|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 07:17:00 -
[1] - Quote
So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
|
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 07:48:00 -
[2] - Quote
Sloth9230 wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped? I've also never heard of this "slowing down effect". But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC
The question is really, what makes the good heavies good, and the bad heavies bad? And furthermore, is complaining about the suit the right way to go? How about speccing into sharpshooter instead....
And If you've never heard off or experienced the slowing down effect then you must have been playing another game man. They implemented it in the third beta buid (might be incoorect), have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
|
KingBabar
Seraphim Initiative. CRONOS.
530
|
Posted - 2013.04.22 10:08:00 -
[3] - Quote
Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy.
The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover.
The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others.
Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover.
And I'm not saying that this is the be it all of the fatties.
Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty?
I'd also like to hear what kind of HMG sharpshooter level you have.
And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
|
KingBabar
Seraphim Initiative. CRONOS.
531
|
Posted - 2013.04.22 12:55:00 -
[4] - Quote
[/quote]
I love how when somebody disagrees with anyone on this forum it automatically makes them a "scrub".
I can see how the slow down effect would be a cheap band aid for the shoddy hit detection, However I'd still like to see the patch notes from whatever build that this mechanic was implemented.
No I don't regularly use armor plates on my fittings but I occasionally use a basic plate on my B series as the movement speed reduction is not as significant on the B series. Although your comments on armor plates just further proves my point that armor tanking heavys is suicide.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand.
As far as damage mods excuse me if my opinion differs from yours I guess I'm just a scrub. At this point I use them as I brought up shield control first for the passive gain and do not yet have access to complex extenders. Beyond that I believe a heavy should be all about damage output and considering an HMG's ROF that 10% can be a gain of 70HP per second. After all the best defense is a strong offense. Yes once I have access to them I will sacrifice one damage mod for a comp shield extender.
[/quote] The slow down effect is there, to all guns perhaps with a few exceptions like the laser and dunno what else. It was not meant as a hit detection fix, more a way to blance damage vs HP regen. All in all the change they did back then was a good one.
Well its kind of funny that the guys complaining about how sucky their suit is, is the same guys that have whats in my opinion a fantastically idiotic setup.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand. Its very very relevant indeed. In my experience the best HMG users are the ones that has understood the importance of this skill. The AR guys running around in this game with 5+ kdr and no fear, I bet that every single one of them has the sharpshooter up to profficiency lvl3 or even higher by now.
- Skills into the wrong skills, fits his suit poorly, comes on the forums to QQ about how underpowered his suit is.
- My statement about "these people" still stands, all scrubs in my opinion.
- If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service |
KingBabar
Seraphim Initiative. CRONOS.
532
|
Posted - 2013.04.22 13:32:00 -
[5] - Quote
Bendtner92 wrote:KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame. There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Agreed. |
|
|
|