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Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.22 11:31:00 -
[1] - Quote
I disagree. I think that the games design is skewed in favor of the heavies. Maybe too much so if the heavy gear did not cost so much. I think the heavy movement penalty is not balanced in respect to the scout's 'bonus'. I'll try to explain...
Using vk1 suits as models lets examine the following statistics with the key as follows: movement speed(ms); sprint speed(ss); sprint duration(sd); stamina(st); stamina recovery rate(rr). Lets also assume that assault suits movement statistics are SUPPOSED to be the average or mean. Armor ratings listed next to suit type.
Scout 135 ms - 5.5 m/s ss - 7.7 m/s sd - 18.5 s st - 185.2 rr - 18 /s
Assault 105 ms - 5 ss - 7 sd - 15 st - 150 rr - 15
Heavy 422 ms - 3.9 ss - 5.5 sd - 12.6 st - 126 rr - 12
Armor ratings apparently have nothing to do with movement speed unless you account for equipment and mod slots in which case, EACH PIECE of equipment should come with its own respective movement penalty.
Now lets put the MS and SS into perspective. The easiest way to do that is to ask, how far can each suit travel (unmodified) in 100 seconds? Scouts 550 and 770 meters, Assault 500 and 700 meters, and Heavy 390 and 550 meters.
What really doesn't make sense is how the lower-tier heavy suits are slower than the higher tiers but the low-tier assaults and scouts are faster. AND the low tier assault has MORE ARMOR than the higher tier. Scout might be same way, servers down so cant look. I think the heavies could stand to be a little slower. If anything their RR should be cut in half. Movement speed should be more reflective of the amount of armor. That's not figuring large guns in!
I have seen some big clumsy hogmollies look like the side of a barn. I have also seen 4-5 heavies completely dominate an entire map or two. I have seen a couple of guys play very effectively using their forge guns as if they were shotguns! That is another point, forge guns are too versatile. A couple few skilled forge gunners will usually render the match a blowout if the other side cannot contain them to their spawn areas.
Unless you're a shotgunner that can sneak up on a heavy, it is pointless to get in their range more often than not. I think it just takes too much manpower to clear out 3-4 heavies at a particular objective. By the time you're guys get organized and start clearing them, reinforcements are arriving and/or other objectives are lost.
Assign 3 heavies to 3 objectives for the whole match. Assign 3 more to an LAV and tell them to bum rush whats not held. Tell your other 4 mercs to stay busy somehow.
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Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.22 11:38:00 -
[2] - Quote
XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE!
I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.22 12:36:00 -
[3] - Quote
Another Heavy SOB wrote:Rigor Mordis wrote:XeroTheBigBoss wrote:Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! I kind of agree on this. There are ways to counter them but a smart and skilled heavy just has it too easy. IMO people just say this to make themselves feel better about not being successful in a 1v1 with a heavy....much like Basic fit assaults blaming the suit when they lose a 1v1 against a proto assault....
Actually people just say this because its true. People medicate to make themselves feel better.
The 1v1 matchup with the heavy depends on several variables just like any 1v1 matchup. Distance, Weapon, Armor, Shields, and whether or not the target sees one coming, etc. It is unfortunate for many to be caught in the heavy's range and crosshairs but it is not at all impossible to overcome.
Bullet slowing effect is just like snipers not having to lead moving targets and they also get gifted kills on runners and jumpers. If bullet slowing is not an unfair advantage, then lets make all bullets slow the target. SMG slows you down when its in your face and spraying everywhere.
If its not some kind of 'EASY' mode, then its definitely some kind of LAZY mode.
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