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iLLMaTiC619
KiLo.
50
|
Posted - 2013.04.22 04:28:00 -
[1] - Quote
you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies |
DJINN Marauder
Hellstorm Inc League of Infamy
468
|
Posted - 2013.04.22 04:29:00 -
[2] - Quote
Proto scout is beast? Wtf
I think you mean proto assault lol |
iLLMaTiC619
KiLo.
50
|
Posted - 2013.04.22 04:33:00 -
[3] - Quote
DJINN Marauder wrote:Proto scout is beast? Wtf
I think you mean proto assault lol
haha I think I meant ALL proto suits.. hey some combinations of proto scout pretty nice but all proto are beast :) |
Aeon Amadi
WarRavens
1176
|
Posted - 2013.04.22 04:35:00 -
[4] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
Wow dude you have absolutely no concept of "beast". I came here expecting some viable information to help prove the already proven in that Heavies are under-powered when compared with other suits but choosing the Scout as a comparison was just silly.
Scouts are ridiculously under-powered and they don't give a lot of room for error. You have to be quick on the reaction time and have a fond understanding of the eb and flow of the battlefield as one mistake will wind up putting you in a CRU.
Go fight against some of the bigger corps with their Prototype Assault suits and Prototype Weapons stacked with 4x Complex Damage Mods/Shield Extenders, then come back and see what you think. |
Nstomper
Disqualified
226
|
Posted - 2013.04.22 04:47:00 -
[5] - Quote
You guys cant expect to get the all the suits in one build |
Kovak Therim
ZionTCD
209
|
Posted - 2013.04.22 04:54:00 -
[6] - Quote
Nstomper wrote:You guys cant expect to get the all the suits in one build
No, we expected balance in suit choice. Now it will be another 6 months until the next damn update before the heavy suits finally appear. What a crock. I am making an assumption, but until CCP gives us a solid list of what suits will be showing up in Uprising, it's all I've got.
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Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 04:57:00 -
[7] - Quote
Kovak Therim wrote:Nstomper wrote:You guys cant expect to get the all the suits in one build No, we expected balance in suit choice. Now it will be another 6 months until the next damn update before the heavy suits finally appear. What a crock. I am making an assumption, but until CCP gives us a solid list of what suits will be showing up in Uprising, it's all I've got.
LMAO, somone's optimistic |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.04.22 05:15:00 -
[8] - Quote
I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. |
Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 05:19:00 -
[9] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening.
that sounds like something that requores coding, and CCP is lazy as hell.
"the heavy is unbalanced, here, i have a great way to fix it"
"naw, far easier to just reduce all their stats and make them useless, AND that will make the assault suit guys love us, we're doing that" |
Kovak Therim
ZionTCD
209
|
Posted - 2013.04.22 05:22:00 -
[10] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening.
Heavies are already at the mercy of everything in the game. Add plasma cannons to the heavy killer list.
- I genuinely want to laugh at the whole thing tbh |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.04.22 05:34:00 -
[11] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. that sounds like something that requores coding, and CCP is lazy as hell. "the heavy is unbalanced, here, i have a great way to fix it" "naw, far easier to just reduce all their stats and make them useless, AND that will make the assault suit guys love us, we're doing that" This happens in a lot of games unfortunately, but sometimes something that needs to be nerfed winds up breaking the games overall balance. I still remember the huge imbalance that occurred in Guild Wars when nightfall came out. One specific skill that was game breakingly overpowered changed the whole approach to debuffs in PVP for an entire year. Eventually, a meta game that would have made EVE jealous went on when instead of the skill getting nerfed, everything else got nerfed making everything overly complicated. In the end, that skill got nerfed, but the huge mess it created still lingered, ruining how players approached PVP. In Dust's case, I still believe a sharper scissors to the heavy's paper would have been the better choice. |
Iron Wolf Saber
BetaMax. CRONOS.
3623
|
Posted - 2013.04.22 05:36:00 -
[12] - Quote
I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits. |
Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 05:46:00 -
[13] - Quote
Iron Wolf Saber wrote:I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits.
i read the SiSi descrittiption.
clearly needing to spec into LAV's to get anywhere if i decide to use them
and the FG will become obsolete as scouts using the plasma cannon will be far more of a nightmate to HAV's
the bunny hop of doom will be back |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 05:56:00 -
[14] - Quote
Iron Wolf Saber wrote:I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits. Despite all their issues, Scouts can be a real game changer and outright scary. It's one of those polar classes where they're either horrible, or insanely powerful, but with no middle ground based on the player's skill. Out of all the things I've died to that aren't assault rifles, it's a scout with an insanely low signature getting behind me. By the time I hear that "Poing!" I'm already selecting a new fitting. I'm a full-time logi but also dabble in scout since the dragonfly BPO is more economically sound than using ISK for my Type-II/B-Series for my "hack and jack" skirmish build. The low scan radius, better sensors, high speed and stamina open up different levels of creativity along the lines of laying uplinks in strategic areas, point camping, and stealing instillations inside enemy territory with a codebraker. I usually use the fitting for fun, but it turns out to be really effective and can generate as much, if not more WP than my logistics fittings do. Also, 3 shotgun scouts running together with nanite injectors, uplinks, and remote explosives are the devil... |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 05:58:00 -
[15] - Quote
Kovak Therim wrote:Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. Heavies are already at the mercy of everything in the game. Add plasma cannons to the heavy killer list. - I genuinely want to laugh at the whole thing tbh
Don't forget the flaylock pistol that will be able to lock on to our fat asses, Well all suits but as slow as the heavy suits are we'll be the most susceptible to them IMO.
I've pretty much given up hope we'll see racial variants for the large frame, I could be wrong but it's just not looking likely.
At this point I just hope they've done something to make armor tanking a heavy suit viable, as it is now with weak ass armor repair for suits it's suicide. Also we can hope that heavy weapons and most notably suit's have seen a reduction in costs. Last but not least (although extremely unlikely) we can hope the heavy suits high/low slots have been reworked, such as basic suits having 2 high, 2 low. ADV A series 2 high, 3 low. B series 3 high, 2 low. Vk 0 2 high 4 low, Vk 1 4 high, 2 low. In all honesty I'd love to see them with the same module setups as current Assault series but I'd settle for that.
If none of what I mentioned happens then **** it I guess I'll play assault |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:07:00 -
[16] - Quote
Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
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AFK Godfather
Edimmu Warfighters Gallente Federation
9
|
Posted - 2013.04.22 06:08:00 -
[17] - Quote
Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
pub games... lol
Not really a place where you would balance weapons / classes / vehicles. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:18:00 -
[18] - Quote
AFK Godfather wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
pub games... lol Not really a place where you would balance weapons / classes / vehicles. Unfortunately, that's the only place where I get to regularly play with heavies. I swear my corp is 300+ Scouts, Assaults, Tankers, and Logibros. I think the one heavy that was with us switched to Logi because of running into the the same problems you guys do. Not to mention all the existing logibros and tankers that want to respec into assault and assaults that want to respec into tankers. I have a sinking feelng there's going to be a lot of dead assaults and blown up tanks in uprising...
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Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 06:21:00 -
[19] - Quote
Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:27:00 -
[20] - Quote
Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up? You're argument for heavys being balanced is that they should have a babysitter at all times....really dude?
Quote:#8 Posted: 2013.04.22 05:15 | Report | by: Cosgar I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. ^ This was my initial post in the thread. I'm a strong advocate against the nerf hammer being used on non-gamebreaking exploits. I've always seen it as a sign of establishing balance through general laziness.
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Lord-of-the-Dreadfort
The Lions Guard
38
|
Posted - 2013.04.22 06:33:00 -
[21] - Quote
Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude?
this sums it up perfectly.
instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle?
(we have with maxed passive skills near 700 armor HP any less would be ********) |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 06:40:00 -
[22] - Quote
I saw that post, I then posted an idea to bring heavys to a state somewhat resembling balanced and rather than comment on or critique the idea you essentially respond with "Its fine as is, roll with a good logi like me". |
Another Heavy SOB
TRUE TEA BAGGERS
39
|
Posted - 2013.04.22 06:48:00 -
[23] - Quote
Lord-of-the-Dreadfort wrote:Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? this sums it up perfectly. instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle? (we have with maxed passive skills near 700 armor HP any less would be ********)
You mean over 800HP Armor....900-1000 if you go crazy with complex plates.
I've dreamed of active reppers for heavys for months now, but unless everyone can use it every assault suit and their dog will be bitching up a storm. In short, won't happen.
However repair modules that repair a percentage rather than a fixed amount would work. Or potentially armor repair rate bonuses per suit operation level would help.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
|
Posted - 2013.04.22 06:54:00 -
[24] - Quote
Another Heavy SOB wrote:I saw that post, I then posted an idea to bring heavys to a state somewhat resembling balanced and rather than comment on or critique the idea you essentially respond with "Its fine as is, roll with a good logi like me". Look, I don't want anything to get nerfed in this game. How often do you see something about ARs being OP, or "OMFG I have 700HP but died to 3 bullets from a GEK!" Threads? And if you do, how many of them are full of AR elitists saying "HTFU!" or working as intended? Everything that isn't a frontline shield tanking assault with an AR that gets nerfed is one step to turning Dust into another kitten CoD clone in my eyes. Tanks were the badass deathwagons they were supposed to be early beta because CoD-ers were too lazy to level up a kitten swarm launcher or get some kitten AV grenades. They **** and moan about the mass driver when it's been buffed to be actually useable, nothing is safe from their redundant idiocy and undying lust to turn this into Generic FPS #394394. Heavies got a bad rap, but you have to take advantage of what you have, even if you need a guy in a rusty armor with a beam up your ass 24/7. If you don't they win! |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:11:00 -
[25] - Quote
Seriously, if there's no other alternatives in Uprising, then CCP needs offer another respec for anyone who was forced to skill into the Ammar suit just to play as a heavy.
Just the SP spent on the suit though. |
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 07:17:00 -
[26] - Quote
So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
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Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:25:00 -
[27] - Quote
KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped?
I've also never heard of this "slowing down effect".
But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
|
Posted - 2013.04.22 07:37:00 -
[28] - Quote
iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a fuckin club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
For a bunch of no skilled fatties, I always see this how under powered you heavies are yet you will still spec into it next build. On top of that Heavies is one of the popular suits in this game. I see like 5 heavies every game. Heavies are fine as is. |
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 07:48:00 -
[29] - Quote
Sloth9230 wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped? I've also never heard of this "slowing down effect". But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC
The question is really, what makes the good heavies good, and the bad heavies bad? And furthermore, is complaining about the suit the right way to go? How about speccing into sharpshooter instead....
And If you've never heard off or experienced the slowing down effect then you must have been playing another game man. They implemented it in the third beta buid (might be incoorect), have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
|
Posted - 2013.04.22 07:53:00 -
[30] - Quote
KingBabar wrote:Sloth9230 wrote:KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped? I've also never heard of this "slowing down effect". But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC The question is really, what makes the good heavies good, and the bad heavies bad? And furthermore, is complaining about the suit the right way to go? How about speccing into sharpshooter instead.... And If you've never heard off or experienced the slowing down effect then you must have been playing another game man. They implemented it in the third beta buid (might be incoorect), have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
I thought it was just me! Slow movement confirmed! When a heavy shoots you up with HMG you move slower than usual. |
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