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Buster Friently
Rosen Association
302
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Posted - 2013.04.26 01:17:00 -
[1] - Quote
The mass driver is fine.
When you see better than 50% of the playerbase using it, then come here and complain about it.
The mass driver is one of the most difficult weapons to use in the game. Go try it for a while.
This game is not, and should not be, AR assault. |
Buster Friently
Rosen Association
304
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Posted - 2013.04.26 04:46:00 -
[2] - Quote
Ulysses Knapse wrote:The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it.
So, the long projectile travel time, the arcing projectile drop, and the slow ass rate of fire isn't enough? I think the MD is fine. If anything it needs a slight buff in some areas compared to much easier to use weapons.
The problem, if there is one, with the MD, is that some people are getting good at it. This means that the AR clowns feel threatened, and therefore must have ALL dust players using the AR, so they can have their brainless run and gun arena shooter.
FYI, that game isn't Dust. Hopefully it never will be.
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Buster Friently
Rosen Association
307
|
Posted - 2013.04.26 20:10:00 -
[3] - Quote
If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the wespons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. |
Buster Friently
Rosen Association
308
|
Posted - 2013.04.27 02:47:00 -
[4] - Quote
Cosgar wrote:Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill.
I think this isn't true. I should have a 20% increase in range (my other weapons do) based on my sharpshooter skill, and there's no way I have such a bonus over the base range/flight time. I'd like to see this confirmed or denied though. |
Buster Friently
Rosen Association
308
|
Posted - 2013.04.27 17:34:00 -
[5] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote:Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill. I think this isn't true. I should have a 20% increase in range (my other weapons do) based on my sharpshooter skill, and there's no way I have such a bonus over the base range/flight time. I'd like to see this confirmed or denied though. Have a squad mate stand across the map to track your round. It actually does disappear after a set distance if it doesn't hit anything. But like I said, it goes unnoticed because with 0 levels in sharpshooter, rounds already fly well past your field of vision before the range cutoff. I believe you that it disappears after a set time. This is easy to see just by firing straight up. What I'm not so sure about is that sharpshooter affects this distance at all. |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 05:45:00 -
[6] - Quote
Cross Atu wrote:I'm not going to wade through the whole thread but here's the quick and dirty.
I started this build by stating the the MD was overpowered and bugged (to it's advantage). I had a whole list of citations describing why and then someone rational challenged me to test some of my theories from the inside rather than just respond to what I was seeing when it was used against me.
This became a whole project in which I tested all the light weapons in the game against each other with equal skills and normalizing as many factors as possible. The results were pretty simple, the only OP'ed light weapon in the game was the AR. Note I said was CCP has changed some things since then and those changes erased key aspects regarding why it was concluded the AR was over performing its role.
The Mass Driver isn't overpowered, I used to think it was then I did actual testing in many contexts and compared results with other testers.
Cross
Thank you very much for being rational and scientific and testing.
I have also used all of the weapons, save the nova knives. I also think the AR is too good simply because it's, say the #2 weapon in far too many roles. In other words, it isn't the best at anything, but it's the second best way too often. |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 17:35:00 -
[7] - Quote
Shijima Kuraimaru wrote:Read it all. Ouch.
In the end, I still say the MD needs a minimum arming range 2 to 4 meters longer than it's blast radius. And I have yet to see a MD user die from the splash of his own weapon. Not saying it doesn't happen, just saying that I've never seen it in the many times I've been within 3 meters with half shields and full armor, over 850 EHP, my HMG in the MDer's face, so to speak, and he still kills me and runs off. LOL It happens all the time buddy.
Worse yet, usually when it happens, some bug causes me to kill myself while simultaneously doing no damage to the guy I just shot in the face. |
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