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Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.22 10:20:00 -
[1] - Quote
KingBabar wrote:And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
Well the question is more why would anyone use armor plates? Not just heavies.
For your point about damage mods then I feel they're the most useful on a heavy because you're not a glass tank when using them. You are if you use them on the other classes.
As for the question about shield extenders or damage mods on the shield heavies I personally go with damage mods if I have the room to fit them.
On armor heavies I almost always go with damage mods because shield extenders aren't that good on the armor heavy.
To be honest we really need more items for high slots, so it's not just shields or damage mods.
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Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.22 13:14:00 -
[2] - Quote
KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
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Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.22 13:54:00 -
[3] - Quote
ChromeBreaker wrote:I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything What's the problem with that? Everyone knows the proto heavy is unbalanced at the moment.
Also for the record you can have a proto heavy with 1200+ health already.
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Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.22 18:20:00 -
[4] - Quote
SGT Garrisson wrote:all i can say is ROLE BONUSES
in uprising all suits will have race spesific bonuses not sure if its going to be 1 bonus or 2 im an eve player most of the ships there have 2 bonuses most ships its 1 offensive and 1 defensive bonus
so that heavy suit ur chuntering on about might have a 10% bonus to armor per lvl on the heavy dropsuit skill (gussing here) so ur heavy suit with a base HP of 600 will have a base hp of 900 with heavy dropsuit lvl 5 thats 50% more hp b4 u add plates etc or it could have a 5-10% to armor repair per lvl add this in with the bonus on the armor repair skill (thats being altered in uprising ) ur going to have some sweet local rep
on top of the defensive bonus the suit may have a DMG bonus to HMG or forge at say 5% per lvl
im just guessing and speculating
i read there not adding heavy suits for the other races but whos to know they probly forgot to add it to the dev blog (guessing here too)
i can see a sweet minmatar heavy suit with a nice shield bonus and HMG damage bonus
Role bonuses have been/are on the EVE test servers.
Sentinel (Heavy): +5% Reduction to Weapon Feedback Damage / Lvl of (Race) Heavy Suits. And Amarr: +2% Heavy Weapon Reload Speed / Lvl Amarr Sentinel.
It doesn't look like they're adding any new heavy suits, so heavies will only have the Amarr suit.
Though I'm not sure what weapon feedback damage means? Damage reduction maybe? |
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