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major parts
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 10:49:00 -
[1] - Quote
Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on! |
Kushmir Nadian
Valor Coalition RISE of LEGION
170
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Posted - 2013.04.25 11:28:00 -
[2] - Quote
agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK. |
Prius Vecht
Red and Silver Hand Amarr Empire
59
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Posted - 2013.04.25 11:41:00 -
[3] - Quote
+1 to arming delay inside 10M. the round shouldnt detonate and the target should only take 40-50 dmg from impact. perfect way to urge people to use it correctly. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.04.25 12:15:00 -
[4] - Quote
Prius Vecht wrote:+1 to arming delay inside 10M. the round shouldnt detonate and the target should only take 40-50 dmg from impact. perfect way to urge people to use it correctly.
QFT |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.04.25 14:31:00 -
[5] - Quote
If you can't kill mass driver users your bad. I kill them all day |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
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Posted - 2013.04.25 15:14:00 -
[6] - Quote
The MD is balanced.
Kushmir Nadian wrote:Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Ok, so you want them to take the MD out of the game and replace it with something like a RPG.
Kushmir Nadian wrote: Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol. Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
332
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Posted - 2013.04.25 15:16:00 -
[7] - Quote
Is OP posting identical threads with different alts? Maybe its just cry about MD day over at Valor Coalition. Shame. |
Zero Avis
D3ath D3alers RISE of LEGION
1
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Posted - 2013.04.25 15:20:00 -
[8] - Quote
0 Try Harder wrote:The MD is balanced. Kushmir Nadian wrote:Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Ok, so you want them to take the MD out of the game and replace it with something like a RPG. Kushmir Nadian wrote: Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol. Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2?
Thank you Try hard.
And to add onto that do u know y u only took like 80 damage to shield? The mass driver does 30% less damage to shields then it does armor. Out of 115 points of damage 80 isn't even half that so leave the MD alone. |
izmurph
D3ath D3alers RISE of LEGION
0
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Posted - 2013.04.25 15:22:00 -
[9] - Quote
Worst idea ever.
12 shots is to many rounds?
Its an impact grenade not a torpedo
Reload is slower than any other light weapon besides Swarm.
Ask any MD user how many times they killed themselves in CQ..........
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Bojo The Mighty
Bojo's School of the Trades
971
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Posted - 2013.04.25 15:56:00 -
[10] - Quote
Kushmir Nadian wrote:agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK. My 4 ISK
#1: Let's lose gravity while we're at it. Having an Arc makes the gun require more skill to use. Get rid of that and everyone will be running around with rocket launchers. The Mass Driver is the thinking man's gun. #2: The gun has six cylinders and the ones in real life probably have more. #3: Reload is already pretty dang long, especially since they make you spin the thing before it's loaded. Who needs to spin something? It shouldn't be shorter, but longer isn't very nice either. #4: #4 Already happens, they take the full damage. Shields have an innate resistance against explosives, and the splash damage is a much lower number than direct damage. Your friend hit a guy point blank with Direct Damage and recieved splash damage. #5: I have no Idea what you are talking about, if you are talking about an auto aim by picking map coordinates, I think that would be an unnecessary buff. #5: |
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Kushmir Nadian
Valor Coalition RISE of LEGION
172
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Posted - 2013.04.25 16:11:00 -
[11] - Quote
0 Try Harder wrote: Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2?
Errr...no. probably has something to do with the reason that oh, I dunno EVERY OTHER SIGHT IN THE GAME SHOWS YOU WHERE THE ROUNDS GO...Are AR, LR and SR users scrubs because "the sight is figuring out the trajectories for them?"
Don't answer that.....trick question.
And I don't complain about grenades because well, they don't have sights. |
Snaps Tremor
The Tritan Industries RISE of LEGION
100
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Posted - 2013.04.25 16:21:00 -
[12] - Quote
If you're going to make an X is OP thread at least have the decency to admit it in the title so we don't accidentally click on it. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
104
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Posted - 2013.04.25 16:48:00 -
[13] - Quote
Bojo The Mighty wrote: The Mass Driver is the scrubby man's gun.
fixed. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
56
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Posted - 2013.04.25 18:10:00 -
[14] - Quote
I'm a heavy user so of course I hate the Mass Driver. Any complaints I have about it would be void because it is a counter to my class. The biggest issue with it, is it moving your aim. |
Booby Tuesdays
Ahrendee Mercenaries
64
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Posted - 2013.04.25 18:22:00 -
[15] - Quote
major parts wrote:Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on! No weapon runs out of ammo faster. It's a live grenade in a chamber. 4 seconds is a quick reload? If you shoot someone point blank you take just as much damage to yourself. |
major faux-pas
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 18:49:00 -
[16] - Quote
Snaps Tremor wrote:If you're going to make an X is OP thread at least have the decency to admit it in the title so we don't accidentally click on it.
Ok, help me out with these abbr's: QFT ? OP, X?
If OP means original poster, Yes, that's me, I have 2 characters, different ones are default in different places.... 'decency'? you want me to put ALL this in the title? I wouldn't call sparing you that indecent: I'd call it practical. You are probably a little deficient of something yourself - and I'm not talking about my admission of anything. For others of you, yes this issue in two seperate posts of mine. This is the most recent. At the top is a distillation of the issue (for clarity, though it seems hard to keep with the aparrent necessity for chest-beating! )
lol - and no, im not afraid of massdrivers, they just irritate the hell out of me! And please leave people alone who make sensible suggestions a joke is a joke but vindictive ill-thought opinion is not constructive: and 'constructive' is the whole purpose of this area of the forum.
So Peace... I guess I'm to blame for putting 'Noob-tube' in the title Time to bag me a massdriver or two before CCP pull the plug on 'em
Happy SP hunting! |
Bojo The Mighty
Bojo's School of the Trades
972
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Posted - 2013.04.25 18:52:00 -
[17] - Quote
Tolen Rosas wrote:Bojo The Mighty wrote: The Mass Driver is the scrubby man's gun. fixed. The sheep goes baaa |
Kushmir Nadian
Valor Coalition RISE of LEGION
173
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Posted - 2013.04.25 19:35:00 -
[18] - Quote
Booby Tuesdays wrote:major parts wrote:Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage )
This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on! No weapon runs out of ammo faster. It's a live grenade in a chamber. 4 seconds is a quick reload? If you shoot someone point blank you take just as much damage to yourself.
Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT. |
Booby Tuesdays
Ahrendee Mercenaries
64
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Posted - 2013.04.25 20:22:00 -
[19] - Quote
Kushmir Nadian wrote: Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT.
Interesting. I've suicided quite a bit from point blank range. The grenade does explode outward, not in a perfect circle off doom. Perhaps this is intended? I don't see why the shooter should receive the same damage as the shootee. |
XXfootnoteXX
DUST University Ivy League
205
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Posted - 2013.04.25 20:27:00 -
[20] - Quote
The stupidity of this thread makes my brain hurt. |
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Hir Ranthar
Amarr Templars Amarr Empire
0
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Posted - 2013.04.25 20:34:00 -
[21] - Quote
Kushmir Nadian wrote:
Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT.
I think your test is flawed. The MD is one of my primary weapons and I kill myself with it from a close range shot at least 3-4 times a week.(Those darned shotgun scouts! It's always one of them that makes me do it! More often than not they die with me though.)
The MD may need balancing, but not until the splash damage actually hits in a sphere. until then, I believe that the terrain is enough of a balance in and of itself. |
Arkena Wyrnspire
Turalyon Plus
96
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Posted - 2013.04.25 20:43:00 -
[22] - Quote
major faux-pas wrote:
Ok, help me out with these abbr's: QFT ? OP, X?
QFT is Quoted For Truth. It's an expression of agreement. OP is Original Poster. It refers to the person who started the thread. Alternatively, it can mean OverPowered. X is used similarly to the algebraic term - it's used in place of something which you don't know the value of. For example, 'Laser Rifle is OP' and 'Mass Driver is OP' are both X is OP threads. X represents whatever item the thread refers to.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.04.25 21:10:00 -
[23] - Quote
When I saw a MD rebalancing thread I was expecting valuable insight in the weapon's weaknesses being addressed for the sake of reliability. Instead, I see a bunch of FotM scrubs and AR purists engaging in a circle jerk over how a support weapon is somehow OP in their collective ignorance. I had to check the dates just to make sure this wasn't just a necro-bump.
OP, I am disappoint. Let me guess, did you hide behind something with your back to a wall and a pr0tuber managed to adjust his trajectory to kill you while you were standing still? If so, working as intended. Appreciate the wielder's talent and move along.
For anyone that (still) actually thinks the MD is this OP god weapon, go and kittening use one. It's only ~12k SP to unlock it and you're going to get it back on the 6th. Plus, since it's so OP and such a n00b weapon, you're only going to need 1 level in it, right?
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Midas Fool
On The Brink CRONOS.
2
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Posted - 2013.04.25 21:26:00 -
[24] - Quote
Well, as a MD main, I definitely think there needs to be some rebalance.
The other day in my 80-0 game where I had 20 tank kills with my militia mass driver, I noticed some things that should be changed...
As a start, i think that the assault rifle/laser rifle/sniper rifle need to have severely increased damage. Its so hard to kill me with those. And its waaaay to easy for me to hit people with altitude and cover! In fact usually I just unload my homing missiles anywhere really and get 6 kills. It only took me like 2 minutes to get used to killing people with it!
I've noticed that a lot of people I find out in wide open areas generally start running directly into me, which makes them a little too easy to kill with my noobtube LOL. Maybe when you leave cover without having a Mass Driver, you get double shields and armor or something? So I propose:
New Mass Driver:
Direct Damage: 20 (-1 per level of Mass Driver Operation) Splash Damage: lol no its not a noobtube anymore idiot Ammo Capacity: 6 grenades. Attempting to use a nanohive damages the user. Grenades no longer travel in an arc. They spin around violently and then attack the Mass driver user (doing 100 damage). Using a Mass Driver automatically reveals you on the map to all players, and puts a permanent attack order over your head. Can only be fitted on an untanked scout suit. Can not attack heavy suits. CPU: 500 PG: 200 Base price: 2,299,000
I dunno, it still seems a little strong. I hope you like it OP! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.04.25 21:33:00 -
[25] - Quote
Midas, you got a +1 for that and my undying grief that I can't like more than once.
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Spergin McBadposter
Subdreddit Test Alliance Please Ignore
18
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Posted - 2013.04.25 22:10:00 -
[26] - Quote
Holy **** the first two posts are made almost entirely of incorrect info. I'm not even joking everything you know about them is wrong. |
Kushmir Nadian
Valor Coalition RISE of LEGION
173
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Posted - 2013.04.25 22:16:00 -
[27] - Quote
Hir Ranthar wrote:Kushmir Nadian wrote:
Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind.
How the tuning needs to be done is debatable. That the MD needs tuning is NOT.
I think your test is flawed. The MD is one of my primary weapons and I kill myself with it from a close range shot at least 3-4 times a week.(Those darned shotgun scouts! It's always one of them that makes me do it! More often than not they die with me though.)The MD may need balancing, but not until the splash damage actually hits in a sphere. until then, I believe that the terrain is enough of a balance in and of itself.
I don't see how it could have been. The point-blank target died and the user lost 80 shields...self damage inconsistency is at the heart of its problems. |
slypie11
Planetary Response Organisation
203
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Posted - 2013.04.25 22:17:00 -
[28] - Quote
Now I'm not an MD user, but I have read enough posts and seen enough of them on the field to see that they are plenty balanced, even UP in some cases. They do barely any damage for a frigging grenade launcher, and it seems impossible to aim with one. The only time I have seen an MD used to the best of its ability was when it was covering a doorway or, in one of the most embarrassing moment of my merc career, a single MD user pinned four or five of my team down behind cover and began to systematically take us down one by one. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
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Posted - 2013.04.25 22:43:00 -
[29] - Quote
slypie11 wrote:Now I'm not an MD user, but I have read enough posts and seen enough of them on the field to see that they are plenty balanced, even UP in some cases. They do barely any damage for a frigging grenade launcher, and it seems impossible to aim with one. The only time I have seen an MD used to the best of its ability was when it was covering a doorway or, in one of the most embarrassing moment of my merc career, a single MD user pinned four or five of my team down behind cover and began to systematically take us down one by one. Nothing to be embarrassed about, working as intended. |
Buster Friently
Rosen Association
302
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Posted - 2013.04.26 01:17:00 -
[30] - Quote
The mass driver is fine.
When you see better than 50% of the playerbase using it, then come here and complain about it.
The mass driver is one of the most difficult weapons to use in the game. Go try it for a while.
This game is not, and should not be, AR assault. |
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