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KingBabar
Seraphim Initiative. CRONOS.
532
|
Posted - 2013.04.22 13:32:00 -
[61] - Quote
Bendtner92 wrote:KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame. There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Agreed. |
ChromeBreaker
SVER True Blood Unclaimed.
379
|
Posted - 2013.04.22 13:51:00 -
[62] - Quote
KingBabar wrote:Bendtner92 wrote:KingBabar wrote:If anyone wants to know how to spec a suit properly and not least what skills to chose first, let me know, I'm at your service I'm pretty sure there are dedicated heavies that know how to skill and fit their class perfectly. That doesn't change the fact that the proto heavy is lame. There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter. Agreed.
I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 13:54:00 -
[63] - Quote
ChromeBreaker wrote:I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything What's the problem with that? Everyone knows the proto heavy is unbalanced at the moment.
Also for the record you can have a proto heavy with 1200+ health already.
|
ChromeBreaker
SVER True Blood Unclaimed.
379
|
Posted - 2013.04.22 13:56:00 -
[64] - Quote
Bendtner92 wrote:ChromeBreaker wrote:I see the problem that if you continued the trend to proto heavies... you'd get some absolute monster with 1200+hp, a never ending cone of insta death, and the most sexy thing on 2 servo powered legs... you cant have everything What's the problem with that? Everyone knows the proto heavy is unbalanced at the moment. Also for the record you can have a proto heavy with 1200+ health already. .... well ok then... 1500 hp, a jet pack, and the ability to pass through walls.... |
CHICAGOCUBS4EVER
TeamPlayers EoN.
162
|
Posted - 2013.04.22 14:01:00 -
[65] - Quote
heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
|
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.22 14:35:00 -
[66] - Quote
CHICAGOCUBS4EVER wrote:heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
Seems like you haven't really experimented with the fittings. Please, have a seat over here.
In the next build, armor rep modules get a 5% bonus per each skill level. Vk. 0 will then rep 12.5 AHP if you have 2 complex reps (don't worry about not being able to use a proto HMG over ADV, range and damage BARELY increases). Armor heavy is good against the army of AR users and the rep is constant. Once the HMG has no sharpshooter then just go AR or Assault HMG and kill everything (I have 200 Officer ARs and 150 Officer Pistols waiting to be used).
Heavy vk.1 can be given a ADV/PRO speed mod + Complex rep... but everyone loves the reckless DPS right? -_- Add damage mods everywhere then, your shields will usually leave the armor untouched. |
Aeon Amadi
WarRavens
1179
|
Posted - 2013.04.22 16:52:00 -
[67] - Quote
Alldin Kan wrote:CHICAGOCUBS4EVER wrote:heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
Seems like you haven't really experimented with the fittings. Please, have a seat over here.In the next build, armor rep modules get a 5% bonus per each skill level. Vk. 0 will then rep 12.5 AHP if you have 2 complex reps (don't worry about not being able to use a proto HMG over ADV, range and damage BARELY increases). Armor heavy is good against the army of AR users and the rep is constant. Once the HMG has no sharpshooter then just go AR or Assault HMG and kill everything (I have 200 Officer ARs and 150 Officer Pistols waiting to be used). Heavy vk.1 can be given a ADV/PRO speed mod + Complex rep... but everyone loves the reckless DPS right? -_- Add damage mods everywhere then, your shields will usually leave the armor untouched.
And how the hell did you manage to get that many officer weapons..? |
SGT Garrisson
On The Brink CRONOS.
64
|
Posted - 2013.04.22 18:14:00 -
[68] - Quote
all i can say is ROLE BONUSES
in uprising all suits will have race spesific bonuses not sure if its going to be 1 bonus or 2 im an eve player most of the ships there have 2 bonuses most ships its 1 offensive and 1 defensive bonus
so that heavy suit ur chuntering on about might have a 10% bonus to armor per lvl on the heavy dropsuit skill (gussing here) so ur heavy suit with a base HP of 600 will have a base hp of 900 with heavy dropsuit lvl 5 thats 50% more hp b4 u add plates etc or it could have a 5-10% to armor repair per lvl add this in with the bonus on the armor repair skill (thats being altered in uprising ) ur going to have some sweet local rep
on top of the defensive bonus the suit may have a DMG bonus to HMG or forge at say 5% per lvl
im just guessing and speculating
i read there not adding heavy suits for the other races but whos to know they probly forgot to add it to the dev blog (guessing here too)
i can see a sweet minmatar heavy suit with a nice shield bonus and HMG damage bonus
|
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 18:20:00 -
[69] - Quote
SGT Garrisson wrote:all i can say is ROLE BONUSES
in uprising all suits will have race spesific bonuses not sure if its going to be 1 bonus or 2 im an eve player most of the ships there have 2 bonuses most ships its 1 offensive and 1 defensive bonus
so that heavy suit ur chuntering on about might have a 10% bonus to armor per lvl on the heavy dropsuit skill (gussing here) so ur heavy suit with a base HP of 600 will have a base hp of 900 with heavy dropsuit lvl 5 thats 50% more hp b4 u add plates etc or it could have a 5-10% to armor repair per lvl add this in with the bonus on the armor repair skill (thats being altered in uprising ) ur going to have some sweet local rep
on top of the defensive bonus the suit may have a DMG bonus to HMG or forge at say 5% per lvl
im just guessing and speculating
i read there not adding heavy suits for the other races but whos to know they probly forgot to add it to the dev blog (guessing here too)
i can see a sweet minmatar heavy suit with a nice shield bonus and HMG damage bonus
Role bonuses have been/are on the EVE test servers.
Sentinel (Heavy): +5% Reduction to Weapon Feedback Damage / Lvl of (Race) Heavy Suits. And Amarr: +2% Heavy Weapon Reload Speed / Lvl Amarr Sentinel.
It doesn't look like they're adding any new heavy suits, so heavies will only have the Amarr suit.
Though I'm not sure what weapon feedback damage means? Damage reduction maybe? |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 18:29:00 -
[70] - Quote
Bendtner92 wrote:the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Basically. |
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
227
|
Posted - 2013.04.22 18:52:00 -
[71] - Quote
Rigor Mordis wrote:I disagree. I think that the games design is skewed in favor of the heavies. Maybe too much so if the heavy gear did not cost so much. I think the heavy movement penalty is not balanced in respect to the scout's 'bonus'. I'll try to explain...
Using vk1 suits as models lets examine the following statistics with the key as follows: movement speed(ms); sprint speed(ss); sprint duration(sd); stamina(st); stamina recovery rate(rr). Lets also assume that assault suits movement statistics are SUPPOSED to be the average or mean. Armor ratings listed next to suit type.
Scout 135 ms - 5.5 m/s ss - 7.7 m/s sd - 18.5 s st - 185.2 rr - 18 /s
Assault 105 ms - 5 ss - 7 sd - 15 st - 150 rr - 15
Heavy 422 ms - 3.9 ss - 5.5 sd - 12.6 st - 126 rr - 12
Armor ratings apparently have nothing to do with movement speed unless you account for equipment and mod slots in which case, EACH PIECE of equipment should come with its own respective movement penalty.
Now lets put the MS and SS into perspective. The easiest way to do that is to ask, how far can each suit travel (unmodified) in 100 seconds? Scouts 550 and 770 meters, Assault 500 and 700 meters, and Heavy 390 and 550 meters.
Your comparison is ****ed because you are comparing the shield heavy and shield assault with the armor scout. FYI. |
Jathniel
G I A N T EoN.
179
|
Posted - 2013.04.22 21:35:00 -
[72] - Quote
Thread = TL;DR
CCP, please show the Heavies some TLC.
Heavies really have it bad... I haven't seen a single Heavy that isn't suffering. From new heavies, all the way to the good and popular guys.
Yeah, the HMG could use some tweaking... but the Sharpshooter skill screwed up EVERYONE'S balance didn't it?
Give them some suits. Make them more tanky. I want to see these guys be Kings again. |
Jathniel
G I A N T EoN.
179
|
Posted - 2013.04.22 21:39:00 -
[73] - Quote
Sloth9230 wrote:Bendtner92 wrote:the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Basically.
Bendtner92 is right.... I refuse to believe that CCP thinks the proto heavy is balanced. It's UP and OP (underpowered and overpriced).
I made the mistake of being quiet when Heavies were being nerfed the first time around.
I'm not going to keep quiet and allow things to keep going as they are without even trying to get these guys some long overdue rebalancing. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
229
|
Posted - 2013.04.22 21:54:00 -
[74] - Quote
Jathniel wrote:Bendtner92 is right.... I refuse to believe that CCP thinks the proto heavy is balanced. It's UP and OP (underpowered and overpriced).
I made the mistake of being quiet when Heavies were being nerfed the first time around.
I'm not going to keep quiet and allow things to keep going as they are without even trying to get these guys some long overdue rebalancing.
"First they came for the Heavies, and I didn't speak out because I wasn't a Heavy..." |
Jathniel
G I A N T EoN.
179
|
Posted - 2013.04.22 22:06:00 -
[75] - Quote
Spacetits CDXX wrote:Jathniel wrote:Bendtner92 is right.... I refuse to believe that CCP thinks the proto heavy is balanced. It's UP and OP (underpowered and overpriced).
I made the mistake of being quiet when Heavies were being nerfed the first time around.
I'm not going to keep quiet and allow things to keep going as they are without even trying to get these guys some long overdue rebalancing. "First they came for the Heavies, and I didn't speak out because I wasn't a Heavy..."
Yep, it's a sad reality that many of us (from close beta) are guilty of. I'm ashamed of it.
Not this time. 'Heavies need love, like everything does.' |
TheSprayNPray2
Arrogance. EoN.
0
|
Posted - 2013.04.22 22:56:00 -
[76] - Quote
Let me just throw in my opinion while this subject is relevant.....
Heavies in pub matches will obliterate any militia fit you throw at them. The down side is when you play anyone who knows anything about there class you will get obliterated. The HMG does 95% effective damage to shields and 110% to armor, keep in mind most good assault rifles run type B or Proto which can have up to anywhere from 300-500 shield. With their ability to strafe and run away and fight from longer distance they can be very lethal. Heavies do have the ability to dominate a shield AR with flux nades but anyone who uses them knows how they can be useless. I am not here to say heavies are under powered but they do take some skill against a good team.
when it comes down to corp battles heavies do play a significant role if paired with a logi for help.
So overall heavies still can be very effective for now (Not including what gear is coming out) it just comes down to knowing your role. |
Shijima Kuraimaru
WarRavens
184
|
Posted - 2013.04.22 23:01:00 -
[77] - Quote
Makes me wonder.
A series heavy with 2 enhanced damage mods, tier two armor rep, MH-82 HMG, over 920 EHP, weponry lvl 5, HW Sharp lvl 4
Sorry, I don't live on the game like many others of you so I have to use what I have.
I caught an assault in my optimal range and opened fire. He stopped, turned, and didn't even try to get out of my stream of bullets, and paused for a moment before he opened fire. Even though I strafed and weaved, I ended up dead to his Exile AR and only took down two thirds of his shields, and I kept the field of fire on him perfectly the whole time. I don't care what anyone says, him in proto or not, that's full on BS. |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:10:00 -
[78] - Quote
Remember when heavies were OP? lul. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
|
Posted - 2013.04.23 00:09:00 -
[79] - Quote
Rigor Mordis wrote:Another Heavy SOB wrote:Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault.... Actually people just say this because its true. People medicate to make themselves feel better. The 1v1 matchup with the heavy depends on several variables just like any 1v1 matchup. Distance, Weapon, Armor, Shields, and whether or not the target sees one coming, etc. It is unfortunate for many to be caught in the heavy's range and crosshairs but it is not at all impossible to overcome. Bullet slowing effect is just like snipers not having to lead moving targets and they also get gifted kills on runners and jumpers. If bullet slowing is not an unfair advantage, then lets make all bullets slow the target. SMG slows you down when its in your face and spraying everywhere. If its not some kind of 'EASY' mode, then its definitely some kind of LAZY mode.
Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.23 00:15:00 -
[80] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening. This wouldn't be bad if there was an exo-suit like Avatar, but heavies are helpless under fire. You just have to hope you survive. Heavy suit has speed handicap, but the health bonus will only buy you about one extra second vs. assault rifles at close range. Heavy weapons don't really justify the huge target on your back. |
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iLLMaTiC619
KiLo.
52
|
Posted - 2013.04.23 00:54:00 -
[81] - Quote
LeCuch wrote:iLLMaTiC619 wrote:you got proto scout suit which is beast, you got scrubz with dildo laser guns spraying up the skies like a **** club rave stripper show..
you got AR rifles that kill a heavy in seconds so where is the love for the good ol' heavies?!?! I saw another thread on here with the new suits that are coming and not one damn heavy suit :/ come on CCP we know yall love the scouts and Assualt class show love to the heavies
*please fully censor all profanity* - CCP Eterne Obviously you have not seen Sponglyboy Squaredoo running a boundless HMG with around 900 EHP and a damage mod or two.
I have seen him and Cubsfan put in work.. again I aint sayin boost the heavy but show some love. I get killed by GEK, Exile, Douvelles quick and I have different shield extenders on my dropsuit and still die hella fast. (have complex, blueprint etc different combos on my loadouts)
I have seen assualt classes I dunno if they are always proto but they take a clip and a half to take down, and I use 2X Mods on my dropsuits. I think the skilled system is ify sometimes. example I have my HMG profiency to level 4 which is 12% base damage and use 2 damage Mods and I still have trouble taking down some assualt classes. I need to get sharpshooter up some more etc but still.
I guess the point to this thread is I want to see the heavies get a new dropsuit and have a good one at that, dying by dildo laser guns and AR quick is not fun when you are supposed to have 'alot of armor' |
iLLMaTiC619
KiLo.
52
|
Posted - 2013.04.23 00:55:00 -
[82] - Quote
CHICAGOCUBS4EVER wrote:heavy is junk... super UP sauce that gets melted by militia scrubs all the time ;)
my biggest concern is when they get rid of the ability to increase effective range (as Ive been reading)
this is what separates the better heavies from the pack imo as they can actually hit the AR at range and at the least make them relocate.
this is the toughest part of being a heavy is getting smashed from a distance where you cant do anything except attempt to move our chunky butts to cover...
armor rep is a joke, you cant even make a good rep suit without sacrificing way too much due to cpu constraints.
sure the proto suit is fun, but in no way cost effective nor significantly better than a B series
1 extra slot and enough CPU to add a dmg mod IF you don't equip the specialist proto hmgs.
basically any 'god mode' HMG setup will require a CPU chip, leaving 1 slot for rep/plates etc.
amen ..finally and view from a fellow heavy |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 00:56:00 -
[83] - Quote
XeroTheBigBoss wrote: Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that.
Yes, at the beginning of Open Beta STD level heavies were somewhat of an "EZ" mode, just hold down R1 and watch as everything around you dies, although that probably had more to do with nobody knowing how to fight them.
At ADV level things are more fairly balanced, but some heavies got a bit too complacent. The advantages they had no longer seemed all that great, and that separated the good heavies from the "scrubs", the good ones found a way to adapt, while the bad ones just QQ.
However, at the prototype level, the heavy suit just sucks. It costs way too much and all they gain is 1 highslot. So they can either add 1 more damage mod or 1 more shield extender. If they go with the shield extender, that's 66 more health, or about 2 AR bullets, however their poor mobility and bigger hit box means that those bullets are pretty much guaranteed to hit anyway. On a an assault suit the ability to take 2 extra shots makes a big difference, on a heavy it's worthless.
So yeah, heavies do start off a bit too good, but their poor progression makes them under powered at prototype levels. There are of course people who manage to do well despite that disadvantage, but that doesn't mean the proto suit doesn't need to be looked at.
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iLLMaTiC619
KiLo.
52
|
Posted - 2013.04.23 00:57:00 -
[84] - Quote
Jathniel wrote:Thread = TL;DR
CCP, please show the Heavies some TLC.
Heavies really have it bad... I haven't seen a single Heavy that isn't suffering. From new heavies, all the way to the good and popular guys.
Yeah, the HMG could use some tweaking... but the Sharpshooter skill screwed up EVERYONE'S balance didn't it?
Give them some suits. Make them more tanky. I want to see these guys be Kings again.
amen again lol 1000000000000000+ endorse and support this heh
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KryptixX
Imperfects Negative-Feedback
386
|
Posted - 2013.04.23 01:04:00 -
[85] - Quote
XeroTheBigBoss wrote:Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that. Heavies are the go to noob class, lots of health lots of bullets.
Proto heavy is worthless. I didn't even get my B-Series until i found out about the SP refund. |
Spkr4theDead
Namtar Elite Gallente Federation
55
|
Posted - 2013.04.23 01:19:00 -
[86] - Quote
They're not buffing heavies at all, they're nerfing them even more, making them 10x the joke they are today.
Heavy machine guns? Useless. Forge guns? Useless. The entire assault class? Still overused and abused. |
Patoman Radiant
ZionTCD
66
|
Posted - 2013.04.23 01:29:00 -
[87] - Quote
The issue I see is that number of slots is not even among classes, espeicaly at proto level, extra slots are power being that is the olny advantage advanced suits have over millita, which is power itself, with the power of slots proto scouts and assults can have a super sheild tank (I hear 400, and 800 being not too abnormal), or damage mods, which are arguably even better than sheild mods.
slots as they are currently
assult 4/4
logi 4/4
scout 4/4
heavy..... lacking
Over all they should stick to the formula of 8 total slots for proto, 6 advanced, 4 standard, 2 millita make the suits and races different by which slots they get more of, low or high. Who says classes need to get a even number of highs and lows. A proto ammar armor heavy should be 3/5
Having mods increase HP based off the base amount will defiantly help, but equal slot number will add to this as well. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
164
|
Posted - 2013.04.23 01:36:00 -
[88] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote: Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that.
Yes, at the beginning of Open Beta STD level heavies were somewhat of an "EZ" mode, just hold down R1 and watch as everything around you dies, although that probably had more to do with nobody knowing how to fight them. It was very beginner friendly. At ADV level things are more fairly balanced, but some heavies got a bit too complacent. The advantages they had no longer seemed all that great, and that separated the good heavies from the "scrubs", the good ones found a way to adapt, while the bad ones just QQed. However, at the prototype level, the heavy suit just sucks. It costs way too much and all they gain is 1 highslot. So they can either add 1 more damage mod or 1 more shield extender. If they go with the shield extender, that's 66 more health, or about 2 AR bullets, however their poor mobility and bigger hit box means that those bullets are pretty much guaranteed to hit anyway. On a an assault suit the ability to take 2 extra shots makes a big difference, on a heavy it's worthless. So yeah, heavies do start off a bit too good, but their poor progression makes them under powered at prototype levels. There are of course people who manage to do well despite that disadvantage, but that doesn't mean the proto suit doesn't need to be looked at. And about being "easiest to use", well yeah, the suit is basically designed to camp, what else is it supposed to do? Edit: Anyway... I thought this thread was about heavies not getting new suits next update, not about them being UP? TL:DR KryptixX wrote: Heavies are the go to noob class, lots of health lots of bullets.
Proto heavy is worthless.
If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Heavies are fine as is. They are Heavy NOT Tank.
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Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:38:00 -
[89] - Quote
Patoman Radiant wrote:The issue I see is that number of slots is not even among classes, espeicaly at proto level
assult 4/4
logi 4/4
scout 4/4
heavy..... lacking
Over all they should stick to the formula of 8 slots for proto, make the suits and races different by which slots they get more of, low or high.
Having mods increase HP based off the base amount will defiantly help, but equal slots will add to this as well. Your numbers are a bit off.
Off the top of my head
Assault suits get 7 slots total and 2 equipment slots Logistics gets 8 total slots and 4-3 equipment Scouts get 6 slots total and 2-3 equipments slots... but lack the CPU to really use them. Heavies get 5 slots |
Sloth9230
Reaper Galactic
965
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Posted - 2013.04.23 01:44:00 -
[90] - Quote
XeroTheBigBoss wrote:If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Sure
Quote: Heavies are fine as is All that tells me is that you're a chubby hater and therefore your input is worthless.
Quote:They are Heavy NOT Tank.
Not sure what that even has to do with anything, but thanks for the enlightenment.
Have a good die, you chubby hater. |
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