|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rachoi
HavoK Core RISE of LEGION
43
|
Posted - 2013.04.26 21:56:00 -
[1] - Quote
Kushmir Nadian wrote:agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK.
i support some of this, like the sight thing, but it doesnt have thatm uch ammo, so its a struggle not to run out anyway.
as for the PBD, sheilds do take less from explosives, armor a little more, so sheilds make itsomething like double damage to the MD uses caught in their own blast
|
Rachoi
HavoK Core RISE of LEGION
43
|
Posted - 2013.04.27 07:47:00 -
[2] - Quote
Rusty Shallows wrote:izmurph wrote:Ask any MD user how many times they killed themselves in CQ.......... Half the fun of blowing yourself up is denying some deserving red dot a kill for his KDR. If anything blowing up oneself with MD, grenade, or a jumping LAV flying into a wall should give the deserving player a death and kill!
i'm one of those users, is amazing how easy it is to suicide.. but the Breach has tiny splash area, ment for CQC, that one is fine as is... other MD types need more ammo... we only get 3 mags of ammo standard, all other weapons get 4-5... uh... much sense there? |
|
|
|