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iLLMaTiC619
KiLo.
50
|
Posted - 2013.04.22 04:28:00 -
[1] - Quote
you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies |
DJINN Marauder
Hellstorm Inc League of Infamy
468
|
Posted - 2013.04.22 04:29:00 -
[2] - Quote
Proto scout is beast? Wtf
I think you mean proto assault lol |
iLLMaTiC619
KiLo.
50
|
Posted - 2013.04.22 04:33:00 -
[3] - Quote
DJINN Marauder wrote:Proto scout is beast? Wtf
I think you mean proto assault lol
haha I think I meant ALL proto suits.. hey some combinations of proto scout pretty nice but all proto are beast :) |
Aeon Amadi
WarRavens
1176
|
Posted - 2013.04.22 04:35:00 -
[4] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
Wow dude you have absolutely no concept of "beast". I came here expecting some viable information to help prove the already proven in that Heavies are under-powered when compared with other suits but choosing the Scout as a comparison was just silly.
Scouts are ridiculously under-powered and they don't give a lot of room for error. You have to be quick on the reaction time and have a fond understanding of the eb and flow of the battlefield as one mistake will wind up putting you in a CRU.
Go fight against some of the bigger corps with their Prototype Assault suits and Prototype Weapons stacked with 4x Complex Damage Mods/Shield Extenders, then come back and see what you think. |
Nstomper
Disqualified
226
|
Posted - 2013.04.22 04:47:00 -
[5] - Quote
You guys cant expect to get the all the suits in one build |
Kovak Therim
ZionTCD
209
|
Posted - 2013.04.22 04:54:00 -
[6] - Quote
Nstomper wrote:You guys cant expect to get the all the suits in one build
No, we expected balance in suit choice. Now it will be another 6 months until the next damn update before the heavy suits finally appear. What a crock. I am making an assumption, but until CCP gives us a solid list of what suits will be showing up in Uprising, it's all I've got.
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Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 04:57:00 -
[7] - Quote
Kovak Therim wrote:Nstomper wrote:You guys cant expect to get the all the suits in one build No, we expected balance in suit choice. Now it will be another 6 months until the next damn update before the heavy suits finally appear. What a crock. I am making an assumption, but until CCP gives us a solid list of what suits will be showing up in Uprising, it's all I've got.
LMAO, somone's optimistic |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.04.22 05:15:00 -
[8] - Quote
I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. |
Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 05:19:00 -
[9] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening.
that sounds like something that requores coding, and CCP is lazy as hell.
"the heavy is unbalanced, here, i have a great way to fix it"
"naw, far easier to just reduce all their stats and make them useless, AND that will make the assault suit guys love us, we're doing that" |
Kovak Therim
ZionTCD
209
|
Posted - 2013.04.22 05:22:00 -
[10] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening.
Heavies are already at the mercy of everything in the game. Add plasma cannons to the heavy killer list.
- I genuinely want to laugh at the whole thing tbh |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.04.22 05:34:00 -
[11] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. that sounds like something that requores coding, and CCP is lazy as hell. "the heavy is unbalanced, here, i have a great way to fix it" "naw, far easier to just reduce all their stats and make them useless, AND that will make the assault suit guys love us, we're doing that" This happens in a lot of games unfortunately, but sometimes something that needs to be nerfed winds up breaking the games overall balance. I still remember the huge imbalance that occurred in Guild Wars when nightfall came out. One specific skill that was game breakingly overpowered changed the whole approach to debuffs in PVP for an entire year. Eventually, a meta game that would have made EVE jealous went on when instead of the skill getting nerfed, everything else got nerfed making everything overly complicated. In the end, that skill got nerfed, but the huge mess it created still lingered, ruining how players approached PVP. In Dust's case, I still believe a sharper scissors to the heavy's paper would have been the better choice. |
Iron Wolf Saber
BetaMax. CRONOS.
3623
|
Posted - 2013.04.22 05:36:00 -
[12] - Quote
I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits. |
Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 05:46:00 -
[13] - Quote
Iron Wolf Saber wrote:I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits.
i read the SiSi descrittiption.
clearly needing to spec into LAV's to get anywhere if i decide to use them
and the FG will become obsolete as scouts using the plasma cannon will be far more of a nightmate to HAV's
the bunny hop of doom will be back |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 05:56:00 -
[14] - Quote
Iron Wolf Saber wrote:I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits. Despite all their issues, Scouts can be a real game changer and outright scary. It's one of those polar classes where they're either horrible, or insanely powerful, but with no middle ground based on the player's skill. Out of all the things I've died to that aren't assault rifles, it's a scout with an insanely low signature getting behind me. By the time I hear that "Poing!" I'm already selecting a new fitting. I'm a full-time logi but also dabble in scout since the dragonfly BPO is more economically sound than using ISK for my Type-II/B-Series for my "hack and jack" skirmish build. The low scan radius, better sensors, high speed and stamina open up different levels of creativity along the lines of laying uplinks in strategic areas, point camping, and stealing instillations inside enemy territory with a codebraker. I usually use the fitting for fun, but it turns out to be really effective and can generate as much, if not more WP than my logistics fittings do. Also, 3 shotgun scouts running together with nanite injectors, uplinks, and remote explosives are the devil... |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 05:58:00 -
[15] - Quote
Kovak Therim wrote:Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. Heavies are already at the mercy of everything in the game. Add plasma cannons to the heavy killer list. - I genuinely want to laugh at the whole thing tbh
Don't forget the flaylock pistol that will be able to lock on to our fat asses, Well all suits but as slow as the heavy suits are we'll be the most susceptible to them IMO.
I've pretty much given up hope we'll see racial variants for the large frame, I could be wrong but it's just not looking likely.
At this point I just hope they've done something to make armor tanking a heavy suit viable, as it is now with weak ass armor repair for suits it's suicide. Also we can hope that heavy weapons and most notably suit's have seen a reduction in costs. Last but not least (although extremely unlikely) we can hope the heavy suits high/low slots have been reworked, such as basic suits having 2 high, 2 low. ADV A series 2 high, 3 low. B series 3 high, 2 low. Vk 0 2 high 4 low, Vk 1 4 high, 2 low. In all honesty I'd love to see them with the same module setups as current Assault series but I'd settle for that.
If none of what I mentioned happens then **** it I guess I'll play assault |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:07:00 -
[16] - Quote
Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
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AFK Godfather
Edimmu Warfighters Gallente Federation
9
|
Posted - 2013.04.22 06:08:00 -
[17] - Quote
Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
pub games... lol
Not really a place where you would balance weapons / classes / vehicles. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:18:00 -
[18] - Quote
AFK Godfather wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
pub games... lol Not really a place where you would balance weapons / classes / vehicles. Unfortunately, that's the only place where I get to regularly play with heavies. I swear my corp is 300+ Scouts, Assaults, Tankers, and Logibros. I think the one heavy that was with us switched to Logi because of running into the the same problems you guys do. Not to mention all the existing logibros and tankers that want to respec into assault and assaults that want to respec into tankers. I have a sinking feelng there's going to be a lot of dead assaults and blown up tanks in uprising...
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Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 06:21:00 -
[19] - Quote
Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:27:00 -
[20] - Quote
Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up? You're argument for heavys being balanced is that they should have a babysitter at all times....really dude?
Quote:#8 Posted: 2013.04.22 05:15 | Report | by: Cosgar I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. ^ This was my initial post in the thread. I'm a strong advocate against the nerf hammer being used on non-gamebreaking exploits. I've always seen it as a sign of establishing balance through general laziness.
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Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 06:33:00 -
[21] - Quote
Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude?
this sums it up perfectly.
instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle?
(we have with maxed passive skills near 700 armor HP any less would be ********) |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 06:40:00 -
[22] - Quote
I saw that post, I then posted an idea to bring heavys to a state somewhat resembling balanced and rather than comment on or critique the idea you essentially respond with "Its fine as is, roll with a good logi like me". |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 06:48:00 -
[23] - Quote
Lord-of-the-Dreadfort wrote:Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? this sums it up perfectly. instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle? (we have with maxed passive skills near 700 armor HP any less would be ********)
You mean over 800HP Armor....900-1000 if you go crazy with complex plates.
I've dreamed of active reppers for heavys for months now, but unless everyone can use it every assault suit and their dog will be bitching up a storm. In short, won't happen.
However repair modules that repair a percentage rather than a fixed amount would work. Or potentially armor repair rate bonuses per suit operation level would help.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:54:00 -
[24] - Quote
Another Heavy SOB wrote:I saw that post, I then posted an idea to bring heavys to a state somewhat resembling balanced and rather than comment on or critique the idea you essentially respond with "Its fine as is, roll with a good logi like me". Look, I don't want anything to get nerfed in this game. How often do you see something about ARs being OP, or "OMFG I have 700HP but died to 3 bullets from a GEK!" Threads? And if you do, how many of them are full of AR elitists saying "HTFU!" or working as intended? Everything that isn't a frontline shield tanking assault with an AR that gets nerfed is one step to turning Dust into another kitten CoD clone in my eyes. Tanks were the badass deathwagons they were supposed to be early beta because CoD-ers were too lazy to level up a kitten swarm launcher or get some kitten AV grenades. They **** and moan about the mass driver when it's been buffed to be actually useable, nothing is safe from their redundant idiocy and undying lust to turn this into Generic FPS #394394. Heavies got a bad rap, but you have to take advantage of what you have, even if you need a guy in a rusty armor with a beam up your ass 24/7. If you don't they win! |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:11:00 -
[25] - Quote
Seriously, if there's no other alternatives in Uprising, then CCP needs offer another respec for anyone who was forced to skill into the Ammar suit just to play as a heavy.
Just the SP spent on the suit though. |
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 07:17:00 -
[26] - Quote
So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
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Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:25:00 -
[27] - Quote
KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped?
I've also never heard of this "slowing down effect".
But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
|
Posted - 2013.04.22 07:37:00 -
[28] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
For a bunch of no skilled fatties, I always see this how under powered you heavies are yet you will still spec into it next build. On top of that Heavies is one of the popular suits in this game. I see like 5 heavies every game. Heavies are fine as is. |
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 07:48:00 -
[29] - Quote
Sloth9230 wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped? I've also never heard of this "slowing down effect". But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC
The question is really, what makes the good heavies good, and the bad heavies bad? And furthermore, is complaining about the suit the right way to go? How about speccing into sharpshooter instead....
And If you've never heard off or experienced the slowing down effect then you must have been playing another game man. They implemented it in the third beta buid (might be incoorect), have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
|
Posted - 2013.04.22 07:53:00 -
[30] - Quote
KingBabar wrote:Sloth9230 wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped? I've also never heard of this "slowing down effect". But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC The question is really, what makes the good heavies good, and the bad heavies bad? And furthermore, is complaining about the suit the right way to go? How about speccing into sharpshooter instead.... And If you've never heard off or experienced the slowing down effect then you must have been playing another game man. They implemented it in the third beta buid (might be incoorect), have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
I thought it was just me! Slow movement confirmed! When a heavy shoots you up with HMG you move slower than usual. |
|
Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 07:55:00 -
[31] - Quote
Another Heavy SOB wrote:Lord-of-the-Dreadfort wrote:Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? this sums it up perfectly. instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle? (we have with maxed passive skills near 700 armor HP any less would be ********) You mean over 800HP Armor....900-1000 if you go crazy with complex plates. I've dreamed of active reppers for heavys for months now, but unless everyone can use it every assault suit and their dog will be bitching up a storm. In short, won't happen. However repair modules that repair a percentage rather than a fixed amount would work. Or potentially armor repair rate bonuses per suit operation level would help.
i have only ever used the standard heavy as i am a cheap basterd and am saving for when the price drops, so only got a reppper on me, and it is SH+»T by itself.
and yes, other suits COULD use the repper, but it should have some sort of drawback that only a heavy could shrug off (so that on a scout they would be dead men walking instead of temporarily invincible shotgun sycos)
|
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:57:00 -
[32] - Quote
KingBabar wrote:have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
H'mm, I guess I tend to either die instantly or get hit so little that I never noticed it. |
ChromeBreaker
SVER True Blood Unclaimed.
376
|
Posted - 2013.04.22 08:05:00 -
[33] - Quote
Pff i love my heavy. Nothing like wading into a group, holding down the trigger and not stopping till you overheat... and living of course.
Proto = juicy targets. They run around pwning noobs and get over confidant. 99% are just good gear with no gun game lol. There is no finner feeling when you see their expressionless helmet faces drop as you turn around melt them and not even hit armour. |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 08:21:00 -
[34] - Quote
KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits.
And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down.
As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days.
Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy.
|
Acturus Galaxy
Horizons' Edge
3
|
Posted - 2013.04.22 08:24:00 -
[35] - Quote
I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss.
The kill death ratio goes up and I am able to take down prototypes when I use my expensive builds but still die several times. After this I have to go in several ambushes running militia to save up isk before I again can afford to use the expensive heavy suits.
The heavy either needs an HP buff to increase the survivability or a decrease in isk cost. It sometimes fells like a glass canon running with proto HMGs. The proto HMGs are lethal but the heavy suit goes down quickly to other proto assaults, it is big, easy to hit and slow. And often the main target even when in a group of several assaults. I find that when our group of 4-6 players are attacked by one or two red dots they always target me.
Not all maps are suited for the HMG and I depend allot on the team I am running with. Allways needs someone at the back to avoid sneaky scout shotgunners. Hate it when my 240k isk heavy hear the *chump* *chump* sound behind me, I panic just hearing the sound of the shotgun even if it our own teams. The next thing you need is nano injectors and nano hives on your team, each revive saves my 240k isk, and running around in your 240k isk suit with my toxic SMG sidearm as I have run out of hmg ammunition can be scary.
I rarely see matches with more than 1-2 heavies in total, sometimes I am the only one running HMG. And not one of the heavies end up in the top of the scoreboard unless they go for the high end heavy suits and proto HMGs.
The Heavy are an easy target with the big hit box and slow movement when shooting forge guns. I fell bad whenever I blow up a fellow heavy with my forge gun, but they are just so easy to hit |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
22
|
Posted - 2013.04.22 08:31:00 -
[36] - Quote
more people crying because they dont relise a heavy is meant to have logi surport. the slow rep rate on armour reps is to try and encourage you to stay with your team. most heavyies i kill have decided they want to run around solo. if they stick with there team i have little chance to kill them.
instead of complaining think about how you are dieing and what you can change. welcome to new eden where you actully have to think. |
ChromeBreaker
SVER True Blood Unclaimed.
377
|
Posted - 2013.04.22 08:33:00 -
[37] - Quote
Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss.
You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly. |
Acturus Galaxy
Horizons' Edge
4
|
Posted - 2013.04.22 09:08:00 -
[38] - Quote
ChromeBreaker wrote:Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss. You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly.
Thank you for the tip, will give it a try, have lots of the H69 or is it H81? HMGs collected as loot. The proto HMG as just so much more fun to use, I especially love the Kir-rin burst HMG. I have replaced one of the complex dmg mods with a precision scanner, it has helped me reduce the number of times I am ambush from behind. Love it when a sneaky person think I am unaware of them, then turn around as they approach and mown them down.
Will try and create a semi expensive HMG build when I get back to Dust. |
Aeon Amadi
WarRavens
1177
|
Posted - 2013.04.22 09:10:00 -
[39] - Quote
boba's fetta wrote:more people crying because they dont relise a heavy is meant to have logi surport. the slow rep rate on armour reps is to try and encourage you to stay with your team. most heavyies i kill have decided they want to run around solo. if they stick with there team i have little chance to kill them.
instead of complaining think about how you are dieing and what you can change. welcome to new eden where you actully have to think.
Most sensible people use Complex Armor Plating but the increase to armor doesn't offset the increased damage from Assault Rifles when you're also taking a 20% negation to your movement/spring/strafe/turn speed.
Hence why most Heavy players use the Type-II.
Because, yanno, Amarr are known for their excellent shield tanking capabilities. |
Galrick M'kron
Sand Mercenary Corps Inc.
67
|
Posted - 2013.04.22 09:25:00 -
[40] - Quote
Aeon Amadi wrote:iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies Wow dude you have absolutely no concept of "beast". I came here expecting some viable information to help prove the already proven in that Heavies are under-powered when compared with other suits but choosing the Scout as a comparison was just silly. Scouts are ridiculously under-powered and they don't give a lot of room for error. You have to be quick on the reaction time and have a fond understanding of the eb and flow of the battlefield as one mistake will wind up putting you in a CRU. Go fight against some of the bigger corps with their Prototype Assault suits and Prototype Weapons stacked with 4x Complex Damage Mods/Shield Extenders, then come back and see what you think. Exactly. Non-medium suits need some love. For scouts, I say make all their stats sans speed, stamina, and HP the same as an assault suit (PG/CPU and total slot count included), keep their HP low, and bring tgeir scan profile and precision down to 40. That way, it's balanced with the assault in that it's a lot more stealthier, can move and run faster for longer, but has very low HP. |
|
KaoticKrusader
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.22 09:39:00 -
[41] - Quote
The issues with heavies are the cost to run it and the amount of sp to spec in. Also, with the upcoming build, will we see more players respec into the heavy class or heavies specializing out into other classes? |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 09:52:00 -
[42] - Quote
ChromeBreaker wrote:Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss. You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly.
And what is your heavy weapon upgrade skill at? I'm at 220 of 224 CPU on a Type II with two complex damage mods, an MH-82 and a weak sauce basic repper, no room for nades much less a SMG which with a 8 sec reload time can be risky. I thought about bringing up heavy weapon upgrade to 4 for another 7.2 CPU reduction on an MH-82 (barely room for locus nade) but that's 400k SP, may as well just spec up to B series and gain an extra low slot. Hell it's only about 35K more per suit. |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 09:57:00 -
[43] - Quote
KaoticKrusader wrote:The issues with heavies are the cost to run it and the amount of sp to spec in. Also, with the upcoming build, will we see more players respec into the heavy class or heavies specializing out into other classes?
I really want to stay with heavy, there's just something special about having a 2000rpm Gatling gun with 425 round capacity, However I will start the new build with my assault alt and try to get a feel if heavys still have a place on the battlefield. And get some opinions of other dedicated fat boys here on the forum. |
Aeon Amadi
WarRavens
1178
|
Posted - 2013.04.22 10:05:00 -
[44] - Quote
Galrick M'kron wrote:Aeon Amadi wrote:iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies Wow dude you have absolutely no concept of "beast". I came here expecting some viable information to help prove the already proven in that Heavies are under-powered when compared with other suits but choosing the Scout as a comparison was just silly. Scouts are ridiculously under-powered and they don't give a lot of room for error. You have to be quick on the reaction time and have a fond understanding of the eb and flow of the battlefield as one mistake will wind up putting you in a CRU. Go fight against some of the bigger corps with their Prototype Assault suits and Prototype Weapons stacked with 4x Complex Damage Mods/Shield Extenders, then come back and see what you think. Exactly. Non-medium suits need some love. For scouts, I say make all their stats sans speed, stamina, and HP the same as an assault suit (PG/CPU and total slot count included), keep their HP low, and bring tgeir scan profile and precision down to 40. That way, it's balanced with the assault in that it's a lot more stealthier, can move and run faster for longer, but has very low HP.
Bad design, let me explain why.
Scout's are at a major disadvantage because of five factors:
1.) Their increased speed is not enough to substantiate the fact that they have low slot count, lower HP (both shield and armor) and less PG/CPU. Their only physical advantage in any field is increased speed, but it's not enough to make a difference in terms of it's survivability.
2.) They require the same amount of SP to specialize in, if not MORE. With the Assault Suit you can specialize into your base skills and a weaponry skill and turn out fine, but with the Scout you're almost forced to specialize into having a low profile as it's your only real defense, lacking any other form and/or function.
3.) There are no scout-specific gameplay elements. Heavy's come with Heavy Weaponry, Logistics come with increased equipment slots to field a versatile array of support abilities. The scout, on the other hand, has no definitive role that separates it from everything else.
IMPORTANT: Cloaking -will not- aid this matter unless it is Scout specific. If only the Scout type can utilize it, than it gives the Scout a definitive role, otherwise an Assault/Logistics is -still- better for it's utilization as they have more capabilities to fit profile dampeners. Further more, Active Scanners are going to be implemented solely to defeat this tactic.
4.) It's not cost efficient, with the Standard Scout suit costing MORE than the Standard Assault suit. This does not make sense when combined with it's decreased survivability and lack of a significant role.
5.) The most important factor that completely defeats the premise of the Scout: The scan system is entirely defeated just by looking down the sights of your weapon. No matter how low your scan profile and no matter how high their precision you will -ALWAYS- come up on the map if they sight you. This completely neuters any semblance of defense from the Scout's low profile.
Standardizing it to the Assault suit and simply giving it a lower profile and lower defense won't solve anything - it's just adding another Assault suit variant. The Scout needs a definitive defense and a definitive role, which it currently has neither. |
KingBabar
Seraphim Initiative. CRONOS.
530
|
Posted - 2013.04.22 10:08:00 -
[45] - Quote
Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy.
The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover.
The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others.
Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover.
And I'm not saying that this is the be it all of the fatties.
Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty?
I'd also like to hear what kind of HMG sharpshooter level you have.
And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
|
Posted - 2013.04.22 10:09:00 -
[46] - Quote
Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 10:20:00 -
[47] - Quote
KingBabar wrote:And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
Well the question is more why would anyone use armor plates? Not just heavies.
For your point about damage mods then I feel they're the most useful on a heavy because you're not a glass tank when using them. You are if you use them on the other classes.
As for the question about shield extenders or damage mods on the shield heavies I personally go with damage mods if I have the room to fit them.
On armor heavies I almost always go with damage mods because shield extenders aren't that good on the armor heavy.
To be honest we really need more items for high slots, so it's not just shields or damage mods.
|
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 11:05:00 -
[48] - Quote
KingBabar wrote:Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy. The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover. The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others. Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover. And I'm not saying that this is the be it all of the fatties. Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty? I'd also like to hear what kind of HMG sharpshooter level you have. And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
|
ChromeBreaker
SVER True Blood Unclaimed.
379
|
Posted - 2013.04.22 11:23:00 -
[49] - Quote
Another Heavy SOB wrote:ChromeBreaker wrote:Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss. You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly. And what is your heavy weapon upgrade skill at? I'm at 220 of 224 CPU on a Type II with two complex damage mods, an MH-82 and a weak sauce basic repper, no room for nades much less a SMG which with a 8 sec reload time can be risky. I thought about bringing up heavy weapon upgrade to 4 for another 7.2 CPU reduction on an MH-82 (barely room for locus nade) but that's 400k SP, may as well just spec up to B series and gain an extra low slot. Hell it's only about 35K more per suit.
I dont bother with a repper tbh, lucky enough to have a lot of logi bros in squads, and if not... well thats my choice living on the edge n all that. The flux is a linch pin tbh, The hmg will eat through armour like its not there, but a crazy proto assault with a bunch of complex shield mods... well flux away |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.22 11:31:00 -
[50] - Quote
I disagree. I think that the games design is skewed in favor of the heavies. Maybe too much so if the heavy gear did not cost so much. I think the heavy movement penalty is not balanced in respect to the scout's 'bonus'. I'll try to explain...
Using vk1 suits as models lets examine the following statistics with the key as follows: movement speed(ms); sprint speed(ss); sprint duration(sd); stamina(st); stamina recovery rate(rr). Lets also assume that assault suits movement statistics are SUPPOSED to be the average or mean. Armor ratings listed next to suit type.
Scout 135 ms - 5.5 m/s ss - 7.7 m/s sd - 18.5 s st - 185.2 rr - 18 /s
Assault 105 ms - 5 ss - 7 sd - 15 st - 150 rr - 15
Heavy 422 ms - 3.9 ss - 5.5 sd - 12.6 st - 126 rr - 12
Armor ratings apparently have nothing to do with movement speed unless you account for equipment and mod slots in which case, EACH PIECE of equipment should come with its own respective movement penalty.
Now lets put the MS and SS into perspective. The easiest way to do that is to ask, how far can each suit travel (unmodified) in 100 seconds? Scouts 550 and 770 meters, Assault 500 and 700 meters, and Heavy 390 and 550 meters.
What really doesn't make sense is how the lower-tier heavy suits are slower than the higher tiers but the low-tier assaults and scouts are faster. AND the low tier assault has MORE ARMOR than the higher tier. Scout might be same way, servers down so cant look. I think the heavies could stand to be a little slower. If anything their RR should be cut in half. Movement speed should be more reflective of the amount of armor. That's not figuring large guns in!
I have seen some big clumsy hogmollies look like the side of a barn. I have also seen 4-5 heavies completely dominate an entire map or two. I have seen a couple of guys play very effectively using their forge guns as if they were shotguns! That is another point, forge guns are too versatile. A couple few skilled forge gunners will usually render the match a blowout if the other side cannot contain them to their spawn areas.
Unless you're a shotgunner that can sneak up on a heavy, it is pointless to get in their range more often than not. I think it just takes too much manpower to clear out 3-4 heavies at a particular objective. By the time you're guys get organized and start clearing them, reinforcements are arriving and/or other objectives are lost.
Assign 3 heavies to 3 objectives for the whole match. Assign 3 more to an LAV and tell them to bum rush whats not held. Tell your other 4 mercs to stay busy somehow.
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Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 11:32:00 -
[51] - Quote
KingBabar wrote:Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy. The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover. The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others. Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover. And I'm not saying that this is the be it all of the fatties. Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty? I'd also like to hear what kind of HMG sharpshooter level you have. And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault
I love how when somebody disagrees with anyone on this forum it automatically makes them a "scrub".
I can see how the slow down effect would be a cheap band aid for the shoddy hit detection, However I'd still like to see the patch notes from whatever build that this mechanic was implemented.
No I don't regularly use armor plates on my fittings but I occasionally use a basic plate on my B series as the movement speed reduction is not as significant on the B series. Although your comments on armor plates just further proves my point that armor tanking heavys is suicide.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand.
As far as damage mods excuse me if my opinion differs from yours I guess I'm just a scrub. At this point I use them as I brought up shield control first for the passive gain and do not yet have access to complex extenders. Beyond that I believe a heavy should be all about damage output and considering an HMG's ROF that 10% can be a gain of 70HP per second. After all the best defense is a strong offense. Yes once I have access to them I will sacrifice one damage mod for a comp shield extender.
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Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.22 11:38:00 -
[52] - Quote
XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE!
I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 11:47:00 -
[53] - Quote
Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy.
IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault....
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Cat Merc
BetaMax. CRONOS.
548
|
Posted - 2013.04.22 11:50:00 -
[54] - Quote
A few things: 1. Heavies wouldn't be as underpowered if Armor wasn't underpowered. Considering even on shield heavies, half of the health pool is Armor, yeah...
2.CCP said that they might not get all suits ready for Uprising release, but they will stream the rest in.
3.Buff heavies to what they were before, make webifiers (Any other infantry won't get caught in it) work on their speed and rotation (I assume they will get that equipment ready someday before 2099), and done, heavies are powerful but can be caught in anti vehicle equipment. And while you're at it, if you're going to give heavies the insane health pool back, nerf the HMG range. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.22 12:01:00 -
[55] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. I would like to see the heavies at least sporting light weapons as backup instead of sidearm weapons. Heavy fits make me feel more exposed than anything. The range of the HMG is poor at best. The boost in health suffers in comparison to the lack of mobility. Several fits can take on a heavy at short range. Maybe heavies should get roller skates, but be really prone to falling down. |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.22 12:36:00 -
[56] - Quote
Another Heavy SOB wrote:Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault....
Actually people just say this because its true. People medicate to make themselves feel better.
The 1v1 matchup with the heavy depends on several variables just like any 1v1 matchup. Distance, Weapon, Armor, Shields, and whether or not the target sees one coming, etc. It is unfortunate for many to be caught in the heavy's range and crosshairs but it is not at all impossible to overcome.
Bullet slowing effect is just like snipers not having to lead moving targets and they also get gifted kills on runners and jumpers. If bullet slowing is not an unfair advantage, then lets make all bullets slow the target. SMG slows you down when its in your face and spraying everywhere.
If its not some kind of 'EASY' mode, then its definitely some kind of LAZY mode.
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LeCuch
Arrogance. EoN.
12
|
Posted - 2013.04.22 12:38:00 -
[57] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a **** club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
*please fully censor all profanity* - CCP Eterne
Obviously you have not seen Sponglyboy Squaredoo running a boundless HMG with around 900 EHP and a damage mod or two. |
KingBabar
Seraphim Initiative. CRONOS.
531
|
Posted - 2013.04.22 12:55:00 -
[58] - Quote
[/quote]
I love how when somebody disagrees with anyone on this forum it automatically makes them a "scrub".
I can see how the slow down effect would be a cheap band aid for the shoddy hit detection, However I'd still like to see the patch notes from whatever build that this mechanic was implemented.
No I don't regularly use armor plates on my fittings but I occasionally use a basic plate on my B series as the movement speed reduction is not as significant on the B series. Although your comments on armor plates just further proves my point that armor tanking heavys is suicide.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand.
As far as damage mods excuse me if my opinion differs from yours I guess I'm just a scrub. At this point I use them as I brought up shield control first for the passive gain and do not yet have access to complex extenders. Beyond that I believe a heavy should be all about damage output and considering an HMG's ROF that 10% can be a gain of 70HP per second. After all the best defense is a strong offense. Yes once I have access to them I will sacrifice one damage mod for a comp shield extender.
[/quote] The slow down effect is there, to all guns perhaps with a few exceptions like the laser and dunno what else. It was not meant as a hit detection fix, more a way to blance damage vs HP regen. All in all the change they did back then was a good one.
Well its kind of funny that the guys complaining about how sucky their suit is, is the same guys that have whats in my opinion a fantastically idiotic setup.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand. Its very very relevant indeed. In my experience the best HMG users are the ones that has understood the importance of this skill. The AR guys running around in this game with 5+ kdr and no fear, I bet that every single one of them has the sharpshooter up to profficiency lvl3 or even higher by now.
- Skills into the wrong skills, fits his suit poorly, comes on the forums to QQ about how underpowered his suit is.
- My statement about "these people" still stands, all scrubs in my opinion.
- If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 13:14:00 -
[59] - Quote
KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
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Chibi Andy
Destruction Initiative Enterprise
144
|
Posted - 2013.04.22 13:22:00 -
[60] - Quote
and further no love for the heavies is quite clear when in the uprising release, nothing new for the heavies, we don't get any new suits upon release and we have to wait for them. well for me i was thinking CCP would release the heavy suits for the races upon release (really want to use the gallante heavy) but it seems us heavies who are waiting for our racial suits will have to wait till they release it. so now i have no idea where to spend my SP!! not going to bother spending into the amarr suits if the gallante one will be released later on. :( |
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KingBabar
Seraphim Initiative. CRONOS.
532
|
Posted - 2013.04.22 13:32:00 -
[61] - Quote
Bendtner92 wrote:KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame. There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Agreed. |
ChromeBreaker
SVER True Blood Unclaimed.
379
|
Posted - 2013.04.22 13:51:00 -
[62] - Quote
KingBabar wrote:Bendtner92 wrote:KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame. There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter. Agreed.
I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 13:54:00 -
[63] - Quote
ChromeBreaker wrote:I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything What's the problem with that? Everyone knows the proto heavy is unbalanced at the moment.
Also for the record you can have a proto heavy with 1200+ health already.
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ChromeBreaker
SVER True Blood Unclaimed.
379
|
Posted - 2013.04.22 13:56:00 -
[64] - Quote
Bendtner92 wrote:ChromeBreaker wrote:I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything What's the problem with that? Everyone knows the proto heavy is unbalanced at the moment. Also for the record you can have a proto heavy with 1200+ health already. .... well ok then... 1500 hp, a jet pack, and the ability to pass through walls.... |
CHICAGOCUBS4EVER
TeamPlayers EoN.
162
|
Posted - 2013.04.22 14:01:00 -
[65] - Quote
heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
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Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.22 14:35:00 -
[66] - Quote
CHICAGOCUBS4EVER wrote:heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
Seems like you haven't really experimented with the fittings. Please, have a seat over here.
In the next build, armor rep modules get a 5% bonus per each skill level. Vk. 0 will then rep 12.5 AHP if you have 2 complex reps (don't worry about not being able to use a proto HMG over ADV, range and damage BARELY increases). Armor heavy is good against the army of AR users and the rep is constant. Once the HMG has no sharpshooter then just go AR or Assault HMG and kill everything (I have 200 Officer ARs and 150 Officer Pistols waiting to be used).
Heavy vk.1 can be given a ADV/PRO speed mod + Complex rep... but everyone loves the reckless DPS right? -_- Add damage mods everywhere then, your shields will usually leave the armor untouched. |
Aeon Amadi
WarRavens
1179
|
Posted - 2013.04.22 16:52:00 -
[67] - Quote
Alldin Kan wrote:CHICAGOCUBS4EVER wrote:heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
Seems like you haven't really experimented with the fittings. Please, have a seat over here.In the next build, armor rep modules get a 5% bonus per each skill level. Vk. 0 will then rep 12.5 AHP if you have 2 complex reps (don't worry about not being able to use a proto HMG over ADV, range and damage BARELY increases). Armor heavy is good against the army of AR users and the rep is constant. Once the HMG has no sharpshooter then just go AR or Assault HMG and kill everything (I have 200 Officer ARs and 150 Officer Pistols waiting to be used). Heavy vk.1 can be given a ADV/PRO speed mod + Complex rep... but everyone loves the reckless DPS right? -_- Add damage mods everywhere then, your shields will usually leave the armor untouched.
And how the hell did you manage to get that many officer weapons..? |
SGT Garrisson
On The Brink CRONOS.
64
|
Posted - 2013.04.22 18:14:00 -
[68] - Quote
all i can say is ROLE BONUSES
in uprising all suits will have race spesific bonuses not sure if its going to be 1 bonus or 2 im an eve player most of the ships there have 2 bonuses most ships its 1 offensive and 1 defensive bonus
so that heavy suit ur chuntering on about might have a 10% bonus to armor per lvl on the heavy dropsuit skill (gussing here) so ur heavy suit with a base HP of 600 will have a base hp of 900 with heavy dropsuit lvl 5 thats 50% more hp b4 u add plates etc or it could have a 5-10% to armor repair per lvl add this in with the bonus on the armor repair skill (thats being altered in uprising ) ur going to have some sweet local rep
on top of the defensive bonus the suit may have a DMG bonus to HMG or forge at say 5% per lvl
im just guessing and speculating
i read there not adding heavy suits for the other races but whos to know they probly forgot to add it to the dev blog (guessing here too)
i can see a sweet minmatar heavy suit with a nice shield bonus and HMG damage bonus
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Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 18:20:00 -
[69] - Quote
SGT Garrisson wrote:all i can say is ROLE BONUSES
in uprising all suits will have race spesific bonuses not sure if its going to be 1 bonus or 2 im an eve player most of the ships there have 2 bonuses most ships its 1 offensive and 1 defensive bonus
so that heavy suit ur chuntering on about might have a 10% bonus to armor per lvl on the heavy dropsuit skill (gussing here) so ur heavy suit with a base HP of 600 will have a base hp of 900 with heavy dropsuit lvl 5 thats 50% more hp b4 u add plates etc or it could have a 5-10% to armor repair per lvl add this in with the bonus on the armor repair skill (thats being altered in uprising ) ur going to have some sweet local rep
on top of the defensive bonus the suit may have a DMG bonus to HMG or forge at say 5% per lvl
im just guessing and speculating
i read there not adding heavy suits for the other races but whos to know they probly forgot to add it to the dev blog (guessing here too)
i can see a sweet minmatar heavy suit with a nice shield bonus and HMG damage bonus
Role bonuses have been/are on the EVE test servers.
Sentinel (Heavy): +5% Reduction to Weapon Feedback Damage / Lvl of (Race) Heavy Suits. And Amarr: +2% Heavy Weapon Reload Speed / Lvl Amarr Sentinel.
It doesn't look like they're adding any new heavy suits, so heavies will only have the Amarr suit.
Though I'm not sure what weapon feedback damage means? Damage reduction maybe? |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 18:29:00 -
[70] - Quote
Bendtner92 wrote:the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Basically. |
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
227
|
Posted - 2013.04.22 18:52:00 -
[71] - Quote
Rigor Mordis wrote:I disagree. I think that the games design is skewed in favor of the heavies. Maybe too much so if the heavy gear did not cost so much. I think the heavy movement penalty is not balanced in respect to the scout's 'bonus'. I'll try to explain...
Using vk1 suits as models lets examine the following statistics with the key as follows: movement speed(ms); sprint speed(ss); sprint duration(sd); stamina(st); stamina recovery rate(rr). Lets also assume that assault suits movement statistics are SUPPOSED to be the average or mean. Armor ratings listed next to suit type.
Scout 135 ms - 5.5 m/s ss - 7.7 m/s sd - 18.5 s st - 185.2 rr - 18 /s
Assault 105 ms - 5 ss - 7 sd - 15 st - 150 rr - 15
Heavy 422 ms - 3.9 ss - 5.5 sd - 12.6 st - 126 rr - 12
Armor ratings apparently have nothing to do with movement speed unless you account for equipment and mod slots in which case, EACH PIECE of equipment should come with its own respective movement penalty.
Now lets put the MS and SS into perspective. The easiest way to do that is to ask, how far can each suit travel (unmodified) in 100 seconds? Scouts 550 and 770 meters, Assault 500 and 700 meters, and Heavy 390 and 550 meters.
Your comparison is ****ed because you are comparing the shield heavy and shield assault with the armor scout. FYI. |
Jathniel
G I A N T EoN.
179
|
Posted - 2013.04.22 21:35:00 -
[72] - Quote
Thread = TL;DR
CCP, please show the Heavies some TLC.
Heavies really have it bad... I haven't seen a single Heavy that isn't suffering. From new heavies, all the way to the good and popular guys.
Yeah, the HMG could use some tweaking... but the Sharpshooter skill screwed up EVERYONE'S balance didn't it?
Give them some suits. Make them more tanky. I want to see these guys be Kings again. |
Jathniel
G I A N T EoN.
179
|
Posted - 2013.04.22 21:39:00 -
[73] - Quote
Sloth9230 wrote:Bendtner92 wrote:the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Basically.
Bendtner92 is right.... I refuse to believe that CCP thinks the proto heavy is balanced. It's UP and OP (underpowered and overpriced).
I made the mistake of being quiet when Heavies were being nerfed the first time around.
I'm not going to keep quiet and allow things to keep going as they are without even trying to get these guys some long overdue rebalancing. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
229
|
Posted - 2013.04.22 21:54:00 -
[74] - Quote
Jathniel wrote:Bendtner92 is right.... I refuse to believe that CCP thinks the proto heavy is balanced. It's UP and OP (underpowered and overpriced).
I made the mistake of being quiet when Heavies were being nerfed the first time around.
I'm not going to keep quiet and allow things to keep going as they are without even trying to get these guys some long overdue rebalancing.
"First they came for the Heavies, and I didn't speak out because I wasn't a Heavy..." |
Jathniel
G I A N T EoN.
179
|
Posted - 2013.04.22 22:06:00 -
[75] - Quote
Spacetits CDXX wrote:Jathniel wrote:Bendtner92 is right.... I refuse to believe that CCP thinks the proto heavy is balanced. It's UP and OP (underpowered and overpriced).
I made the mistake of being quiet when Heavies were being nerfed the first time around.
I'm not going to keep quiet and allow things to keep going as they are without even trying to get these guys some long overdue rebalancing. "First they came for the Heavies, and I didn't speak out because I wasn't a Heavy..."
Yep, it's a sad reality that many of us (from close beta) are guilty of. I'm ashamed of it.
Not this time. 'Heavies need love, like everything does.' |
TheSprayNPray2
Arrogance. EoN.
0
|
Posted - 2013.04.22 22:56:00 -
[76] - Quote
Let me just throw in my opinion while this subject is relevant.....
Heavies in pub matches will obliterate any militia fit you throw at them. The down side is when you play anyone who knows anything about there class you will get obliterated. The HMG does 95% effective damage to shields and 110% to armor, keep in mind most good assault rifles run type B or Proto which can have up to anywhere from 300-500 shield. With their ability to strafe and run away and fight from longer distance they can be very lethal. Heavies do have the ability to dominate a shield AR with flux nades but anyone who uses them knows how they can be useless. I am not here to say heavies are under powered but they do take some skill against a good team.
when it comes down to corp battles heavies do play a significant role if paired with a logi for help.
So overall heavies still can be very effective for now (Not including what gear is coming out) it just comes down to knowing your role. |
Shijima Kuraimaru
WarRavens
184
|
Posted - 2013.04.22 23:01:00 -
[77] - Quote
Makes me wonder.
A series heavy with 2 enhanced damage mods, tier two armor rep, MH-82 HMG, over 920 EHP, weponry lvl 5, HW Sharp lvl 4
Sorry, I don't live on the game like many others of you so I have to use what I have.
I caught an assault in my optimal range and opened fire. He stopped, turned, and didn't even try to get out of my stream of bullets, and paused for a moment before he opened fire. Even though I strafed and weaved, I ended up dead to his Exile AR and only took down two thirds of his shields, and I kept the field of fire on him perfectly the whole time. I don't care what anyone says, him in proto or not, that's full on BS. |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:10:00 -
[78] - Quote
Remember when heavies were OP? lul. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
|
Posted - 2013.04.23 00:09:00 -
[79] - Quote
Rigor Mordis wrote:Another Heavy SOB wrote:Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault.... Actually people just say this because its true. People medicate to make themselves feel better. The 1v1 matchup with the heavy depends on several variables just like any 1v1 matchup. Distance, Weapon, Armor, Shields, and whether or not the target sees one coming, etc. It is unfortunate for many to be caught in the heavy's range and crosshairs but it is not at all impossible to overcome. Bullet slowing effect is just like snipers not having to lead moving targets and they also get gifted kills on runners and jumpers. If bullet slowing is not an unfair advantage, then lets make all bullets slow the target. SMG slows you down when its in your face and spraying everywhere. If its not some kind of 'EASY' mode, then its definitely some kind of LAZY mode.
Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.23 00:15:00 -
[80] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. This wouldn't be bad if there was an exo-suit like Avatar, but heavies are helpless under fire. You just have to hope you survive. Heavy suit has speed handicap, but the health bonus will only buy you about one extra second vs. assault rifles at close range. Heavy weapons don't really justify the huge target on your back. |
|
iLLMaTiC619
KiLo.
52
|
Posted - 2013.04.23 00:54:00 -
[81] - Quote
LeCuch wrote:iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a **** club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
*please fully censor all profanity* - CCP Eterne Obviously you have not seen Sponglyboy Squaredoo running a boundless HMG with around 900 EHP and a damage mod or two.
I have seen him and Cubsfan put in work.. again I aint sayin boost the heavy but show some love. I get killed by GEK, Exile, Douvelles quick and I have different shield extenders on my dropsuit and still die hella fast. (have complex, blueprint etc different combos on my loadouts)
I have seen assualt classes I dunno if they are always proto but they take a clip and a half to take down, and I use 2X Mods on my dropsuits. I think the skilled system is ify sometimes. example I have my HMG profiency to level 4 which is 12% base damage and use 2 damage Mods and I still have trouble taking down some assualt classes. I need to get sharpshooter up some more etc but still.
I guess the point to this thread is I want to see the heavies get a new dropsuit and have a good one at that, dying by dildo laser guns and AR quick is not fun when you are supposed to have 'alot of armor' |
iLLMaTiC619
KiLo.
52
|
Posted - 2013.04.23 00:55:00 -
[82] - Quote
CHICAGOCUBS4EVER wrote:heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
amen ..finally and view from a fellow heavy |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 00:56:00 -
[83] - Quote
XeroTheBigBoss wrote: Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that.
Yes, at the beginning of Open Beta STD level heavies were somewhat of an "EZ" mode, just hold down R1 and watch as everything around you dies, although that probably had more to do with nobody knowing how to fight them.
At ADV level things are more fairly balanced, but some heavies got a bit too complacent. The advantages they had no longer seemed all that great, and that separated the good heavies from the "scrubs", the good ones found a way to adapt, while the bad ones just QQ.
However, at the prototype level, the heavy suit just sucks. It costs way too much and all they gain is 1 highslot. So they can either add 1 more damage mod or 1 more shield extender. If they go with the shield extender, that's 66 more health, or about 2 AR bullets, however their poor mobility and bigger hit box means that those bullets are pretty much guaranteed to hit anyway. On a an assault suit the ability to take 2 extra shots makes a big difference, on a heavy it's worthless.
So yeah, heavies do start off a bit too good, but their poor progression makes them under powered at prototype levels. There are of course people who manage to do well despite that disadvantage, but that doesn't mean the proto suit doesn't need to be looked at.
|
iLLMaTiC619
KiLo.
52
|
Posted - 2013.04.23 00:57:00 -
[84] - Quote
Jathniel wrote:Thread = TL;DR
CCP, please show the Heavies some TLC.
Heavies really have it bad... I haven't seen a single Heavy that isn't suffering. From new heavies, all the way to the good and popular guys.
Yeah, the HMG could use some tweaking... but the Sharpshooter skill screwed up EVERYONE'S balance didn't it?
Give them some suits. Make them more tanky. I want to see these guys be Kings again.
amen again lol 1000000000000000+ endorse and support this heh
|
KryptixX
Imperfects Negative-Feedback
386
|
Posted - 2013.04.23 01:04:00 -
[85] - Quote
XeroTheBigBoss wrote:Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that. Heavies are the go to noob class, lots of health lots of bullets.
Proto heavy is worthless. I didn't even get my B-Series until i found out about the SP refund. |
Spkr4theDead
Namtar Elite Gallente Federation
55
|
Posted - 2013.04.23 01:19:00 -
[86] - Quote
They're not buffing heavies at all, they're nerfing them even more, making them 10x the joke they are today.
Heavy machine guns? Useless. Forge guns? Useless. The entire assault class? Still overused and abused. |
Patoman Radiant
ZionTCD
66
|
Posted - 2013.04.23 01:29:00 -
[87] - Quote
The issue I see is that number of slots is not even among classes, espeicaly at proto level, extra slots are power being that is the olny advantage advanced suits have over millita, which is power itself, with the power of slots proto scouts and assults can have a super sheild tank (I hear 400, and 800 being not too abnormal), or damage mods, which are arguably even better than sheild mods.
slots as they are currently
assult 4/4
logi 4/4
scout 4/4
heavy..... lacking
Over all they should stick to the formula of 8 total slots for proto, 6 advanced, 4 standard, 2 millita make the suits and races different by which slots they get more of, low or high. Who says classes need to get a even number of highs and lows. A proto ammar armor heavy should be 3/5
Having mods increase HP based off the base amount will defiantly help, but equal slot number will add to this as well. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
164
|
Posted - 2013.04.23 01:36:00 -
[88] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote: Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that.
Yes, at the beginning of Open Beta STD level heavies were somewhat of an "EZ" mode, just hold down R1 and watch as everything around you dies, although that probably had more to do with nobody knowing how to fight them. It was very beginner friendly. At ADV level things are more fairly balanced, but some heavies got a bit too complacent. The advantages they had no longer seemed all that great, and that separated the good heavies from the "scrubs", the good ones found a way to adapt, while the bad ones just QQed. However, at the prototype level, the heavy suit just sucks. It costs way too much and all they gain is 1 highslot. So they can either add 1 more damage mod or 1 more shield extender. If they go with the shield extender, that's 66 more health, or about 2 AR bullets, however their poor mobility and bigger hit box means that those bullets are pretty much guaranteed to hit anyway. On a an assault suit the ability to take 2 extra shots makes a big difference, on a heavy it's worthless. So yeah, heavies do start off a bit too good, but their poor progression makes them under powered at prototype levels. There are of course people who manage to do well despite that disadvantage, but that doesn't mean the proto suit doesn't need to be looked at. And about being "easiest to use", well yeah, the suit is basically designed to camp, what else is it supposed to do? Edit: Anyway... I thought this thread was about heavies not getting new suits next update, not about them being UP? TL:DR KryptixX wrote: Heavies are the go to noob class, lots of health lots of bullets.
Proto heavy is worthless.
If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Heavies are fine as is. They are Heavy NOT Tank.
|
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:38:00 -
[89] - Quote
Patoman Radiant wrote:The issue I see is that number of slots is not even among classes, espeicaly at proto level
assult 4/4
logi 4/4
scout 4/4
heavy..... lacking
Over all they should stick to the formula of 8 slots for proto, make the suits and races different by which slots they get more of, low or high.
Having mods increase HP based off the base amount will defiantly help, but equal slots will add to this as well. Your numbers are a bit off.
Off the top of my head
Assault suits get 7 slots total and 2 equipment slots Logistics gets 8 total slots and 4-3 equipment Scouts get 6 slots total and 2-3 equipments slots... but lack the CPU to really use them. Heavies get 5 slots |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:44:00 -
[90] - Quote
XeroTheBigBoss wrote:If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Sure
Quote: Heavies are fine as is All that tells me is that you're a chubby hater and therefore your input is worthless.
Quote:They are Heavy NOT Tank.
Not sure what that even has to do with anything, but thanks for the enlightenment.
Have a good die, you chubby hater. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
164
|
Posted - 2013.04.23 01:49:00 -
[91] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote: Heavies are fine as is All that tells me is that you're a fatty hater and therefore your input is worthless, good day.
Why do you feel heavies need a buff? I see Heavies destroy people all the time. Why da hell would you make them even stronger than they already are. The only people that are crying Heavies are under powered are the weak ones. I suggest you learn how to play your role they aren't getting no buff stop whining. If you wanna see what under powered truly means play Scout. ACTUALLY play it not put it on a few times and make up stories how you rush and own with it but than use Heavy in CBs (you know who you are I am sure) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
76
|
Posted - 2013.04.23 01:53:00 -
[92] - Quote
Spkr4theDead wrote:They're not buffing heavies at all, they're nerfing them even more, making them 10x the joke they are today.
Heavy machine guns? Useless. Forge guns? Useless. The entire assault class? Still overused and abused. You ever going to tell me how much SP you have invested in HAV or your tank fitting? |
Selinate deux
Amarr Templars Amarr Empire
48
|
Posted - 2013.04.23 01:54:00 -
[93] - Quote
ITT: People who don't understand the roles of their dropsuits and associated loadouts, or how to use them properly..
(or that people with varying different amounts of skillpoints and gear level will produce drastically different effects in a firefight... this isn't quake 3 or CoD people...) |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:58:00 -
[94] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: Heavies are fine as is All that tells me is that you're a fatty hater and therefore your input is worthless, good day. Why do you feel heavies need a buff? I see Heavies destroy people all the time. Why da hell would you make them even stronger than they already are. The only people that are crying Heavies are under powered are the weak ones. I suggest you learn how to play your role they aren't getting no buff stop whining. If you wanna see what under powered truly means play Scout. ACTUALLY play it not put it on a few times and make up stories how you rush and own with it but than use Heavy in CBs (you know who you are I am sure)
Scouts are fine as is. Do you see how such input is worthless?
And I don't use a heavy actually, I stopped investing in after the STD suit once I noticed how worthless they were. I have more surviveability in a type-II assault suit then I do in a heavy suit. My opinion on proto heavies comes from how easily I can take them down, they're only slightly harder to take down than STD heavies, 2 slots harder in fact. I'd rather face down a proto heavy than a VK1 assault any day. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
165
|
Posted - 2013.04.23 02:00:00 -
[95] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: Heavies are fine as is All that tells me is that you're a fatty hater and therefore your input is worthless, good day. Why do you feel heavies need a buff? I see Heavies destroy people all the time. Why da hell would you make them even stronger than they already are. The only people that are crying Heavies are under powered are the weak ones. I suggest you learn how to play your role they aren't getting no buff stop whining. If you wanna see what under powered truly means play Scout. ACTUALLY play it not put it on a few times and make up stories how you rush and own with it but than use Heavy in CBs (you know who you are I am sure) Scouts are fine as is. Do you see how such input is worthless? And I don't use a heavy actually, I stopped investing in after the STD suit once I noticed how worthless they were. I have my ore surviveability in a type-II assault then I do in a heavy suit. My opinion on proto heavies them comes from how easily I can take them down, they're only slightly harder to take down than STD heavies, 2 slots harder in fact.
Stop crying already. |
KryptixX
Imperfects Negative-Feedback
386
|
Posted - 2013.04.23 02:01:00 -
[96] - Quote
XeroTheBigBoss wrote:KryptixX wrote: Heavies are the go to noob class, lots of health lots of bullets.
Proto heavy is worthless.
If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Heavies are fine as is. They are Heavy NOT Tank. Are you using standard gear? Douvolles would still be able to take them down in 1-2 clips.
Is a 3rd low slot and price cut too much to ask for? |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 02:03:00 -
[97] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: Heavies are fine as is All that tells me is that you're a fatty hater and therefore your input is worthless, good day. Why do you feel heavies need a buff? I see Heavies destroy people all the time. Why da hell would you make them even stronger than they already are. The only people that are crying Heavies are under powered are the weak ones. I suggest you learn how to play your role they aren't getting no buff stop whining. If you wanna see what under powered truly means play Scout. ACTUALLY play it not put it on a few times and make up stories how you rush and own with it but than use Heavy in CBs (you know who you are I am sure) Scouts are fine as is. Do you see how such input is worthless? And I don't use a heavy actually, I stopped investing in after the STD suit once I noticed how worthless they were. I have my ore surviveability in a type-II assault then I do in a heavy suit. My opinion on proto heavies them comes from how easily I can take them down, they're only slightly harder to take down than STD heavies, 2 slots harder in fact. Stop crying already.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
76
|
Posted - 2013.04.23 02:04:00 -
[98] - Quote
KryptixX wrote:XeroTheBigBoss wrote:KryptixX wrote: Heavies are the go to noob class, lots of health lots of bullets.
Proto heavy is worthless.
If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Heavies are fine as is. They are Heavy NOT Tank. Are you using standard gear? Douvolles would still be able to take them down in 1-2 clips. Is a 3rd low slot and price cut too much to ask for? ARs are the the real elephant in the room. We all know they're broken, but the AR elitists don't want to talk about it. |
Godin Thekiller
KNIGHTZ OF THE ROUND
40
|
Posted - 2013.04.23 02:05:00 -
[99] - Quote
Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up? You're argument for heavys being balanced is that they should have a babysitter at all times....really dude?
In a serious fight, I have logibros following me around in a LAV, and two more in my turrets. They all have axis repps. If it's Suyra vs. Suyra, I win. |
KryptixX
Imperfects Negative-Feedback
387
|
Posted - 2013.04.23 02:13:00 -
[100] - Quote
Godin Thekiller wrote:In a serious fight, I have logibros following me around in a LAV, and two more in my turrets. They all have axis repps. If it's Suyra vs. Suyra, I win. So you are using 5 out of the 8 people on your team for your tank. That is a lose in my book.
Unless of coarse you are talking about pub stomping, in which case you still lose. |
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XxWarlordxX97
Internal Error. Negative-Feedback
1557
|
Posted - 2013.04.23 03:36:00 -
[101] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a **** club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
*please fully censor all profanity* - CCP Eterne
Heavies need some love |
Shijima Kuraimaru
WarRavens
187
|
Posted - 2013.04.28 09:22:00 -
[102] - Quote
Right now, against higher end Assault/AR suits, a hvy is more of a speed bump to be run over than something to be considered a threat. This is not right.
A hvy is already slow and a huge target. It should be something something that should be feared rather than something that is a momentary annoyance at higher tiers.
If I'm getting screwed at range, I want to have ungodly HP to withstand the hail of fire, while I run for cover, that I won't be able to counter if they take away my Hvy Weap Sharpshooter. |
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