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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.04.25 21:10:00 -
[1] - Quote
When I saw a MD rebalancing thread I was expecting valuable insight in the weapon's weaknesses being addressed for the sake of reliability. Instead, I see a bunch of FotM scrubs and AR purists engaging in a circle jerk over how a support weapon is somehow OP in their collective ignorance. I had to check the dates just to make sure this wasn't just a necro-bump.
OP, I am disappoint. Let me guess, did you hide behind something with your back to a wall and a pr0tuber managed to adjust his trajectory to kill you while you were standing still? If so, working as intended. Appreciate the wielder's talent and move along.
For anyone that (still) actually thinks the MD is this OP god weapon, go and kittening use one. It's only ~12k SP to unlock it and you're going to get it back on the 6th. Plus, since it's so OP and such a n00b weapon, you're only going to need 1 level in it, right?
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.04.25 21:33:00 -
[2] - Quote
Midas, you got a +1 for that and my undying grief that I can't like more than once.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
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Posted - 2013.04.25 22:43:00 -
[3] - Quote
slypie11 wrote:Now I'm not an MD user, but I have read enough posts and seen enough of them on the field to see that they are plenty balanced, even UP in some cases. They do barely any damage for a frigging grenade launcher, and it seems impossible to aim with one. The only time I have seen an MD used to the best of its ability was when it was covering a doorway or, in one of the most embarrassing moment of my merc career, a single MD user pinned four or five of my team down behind cover and began to systematically take us down one by one. Nothing to be embarrassed about, working as intended. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
121
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Posted - 2013.04.26 02:37:00 -
[4] - Quote
Ulysses Knapse wrote:The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it. Can someone decode this bold part for me? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.04.26 05:02:00 -
[5] - Quote
Buster Friently wrote:Ulysses Knapse wrote:The Mass Driver is balanced. Mostly. In the right hands it is murderous.
Maybe an accuracy nerf at excessively long ranges, but that's it. So, the long projectile travel time, the arcing projectile drop, and the slow ass rate of fire isn't enough? I think the MD is fine. If anything it needs a slight buff in some areas compared to much easier to use weapons. The problem, if there is one, with the MD, is that some people are getting good at it. This means that the AR clowns feel threatened, and therefore must have ALL dust players using the AR, so they can have their brainless run and gun arena shooter. FYI, that game isn't Dust. Hopefully it never will be. Sony will probably make CCP appeal to casuals in the end and it will be all about Assault Frontline or Just a matter of time unfortunately. They did say addressing the splash damage glitch was a top priority for uprising, so expect more QQ threads about MD being OP in the future. When they're not butthurt over the scrambler rifle or plasma launcher that is. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.04.26 05:57:00 -
[6] - Quote
0 Try Harder wrote:Buster Friently wrote:The mass driver is one of the most difficult weapons to use in the game. Go try it for a while. That is completely wrong. It's one of the easiest to use in the game. You don't even have to ADS and it has splash damage. You at least need to aim an AR. > MD is easy > MD is balanced > If anything, give the STD lvl a small buff and make a MLT version Before some n00b QQs, yes I have used it, yes it is easy, and yes it uses the same mechanic as a number of other weapons in other games that have a slow projectile that travels in an arc. Noticeably, the flak cannon in unreal. Also the m203 from other games can be more or less the same. There are many, many, many weapons that have a slow moving projectile which travels in an arc. Get good. You just have played a FPS game over the past ten years to be familiar with it. First off you don't have to ADS because the sights are useless, half the AR users usually hip fire while strafing in open ground with mod stacked weapons. Let's call a spade a spade here. The arc requires trajectory prediction, leading your shots, and terrain awareness. I've died to hitting myself with a MD due to kill hungry blueberries jumping in front of me at point blank and SG scouts in CQC, near impossible to hit targets from above, slowest reload time next to the swarm launcher, reload animation blocks 2/3 of the screen, terrible battlefield longevity, harder to solo with, disadvantage against AR, and on top of that the terrain glitch makes half the rounds duds if your target has even a pixel of elevation/incline making the MD overall unrelable at best.
Yeah... very easy to use weapon. When's the last time you've seen a MD user in the top of the leaderboards that wasn't a logistics? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
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Posted - 2013.04.26 22:58:00 -
[7] - Quote
Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
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Posted - 2013.04.27 03:46:00 -
[8] - Quote
Buster Friently wrote:Cosgar wrote:Buster Friently wrote:If anything, the range on the MD should be increased not decreased. It's progressively harder to hit people at range due to the projectile travel time. If someone runs in a straight line for 5 seconds just to kiss my MD round, who's fault is that? Also, currently, light weapon sharp shooter doesn't even improve range on the MD.
I use all the weapons. I regularly use the MD, AR, and LR. While all dust weapons are, perhaps, comparatively easy to use relative to some other games, the MD is one of the more difficult to use relative to other dust weapons.
I've hashed out the reasons why in many other threads already. I'm not going to it here. Frankly I don't care what people here think about it much.
Try it out if you think it's op, but it doesn't need nerfed. I expect to see more op threads about the MD and forge guns as time goes on though, and the reason why is that both of these weapons have a high skill ceiling, and thus, even the experts still have significant room to improve.
QQ on folks. Actually sharpshooter does affect MD range, but it's barely noticeable. MD rounds will fire for a set range before outright disappearing. I have sharpshooter maxed and can hit a sniper on top of the structure behind B on skim junction all the way from point A. It was a lucky shot, but I could never do that until I maxed the skill. I think this isn't true. I should have a 20% increase in range (my other weapons do) based on my sharpshooter skill, and there's no way I have such a bonus over the base range/flight time. I'd like to see this confirmed or denied though. Have a squad mate stand across the map to track your round. It actually does disappear after a set distance if it doesn't hit anything. But like I said, it goes unnoticed because with 0 levels in sharpshooter, rounds already fly well past your field of vision before the range cutoff.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
173
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Posted - 2013.04.28 03:34:00 -
[9] - Quote
People are still QQing over the Mass Driver? The damn thing barely works because of the terrain glitch. What are you going to do when half the rounds aren't duds? I'll give you a hint: Don't stand still if someone is firing one at you! Instead of these little circle jerks about how OP it is, why not formulate a strategy against beating it. Until then, I'll be holding 3~5 of you down at a choke point until my squad can flank you. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
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Posted - 2013.04.29 05:54:00 -
[10] - Quote
Buster Friently wrote:Cross Atu wrote:I'm not going to wade through the whole thread but here's the quick and dirty.
I started this build by stating the the MD was overpowered and bugged (to it's advantage). I had a whole list of citations describing why and then someone rational challenged me to test some of my theories from the inside rather than just respond to what I was seeing when it was used against me.
This became a whole project in which I tested all the light weapons in the game against each other with equal skills and normalizing as many factors as possible. The results were pretty simple, the only OP'ed light weapon in the game was the AR. Note I said was CCP has changed some things since then and those changes erased key aspects regarding why it was concluded the AR was over performing its role.
The Mass Driver isn't overpowered, I used to think it was then I did actual testing in many contexts and compared results with other testers.
Cross Thank you very much for being rational and scientific and testing. I have also used all of the weapons, save the nova knives. I also think the AR is too good simply because it's, say the #2 weapon in far too many roles. In other words, it isn't the best at anything, but it's the second best way too often. From CCP's perspective Light Weapon Sharpshooter/Proficiency and weaponry were the core problems with a lot of weapon imbalance in this game. Weaponry has been confirmed not to add 10% passive damage to all weapons and it's been soft confirmed that LW SS has been removed to force weapons to work in their specified range. In a way, mass drivers are getting a buff because the terrain glitch has finally been fixed for all splash damage weapons. Now we can shoot our OP weapon and the splash damage will be reliable. Expect more QQ threads like this in the future.... well, when people aren't crying about the Flaylock, Scrambler Rifle, and (my darkhorse pick for QQing posts) the Plasma Launcher. |
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