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Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 07:55:00 -
[31] - Quote
Another Heavy SOB wrote:Lord-of-the-Dreadfort wrote:Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? this sums it up perfectly. instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle? (we have with maxed passive skills near 700 armor HP any less would be ********) You mean over 800HP Armor....900-1000 if you go crazy with complex plates. I've dreamed of active reppers for heavys for months now, but unless everyone can use it every assault suit and their dog will be bitching up a storm. In short, won't happen. However repair modules that repair a percentage rather than a fixed amount would work. Or potentially armor repair rate bonuses per suit operation level would help.
i have only ever used the standard heavy as i am a cheap basterd and am saving for when the price drops, so only got a reppper on me, and it is SH+»T by itself.
and yes, other suits COULD use the repper, but it should have some sort of drawback that only a heavy could shrug off (so that on a scout they would be dead men walking instead of temporarily invincible shotgun sycos)
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Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:57:00 -
[32] - Quote
KingBabar wrote:have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
H'mm, I guess I tend to either die instantly or get hit so little that I never noticed it. |
ChromeBreaker
SVER True Blood Unclaimed.
376
|
Posted - 2013.04.22 08:05:00 -
[33] - Quote
Pff i love my heavy. Nothing like wading into a group, holding down the trigger and not stopping till you overheat... and living of course.
Proto = juicy targets. They run around pwning noobs and get over confidant. 99% are just good gear with no gun game lol. There is no finner feeling when you see their expressionless helmet faces drop as you turn around melt them and not even hit armour. |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 08:21:00 -
[34] - Quote
KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits.
And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down.
As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days.
Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy.
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Acturus Galaxy
Horizons' Edge
3
|
Posted - 2013.04.22 08:24:00 -
[35] - Quote
I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss.
The kill death ratio goes up and I am able to take down prototypes when I use my expensive builds but still die several times. After this I have to go in several ambushes running militia to save up isk before I again can afford to use the expensive heavy suits.
The heavy either needs an HP buff to increase the survivability or a decrease in isk cost. It sometimes fells like a glass canon running with proto HMGs. The proto HMGs are lethal but the heavy suit goes down quickly to other proto assaults, it is big, easy to hit and slow. And often the main target even when in a group of several assaults. I find that when our group of 4-6 players are attacked by one or two red dots they always target me.
Not all maps are suited for the HMG and I depend allot on the team I am running with. Allways needs someone at the back to avoid sneaky scout shotgunners. Hate it when my 240k isk heavy hear the *chump* *chump* sound behind me, I panic just hearing the sound of the shotgun even if it our own teams. The next thing you need is nano injectors and nano hives on your team, each revive saves my 240k isk, and running around in your 240k isk suit with my toxic SMG sidearm as I have run out of hmg ammunition can be scary.
I rarely see matches with more than 1-2 heavies in total, sometimes I am the only one running HMG. And not one of the heavies end up in the top of the scoreboard unless they go for the high end heavy suits and proto HMGs.
The Heavy are an easy target with the big hit box and slow movement when shooting forge guns. I fell bad whenever I blow up a fellow heavy with my forge gun, but they are just so easy to hit |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
22
|
Posted - 2013.04.22 08:31:00 -
[36] - Quote
more people crying because they dont relise a heavy is meant to have logi surport. the slow rep rate on armour reps is to try and encourage you to stay with your team. most heavyies i kill have decided they want to run around solo. if they stick with there team i have little chance to kill them.
instead of complaining think about how you are dieing and what you can change. welcome to new eden where you actully have to think. |
ChromeBreaker
SVER True Blood Unclaimed.
377
|
Posted - 2013.04.22 08:33:00 -
[37] - Quote
Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss.
You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly. |
Acturus Galaxy
Horizons' Edge
4
|
Posted - 2013.04.22 09:08:00 -
[38] - Quote
ChromeBreaker wrote:Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss. You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly.
Thank you for the tip, will give it a try, have lots of the H69 or is it H81? HMGs collected as loot. The proto HMG as just so much more fun to use, I especially love the Kir-rin burst HMG. I have replaced one of the complex dmg mods with a precision scanner, it has helped me reduce the number of times I am ambush from behind. Love it when a sneaky person think I am unaware of them, then turn around as they approach and mown them down.
Will try and create a semi expensive HMG build when I get back to Dust. |
Aeon Amadi
WarRavens
1177
|
Posted - 2013.04.22 09:10:00 -
[39] - Quote
boba's fetta wrote:more people crying because they dont relise a heavy is meant to have logi surport. the slow rep rate on armour reps is to try and encourage you to stay with your team. most heavyies i kill have decided they want to run around solo. if they stick with there team i have little chance to kill them.
instead of complaining think about how you are dieing and what you can change. welcome to new eden where you actully have to think.
Most sensible people use Complex Armor Plating but the increase to armor doesn't offset the increased damage from Assault Rifles when you're also taking a 20% negation to your movement/spring/strafe/turn speed.
Hence why most Heavy players use the Type-II.
Because, yanno, Amarr are known for their excellent shield tanking capabilities. |
Galrick M'kron
Sand Mercenary Corps Inc.
67
|
Posted - 2013.04.22 09:25:00 -
[40] - Quote
Aeon Amadi wrote:iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies Wow dude you have absolutely no concept of "beast". I came here expecting some viable information to help prove the already proven in that Heavies are under-powered when compared with other suits but choosing the Scout as a comparison was just silly. Scouts are ridiculously under-powered and they don't give a lot of room for error. You have to be quick on the reaction time and have a fond understanding of the eb and flow of the battlefield as one mistake will wind up putting you in a CRU. Go fight against some of the bigger corps with their Prototype Assault suits and Prototype Weapons stacked with 4x Complex Damage Mods/Shield Extenders, then come back and see what you think. Exactly. Non-medium suits need some love. For scouts, I say make all their stats sans speed, stamina, and HP the same as an assault suit (PG/CPU and total slot count included), keep their HP low, and bring tgeir scan profile and precision down to 40. That way, it's balanced with the assault in that it's a lot more stealthier, can move and run faster for longer, but has very low HP. |
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KaoticKrusader
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.22 09:39:00 -
[41] - Quote
The issues with heavies are the cost to run it and the amount of sp to spec in. Also, with the upcoming build, will we see more players respec into the heavy class or heavies specializing out into other classes? |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 09:52:00 -
[42] - Quote
ChromeBreaker wrote:Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss. You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly.
And what is your heavy weapon upgrade skill at? I'm at 220 of 224 CPU on a Type II with two complex damage mods, an MH-82 and a weak sauce basic repper, no room for nades much less a SMG which with a 8 sec reload time can be risky. I thought about bringing up heavy weapon upgrade to 4 for another 7.2 CPU reduction on an MH-82 (barely room for locus nade) but that's 400k SP, may as well just spec up to B series and gain an extra low slot. Hell it's only about 35K more per suit. |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 09:57:00 -
[43] - Quote
KaoticKrusader wrote:The issues with heavies are the cost to run it and the amount of sp to spec in. Also, with the upcoming build, will we see more players respec into the heavy class or heavies specializing out into other classes?
I really want to stay with heavy, there's just something special about having a 2000rpm Gatling gun with 425 round capacity, However I will start the new build with my assault alt and try to get a feel if heavys still have a place on the battlefield. And get some opinions of other dedicated fat boys here on the forum. |
Aeon Amadi
WarRavens
1178
|
Posted - 2013.04.22 10:05:00 -
[44] - Quote
Galrick M'kron wrote:Aeon Amadi wrote:iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies Wow dude you have absolutely no concept of "beast". I came here expecting some viable information to help prove the already proven in that Heavies are under-powered when compared with other suits but choosing the Scout as a comparison was just silly. Scouts are ridiculously under-powered and they don't give a lot of room for error. You have to be quick on the reaction time and have a fond understanding of the eb and flow of the battlefield as one mistake will wind up putting you in a CRU. Go fight against some of the bigger corps with their Prototype Assault suits and Prototype Weapons stacked with 4x Complex Damage Mods/Shield Extenders, then come back and see what you think. Exactly. Non-medium suits need some love. For scouts, I say make all their stats sans speed, stamina, and HP the same as an assault suit (PG/CPU and total slot count included), keep their HP low, and bring tgeir scan profile and precision down to 40. That way, it's balanced with the assault in that it's a lot more stealthier, can move and run faster for longer, but has very low HP.
Bad design, let me explain why.
Scout's are at a major disadvantage because of five factors:
1.) Their increased speed is not enough to substantiate the fact that they have low slot count, lower HP (both shield and armor) and less PG/CPU. Their only physical advantage in any field is increased speed, but it's not enough to make a difference in terms of it's survivability.
2.) They require the same amount of SP to specialize in, if not MORE. With the Assault Suit you can specialize into your base skills and a weaponry skill and turn out fine, but with the Scout you're almost forced to specialize into having a low profile as it's your only real defense, lacking any other form and/or function.
3.) There are no scout-specific gameplay elements. Heavy's come with Heavy Weaponry, Logistics come with increased equipment slots to field a versatile array of support abilities. The scout, on the other hand, has no definitive role that separates it from everything else.
IMPORTANT: Cloaking -will not- aid this matter unless it is Scout specific. If only the Scout type can utilize it, than it gives the Scout a definitive role, otherwise an Assault/Logistics is -still- better for it's utilization as they have more capabilities to fit profile dampeners. Further more, Active Scanners are going to be implemented solely to defeat this tactic.
4.) It's not cost efficient, with the Standard Scout suit costing MORE than the Standard Assault suit. This does not make sense when combined with it's decreased survivability and lack of a significant role.
5.) The most important factor that completely defeats the premise of the Scout: The scan system is entirely defeated just by looking down the sights of your weapon. No matter how low your scan profile and no matter how high their precision you will -ALWAYS- come up on the map if they sight you. This completely neuters any semblance of defense from the Scout's low profile.
Standardizing it to the Assault suit and simply giving it a lower profile and lower defense won't solve anything - it's just adding another Assault suit variant. The Scout needs a definitive defense and a definitive role, which it currently has neither. |
KingBabar
Seraphim Initiative. CRONOS.
530
|
Posted - 2013.04.22 10:08:00 -
[45] - Quote
Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy.
The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover.
The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others.
Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover.
And I'm not saying that this is the be it all of the fatties.
Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty?
I'd also like to hear what kind of HMG sharpshooter level you have.
And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
|
Posted - 2013.04.22 10:09:00 -
[46] - Quote
Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 10:20:00 -
[47] - Quote
KingBabar wrote:And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
Well the question is more why would anyone use armor plates? Not just heavies.
For your point about damage mods then I feel they're the most useful on a heavy because you're not a glass tank when using them. You are if you use them on the other classes.
As for the question about shield extenders or damage mods on the shield heavies I personally go with damage mods if I have the room to fit them.
On armor heavies I almost always go with damage mods because shield extenders aren't that good on the armor heavy.
To be honest we really need more items for high slots, so it's not just shields or damage mods.
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Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 11:05:00 -
[48] - Quote
KingBabar wrote:Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy. The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover. The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others. Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover. And I'm not saying that this is the be it all of the fatties. Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty? I'd also like to hear what kind of HMG sharpshooter level you have. And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault.
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ChromeBreaker
SVER True Blood Unclaimed.
379
|
Posted - 2013.04.22 11:23:00 -
[49] - Quote
Another Heavy SOB wrote:ChromeBreaker wrote:Acturus Galaxy wrote:I am running heavy all the time and the largest problem is the high isk price. I will drop quickly and not get many kills if I only go with militia Heavy suit and standard HMG. It works against others in militia suits but that's about it and reasonable fair. The price for my advanced heavy suit and proto HMG is 180k-240k isk which means one death and I will not earn any isk and two death it will be a loss. You dont have to use the best of everything dude. Type 2, a pair of complex dmg mods, a H69-something HMG and some flux grenades. Cheep, Solid, and deadly. And what is your heavy weapon upgrade skill at? I'm at 220 of 224 CPU on a Type II with two complex damage mods, an MH-82 and a weak sauce basic repper, no room for nades much less a SMG which with a 8 sec reload time can be risky. I thought about bringing up heavy weapon upgrade to 4 for another 7.2 CPU reduction on an MH-82 (barely room for locus nade) but that's 400k SP, may as well just spec up to B series and gain an extra low slot. Hell it's only about 35K more per suit.
I dont bother with a repper tbh, lucky enough to have a lot of logi bros in squads, and if not... well thats my choice living on the edge n all that. The flux is a linch pin tbh, The hmg will eat through armour like its not there, but a crazy proto assault with a bunch of complex shield mods... well flux away |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.22 11:31:00 -
[50] - Quote
I disagree. I think that the games design is skewed in favor of the heavies. Maybe too much so if the heavy gear did not cost so much. I think the heavy movement penalty is not balanced in respect to the scout's 'bonus'. I'll try to explain...
Using vk1 suits as models lets examine the following statistics with the key as follows: movement speed(ms); sprint speed(ss); sprint duration(sd); stamina(st); stamina recovery rate(rr). Lets also assume that assault suits movement statistics are SUPPOSED to be the average or mean. Armor ratings listed next to suit type.
Scout 135 ms - 5.5 m/s ss - 7.7 m/s sd - 18.5 s st - 185.2 rr - 18 /s
Assault 105 ms - 5 ss - 7 sd - 15 st - 150 rr - 15
Heavy 422 ms - 3.9 ss - 5.5 sd - 12.6 st - 126 rr - 12
Armor ratings apparently have nothing to do with movement speed unless you account for equipment and mod slots in which case, EACH PIECE of equipment should come with its own respective movement penalty.
Now lets put the MS and SS into perspective. The easiest way to do that is to ask, how far can each suit travel (unmodified) in 100 seconds? Scouts 550 and 770 meters, Assault 500 and 700 meters, and Heavy 390 and 550 meters.
What really doesn't make sense is how the lower-tier heavy suits are slower than the higher tiers but the low-tier assaults and scouts are faster. AND the low tier assault has MORE ARMOR than the higher tier. Scout might be same way, servers down so cant look. I think the heavies could stand to be a little slower. If anything their RR should be cut in half. Movement speed should be more reflective of the amount of armor. That's not figuring large guns in!
I have seen some big clumsy hogmollies look like the side of a barn. I have also seen 4-5 heavies completely dominate an entire map or two. I have seen a couple of guys play very effectively using their forge guns as if they were shotguns! That is another point, forge guns are too versatile. A couple few skilled forge gunners will usually render the match a blowout if the other side cannot contain them to their spawn areas.
Unless you're a shotgunner that can sneak up on a heavy, it is pointless to get in their range more often than not. I think it just takes too much manpower to clear out 3-4 heavies at a particular objective. By the time you're guys get organized and start clearing them, reinforcements are arriving and/or other objectives are lost.
Assign 3 heavies to 3 objectives for the whole match. Assign 3 more to an LAV and tell them to bum rush whats not held. Tell your other 4 mercs to stay busy somehow.
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Another Heavy SOB
TRUE TEA BAGGERS
39
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Posted - 2013.04.22 11:32:00 -
[51] - Quote
KingBabar wrote:Another Heavy SOB wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
I've got a 4.1 k/d at 4.8 mill SP so I'd say I'm a pretty decent heavy but that doesn't mean the class is well balanced with other suits. And as sloth said if three of you attacking him at the same time couldn't bring him down then you're doing it wrong. Use one to make a frontal assault while the other two engage from his flanks and I guarantee you'd have downed him. 3 decent AR's firing on heavy WILL bring him down. As far as this magical ability to slow you down from being fired upon I'd hardly call it confirmed. Dev statement or in game testing for proof or it's still just a theory. I too have an assault build and have never once experienced this in 2 months 16 days. Finally my biggest gripe is that armor tanking a heavy suit is a death sentence, the B series is literally the only viable option and without any racial variants coming to the large frame the least they could do is tweak armor repair skill so we fat boys atleast have 2 options. That and the cost of good gear for a heavy. The thing is that sometimes a direct confontration can't be avoided. Its not like we normally have a problem fighting against heavies. Its just when you have a really good fatty with a chubby chaser behind him and AR guys at the flanks, its really hard to do much short of nade spam when we're in areas with lots of walls/boxes/general cover. The ability that slows you down has been confirmed, I who remember how it was before it was implemented notice it all the time. It was also mentioned by the devs upon the release of that build. This goes for almost all the weapons, not sure about the lasers. In the early days (also much due to poor hit detection) a 1 vs 1 AR fight could last for minutes. Both players goes through several clips, when a guy gets damaged he simply went behind cover. The amount of time it took to down somone relative to the general HP recharge was off. They implemented this slow down effect and I hated it at first but I eventually got used to it. It makes it harder for me reach cover in time but it also makes it easier to kill others. Under the assumption that all guns slow you down when hit, the HMG has a huge benefit since it often slows me down so much that I die even though I'm very close to cover. And I'm not saying that this is the be it all of the fatties. Personally I have over 8 miilion skillpoints solely dedicated to keeping me alive and putting others down with my AR. Can anyone with a similar degree of dedication to a certain role come here and tell me what its like with a fatty? I'd also like to hear what kind of HMG sharpshooter level you have. And for the love of God, why would you put armor plates on a heavy? Isn't it slow enough already? You get about 930 HP with a type-ll suit with passive skills, why not use shield extenders instead? They give you less but they don't slow you down and it will increase the percentage of rapid resetting HP. And don't say "I need those slots for my damage mods" - then you dissqualify yourself from this discussion in my opinion, your scrubbiness is obvious and its clearly you and not the suit thats at a fault
I love how when somebody disagrees with anyone on this forum it automatically makes them a "scrub".
I can see how the slow down effect would be a cheap band aid for the shoddy hit detection, However I'd still like to see the patch notes from whatever build that this mechanic was implemented.
No I don't regularly use armor plates on my fittings but I occasionally use a basic plate on my B series as the movement speed reduction is not as significant on the B series. Although your comments on armor plates just further proves my point that armor tanking heavys is suicide.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand.
As far as damage mods excuse me if my opinion differs from yours I guess I'm just a scrub. At this point I use them as I brought up shield control first for the passive gain and do not yet have access to complex extenders. Beyond that I believe a heavy should be all about damage output and considering an HMG's ROF that 10% can be a gain of 70HP per second. After all the best defense is a strong offense. Yes once I have access to them I will sacrifice one damage mod for a comp shield extender.
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Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.22 11:38:00 -
[52] - Quote
XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE!
I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. |
Another Heavy SOB
TRUE TEA BAGGERS
39
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Posted - 2013.04.22 11:47:00 -
[53] - Quote
Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy.
IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault....
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Cat Merc
BetaMax. CRONOS.
548
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Posted - 2013.04.22 11:50:00 -
[54] - Quote
A few things: 1. Heavies wouldn't be as underpowered if Armor wasn't underpowered. Considering even on shield heavies, half of the health pool is Armor, yeah...
2.CCP said that they might not get all suits ready for Uprising release, but they will stream the rest in.
3.Buff heavies to what they were before, make webifiers (Any other infantry won't get caught in it) work on their speed and rotation (I assume they will get that equipment ready someday before 2099), and done, heavies are powerful but can be caught in anti vehicle equipment. And while you're at it, if you're going to give heavies the insane health pool back, nerf the HMG range. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.04.22 12:01:00 -
[55] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. I would like to see the heavies at least sporting light weapons as backup instead of sidearm weapons. Heavy fits make me feel more exposed than anything. The range of the HMG is poor at best. The boost in health suffers in comparison to the lack of mobility. Several fits can take on a heavy at short range. Maybe heavies should get roller skates, but be really prone to falling down. |
Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.22 12:36:00 -
[56] - Quote
Another Heavy SOB wrote:Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault....
Actually people just say this because its true. People medicate to make themselves feel better.
The 1v1 matchup with the heavy depends on several variables just like any 1v1 matchup. Distance, Weapon, Armor, Shields, and whether or not the target sees one coming, etc. It is unfortunate for many to be caught in the heavy's range and crosshairs but it is not at all impossible to overcome.
Bullet slowing effect is just like snipers not having to lead moving targets and they also get gifted kills on runners and jumpers. If bullet slowing is not an unfair advantage, then lets make all bullets slow the target. SMG slows you down when its in your face and spraying everywhere.
If its not some kind of 'EASY' mode, then its definitely some kind of LAZY mode.
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LeCuch
Arrogance. EoN.
12
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Posted - 2013.04.22 12:38:00 -
[57] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a **** club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
*please fully censor all profanity* - CCP Eterne
Obviously you have not seen Sponglyboy Squaredoo running a boundless HMG with around 900 EHP and a damage mod or two. |
KingBabar
Seraphim Initiative. CRONOS.
531
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Posted - 2013.04.22 12:55:00 -
[58] - Quote
[/quote]
I love how when somebody disagrees with anyone on this forum it automatically makes them a "scrub".
I can see how the slow down effect would be a cheap band aid for the shoddy hit detection, However I'd still like to see the patch notes from whatever build that this mechanic was implemented.
No I don't regularly use armor plates on my fittings but I occasionally use a basic plate on my B series as the movement speed reduction is not as significant on the B series. Although your comments on armor plates just further proves my point that armor tanking heavys is suicide.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand.
As far as damage mods excuse me if my opinion differs from yours I guess I'm just a scrub. At this point I use them as I brought up shield control first for the passive gain and do not yet have access to complex extenders. Beyond that I believe a heavy should be all about damage output and considering an HMG's ROF that 10% can be a gain of 70HP per second. After all the best defense is a strong offense. Yes once I have access to them I will sacrifice one damage mod for a comp shield extender.
[/quote] The slow down effect is there, to all guns perhaps with a few exceptions like the laser and dunno what else. It was not meant as a hit detection fix, more a way to blance damage vs HP regen. All in all the change they did back then was a good one.
Well its kind of funny that the guys complaining about how sucky their suit is, is the same guys that have whats in my opinion a fantastically idiotic setup.
I have heavy weapon sharpshooter 3 although I fail to see the relevance to the debate at hand. Its very very relevant indeed. In my experience the best HMG users are the ones that has understood the importance of this skill. The AR guys running around in this game with 5+ kdr and no fear, I bet that every single one of them has the sharpshooter up to profficiency lvl3 or even higher by now.
- Skills into the wrong skills, fits his suit poorly, comes on the forums to QQ about how underpowered his suit is.
- My statement about "these people" still stands, all scrubs in my opinion.
- If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service |
Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.22 13:14:00 -
[59] - Quote
KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
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Chibi Andy
Destruction Initiative Enterprise
144
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Posted - 2013.04.22 13:22:00 -
[60] - Quote
and further no love for the heavies is quite clear when in the uprising release, nothing new for the heavies, we don't get any new suits upon release and we have to wait for them. well for me i was thinking CCP would release the heavy suits for the races upon release (really want to use the gallante heavy) but it seems us heavies who are waiting for our racial suits will have to wait till they release it. so now i have no idea where to spend my SP!! not going to bother spending into the amarr suits if the gallante one will be released later on. :( |
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