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major parts
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 10:49:00 -
[1] - Quote
Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on! |
Kushmir Nadian
Valor Coalition RISE of LEGION
170
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Posted - 2013.04.25 11:28:00 -
[2] - Quote
agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK. |
Prius Vecht
Red and Silver Hand Amarr Empire
59
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Posted - 2013.04.25 11:41:00 -
[3] - Quote
+1 to arming delay inside 10M. the round shouldnt detonate and the target should only take 40-50 dmg from impact. perfect way to urge people to use it correctly. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.04.25 12:15:00 -
[4] - Quote
Prius Vecht wrote:+1 to arming delay inside 10M. the round shouldnt detonate and the target should only take 40-50 dmg from impact. perfect way to urge people to use it correctly.
QFT |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.04.25 14:31:00 -
[5] - Quote
If you can't kill mass driver users your bad. I kill them all day |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
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Posted - 2013.04.25 15:14:00 -
[6] - Quote
The MD is balanced.
Kushmir Nadian wrote:Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Ok, so you want them to take the MD out of the game and replace it with something like a RPG.
Kushmir Nadian wrote: Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol. Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
332
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Posted - 2013.04.25 15:16:00 -
[7] - Quote
Is OP posting identical threads with different alts? Maybe its just cry about MD day over at Valor Coalition. Shame. |
Zero Avis
D3ath D3alers RISE of LEGION
1
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Posted - 2013.04.25 15:20:00 -
[8] - Quote
0 Try Harder wrote:The MD is balanced. Kushmir Nadian wrote:Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Ok, so you want them to take the MD out of the game and replace it with something like a RPG. Kushmir Nadian wrote: Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol. Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2?
Thank you Try hard.
And to add onto that do u know y u only took like 80 damage to shield? The mass driver does 30% less damage to shields then it does armor. Out of 115 points of damage 80 isn't even half that so leave the MD alone. |
izmurph
D3ath D3alers RISE of LEGION
0
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Posted - 2013.04.25 15:22:00 -
[9] - Quote
Worst idea ever.
12 shots is to many rounds?
Its an impact grenade not a torpedo
Reload is slower than any other light weapon besides Swarm.
Ask any MD user how many times they killed themselves in CQ..........
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Bojo The Mighty
Bojo's School of the Trades
971
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Posted - 2013.04.25 15:56:00 -
[10] - Quote
Kushmir Nadian wrote:agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK. My 4 ISK
#1: Let's lose gravity while we're at it. Having an Arc makes the gun require more skill to use. Get rid of that and everyone will be running around with rocket launchers. The Mass Driver is the thinking man's gun. #2: The gun has six cylinders and the ones in real life probably have more. #3: Reload is already pretty dang long, especially since they make you spin the thing before it's loaded. Who needs to spin something? It shouldn't be shorter, but longer isn't very nice either. #4: #4 Already happens, they take the full damage. Shields have an innate resistance against explosives, and the splash damage is a much lower number than direct damage. Your friend hit a guy point blank with Direct Damage and recieved splash damage. #5: I have no Idea what you are talking about, if you are talking about an auto aim by picking map coordinates, I think that would be an unnecessary buff. #5: |
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Kushmir Nadian
Valor Coalition RISE of LEGION
172
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Posted - 2013.04.25 16:11:00 -
[11] - Quote
0 Try Harder wrote: Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2?
Errr...no. probably has something to do with the reason that oh, I dunno EVERY OTHER SIGHT IN THE GAME SHOWS YOU WHERE THE ROUNDS GO...Are AR, LR and SR users scrubs because "the sight is figuring out the trajectories for them?"
Don't answer that.....trick question.
And I don't complain about grenades because well, they don't have sights. |
Snaps Tremor
The Tritan Industries RISE of LEGION
100
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Posted - 2013.04.25 16:21:00 -
[12] - Quote
If you're going to make an X is OP thread at least have the decency to admit it in the title so we don't accidentally click on it. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
104
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Posted - 2013.04.25 16:48:00 -
[13] - Quote
Bojo The Mighty wrote: The Mass Driver is the scrubby man's gun.
fixed. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
56
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Posted - 2013.04.25 18:10:00 -
[14] - Quote
I'm a heavy user so of course I hate the Mass Driver. Any complaints I have about it would be void because it is a counter to my class. The biggest issue with it, is it moving your aim. |
Booby Tuesdays
Ahrendee Mercenaries
64
|
Posted - 2013.04.25 18:22:00 -
[15] - Quote
major parts wrote:Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on! No weapon runs out of ammo faster. It's a live grenade in a chamber. 4 seconds is a quick reload? If you shoot someone point blank you take just as much damage to yourself. |
major faux-pas
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 18:49:00 -
[16] - Quote
Snaps Tremor wrote:If you're going to make an X is OP thread at least have the decency to admit it in the title so we don't accidentally click on it.
Ok, help me out with these abbr's: QFT ? OP, X?
If OP means original poster, Yes, that's me, I have 2 characters, different ones are default in different places.... 'decency'? you want me to put ALL this in the title? I wouldn't call sparing you that indecent: I'd call it practical. You are probably a little deficient of something yourself - and I'm not talking about my admission of anything. For others of you, yes this issue in two seperate posts of mine. This is the most recent. At the top is a distillation of the issue (for clarity, though it seems hard to keep with the aparrent necessity for chest-beating! )
lol - and no, im not afraid of massdrivers, they just irritate the hell out of me! And please leave people alone who make sensible suggestions a joke is a joke but vindictive ill-thought opinion is not constructive: and 'constructive' is the whole purpose of this area of the forum.
So Peace... I guess I'm to blame for putting 'Noob-tube' in the title Time to bag me a massdriver or two before CCP pull the plug on 'em
Happy SP hunting! |
Bojo The Mighty
Bojo's School of the Trades
972
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Posted - 2013.04.25 18:52:00 -
[17] - Quote
Tolen Rosas wrote:Bojo The Mighty wrote: The Mass Driver is the scrubby man's gun. fixed. The sheep goes baaa |
Kushmir Nadian
Valor Coalition RISE of LEGION
173
|
Posted - 2013.04.25 19:35:00 -
[18] - Quote
Booby Tuesdays wrote:major parts wrote:Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on! No weapon runs out of ammo faster. It's a live grenade in a chamber. 4 seconds is a quick reload? If you shoot someone point blank you take just as much damage to yourself.
Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT. |
Booby Tuesdays
Ahrendee Mercenaries
64
|
Posted - 2013.04.25 20:22:00 -
[19] - Quote
Kushmir Nadian wrote: Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT.
Interesting. I've suicided quite a bit from point blank range. The grenade does explode outward, not in a perfect circle off doom. Perhaps this is intended? I don't see why the shooter should receive the same damage as the shootee. |
XXfootnoteXX
DUST University Ivy League
205
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Posted - 2013.04.25 20:27:00 -
[20] - Quote
The stupidity of this thread makes my brain hurt. |
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Hir Ranthar
Amarr Templars Amarr Empire
0
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Posted - 2013.04.25 20:34:00 -
[21] - Quote
Kushmir Nadian wrote:
Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT.
I think your test is flawed. The MD is one of my primary weapons and I kill myself with it from a close range shot at least 3-4 times a week.(Those darned shotgun scouts! It's always one of them that makes me do it! More often than not they die with me though.)
The MD may need balancing, but not until the splash damage actually hits in a sphere. until then, I believe that the terrain is enough of a balance in and of itself. |
Arkena Wyrnspire
Turalyon Plus
96
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Posted - 2013.04.25 20:43:00 -
[22] - Quote
major faux-pas wrote:
Ok, help me out with these abbr's: QFT ? OP, X?
QFT is Quoted For Truth. It's an expression of agreement. OP is Original Poster. It refers to the person who started the thread. Alternatively, it can mean OverPowered. X is used similarly to the algebraic term - it's used in place of something which you don't know the value of. For example, 'Laser Rifle is OP' and 'Mass Driver is OP' are both X is OP threads. X represents whatever item the thread refers to.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.04.25 21:10:00 -
[23] - Quote
When I saw a MD rebalancing thread I was expecting valuable insight in the weapon's weaknesses being addressed for the sake of reliability. Instead, I see a bunch of FotM scrubs and AR purists engaging in a circle jerk over how a support weapon is somehow OP in their collective ignorance. I had to check the dates just to make sure this wasn't just a necro-bump.
OP, I am disappoint. Let me guess, did you hide behind something with your back to a wall and a pr0tuber managed to adjust his trajectory to kill you while you were standing still? If so, working as intended. Appreciate the wielder's talent and move along.
For anyone that (still) actually thinks the MD is this OP god weapon, go and kittening use one. It's only ~12k SP to unlock it and you're going to get it back on the 6th. Plus, since it's so OP and such a n00b weapon, you're only going to need 1 level in it, right?
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Midas Fool
On The Brink CRONOS.
2
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Posted - 2013.04.25 21:26:00 -
[24] - Quote
Well, as a MD main, I definitely think there needs to be some rebalance.
The other day in my 80-0 game where I had 20 tank kills with my militia mass driver, I noticed some things that should be changed...
As a start, i think that the assault rifle/laser rifle/sniper rifle need to have severely increased damage. Its so hard to kill me with those. And its waaaay to easy for me to hit people with altitude and cover! In fact usually I just unload my homing missiles anywhere really and get 6 kills. It only took me like 2 minutes to get used to killing people with it!
I've noticed that a lot of people I find out in wide open areas generally start running directly into me, which makes them a little too easy to kill with my noobtube LOL. Maybe when you leave cover without having a Mass Driver, you get double shields and armor or something? So I propose:
New Mass Driver:
Direct Damage: 20 (-1 per level of Mass Driver Operation) Splash Damage: lol no its not a noobtube anymore idiot Ammo Capacity: 6 grenades. Attempting to use a nanohive damages the user. Grenades no longer travel in an arc. They spin around violently and then attack the Mass driver user (doing 100 damage). Using a Mass Driver automatically reveals you on the map to all players, and puts a permanent attack order over your head. Can only be fitted on an untanked scout suit. Can not attack heavy suits. CPU: 500 PG: 200 Base price: 2,299,000
I dunno, it still seems a little strong. I hope you like it OP! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.04.25 21:33:00 -
[25] - Quote
Midas, you got a +1 for that and my undying grief that I can't like more than once.
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Spergin McBadposter
Subdreddit Test Alliance Please Ignore
18
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Posted - 2013.04.25 22:10:00 -
[26] - Quote
Holy **** the first two posts are made almost entirely of incorrect info. I'm not even joking everything you know about them is wrong. |
Kushmir Nadian
Valor Coalition RISE of LEGION
173
|
Posted - 2013.04.25 22:16:00 -
[27] - Quote
Hir Ranthar wrote:Kushmir Nadian wrote:
Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT.
I think your test is flawed. The MD is one of my primary weapons and I kill myself with it from a close range shot at least 3-4 times a week.(Those darned shotgun scouts! It's always one of them that makes me do it! More often than not they die with me though.)The MD may need balancing, but not until the splash damage actually hits in a sphere. until then, I believe that the terrain is enough of a balance in and of itself.
I don't see how it could have been. The point-blank target died and the user lost 80 shields...self damage inconsistency is at the heart of its problems. |
slypie11
Planetary Response Organisation
203
|
Posted - 2013.04.25 22:17:00 -
[28] - Quote
Now I'm not an MD user, but I have read enough posts and seen enough of them on the field to see that they are plenty balanced, even UP in some cases. They do barely any damage for a frigging grenade launcher, and it seems impossible to aim with one. The only time I have seen an MD used to the best of its ability was when it was covering a doorway or, in one of the most embarrassing moment of my merc career, a single MD user pinned four or five of my team down behind cover and began to systematically take us down one by one. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.04.25 22:43:00 -
[29] - Quote
slypie11 wrote:Now I'm not an MD user, but I have read enough posts and seen enough of them on the field to see that they are plenty balanced, even UP in some cases. They do barely any damage for a frigging grenade launcher, and it seems impossible to aim with one. The only time I have seen an MD used to the best of its ability was when it was covering a doorway or, in one of the most embarrassing moment of my merc career, a single MD user pinned four or five of my team down behind cover and began to systematically take us down one by one. Nothing to be embarrassed about, working as intended. |
Buster Friently
Rosen Association
302
|
Posted - 2013.04.26 01:17:00 -
[30] - Quote
The mass driver is fine.
When you see better than 50% of the playerbase using it, then come here and complain about it.
The mass driver is one of the most difficult weapons to use in the game. Go try it for a while.
This game is not, and should not be, AR assault. |
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Ulysses Knapse
Nuevo Atlas Corporation
331
|
Posted - 2013.04.26 02:32:00 -
[31] - Quote
The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
121
|
Posted - 2013.04.26 02:37:00 -
[32] - Quote
Ulysses Knapse wrote:The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it. Can someone decode this bold part for me? |
Buster Friently
Rosen Association
304
|
Posted - 2013.04.26 04:46:00 -
[33] - Quote
Ulysses Knapse wrote:The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it.
So, the long projectile travel time, the arcing projectile drop, and the slow ass rate of fire isn't enough? I think the MD is fine. If anything it needs a slight buff in some areas compared to much easier to use weapons.
The problem, if there is one, with the MD, is that some people are getting good at it. This means that the AR clowns feel threatened, and therefore must have ALL dust players using the AR, so they can have their brainless run and gun arena shooter.
FYI, that game isn't Dust. Hopefully it never will be.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
|
Posted - 2013.04.26 05:02:00 -
[34] - Quote
Buster Friently wrote:Ulysses Knapse wrote:The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it. So, the long projectile travel time, the arcing projectile drop, and the slow ass rate of fire isn't enough? I think the MD is fine. If anything it needs a slight buff in some areas compared to much easier to use weapons. The problem, if there is one, with the MD, is that some people are getting good at it. This means that the AR clowns feel threatened, and therefore must have ALL dust players using the AR, so they can have their brainless run and gun arena shooter. FYI, that game isn't Dust. Hopefully it never will be. Sony will probably make CCP appeal to casuals in the end and it will be all about Assault Frontline or Just a matter of time unfortunately. They did say addressing the splash damage glitch was a top priority for uprising, so expect more QQ threads about MD being OP in the future. When they're not butthurt over the scrambler rifle or plasma launcher that is. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
271
|
Posted - 2013.04.26 05:40:00 -
[35] - Quote
Buster Friently wrote:The mass driver is one of the most difficult weapons to use in the game. Go try it for a while. That is completely wrong. It's one of the easiest to use in the game. You don't even have to ADS and it has splash damage. You at least need to aim an AR.
> MD is easy > MD is balanced > If anything, give the STD lvl a small buff and make a MLT version
Before some n00b QQs, yes I have used it, yes it is easy, and yes it uses the same mechanic as a number of other weapons in other games that have a slow projectile that travels in an arc. Noticeably, the flak cannon in unreal. Also the m203 from other games can be more or less the same. There are many, many, many weapons that have a slow moving projectile which travels in an arc. Get good.
You just have played a FPS game over the past ten years to be familiar with it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
|
Posted - 2013.04.26 05:57:00 -
[36] - Quote
0 Try Harder wrote:Buster Friently wrote:The mass driver is one of the most difficult weapons to use in the game. Go try it for a while. That is completely wrong. It's one of the easiest to use in the game. You don't even have to ADS and it has splash damage. You at least need to aim an AR. > MD is easy > MD is balanced > If anything, give the STD lvl a small buff and make a MLT version Before some n00b QQs, yes I have used it, yes it is easy, and yes it uses the same mechanic as a number of other weapons in other games that have a slow projectile that travels in an arc. Noticeably, the flak cannon in unreal. Also the m203 from other games can be more or less the same. There are many, many, many weapons that have a slow moving projectile which travels in an arc. Get good. You just have played a FPS game over the past ten years to be familiar with it. First off you don't have to ADS because the sights are useless, half the AR users usually hip fire while strafing in open ground with mod stacked weapons. Let's call a spade a spade here. The arc requires trajectory prediction, leading your shots, and terrain awareness. I've died to hitting myself with a MD due to kill hungry blueberries jumping in front of me at point blank and SG scouts in CQC, near impossible to hit targets from above, slowest reload time next to the swarm launcher, reload animation blocks 2/3 of the screen, terrible battlefield longevity, harder to solo with, disadvantage against AR, and on top of that the terrain glitch makes half the rounds duds if your target has even a pixel of elevation/incline making the MD overall unrelable at best.
Yeah... very easy to use weapon. When's the last time you've seen a MD user in the top of the leaderboards that wasn't a logistics? |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
271
|
Posted - 2013.04.26 06:09:00 -
[37] - Quote
Cosgar wrote:First off you don't have to ADS because the sights are useless Right, it doesn't need sights to use. Even if it had decent sights, there would be no point because you can fire just as well without them.
Cosgar wrote:half the AR users usually hip fire while strafing in open ground with mod stacked weapons. And more than half of AR users are terrible. (Note, most of these players here.)
Cosgar wrote:I've died to hitting myself with a MD lol.
due to kill hungry blueberries jumping in front of me at point blank and SG scouts in CQC, near impossible to hit targets from above, slowest reload time next to the swarm launcher, reload animation blocks 2/3 of the screen, terrible battlefield longevity, harder to solo with, disadvantage against AR, and on top of that the terrain glitch makes half the rounds duds if your target has even a pixel of elevation/incline making the MD overall unrelable at best.
Cosgar wrote:When's the last time you've seen a MD user in the top of the leaderboards that wasn't a logistics? Today, yesterday, and a couple of days ago.
It's almost always a one hit kill if you can aim and hit someone. People move like they're swimming through molasses unless it is a scout. And if it is a scout, you can easily make him fall over with the splash damage. People love to jump too. One jump and *thunk* a couple hundred damage taken to the chest.
Fortunately, the number of players who can regularly get direct hits with the MD round is low. For some odd reason, people just cannot aim in this game, or at least spend some time in the red line shooting a lamp post or something until they can. That's why there are so many hip-fire AR users. Which is even more odd, because the AR sights actually are helpful, and it does make it easier to aim.
Anyways, just spend some time in the back with the MD hitting lamp posts and w/e until you get used to it. If you've been playing FPS games for a long time and can aim, it's an easy gun to get used to. In time you can get used to it too ^.^ |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
271
|
Posted - 2013.04.26 06:12:00 -
[38] - Quote
It is kind of fun. I can only imagine the QQQQQQQQQqq that happens when some guy gets one or two shot with a MD. It's so dirty :3
You definitely do need to take up an equipment slot or two for nanohives to use it.
Also, not everyone in a logi suit is actually a logi |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
271
|
Posted - 2013.04.26 06:21:00 -
[39] - Quote
On second thought, I may not be the best person to judge what guns are easy and what guns are hard.
I think all of them are easy 0_0 lol.
Some easier than others. I go something like:
Swarm Launcher < Sniper rifle < Grenade < HAV Blaster < Shotgun < SMG < Laser Rifle < Forge Gun < HAV Railgun < HMG < MD/AR < < < < < Scrambler Pistol
Yah. IMO Scrambler Pistols are the only thing that take any skill to use ^.^ |
major faux-pas
Valor Coalition RISE of LEGION
1
|
Posted - 2013.04.26 08:48:00 -
[40] - Quote
XXfootnoteXX wrote:The stupidity of this thread makes my brain hurt. Thanks for your contribution, but the state of your brain is a little off-topic.
(retract? - I'll do the same) |
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major faux-pas
Valor Coalition RISE of LEGION
4
|
Posted - 2013.04.26 09:46:00 -
[41] - Quote
So, some good stuff has come from this. Ideas 2 and 3 (page 1) especially.
Regarding range: Medium/Long range use is not an issue, this is what the weapon is designed for. Ask yourself the question, would you use a MD at close-range in 'real-life'? of course not. And even if YOU do not fear to loose a CLONE, these are costly to your corp/alliance. A small arming delay would seem to be natural evolution by economics and self-preservation. (To say nothing of the questionable mechanics of blasting an impact-sensitive explosive from a tube you are holding.)
Regarding Sights: As Kush described: A sight is designed to be a guide and set to optimum range of weapon. So if it was adjusted to, say 50M (maybe with feint lines in visor for 25/75M) this would suit the weapon. Currently it seems set for 3M which brings us back to the 1st issue. CCP are of course doing a great job, and have also asked for our ideas to acheive 'balance', 'realism' and 'playability'. So please keep the ideas coming. This game could be the biggest thing to hit the playstation so far.
--MASS DRIVERS BENEFIT FROM SKILL - I HAVE SEEN SOME HUGELY SKILLED USERS--
When I had around 700,000 SP, I was very reliant on the massdriver. It deals huge damage. While I rarely went positive in those days, at least I'd take some with me!! This is perhaps one example, explaining why they earned the name 'noob-tube'.
--CONSIDER-- IF sights are improved - it will be a better, more serious weapon (and your existing skill will still apply). IF range is addressed - this will discourage noobs from selecting it as a weapon of choice and safeguard the reputation of those genuinely skilled users out there. No? |
Buster Friently
Rosen Association
307
|
Posted - 2013.04.26 20:10:00 -
[42] - Quote
If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the wespons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. |
Ydubbs81 RND
Ahrendee Mercenaries
1081
|
Posted - 2013.04.26 20:37:00 -
[43] - Quote
Just place a reload after 2 or 3 explosions. Or, reduce the fire rate, considerably...then it will be fine. |
XXfootnoteXX
DUST University Ivy League
219
|
Posted - 2013.04.26 21:01:00 -
[44] - Quote
I primarly use the MD, I am actually the instrutor for it for D-Uni. I have to say it is one of the best balanced weapons out there. The only thing that I would suggest for it as an improvement is to give it a range finder when you GÇ£zoomGÇ¥. |
Rachoi
HavoK Core RISE of LEGION
43
|
Posted - 2013.04.26 21:56:00 -
[45] - Quote
Kushmir Nadian wrote:agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK.
i support some of this, like the sight thing, but it doesnt have thatm uch ammo, so its a struggle not to run out anyway.
as for the PBD, sheilds do take less from explosives, armor a little more, so sheilds make itsomething like double damage to the MD uses caught in their own blast
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.04.26 22:58:00 -
[46] - Quote
Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill.
|
Buster Friently
Rosen Association
308
|
Posted - 2013.04.27 02:47:00 -
[47] - Quote
Cosgar wrote:Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill.
I think this isn't true. I should have a 20% increase in range (my other weapons do) based on my sharpshooter skill, and there's no way I have such a bonus over the base range/flight time. I'd like to see this confirmed or denied though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
|
Posted - 2013.04.27 03:46:00 -
[48] - Quote
Buster Friently wrote:Cosgar wrote:Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill. I think this isn't true. I should have a 20% increase in range (my other weapons do) based on my sharpshooter skill, and there's no way I have such a bonus over the base range/flight time. I'd like to see this confirmed or denied though. Have a squad mate stand across the map to track your round. It actually does disappear after a set distance if it doesn't hit anything. But like I said, it goes unnoticed because with 0 levels in sharpshooter, rounds already fly well past your field of vision before the range cutoff.
|
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.27 04:04:00 -
[49] - Quote
Mass Drivers are fine and easy to use.
Love, Alldin a.k.a. #1 MD user.
Thread closed. |
Rusty Shallows
Black Jackals
52
|
Posted - 2013.04.27 04:05:00 -
[50] - Quote
izmurph wrote:Ask any MD user how many times they killed themselves in CQ.......... Half the fun of blowing yourself up is denying some deserving red dot a kill for his KDR.
If anything blowing up oneself with MD, grenade, or a jumping LAV flying into a wall should give the deserving player a death and kill! |
|
Rachoi
HavoK Core RISE of LEGION
43
|
Posted - 2013.04.27 07:47:00 -
[51] - Quote
Rusty Shallows wrote:izmurph wrote:Ask any MD user how many times they killed themselves in CQ.......... Half the fun of blowing yourself up is denying some deserving red dot a kill for his KDR. If anything blowing up oneself with MD, grenade, or a jumping LAV flying into a wall should give the deserving player a death and kill!
i'm one of those users, is amazing how easy it is to suicide.. but the Breach has tiny splash area, ment for CQC, that one is fine as is... other MD types need more ammo... we only get 3 mags of ammo standard, all other weapons get 4-5... uh... much sense there? |
Garrett Blacknova
Codex Troopers
2625
|
Posted - 2013.04.27 13:47:00 -
[52] - Quote
Shotgun into MD user's face.
+25 Kill Assist
MD user (suicide).
I died, so did you. Fair trade. |
Buster Friently
Rosen Association
308
|
Posted - 2013.04.27 17:34:00 -
[53] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote:Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill. I think this isn't true. I should have a 20% increase in range (my other weapons do) based on my sharpshooter skill, and there's no way I have such a bonus over the base range/flight time. I'd like to see this confirmed or denied though. Have a squad mate stand across the map to track your round. It actually does disappear after a set distance if it doesn't hit anything. But like I said, it goes unnoticed because with 0 levels in sharpshooter, rounds already fly well past your field of vision before the range cutoff. I believe you that it disappears after a set time. This is easy to see just by firing straight up. What I'm not so sure about is that sharpshooter affects this distance at all. |
KA24DERT
Not Guilty EoN.
18
|
Posted - 2013.04.27 23:31:00 -
[54] - Quote
major parts wrote:Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on!
WHY YOU WANT NERF FOR MASS DRIVER? IS NOT GOOD ENOUGH AS PROGRAMMED FROM CROWD CONTROL PRODUCTIONS? YOU THINK IS NEED TWEAK? THEN MAYBE YOU FIND JOB WITH OFFICE OF CCP SHANGHAI! YOU HAVE DRINKS WITH CCP SOUNDWAVE, TRADE STORY OF MANY GAME DESIGNED, DETAILS OF SCHOOL FOR PROGRAMMING, AND LATE NIGHTS CHASING DOWN BUG!
OR MAYBE YOU NOT DO THIS.
PROBABLY IS BECAUSE YOU NEVER DESIGN GAME IN WHOLE LIFE. YOU LOOK AT FINE CCP MASS DRIVER, THINK IT NEED CRAZY NERF BAT ON ALL STATS OF WEAPON. YOU HAVE DISEASE OF ENTITLED WHINER, CHANGE THING THAT IS FINE FOR NO REASON EXCEPT TO GAIN ADVANTAGE OVER MORE SKILLED COMRADE. YOU PUT MINIMAL EFFORT IN PRACTICE, TURN AIM ASSIST ON, RUN GEAR OF LOWEST QUALITY, THEN COMPLAIN WHEN FANTASY OF BE LIKE AMERICAN MOVIE GUY JOHN RAMBO FALL TO ****. SO YOU BLAME LAST WEAPON TO KILL YOU, THEN ASK CCP TO ADD SEX DILDO TO WEAPON SO MASS DRIVER USER MUST **** OWN ******* BEFORE LOB ONE ROUND.
MASS DRIVER IS FINE. YOU **** IT, IT PERFECTLY BALANCED AND NO NERF WILL GET YOU POSITIVE RATIO OF KILL DEATH. PRACTICE WITH COMRADE, LEARN WEAKNESS AND STRENGTH OF WEAPON, DEVELOP YOUR SKILLS. THEN MAYBE YOU NOT NEED DUMB NERF PUT ON ALL WEAPON TO GET SINGLE KILL. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
8
|
Posted - 2013.04.28 00:15:00 -
[55] - Quote
Kushmir Nadian wrote:agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK.
#1 Yes please.
#2 Incorrect... on all accounts. The mass driver was modeled off of the US Marine Corps M32A1 Hand-Held, Shoulder Fired, 6 shot revolving magazine grenade launcher. It even reloads similarly. The reason why you can shoot 6 grenades off so quickly? Because it is a semi-auto weapon. How fast you pull the trigger is how fast it fires. You can't "balance" that out because it is a simple law of physics. Semi-auto weapons are designed that way. EVERY semi-auto weapon fires at the rate of your trigger finger... suppose I say that the sniper rifle fires too fast because you can fire 3 shots back to back... would sound silly right? So NO, you can't reduce the rate of fire unless you make it fully automatic; otherwise you'll have people complaining that it is too sluggish and glitchy.
#3... yes it can reload that fast. Combat weapons are designed to be reloaded as fast as possible. So a 'longer reload time' is just silly. It's simple... pop of the old magazine, pop on a new one, and spin it... it's that simple. It already takes TOO long in my opinion.
#4 ... yes and no. When it comes to hand thrown grenades... I can say yes... but when it comes to launched (projectile) grenades... not always. A projected explosive device tends to explode and the momentum and direction of travel tends to push a part of the explosion in the direction of travel. During Operation Shock and Awe in Iraq, Coalition forces launched and dropped bombs and missiles into target buildings so that the blast wave would carry out in the direction of the travel of the drop. Grenade launchers work on a similar principle.
#5 The mortar fire thing would be great but, it has a very limited use as the blast radius is tiny. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
173
|
Posted - 2013.04.28 03:34:00 -
[56] - Quote
People are still QQing over the Mass Driver? The damn thing barely works because of the terrain glitch. What are you going to do when half the rounds aren't duds? I'll give you a hint: Don't stand still if someone is firing one at you! Instead of these little circle jerks about how OP it is, why not formulate a strategy against beating it. Until then, I'll be holding 3~5 of you down at a choke point until my squad can flank you. |
Jack Me'Hoff
Kinsho Swords Caldari State
0
|
Posted - 2013.04.28 03:38:00 -
[57] - Quote
I have no problem with them it's for logi's really to scare big groups of players or to help out an ally |
Cross Atu
Conspiratus Immortalis League of Infamy
899
|
Posted - 2013.04.28 03:54:00 -
[58] - Quote
I'm not going to wade through the whole thread but here's the quick and dirty.
I started this build by stating the the MD was overpowered and bugged (to it's advantage). I had a whole list of citations describing why and then someone rational challenged me to test some of my theories from the inside rather than just respond to what I was seeing when it was used against me.
This became a whole project in which I tested all the light weapons in the game against each other with equal skills and normalizing as many factors as possible. The results were pretty simple, the only OP'ed light weapon in the game was the AR. Note I said was CCP has changed some things since then and those changes erased key aspects regarding why it was concluded the AR was over performing its role.
The Mass Driver isn't overpowered, I used to think it was then I did actual testing in many contexts and compared results with other testers.
Cross |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 05:45:00 -
[59] - Quote
Cross Atu wrote:I'm not going to wade through the whole thread but here's the quick and dirty.
I started this build by stating the the MD was overpowered and bugged (to it's advantage). I had a whole list of citations describing why and then someone rational challenged me to test some of my theories from the inside rather than just respond to what I was seeing when it was used against me.
This became a whole project in which I tested all the light weapons in the game against each other with equal skills and normalizing as many factors as possible. The results were pretty simple, the only OP'ed light weapon in the game was the AR. Note I said was CCP has changed some things since then and those changes erased key aspects regarding why it was concluded the AR was over performing its role.
The Mass Driver isn't overpowered, I used to think it was then I did actual testing in many contexts and compared results with other testers.
Cross
Thank you very much for being rational and scientific and testing.
I have also used all of the weapons, save the nova knives. I also think the AR is too good simply because it's, say the #2 weapon in far too many roles. In other words, it isn't the best at anything, but it's the second best way too often. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
|
Posted - 2013.04.29 05:54:00 -
[60] - Quote
Buster Friently wrote:Cross Atu wrote:I'm not going to wade through the whole thread but here's the quick and dirty.
I started this build by stating the the MD was overpowered and bugged (to it's advantage). I had a whole list of citations describing why and then someone rational challenged me to test some of my theories from the inside rather than just respond to what I was seeing when it was used against me.
This became a whole project in which I tested all the light weapons in the game against each other with equal skills and normalizing as many factors as possible. The results were pretty simple, the only OP'ed light weapon in the game was the AR. Note I said was CCP has changed some things since then and those changes erased key aspects regarding why it was concluded the AR was over performing its role.
The Mass Driver isn't overpowered, I used to think it was then I did actual testing in many contexts and compared results with other testers.
Cross Thank you very much for being rational and scientific and testing. I have also used all of the weapons, save the nova knives. I also think the AR is too good simply because it's, say the #2 weapon in far too many roles. In other words, it isn't the best at anything, but it's the second best way too often. From CCP's perspective Light Weapon Sharpshooter/Proficiency and weaponry were the core problems with a lot of weapon imbalance in this game. Weaponry has been confirmed not to add 10% passive damage to all weapons and it's been soft confirmed that LW SS has been removed to force weapons to work in their specified range. In a way, mass drivers are getting a buff because the terrain glitch has finally been fixed for all splash damage weapons. Now we can shoot our OP weapon and the splash damage will be reliable. Expect more QQ threads like this in the future.... well, when people aren't crying about the Flaylock, Scrambler Rifle, and (my darkhorse pick for QQing posts) the Plasma Launcher. |
|
Shijima Kuraimaru
WarRavens
188
|
Posted - 2013.04.29 11:24:00 -
[61] - Quote
Read it all. Ouch.
In the end, I still say the MD needs a minimum arming range 2 to 4 meters longer than it's blast radius. And I have yet to see a MD user die from the splash of his own weapon. Not saying it doesn't happen, just saying that I've never seen it in the many times I've been within 3 meters with half shields and full armor, over 850 EHP, my HMG in the MDer's face, so to speak, and he still kills me and runs off. LOL |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 17:35:00 -
[62] - Quote
Shijima Kuraimaru wrote:Read it all. Ouch.
In the end, I still say the MD needs a minimum arming range 2 to 4 meters longer than it's blast radius. And I have yet to see a MD user die from the splash of his own weapon. Not saying it doesn't happen, just saying that I've never seen it in the many times I've been within 3 meters with half shields and full armor, over 850 EHP, my HMG in the MDer's face, so to speak, and he still kills me and runs off. LOL It happens all the time buddy.
Worse yet, usually when it happens, some bug causes me to kill myself while simultaneously doing no damage to the guy I just shot in the face. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
|
Posted - 2013.04.29 18:39:00 -
[63] - Quote
Am I alone in loving how a MD user can kill himself from the blast?
It's hilarious. If I'm in a free suit, sometimes I just bum rush some dude with a MD in hopes that he'll kill himself when he kills me! It is awesome.
And if I'm using a MD, I like to kill myself with it and deny an enemy a frag. It's not like this game gives -1 for suicide. |
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