shooting at a gallente or amarrian suit that shields go away on it nearly instantly but its nearly a grudematch to chew though the armor in time before they gun you down with hybrid weapons. I should probably rephrase the question. Do players die as fast as they do in the CoDex build?
Generally no they die slower now. Things you expect to kill very quickly still do though, ie forge gun to the face. Grenades tank shots ect ect. |
Draxus Prime
BurgezzE.T.F Orion Empire
396
|
Posted - 2013.05.01 02:04:00 -
[123] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:05:00 -
[124] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24?
Not yet. Maybe soon or in the final built itself, after all we only played around with the tournament/fanfest rushed build and it may been a week or two old from the one in the dust 514 office right now. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1312
|
Posted - 2013.05.01 02:05:00 -
[125] - Quote
How does the burst AR scope look like, and have there been any changes to the scrambler pistol? Also, does Amarr Medium receive bonuses for Scrambler Rifle? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3609
|
Posted - 2013.05.01 02:06:00 -
[126] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24? Not yet. Maybe soon or in the final built itself, after all we only played around with the tournament/fanfest rushed build and it may been a week or two old from the one in the dust 514 office right now.
is 24v24 at least planned for when Uprising releases? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1312
|
Posted - 2013.05.01 02:06:00 -
[127] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Draxus Prime wrote:map size bigger? instant battle 24v24? I think they mentioned before the current map size could support more players. Ill wait for wolf though. Its hard to say but overall the maps are already huge in comparison to other games (I mean how many other 'map' games do you have to march all over the field? battlefield is the only one that comes to mind) I mean skim junction now has like multiple large slots on it now and its far more cluttered than it used to be, even manus peak feels more massive with the bowl removed. I guess its a matter of perception though maybe the new clutter just makes it more interesting overall and while its same size the amount of interesting foot real estate is much larger. 24v24? Not yet. Maybe soon or in the final built itself, after all we only played around with the tournament/fanfest rushed build and it may been a week or two old from the one in the dust 514 office right now. I seem to remember one of the keynotes or the merc cast saying player count is now up to this, so there is the possibility. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:06:00 -
[128] - Quote
Iron Wolf Saber wrote:Centurion mkII wrote:Iron Wolf Saber wrote:Centurion mkII wrote:Can you describe the feel of the scrambler rifle? How does it feel compared to the gallente assault.
Armor takes up low slots and damage mods take up highs. Do you see the people who currently do all damage mods in highs switching to armor suits?
Are there different base movements speeds for the various suits?
Does Amarr have more HP then gallenete?
Does minimtar type I absorb its damage through shields? Are there some minimtar suits that absorb there damage through armor even though there type I ? Scrambler Rifle seems to have the absolute need to do very short and very controlled bursts for nailing targets down range, up close its okay to let go full blast on the assault variant. But if firing too much to fast the gun overheats and the shots become more unweildly vs the plasma rifle, which may be attributed to sharpshooter skill. Yes I see people going into armor damage tanks and shield tanking suits crying for nerfs but thats the point, armor is supposed to dish that sorts out in trading their mobility. Yes, the minmatar scout suit was like 0.2 faster than the gallente scout suit. Amarr seem to in general have more armor hp than their counterparts. Minmatar is a mixed bag but balanced. The bonuses seems to attribute to damage tanking (IE kill them first) Oh okay ty then. I hope they keep armor as the slow damage dealers. This feel of two damage abosrbing methods is unique to dusy514 and something i love about eve. I was thinking for months and theory crafting what they might do if the rebalance armor tanking xD. I predict alot of people going to minmatar then. Further questions.Do specific suits have a benefit to using there race specific suit ? For instance the amarr armor has low speed so a longer range weapon makes sense. That isn't what im asking though is there a suit bonus like 3% to gallente assault or something. Further along this line of questioning would be does the amarr gun and its fitting requirements make it easier to fit on race specific suits. For instance maybe it has a heft cpu price compared to the assault seeing as the armor items require less cpu then shield items. The suit bonuses where variable and different but somewhat in theme of the races mostly cept the amarr heavy raised the most questionable for me as it seemed to be more of a laser rifle user. Maybe the 'beam cannon' builds up alot of heat and damage to the user.
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them.... |
Draxus Prime
BurgezzE.T.F Orion Empire
396
|
Posted - 2013.05.01 02:08:00 -
[129] - Quote
trees in update after uprising?(guess) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 02:09:00 -
[130] - Quote
Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon |
|
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:10:00 -
[131] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon
only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle |
Caeli SineDeo
Imperfects Negative-Feedback
400
|
Posted - 2013.05.01 02:11:00 -
[132] - Quote
Going back to dropships
First off
1. Handling. You talk about it being more responsive. Big question is. Is it back to Precursor mechanics. This is a big thing for me. Precursor was a amazing time even better then codex where dropships became OP. Does it handle simular to then?
2. Afterburner. Does it give a bigger boost then the current one does. Currently the afterburner does not seem to do much.
3. Nano Fibers. Where you able to test shield dropships with these? If so do they actually effect the flight of a dropship back in precursor it was pretty effective throwning a couple of these babies on. Now you gain nothing.
4. Missile turret skills. How does this effect them. Still damage given? Or do we gain some splash radius.
5. Missile turrets is the splash radius damage the same also is the direct hit damage the same?
6. You mentioned dropships feel more tanky. Are the modules better? AKA shield extenders, boosters, armor plates, reps give more? or does the ships just have more base HP. Or do they gain a natural resist?
7. Are their any changes for any of the small turrets?
8. Do you know if you gain assist points for droping people off yet?
9. Is the front turret fixed? Or do you have up down movement? Do you have limited Side to Side movement?
10. Do swarms and forges still bounce dropships around?
11. Are they are they a little faster in general? |
Aqil Aegivan
The Southern Legion RISE of LEGION
107
|
Posted - 2013.05.01 02:12:00 -
[133] - Quote
Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Why would an Amarr suit get a bonus to another race's weapon?
I agree that if the bonus is purely for the LR then this doesn't make a lot of sense, if it ends up with a bonus to laser weapons however then I don't see a problem. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:13:00 -
[134] - Quote
Caeli SineDeo wrote:Going back to dropships
First off
10. Do swarms and forges still bounce dropships around?
lol, i LOVE doing this to y'all |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:14:00 -
[135] - Quote
Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. |
Sloth9230
Reaper Galactic
1170
|
Posted - 2013.05.01 02:15:00 -
[136] - Quote
Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Maybe because the laser is actually an Amarr weapon, unlike the other two? |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:15:00 -
[137] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle
No I meant the bonus seems to be tailored for a weapon that has yet to exist yet on the sentinel suits. Only weapon its compatible with right now is a laser rifle. |
Aqil Aegivan
The Southern Legion RISE of LEGION
107
|
Posted - 2013.05.01 02:15:00 -
[138] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes.
Did you speak to them about the time frame for the snow moods? It seemed like we could get this any time. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:16:00 -
[139] - Quote
Sloth9230 wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Maybe because the laser is actually an Amarr weapon, unlike the other two?
that's CCP being lazy and not putting in properly matched suits to weapons
balance the game for what you have IN it, not what you will a year or two down the road |
P14GU3
The Southern Legion RISE of LEGION
24
|
Posted - 2013.05.01 02:17:00 -
[140] - Quote
Shotguns? Range, damage?
Would like to hear about subbies as well *edit* |
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Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:17:00 -
[141] - Quote
Iron Wolf Saber wrote:Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle No I meant the bonus seems to be tailored for a weapon that has yet to exist yet on the sentinel suits. Only weapon its compatible with right now is a laser rifle.
this. this does not make me happy, i will re-state. make the suits work with what is IN game, NOT what will one day be in it |
Draxus Prime
BurgezzE.T.F Orion Empire
396
|
Posted - 2013.05.01 02:18:00 -
[142] - Quote
Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess? |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:20:00 -
[143] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess?
CPM signed a NDA that included a "no guesses" clause |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:20:00 -
[144] - Quote
Caeli SineDeo wrote:Going back to dropships
First off
1. Handling. You talk about it being more responsive. Big question is. Is it back to Precursor mechanics. This is a big thing for me. Precursor was a amazing time even better then codex where dropships became OP. Does it handle simular to then?
2. Afterburner. Does it give a bigger boost then the current one does. Currently the afterburner does not seem to do much.
3. Nano Fibers. Where you able to test shield dropships with these? If so do they actually effect the flight of a dropship back in precursor it was pretty effective throwning a couple of these babies on. Now you gain nothing.
4. Missile turret skills. How does this effect them. Still damage given? Or do we gain some splash radius.
5. Missile turrets is the splash radius damage the same also is the direct hit damage the same?
6. You mentioned dropships feel more tanky. Are the modules better? AKA shield extenders, boosters, armor plates, reps give more? or does the ships just have more base HP. Or do they gain a natural resist?
7. Are their any changes for any of the small turrets?
8. Do you know if you gain assist points for droping people off yet?
9. Is the front turret fixed? Or do you have up down movement? Do you have limited Side to Side movement?
10. Do swarms and forges still bounce dropships around?
11. Are they are they a little faster in general?
(if I skipped assumed I didn't have time to try it)
1. Its still similar to the current chomosome build, however it doesnt feel likes its on ice in the air, its much easier to break now and turn. 4. Still damage 5. Missiles are lethal again able to kill reliably from the air, its the other two guns that where more difficult to use in CAS roles (though railgun I can see being a long range bombardment) 6. I didn't look at the numbers but they certainly by gawd dont instantly explode anymore to anything other than slamming full into the ground at max speed. 9. Front turret can be aimed up or down, however left to right requires moving the entire dropship. As for maintaining aim and hovering its possible under a skilled pilots hands but it will take practice. 10. Not as much to be an annoyance but more of a 'realism' sort of thing. It can still probably get you killed if at the wrong time. 11. I believe the wind tunnel effects lie to me on the speed.
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Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:22:00 -
[145] - Quote
P14GU3 wrote:Shotguns? Range, damage?
Shotguns sound like harbringers of death now.
Damage is still the same.
Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. |
Iron Wolf Saber
BetaMax. CRONOS.
3753
|
Posted - 2013.05.01 02:22:00 -
[146] - Quote
Draxus Prime wrote:Iron Wolf Saber wrote:Draxus Prime wrote:trees in update after uprising?(guess) no trees, plenty of grass and bushes. after uprising i mean,can u guess?
There are pictures from the keynotes with alien trees in it. |
Sloth9230
Reaper Galactic
1170
|
Posted - 2013.05.01 02:23:00 -
[147] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. But I liked my dodgeball of death sound effect |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:23:00 -
[148] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now.Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed.
good, i may hate getting killed by them, but by the gods is using one on fellow heavies fun |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:24:00 -
[149] - Quote
Sloth9230 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Shotguns? Range, damage? Shotguns sound like harbringers of death now. Damage is still the same. Spread is a bit different as well as the range but if you operate a shotgun normally not much changed. But I liked my dodgeball of death sound effect
that's the most accurate description of them yet |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
240
|
Posted - 2013.05.01 02:25:00 -
[150] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote:
da ****!?!??
why would the ammar heavy be best for laser rifle? was SUPPOSED to be HMG/FG last i checked. or did we just become obsolete in that regard?
even though, you know, we're the only ones.....that...can...use them....
Notice he said laser cannon only place i've ever heard of a lazer cannon, so assumed he meant lazer rifle I'm pretty sure the suit's passives are going to fit with all laser type weapons. Even though there isn't an Amarr heavy weapon now, that doesn't mean there's going to be one in the future. Maybe a pulse laser variant to the HMG and whatever this laser cannon might be.
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