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Lord-of-the-Dreadfort
The Lions Guard
38
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Posted - 2013.04.22 04:57:00 -
[1] - Quote
Kovak Therim wrote:Nstomper wrote:You guys cant expect to get the all the suits in one build No, we expected balance in suit choice. Now it will be another 6 months until the next damn update before the heavy suits finally appear. What a crock. I am making an assumption, but until CCP gives us a solid list of what suits will be showing up in Uprising, it's all I've got.
LMAO, somone's optimistic |
Lord-of-the-Dreadfort
The Lions Guard
38
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Posted - 2013.04.22 05:19:00 -
[2] - Quote
Cosgar wrote:I think that on paper, the heavy was originally designed to be the ultimate AV class. That's why in earlier builds they had such an insane HP pool because they were supposed to be able to go to-to-toe with HAV. But with the HMG, heavies were also an overly effective anti-infantry class and became unbalanced. Outside of something that's outright game breaking, I've been against nerfing and instead establishing an effective counter. Heavies should have kept their high HP, but been suspectable to AV. Imagine if swarm launchers, AV grenades and proximity mines were able to target them, but scaled down for the sake of balance. Heavies would still be the intended AV class, but be at the mercy of more weapons than any other infantry class while adding incentive for players to use AV. This could have been a better choice instead of what wound up happening.
that sounds like something that requores coding, and CCP is lazy as hell.
"the heavy is unbalanced, here, i have a great way to fix it"
"naw, far easier to just reduce all their stats and make them useless, AND that will make the assault suit guys love us, we're doing that" |
Lord-of-the-Dreadfort
The Lions Guard
38
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Posted - 2013.04.22 05:46:00 -
[3] - Quote
Iron Wolf Saber wrote:I don't think the plasma cannon going to be an effective counter for heavies its a one shot mass driver meant for tanks with a charge pre-requisite, if you cant down the idiot in the time he lets it go that charge you deserve to die just as much to a forge gunner.
and I agree with the statement about the scouts, out of all suits they're the most frustrating as a simple mistake does get you killed, and further more the game itself does account for a larger number of scout deaths than any other class.
If I was a heavy, I'd be more worried about the Flaylock.
At least you guys get sentinel suits.
i read the SiSi descrittiption.
clearly needing to spec into LAV's to get anywhere if i decide to use them
and the FG will become obsolete as scouts using the plasma cannon will be far more of a nightmate to HAV's
the bunny hop of doom will be back |
Lord-of-the-Dreadfort
The Lions Guard
38
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Posted - 2013.04.22 06:33:00 -
[4] - Quote
Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude?
this sums it up perfectly.
instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle?
(we have with maxed passive skills near 700 armor HP any less would be ********) |
Lord-of-the-Dreadfort
The Lions Guard
38
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Posted - 2013.04.22 07:55:00 -
[5] - Quote
Another Heavy SOB wrote:Lord-of-the-Dreadfort wrote:Another Heavy SOB wrote:Cosgar wrote:Funny, when I play with heavies, they never seem to have trouble mowing people down and averaging 20+ kills a match. When I'm around, they get access to a full resupply on demand, tons of heals from my love beam, revived with 50% armor, cooked flux grenades thrown at the enemy so they can kill even faster, and covering fire from a mass driver.
Yea mowing down militia to basic fits, but put a PRO heavy against a PRO assault with 450-500 shields and the heavy will lose every single time, even with your love beam planted firmly in his ass. Not to mention the heavy spent 2 or 3x as much ISK. Sorry but in my opinion I shouldn't need a babysitter to successfully run an armor tanked heavy suit. Does a armor tank need a personal babysitter to keep their armor up?
You're argument for heavys being balanced is that they should have a babysitter at all times....really dude? this sums it up perfectly. instead of a passive armor repper, how bout an active that for oh say 5 cycles, it reps 50 HP per cycle? (we have with maxed passive skills near 700 armor HP any less would be ********) You mean over 800HP Armor....900-1000 if you go crazy with complex plates. I've dreamed of active reppers for heavys for months now, but unless everyone can use it every assault suit and their dog will be bitching up a storm. In short, won't happen. However repair modules that repair a percentage rather than a fixed amount would work. Or potentially armor repair rate bonuses per suit operation level would help.
i have only ever used the standard heavy as i am a cheap basterd and am saving for when the price drops, so only got a reppper on me, and it is SH+»T by itself.
and yes, other suits COULD use the repper, but it should have some sort of drawback that only a heavy could shrug off (so that on a scout they would be dead men walking instead of temporarily invincible shotgun sycos)
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