SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
8
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Posted - 2013.04.28 00:15:00 -
[1] - Quote
Kushmir Nadian wrote:agree 1000% .
Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. Note to CCP: A SIGHT MUST WORK AND SHOW US WHERE THE ROUNDS GO. It can't be a "guide" or offer "hints"...lol.
Step #2 is making it reload after each firing or slowing down the fire rate a great deal. There's a reason shooters don't have grenade launchers as auto-fire weapons. It could have something to do with the fact that ITS POOR BALANCE TO ALLOW PEOPLE TO SPAM GRENADES! But who knows...maybe that's just me being silly.
Step #3 is making the reload longer. I'm sorry but a weapon with 6m of splash damage and suppression cant also reload almost as fast as the AR. 5 to 5.5 seconds i'm thinking.
Step #4 is making the users take full damage when they use it in close range. Tyjus and I tested it in ambush the other day and he walked up behind a guy and one-shotted him at less than 1m. The guy took full damage (i'm assuming) Tyjus lost 80 shields. He basically got hit by the splash and took reduced shield damage--CAN"T HAPPEN.
Step #5 is enabling the mortar firing mode so it can be useful at attacking entrenched locations from distance. This would be a nice addition but again, lets reward accuracy here. No "guessing" or "extrapolating" with spent rounds. If this means picking a point within range from the start map a la the orbital strike so be it.
My 2 ISK.
#1 Yes please.
#2 Incorrect... on all accounts. The mass driver was modeled off of the US Marine Corps M32A1 Hand-Held, Shoulder Fired, 6 shot revolving magazine grenade launcher. It even reloads similarly. The reason why you can shoot 6 grenades off so quickly? Because it is a semi-auto weapon. How fast you pull the trigger is how fast it fires. You can't "balance" that out because it is a simple law of physics. Semi-auto weapons are designed that way. EVERY semi-auto weapon fires at the rate of your trigger finger... suppose I say that the sniper rifle fires too fast because you can fire 3 shots back to back... would sound silly right? So NO, you can't reduce the rate of fire unless you make it fully automatic; otherwise you'll have people complaining that it is too sluggish and glitchy.
#3... yes it can reload that fast. Combat weapons are designed to be reloaded as fast as possible. So a 'longer reload time' is just silly. It's simple... pop of the old magazine, pop on a new one, and spin it... it's that simple. It already takes TOO long in my opinion.
#4 ... yes and no. When it comes to hand thrown grenades... I can say yes... but when it comes to launched (projectile) grenades... not always. A projected explosive device tends to explode and the momentum and direction of travel tends to push a part of the explosion in the direction of travel. During Operation Shock and Awe in Iraq, Coalition forces launched and dropped bombs and missiles into target buildings so that the blast wave would carry out in the direction of the travel of the drop. Grenade launchers work on a similar principle.
#5 The mortar fire thing would be great but, it has a very limited use as the blast radius is tiny. |