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Moonracer2000
Subdreddit Test Alliance Please Ignore
416
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Posted - 2013.04.20 16:24:00 -
[1] - Quote
There are several items in the player market that are ptototype level, AUR only and offer advantages you can not obtain from ISK variants (primarily lower CPU/PG requirements). CCP has stated that they do not want AUR items available that offer advantages over what is available in the ISK market. Because we are getting our SP respec and AUR/ISK items refunded this is an excellent time to remove those items from the market and the game to eliminate advantages of stockpiled goods.
CCP, please be true to your claim of wanting to limit P2W advantages and keep these items and similar out of the game until there is a secondary player market.
This request is based off of this thread in general discussion. And this question from the recent Reddit AMA.
Here is a list of the items in question if anyone wants to verify for themselves.
Spacetits CDXX (on reddit) wrote: Here is a list of top-tier/proto-level AUR items which have better PG/CPU than any ISK alternative:
'Centrifuge' Ishukone Flux Nanohive 'Schizm' Viziam Repair Tool 'Codewish' Duvolle Tac AR 'Spitfire' Six Kin Submachine Gun 'Tether' Complex Shield Regulator 'Pandemic' Complex Codebreaker 'Cascade' Complex Light Damage Mod 'Seismic' Complex Heavy Damage Mod 'Sliver' Complex Sidearm Damage Mod
The following AUR items offer other other advantages unavailable in ISK gear:
'Abyss' Carthum Drop Uplink (spawn time reduction) 'Downwind' C15-A Tac Sniper Rifle (higher damage than any other Tac variant)
Additionally, the 'HC-130' Gunnlogi and 'LC-217' Saga have slightly better CPU capacity than the ISK versions of the vehicles, although these are much more of a gray area since there are higher-tier ISK vehicles that outclass them anyway.
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The Black Jackal
The Southern Legion RISE of LEGION
410
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Posted - 2013.04.20 16:55:00 -
[2] - Quote
Reduced Spawn Timers R-9 Drop Uplink, N-11/A Flux Drop Uplink, Flux Drop Uplink, Imperial Drop Uplink all rpvide Faster Spawns. The Abys will not persist beyond the owner's death.
The "Downwind" C15-A Tactical Sniper Rifle has 1/3 the Rate of Fire of any Tactical Sniper Rifle.
The items with lower PG/ CPU I can agree they shouldn't be in there. Only, imho, should be the lower Skill Requirements, not lower Fitting requirements. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
204
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Posted - 2013.04.20 17:13:00 -
[3] - Quote
Just FYI there is already this thread in Feedback/Requests.
While I'm not opposed to making a request specifically to pull these items, I would like to see even a response from CCP that goes beyond "we'll look into it". |
The Black Jackal
The Southern Legion RISE of LEGION
410
|
Posted - 2013.04.20 17:16:00 -
[4] - Quote
Spacetits CDXX wrote:Just FYI there is already this thread in Feedback/Requests. While I'm not opposed to making a request specifically to pull these items, I would like to see even a response from CCP that goes beyond "we'll look into it".
We're not "allowed" to post on that. According to the OP. I myself was told to 'go post elsewhere'. So I pointedly stated here my opinion. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
204
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Posted - 2013.04.20 17:42:00 -
[5] - Quote
The Black Jackal wrote:Spacetits CDXX wrote:Just FYI there is already this thread in Feedback/Requests. While I'm not opposed to making a request specifically to pull these items, I would like to see even a response from CCP that goes beyond "we'll look into it". We're not "allowed" to post on that. According to the OP. I myself was told to 'go post elsewhere'. So I pointedly stated here my opinion.
That's fine man, I was addressing Moonracer more than you, just re: having these two separate request threads. That was all I was trying to say. |
GeneralButtNaked
ZionTCD
349
|
Posted - 2013.04.20 17:54:00 -
[6] - Quote
The Black Jackal wrote:Spacetits CDXX wrote:Just FYI there is already this thread in Feedback/Requests. While I'm not opposed to making a request specifically to pull these items, I would like to see even a response from CCP that goes beyond "we'll look into it". We're not "allowed" to post on that. According to the OP. I myself was told to 'go post elsewhere'. So I pointedly stated here my opinion.
Read my OP next time before you try and start a debate. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
204
|
Posted - 2013.04.20 18:00:00 -
[7] - Quote
The Black Jackal wrote:Reduced Spawn Timers R-9 Drop Uplink, N-11/A Flux Drop Uplink, Flux Drop Uplink, Imperial Drop Uplink all rpvide Faster Spawns. The Abys will not persist beyond the owner's death.
The "Downwind" C15-A Tactical Sniper Rifle has 1/3 the Rate of Fire of any Tactical Sniper Rifle.
The items with lower PG/ CPU I can agree they shouldn't be in there. Only, imho, should be the lower Skill Requirements, not lower Fitting requirements.
The Abyss has a -60% spawn time modifier which is huge. The largest modifier on any of the ISK gear is -20%. Granted it does despawn on owner's death.
The Downwind has 189.5 damage and 66.7 ROF. By comparison, the top ISK Tac Sniper Rifle has 177.6 damage and 100.0 ROF.
Granted these items have some disadvantages compared to the ISK gear. They also have some advantages unavailable to the ISK gear. There is a tradeoff, but someone using only ISK gear should also be able to decide if that tradeoff is worth it. Right now only people who buy AUR gear can buy that gear and make that decision. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
167
|
Posted - 2013.04.20 19:15:00 -
[8] - Quote
Moonracer2000 wrote:There are several items in the player market that are ptototype level, AUR only and offer advantages you can not obtain from ISK variants (primarily lower CPU/PG requirements). CCP has stated that they do not want AUR items available that offer advantages over what is available in the ISK market. Because we are getting our SP respec and AUR/ISK items refunded this is an excellent time to remove those items from the market and the game to eliminate advantages of stockpiled goods.
I dont mind if they stay, as long as they are fixed to be EXACTLY the same as the non aurum items, save for the singular and absolutely only possible exception of lower skill requirement to fit them. THE PG/CPU/Damage/ROF/everything else should be identical to the base item. |
OP's Dirty Secret
Intara Direct Action Caldari State
0
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Posted - 2013.04.20 20:39:00 -
[9] - Quote
Agreed. 2 many people like markul gartel running around with killswitch's doing more damage than my duvolle using mommies credit card. .1 dps or no you shouldn't have to pay for aurum varients to feel like you're bringing the very best to the table. especially those complex damage mods. I'd like to see CCP allow details on the players you killed, at least give me the satisfaction of knowing I helped CCP earn a little extra cash each time I kill a pubbie. |
Altina McAlterson
Not Guilty EoN.
476
|
Posted - 2013.04.20 22:48:00 -
[10] - Quote
OP's Dirty Secret wrote:Agreed. 2 many people like markul gartel running around with killswitch's doing more damage than my duvolle using mommies credit card. .1 dps or no you shouldn't have to pay for aurum varients to feel like you're bringing the very best to the table. especially those complex damage mods. I'd like to see CCP allow details on the players you killed, at least give me the satisfaction of knowing I helped CCP earn a little extra cash each time I kill a pubbie. Just stop talking, seriously. With Weaponry V, AR Proficiency III and 2 damage mods my 'killswitch' does 0.29% more damage than my Duvolle and that's probably just and rounding/display error in base damage.
I'll tell Mark he has a fan though next time I see him in corp chat. And I'm going to kill you with a militia AR repeatedly just for acting a fool. Soon as I figure out who you are anyway. |
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OP's Dirty Secret
Intara Direct Action Caldari State
0
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Posted - 2013.04.21 03:23:00 -
[11] - Quote
Omgod, trollhard514 on his spai account...wtf http://www.bing.com/videos/search?q=mufasa+mufasa+mufasa&mid=5C787542C71D2E4E60F15C787542C71D2E4E60F1&view=detail&FORM=VIRE5 |
Garrett Blacknova
Codex Troopers
2567
|
Posted - 2013.04.21 10:58:00 -
[12] - Quote
I say they need to adjust these items to work more in line with how other AUR items work - balance them properly against the equivalant ISK item/weapon instead of making them functionally superior - whether that's because of directly superior capabilities or the indirect advantage of better fitting options.
Also, I suggest disregarding General's topic until he learns that forums are for discussion on topics, not for "answer my specific questions and nothing else or GTFO my thread". Not meaning anything against you as a person, or a player, General, but lrn2interwebz. |
GeneralButtNaked
ZionTCD
365
|
Posted - 2013.04.21 13:39:00 -
[13] - Quote
Garrett Blacknova wrote:
Also, I suggest disregarding General's topic until he learns that forums are for discussion on topics, not for "answer my specific questions and nothing else or GTFO my thread". Not meaning anything against you as a person, or a player, General, but lrn2interwebz.
Thanks?
We have all talked about this enough haven't we? The only thing that remains is for CCP to remove them or justify them. |
Altina McAlterson
Not Guilty EoN.
479
|
Posted - 2013.04.21 14:58:00 -
[14] - Quote
I have to know or it will bug me for at least a day, maybe even two: The hell are you talking about? |
Markul Gartel
Not Guilty EoN.
0
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Posted - 2013.04.21 16:44:00 -
[15] - Quote
OP's Dirty Secret wrote:Agreed. 2 many people like markul gartel running around with killswitch's doing more damage than my duvolle using mommies credit card. .1 dps or no you shouldn't have to pay for aurum varients to feel like you're bringing the very best to the table. especially those complex damage mods. I'd like to see CCP allow details on the players you killed, at least give me the satisfaction of knowing I helped CCP earn a little extra cash each time I kill a pubbie.
Luckily my mommy let me buy 100 more kill switches today ! Will you be available for a battle? |
Moonracer2000
Subdreddit Test Alliance Please Ignore
429
|
Posted - 2013.04.21 17:40:00 -
[16] - Quote
GeneralButtNaked wrote: We have all talked about this enough haven't we? The only thing that remains is for CCP to remove them or justify them.
Sadly if we just sit quietly and wait, CCP will probably not answer and threads like this will disappear. Also, many players are still not aware of this issue or don't believe it is a big deal.
I welcome people to oppose the topic because it creates an active dialogue, keeps the thread interesting and sharpens the argument. If someone convinces me that this is not a big deal I will agree and even edit my OP to add those points.
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Cross Atu
Conspiratus Immortalis
885
|
Posted - 2013.04.21 19:54:00 -
[17] - Quote
Moonracer2000 wrote:There are several items in the player market that are ptototype level, AUR only and offer advantages you can not obtain from ISK variants (primarily lower CPU/PG requirements). CCP has stated that they do not want AUR items available that offer advantages over what is available in the ISK market. Because we are getting our SP respec and AUR/ISK items refunded this is an excellent time to remove those items from the market and the game to eliminate advantages of stockpiled goods. CCP, please be true to your claim of wanting to limit P2W advantages and keep these items and similar out of the game until there is a secondary player market. This request is based off of this thread in general discussion. And this question from the recent Reddit AMA. Here is a list of the items in question if anyone wants to verify for themselves. Spacetits CDXX (on reddit) wrote: Here is a list of top-tier/proto-level AUR items which have better PG/CPU than any ISK alternative:
'Centrifuge' Ishukone Flux Nanohive 'Schizm' Viziam Repair Tool 'Codewish' Duvolle Tac AR 'Spitfire' Six Kin Submachine Gun 'Tether' Complex Shield Regulator 'Pandemic' Complex Codebreaker 'Cascade' Complex Light Damage Mod 'Seismic' Complex Heavy Damage Mod 'Sliver' Complex Sidearm Damage Mod
The following AUR items offer other other advantages unavailable in ISK gear:
'Abyss' Carthum Drop Uplink (spawn time reduction) 'Downwind' C15-A Tac Sniper Rifle (higher damage than any other Tac variant)
Additionally, the 'HC-130' Gunnlogi and 'LC-217' Saga have slightly better CPU capacity than the ISK versions of the vehicles, although these are much more of a gray area since there are higher-tier ISK vehicles that outclass them anyway.
Edit: also, this thread in feedback is on the same subject and may have more information/opinions.
The 'HC-130' Gunnlogi and 'LC-217' Saga are fine as there are superior ISK variants (as you note). That aside +1 to the thread. Until we have a secondary/player market seeding of "above proto" goods for AUR only is both ill advised and (IMO) violates the spirit of the game. After a fully functional (read: has no fewer features than the EVE: Online market, tho full integration isn't required) market is implemented then I have no problem with the items listed, even in their present state, being available, however until then they really should be pulled.
0.02 ISK Cross |
Jedah McClintock
McClintock's Mercs
13
|
Posted - 2013.04.21 20:19:00 -
[18] - Quote
This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs? |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
212
|
Posted - 2013.04.21 21:28:00 -
[19] - Quote
Cross Atu wrote:The 'HC-130' Gunnlogi and 'LC-217' Saga are fine as there are superior ISK variants (as you note). That aside +1 to the thread. Until we have a secondary/player market seeding of "above proto" goods for AUR only is both ill advised and (IMO) violates the spirit of the game. After a fully functional (read: has no fewer features than the EVE: Online market, tho full integration isn't required) market is implemented then I have no problem with the items listed, even in their present state, being available, however until then they really should be pulled.
0.02 ISK Cross
Yeah, the AUR Gunnlogi and Saga are easily the least objectionable items on that list. I only added them as an addendum because they were in the category of 'other things with minor stat differences between AUR and ISK variants'. I still feel they probably should have the CPU reduced to match the ISK versions, but ultimately if they didn't, it wouldn't be that big a deal. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
212
|
Posted - 2013.04.21 21:35:00 -
[20] - Quote
Jedah McClintock wrote:This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs?
That would also be fine from the point of view of eliminating supremacy goods. There are really 3 options:
1) remove the problematic AUR items 2) nerf the problematic AUR items to match the equivalent ISK items 3) buff the equivalent ISK items to match the problematic AUR items.
However, buffing the ISK items to match the AUR items as they stand now would make the market hierarchy sort of absurd, because in several cases, you would be going from an ISK Advanced-tier item to an ISK Proto-tier item with the same or very similar CPU/PG requirements. Usually you expect CPU/PG requirements to go up as you progress through the gear tiers, not stay the same...
That isn't to say it couldn't be done, but for the sake of general gear balance, the rest of the market would have to be reworked. Options 1 or 2 would be much simpler to implement. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
1209
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Posted - 2013.04.21 21:37:00 -
[21] - Quote
Spacetits CDXX wrote:Jedah McClintock wrote:This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs? That would also be fine from the point of view of eliminating supremacy goods. There are really 3 options: 1) remove the problematic AUR items 2) nerf the problematic AUR items to match the equivalent ISK items 3) buff the equivalent ISK items to match the problematic AUR items. However, buffing the ISK items to match the AUR items as they stand now would make the market hierarchy sort of absurd, because in several cases, you would be going from an ISK Advanced-tier item to an ISK Proto-tier item with the same or very similar CPU/PG requirements. Usually you expect CPU/PG requirements to go up as you progress through the gear tiers, not stay the same... That isn't to say it couldn't be done, but for the sake of general gear balance, the rest of the market would have to be reworked. Options 1 or 2 would be much simpler to implement.
There's also option 4:
Implementing the Player Market. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
212
|
Posted - 2013.04.21 21:40:00 -
[22] - Quote
Baal Roo wrote:Spacetits CDXX wrote:Jedah McClintock wrote:This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs? That would also be fine from the point of view of eliminating supremacy goods. There are really 3 options: 1) remove the problematic AUR items 2) nerf the problematic AUR items to match the equivalent ISK items 3) buff the equivalent ISK items to match the problematic AUR items. However, buffing the ISK items to match the AUR items as they stand now would make the market hierarchy sort of absurd, because in several cases, you would be going from an ISK Advanced-tier item to an ISK Proto-tier item with the same or very similar CPU/PG requirements. Usually you expect CPU/PG requirements to go up as you progress through the gear tiers, not stay the same... That isn't to say it couldn't be done, but for the sake of general gear balance, the rest of the market would have to be reworked. Options 1 or 2 would be much simpler to implement. There's also option 4: Implementing the Player Market.
That would also solve it, but that's not happening for Uprising. |
Altina McAlterson
Not Guilty EoN.
483
|
Posted - 2013.04.21 22:06:00 -
[23] - Quote
There's another thread about the economic impact of these things you guys should check out in General Discussion. I really think that might be a bigger issue, Of the three factors to the outcome of a battle in this game gear is trumped by proper SP allocation and player skill by a large margin so somebody having a complex mod where you can only fit an advanced really isn't a gamebreaker. |
Cross Atu
Conspiratus Immortalis
885
|
Posted - 2013.04.22 05:38:00 -
[24] - Quote
Baal Roo wrote:Spacetits CDXX wrote:Jedah McClintock wrote:This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs? That would also be fine from the point of view of eliminating supremacy goods. There are really 3 options: 1) remove the problematic AUR items 2) nerf the problematic AUR items to match the equivalent ISK items 3) buff the equivalent ISK items to match the problematic AUR items. However, buffing the ISK items to match the AUR items as they stand now would make the market hierarchy sort of absurd, because in several cases, you would be going from an ISK Advanced-tier item to an ISK Proto-tier item with the same or very similar CPU/PG requirements. Usually you expect CPU/PG requirements to go up as you progress through the gear tiers, not stay the same... That isn't to say it couldn't be done, but for the sake of general gear balance, the rest of the market would have to be reworked. Options 1 or 2 would be much simpler to implement. There's also option 4: Implementing the Player Market. +1 Baal |
Soozu
5o1st
57
|
Posted - 2013.04.22 05:54:00 -
[25] - Quote
Correct me if I'm wrong but aren't there some pay to win grenades as well, the kind that explode on impact with no ISK varients? |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
215
|
Posted - 2013.04.22 06:10:00 -
[26] - Quote
Soozu wrote:Correct me if I'm wrong but aren't there some pay to win grenades as well, the kind that explode on impact with no ISK varients?
The explode-on-impact grenades (Fused Locus Grenades) come with the Merc Pack, but they're not available to purchase on the market for either AUR or ISK. I suppose you are purchasing them (along with a bunch of other stuff) for $20 ... but only 50 come with each Merc Pack; it'd be pretty ridiculous to think of buying dozens of Merc Packs just to restock those grenades.
In any case, I feel like that's a different issue when we're talking about those sorts of bundles as opposed to the items directly on the market for AUR. |
Soozu
5o1st
57
|
Posted - 2013.04.22 06:19:00 -
[27] - Quote
Spacetits CDXX wrote:Soozu wrote:Correct me if I'm wrong but aren't there some pay to win grenades as well, the kind that explode on impact with no ISK varients? The explode-on-impact grenades (Fused Locus Grenades) come with the Merc Pack, but they're not available to purchase on the market for either AUR or ISK. I suppose you are purchasing them (along with a bunch of other stuff) for $20 ... but only 50 come with each Merc Pack; it'd be pretty ridiculous to think of buying dozens of Merc Packs just to restock those grenades. In any case, I feel like that's a different issue when we're talking about those sorts of bundles as opposed to the items directly on the market for AUR.
Actually I've never had them, but I've been killed by them a few times. And I've known people to buy several merc packs, one a month... so there might be people who have hundreds stocked. In fact many of the AUR items listed don't bug me at all, but explode on impact grenades are ridiculously pay to win. Cooking grenades takes skill. Paying to have them pre-cooked...... I think falls under the title of "Supremacy Goods" |
BlG MAMA
Mannar Focused Warfare Gallente Federation
54
|
Posted - 2013.04.22 10:12:00 -
[28] - Quote
waiting for CCP drones to say its still not P2W i agree CCP needs to get their money back from making Dust514 but not like this this suits CCP wallets more than it suits US , the players AURUM items need to be REMOVED |
rpastry
Carbon 7
37
|
Posted - 2013.04.22 11:19:00 -
[29] - Quote
+1 to remove AU items that are better than any ISK item (Or introduce equivalent ISK Versions).
Other than that I don't mind the micropayment system.
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Deranged Disaster
Seraphim Initiative. CRONOS.
85
|
Posted - 2013.04.22 11:34:00 -
[30] - Quote
Quoting the FAQ in the main page.
Quote:CAN YOU EXPLAIN THE MARKEPLACE? DUST 514 marks a first for consoles as a AAA free-to-play FPS. Players can download the game from the PlayStation-«Network and play DUST 514 completely free of charge. Players earn ISK, an in-game currency, by winning battles, doing missions, and more. Players can also buy Aurum, another in-game currency, through the PlayStation-«Store. Players looking to customize their experience can spend either ISK or Aurum on a variety of microtransaction purchases. That said, DUST 514 is not a pay-to-win game. Players purchasing items with Aurum will not result in an unfair advantage over players who only spend ISK, the in-game earned currency.
Even as a DUST 514 "fanboy" I find this completely dissapointing. If CCP keeps breaking promises I smell either a dead game, or a game full of people who lack FPS skills to play anything else and result into paying to win in order to make themselves feel better. |
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Altina McAlterson
Not Guilty EoN.
484
|
Posted - 2013.04.22 13:26:00 -
[31] - Quote
Soozu wrote:Spacetits CDXX wrote:Soozu wrote:Correct me if I'm wrong but aren't there some pay to win grenades as well, the kind that explode on impact with no ISK varients? The explode-on-impact grenades (Fused Locus Grenades) come with the Merc Pack, but they're not available to purchase on the market for either AUR or ISK. I suppose you are purchasing them (along with a bunch of other stuff) for $20 ... but only 50 come with each Merc Pack; it'd be pretty ridiculous to think of buying dozens of Merc Packs just to restock those grenades. In any case, I feel like that's a different issue when we're talking about those sorts of bundles as opposed to the items directly on the market for AUR. Actually I've never had them, but I've been killed by them a few times. And I've known people to buy several merc packs, one a month... so there might be people who have hundreds stocked. In fact many of the AUR items listed don't bug me at all, but explode on impact grenades are ridiculously pay to win. Cooking grenades takes skill. Paying to have them pre-cooked...... I think falls under the title of "Supremacy Goods" There is an ISK variant. It was removed but will be back in the game. t think someone said in another thread a while back it was because of a bug with them but I seem to remember it being an issue with the level of Grenadier required to use them. I might try and dig up the DEV post about it but it really doens't matter I guess. Either way they will be available at some point. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
444
|
Posted - 2013.04.22 15:14:00 -
[32] - Quote
Altina McAlterson wrote:There's another thread about the economic impact of these things you guys should check out in General Discussion. I really think that might be a bigger issue, Of the three factors to the outcome of a battle in this game gear is trumped by proper SP allocation and player skill by a large margin so somebody having a complex mod where you can only fit an advanced really isn't a gamebreaker.
If you are referring to this thread, I would agree that it is important. However that has more to do with AUR items in general impacting the EVE-Dust economy which is a much broader topic.
It is also a problem that will mostly arise when the player market comes to Dust and we have EVE-Dust ISK exchange, while supremacy goods on the other hand are mostly a problem until a player market arrives, since players will, in theory, be able to obtain anything with ISK from there.
I don't think player skill should be a factor in this argument (and I would argue that SP allocation is an area of player skill). It gets used a lot. "I can take out proto gear players in starter fits" does not mean that those fits are equal. It just means that one player is substantially better than another. If gear gives you an advantage it gives you an advantage. Whether or not you can use it personally is irrelevant.
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Altina McAlterson
Not Guilty EoN.
484
|
Posted - 2013.04.22 17:07:00 -
[33] - Quote
Moonracer2000 wrote:If you are referring to this thread, I would agree that it is important. However that has more to do with AUR items in general impacting the EVE-Dust economy which is a much broader topic. It is also a problem that will mostly arise when the player market comes to Dust and we have EVE-Dust ISK exchange, while supremacy goods on the other hand are mostly a problem until a player market arrives, since players will, in theory, be able to obtain anything with ISK from there.
I get that at the moment it's not fair. That being said:
1. The game is unfinished. Unfortunately 'fairness' takes a back seat to making sure things work. If these items are removed until release and then added back CCP will have no idea how they will impact the game. The day you release a game is a bad idea to put a bunch of brand new stuff in it.
2. CCP has to make money somehow. I don't like it, but I accept it.
3. They want the data on how people spend their AUR. AUR sales are the sole source of revenue from the game. They want to know what sells and what doesn't.
Moonracer2000 wrote:
I don't think player skill should be a factor in this argument (and I would argue that SP allocation is an area of player skill). It gets used a lot. "I can take out proto gear players in starter fits" does not mean that those fits are equal. It just means that one player is substantially better than another. If gear gives you an advantage it gives you an advantage. Whether or not you can use it personally is irrelevant.
I didn't say anything about starter fits killing proto or the fits being equal. And yes, player skill is part of the conversation because like it or not there's no market yet but the mods are in the game because they need be in it for us to test out the game. CCP has been making the market work for a decade so they have a pretty good idea how it's going to work.
Player skill is pretty much at the heart of what I was saying. The advantage gained from these items is not gamebreaking and can be overcome by player skill. If you fit the best ISK suit you can the advantage given by these "supremacy goods" is really not that much. Just because someone using them killed you doesn't mean they killed you because they were using it.
Put simply, CCP is going to try and make it as fun to play as possible because they need people to test it but at the end of the day our enjoyability is a distant second to what they need us to test out. So I would say it is ridiculous to expect them to not do what they need to do because at the moment certain players have an advantage over others. That will be fixed by the market. As much of the game's content has to be included during the test, that's just common sense.
Look, I don't really like it and I think they should be removed from the game so I don't want to get used to using them. But I only want them removed because of the problems I see on the economic side of things. As far as it not being fair right now I can deal with it because it's either that or stop playing until the market is here. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
447
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Posted - 2013.04.22 18:25:00 -
[34] - Quote
Sorry, the "I can take out proto gear players in starter fits" was not an intention to put words in your mouth (or directly related to this argument). Simply an example of the kind of things people say to argue that skill trumps gear. There is truth to that, but in a fight between players of equal skill, gear gives a clear advantage.
I don't think the beta argument is valid when people are spending money. Fairness (even perceived) can not take a backseat in a competitive multiplayer game. It will destroy it. I think what CCP are testing is just how much typical P2P marketing Dust players will put up with. These items, without a player market, is a line CCP crossed that they said they would not.
And sure CCP needs to make money but we are simply asking for a very small number of items to be temporarily removed or changed. |
GeneralButtNaked
ZionTCD
372
|
Posted - 2013.04.23 17:08:00 -
[35] - Quote
Just going to bump this, since CCP Jian dared us to find these items, even though he was made aware of them during the Reddit AMA. |
Cross Atu
Conspiratus Immortalis
886
|
Posted - 2013.04.23 17:36:00 -
[36] - Quote
Spacetits CDXX wrote:Cross Atu wrote:The 'HC-130' Gunnlogi and 'LC-217' Saga are fine as there are superior ISK variants (as you note). That aside +1 to the thread. Until we have a secondary/player market seeding of "above proto" goods for AUR only is both ill advised and (IMO) violates the spirit of the game. After a fully functional (read: has no fewer features than the EVE: Online market, tho full integration isn't required) market is implemented then I have no problem with the items listed, even in their present state, being available, however until then they really should be pulled.
0.02 ISK Cross Yeah, the AUR Gunnlogi and Saga are easily the least objectionable items on that list. I only added them as an addendum because they were in the category of 'other things with minor stat differences between AUR and ISK variants'. I still feel they probably should have the CPU reduced to match the ISK versions, but ultimately if they didn't, it wouldn't be that big a deal.
Don't get me wrong I'm glad they're listed as I think they have a place in this discussion, I simply don't believe there to be a balance issue so long as the top of the line AUR gear available in a given area isn't mechanically better in any way than the top of the line ISK gear of the same type. In theory I suppose that could be extended to apply to balancing within each Meta level but I'm honestly not that concerned by the smaller gradients in this case since (as the AI voice points out) "AUR lets you do more, faster" as long as the end game state is one where the best ISK gear on the market is equal too or better than the best AUR gear on the market then all is well. (A note here, salvage only drops are a thing of their own and should not construed to be part of my point when assessing "best non-AUR gear").
In any event I'm glad you brought both HAVs up, I just don't see them as an actual balance concern when taken within context.
Cheers, Cross |
Moonracer2000
Subdreddit Test Alliance Please Ignore
450
|
Posted - 2013.04.23 17:38:00 -
[37] - Quote
GeneralButtNaked wrote:Just going to bump this, since CCP Jian dared us to find these items, even though he was made aware of them during the Reddit AMA.
Yeah, I just watched that Fanfest video. They did say they were aware of the Low CPU/PG proto items and that they just haven't made the change live yet. I will give them the benefit of the doubt and assume this will happen with Uprising. There's no reason for them to take them out before then since they will still remain in player inventories if people already bought a ton. |
Altina McAlterson
Not Guilty EoN.
486
|
Posted - 2013.04.23 17:40:00 -
[38] - Quote
Moonracer2000 wrote:GeneralButtNaked wrote:Just going to bump this, since CCP Jian dared us to find these items, even though he was made aware of them during the Reddit AMA. Yeah, I just watched that Fanfest video. They did say they were aware of the Low CPU/PG proto items and that they just haven't made the change live yet. I will give them the benefit of the doubt and assume this will happen with Uprising. There's no reason for them to take them out before then since they will still remain in player inventories if people already bought a ton. They should probably also stop adding new ones as well. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
234
|
Posted - 2013.04.23 18:03:00 -
[39] - Quote
Cross Atu wrote:Spacetits CDXX wrote:Yeah, the AUR Gunnlogi and Saga are easily the least objectionable items on that list. I only added them as an addendum because they were in the category of 'other things with minor stat differences between AUR and ISK variants'. I still feel they probably should have the CPU reduced to match the ISK versions, but ultimately if they didn't, it wouldn't be that big a deal. Don't get me wrong I'm glad they're listed as I think they have a place in this discussion, I simply don't believe there to be a balance issue so long as the top of the line AUR gear available in a given area isn't mechanically better in any way than the top of the line ISK gear of the same type. In theory I suppose that could be extended to apply to balancing within each Meta level but I'm honestly not that concerned by the smaller gradients in this case since (as the AI voice points out) "AUR lets you do more, faster" as long as the end game state is one where the best ISK gear on the market is equal too or better than the best AUR gear on the market then all is well. (A note here, salvage only drops are a thing of their own and should not construed to be part of my point when assessing "best non-AUR gear"). In any event I'm glad you brought both HAVs up, I just don't see them as an actual balance concern when taken within context. Cheers, Cross
You make a reasonable point and ultimately I think we're more or less in agreement here. Balancing within each meta level would be nice but I agree it doesn't matter too much if it's not the top meta level. If CCP addresses the rest of the items on the list by Uprising (as I guess they said on the stream, haven't watched it yet) and the vehicles stay as they currently are I would be happy with that. |
Altina McAlterson
Not Guilty EoN.
488
|
Posted - 2013.04.23 23:13:00 -
[40] - Quote
Spacetits CDXX wrote:Cross Atu wrote:Spacetits CDXX wrote:Yeah, the AUR Gunnlogi and Saga are easily the least objectionable items on that list. I only added them as an addendum because they were in the category of 'other things with minor stat differences between AUR and ISK variants'. I still feel they probably should have the CPU reduced to match the ISK versions, but ultimately if they didn't, it wouldn't be that big a deal. Don't get me wrong I'm glad they're listed as I think they have a place in this discussion, I simply don't believe there to be a balance issue so long as the top of the line AUR gear available in a given area isn't mechanically better in any way than the top of the line ISK gear of the same type. In theory I suppose that could be extended to apply to balancing within each Meta level but I'm honestly not that concerned by the smaller gradients in this case since (as the AI voice points out) "AUR lets you do more, faster" as long as the end game state is one where the best ISK gear on the market is equal too or better than the best AUR gear on the market then all is well. (A note here, salvage only drops are a thing of their own and should not construed to be part of my point when assessing "best non-AUR gear"). In any event I'm glad you brought both HAVs up, I just don't see them as an actual balance concern when taken within context. Cheers, Cross You make a reasonable point and ultimately I think we're more or less in agreement here. Balancing within each meta level would be nice but I agree it doesn't matter too much if it's not the top meta level. If CCP addresses the rest of the items on the list by Uprising (as I guess they said on the stream, haven't watched it yet) and the vehicles stay as they currently are I would be happy with that. When all AUR items are available for ISK would you still have a problem with these supremacy goods? |
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
245
|
Posted - 2013.04.23 23:20:00 -
[41] - Quote
Just watched the stream on DUST Q&A (Link, around the 42-43 minute mark). So those items are all "authoring mistakes" that "slipped through the cracks", huh guys?
They do claim these items are already removed for Uprising, so we'll see how that is. I'll be happy to drop this if all this gear is gone then (and there aren't new AUR supremacy goods), but saying this was all just a giant coding error seems pretty disingenuous. Somehow it seems more likely that CCP knew what they were doing when they wrote the descriptions for those items (descriptions which explicitly specify that the advantage is lower CPU/PG consumption) and they were just testing the waters to see if there was any pushback from the playerbase on this. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
245
|
Posted - 2013.04.23 23:22:00 -
[42] - Quote
Altina McAlterson wrote:When all AUR items are available for ISK would you still have a problem with these supremacy goods?
No, assuming the market was fully functional (i.e. player-set supply and demand determining prices). |
Cross Atu
Conspiratus Immortalis
887
|
Posted - 2013.04.23 23:52:00 -
[43] - Quote
Spacetits CDXX wrote:Cross Atu wrote:Spacetits CDXX wrote:Yeah, the AUR Gunnlogi and Saga are easily the least objectionable items on that list. I only added them as an addendum because they were in the category of 'other things with minor stat differences between AUR and ISK variants'. I still feel they probably should have the CPU reduced to match the ISK versions, but ultimately if they didn't, it wouldn't be that big a deal. Don't get me wrong I'm glad they're listed as I think they have a place in this discussion, I simply don't believe there to be a balance issue so long as the top of the line AUR gear available in a given area isn't mechanically better in any way than the top of the line ISK gear of the same type. In theory I suppose that could be extended to apply to balancing within each Meta level but I'm honestly not that concerned by the smaller gradients in this case since (as the AI voice points out) "AUR lets you do more, faster" as long as the end game state is one where the best ISK gear on the market is equal too or better than the best AUR gear on the market then all is well. (A note here, salvage only drops are a thing of their own and should not construed to be part of my point when assessing "best non-AUR gear"). In any event I'm glad you brought both HAVs up, I just don't see them as an actual balance concern when taken within context. Cheers, Cross You make a reasonable point and ultimately I think we're more or less in agreement here. Balancing within each meta level would be nice but I agree it doesn't matter too much if it's not the top meta level. If CCP addresses the rest of the items on the list by Uprising (as I guess they said on the stream, haven't watched it yet) and the vehicles stay as they currently are I would be happy with that.
Agreed, and further I'm not specifically opposed to balance within each Meta being revisited once the player market is live, however for the context of Uprising considering the time frame I'm much more Marco oriented. In any event I think we are pretty much on the same page here and I appreciate your continuing this discussion in a reasonable and courteous way.
Cheers, Cross |
BlG MAMA
Mannar Focused Warfare Gallente Federation
54
|
Posted - 2013.04.24 10:40:00 -
[44] - Quote
Deranged Disaster wrote:Quoting the FAQ in the main page. Quote:CAN YOU EXPLAIN THE MARKEPLACE? DUST 514 marks a first for consoles as a AAA free-to-play FPS. Players can download the game from the PlayStation-«Network and play DUST 514 completely free of charge. Players earn ISK, an in-game currency, by winning battles, doing missions, and more. Players can also buy Aurum, another in-game currency, through the PlayStation-«Store. Players looking to customize their experience can spend either ISK or Aurum on a variety of microtransaction purchases. That said, DUST 514 is not a pay-to-win game. Players purchasing items with Aurum will not result in an unfair advantage over players who only spend ISK, the in-game earned currency. Even as a DUST 514 "fanboy" I find this completely dissapointing. If CCP keeps breaking promises I smell either a dead game, or a game full of people who lack FPS skills to play anything else and result into paying to win in order to make themselves feel better. lies exposed
|
Illuminaughty-696
Omega Risk Control Services
254
|
Posted - 2013.04.24 15:16:00 -
[45] - Quote
+1 for keeping AUR items as reskins or equal to (even if capable of being equipped earlier than) ISK items. CCP needs to make money, but keep superior AUR items out of DUST. |
tribal wyvern
ZionTCD
769
|
Posted - 2013.04.24 15:34:00 -
[46] - Quote
To the OP I've taken down MANY proto players by using just type I and type II. It's lame to request such a removal just because you suck and can't take the competition. Theres great satisfaction in knowing that every proto player you nail........cost him real money. keep the aurum proto etc, and stop your b!tchin. |
GeneralButtNaked
ZionTCD
376
|
Posted - 2013.04.24 18:23:00 -
[47] - Quote
tribal wyvern wrote:To the OP I've taken down MANY proto players by using just type I and type II. It's lame to request such a removal just because you suck and can't take the competition Theres great satisfaction in knowing that every proto player you nail........cost him real money. keep the aurum proto etc, and stop your b!tchin.
Cool story bro.
Tell us again how pro you are. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.04.24 18:53:00 -
[48] - Quote
Baal Roo wrote:Spacetits CDXX wrote:Jedah McClintock wrote:This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs? That would also be fine from the point of view of eliminating supremacy goods. There are really 3 options: 1) remove the problematic AUR items 2) nerf the problematic AUR items to match the equivalent ISK items 3) buff the equivalent ISK items to match the problematic AUR items. However, buffing the ISK items to match the AUR items as they stand now would make the market hierarchy sort of absurd, because in several cases, you would be going from an ISK Advanced-tier item to an ISK Proto-tier item with the same or very similar CPU/PG requirements. Usually you expect CPU/PG requirements to go up as you progress through the gear tiers, not stay the same... That isn't to say it couldn't be done, but for the sake of general gear balance, the rest of the market would have to be reworked. Options 1 or 2 would be much simpler to implement. There's also option 4: Implementing the Player Market.
Option 5: Eliminate cost reduction skill effects on AURUM goods. Ex: Nanocircuitry lowers the CPU cost of Nanohives and Nanoinjectors. By removing this bonus, the 'Centrifuge' Ishukone Flux Nanohive would be more expensive to fit against someone who has trained their skills higher.
This fits with the "do more faster" mentality, as long as someone who spends SP ultimately overtakes someone who spends AUR. |
Jathniel
G I A N T EoN.
181
|
Posted - 2013.04.24 19:17:00 -
[49] - Quote
BlG MAMA wrote:Deranged Disaster wrote:Quoting the FAQ in the main page. Quote:CAN YOU EXPLAIN THE MARKEPLACE? DUST 514 marks a first for consoles as a AAA free-to-play FPS. Players can download the game from the PlayStation-«Network and play DUST 514 completely free of charge. Players earn ISK, an in-game currency, by winning battles, doing missions, and more. Players can also buy Aurum, another in-game currency, through the PlayStation-«Store. Players looking to customize their experience can spend either ISK or Aurum on a variety of microtransaction purchases. That said, DUST 514 is not a pay-to-win game. Players purchasing items with Aurum will not result in an unfair advantage over players who only spend ISK, the in-game earned currency. Even as a DUST 514 "fanboy" I find this completely dissapointing. If CCP keeps breaking promises I smell either a dead game, or a game full of people who lack FPS skills to play anything else and result into paying to win in order to make themselves feel better. lies exposed
+1 Remove Aurum supremacy items. This has gone on, long enough.
If we allow it even an inch, ccp will take a mile. Everyone needs to speak up. |
tribal wyvern
ZionTCD
771
|
Posted - 2013.04.24 21:38:00 -
[50] - Quote
GeneralButtNaked wrote:tribal wyvern wrote:To the OP I've taken down MANY proto players by using just type I and type II. It's lame to request such a removal just because you suck and can't take the competition Theres great satisfaction in knowing that every proto player you nail........cost him real money. keep the aurum proto etc, and stop your b!tchin. Cool story bro. Tell us again how pro you are.
Im FAR from pro, but you should know as much as anyone how easy it is to take down proto |
|
GeneralButtNaked
ZionTCD
376
|
Posted - 2013.04.24 21:55:00 -
[51] - Quote
tribal wyvern wrote:GeneralButtNaked wrote:tribal wyvern wrote:To the OP I've taken down MANY proto players by using just type I and type II. It's lame to request such a removal just because you suck and can't take the competition Theres great satisfaction in knowing that every proto player you nail........cost him real money. keep the aurum proto etc, and stop your b!tchin. Cool story bro. Tell us again how pro you are. Im FAR from pro, but you should know as much as anyone how easy it is to take down proto
The two things are unrelated, so unless you have something to add on the supremacy goods issue, why not stop talling instead of looking more stupid.
|
Cross Atu
Conspiratus Immortalis
896
|
Posted - 2013.04.25 03:22:00 -
[52] - Quote
Any chance someone at fanfest has heard mention of this? |
Altina McAlterson
Not Guilty EoN.
496
|
Posted - 2013.04.25 04:24:00 -
[53] - Quote
Spacetits CDXX wrote:Altina McAlterson wrote:When all AUR items are available for ISK would you still have a problem with these supremacy goods? No, assuming the market was fully functional (i.e. player-set supply and demand determining prices). There isn't really a chance of it being any other way. As I understand it there is only going to be the one market, which is probably the case since an "Infantry Gear" section has already been added in EVE.
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tribal wyvern
ZionTCD
771
|
Posted - 2013.04.25 04:29:00 -
[54] - Quote
GeneralButtNaked wrote:tribal wyvern wrote:GeneralButtNaked wrote:tribal wyvern wrote:To the OP I've taken down MANY proto players by using just type I and type II. It's lame to request such a removal just because you suck and can't take the competition Theres great satisfaction in knowing that every proto player you nail........cost him real money. keep the aurum proto etc, and stop your b!tchin. Cool story bro. Tell us again how pro you are. Im FAR from pro, but you should know as much as anyone how easy it is to take down proto The two things are unrelated, so unless you have something to add on the supremacy goods issue, why not stop talling instead of looking more stupid.
Yeah you're right, i babble about crap when drunk lol. I errr.........ummm...........sssssssssssooooooo....................bacon anyone? |
Altina McAlterson
Not Guilty EoN.
497
|
Posted - 2013.04.25 06:29:00 -
[55] - Quote
Jathniel wrote:BlG MAMA wrote:Deranged Disaster wrote:Quoting the FAQ in the main page. Quote:CAN YOU EXPLAIN THE MARKEPLACE? DUST 514 marks a first for consoles as a AAA free-to-play FPS. Players can download the game from the PlayStation-«Network and play DUST 514 completely free of charge. Players earn ISK, an in-game currency, by winning battles, doing missions, and more. Players can also buy Aurum, another in-game currency, through the PlayStation-«Store. Players looking to customize their experience can spend either ISK or Aurum on a variety of microtransaction purchases. That said, DUST 514 is not a pay-to-win game. Players purchasing items with Aurum will not result in an unfair advantage over players who only spend ISK, the in-game earned currency. Even as a DUST 514 "fanboy" I find this completely dissapointing. If CCP keeps breaking promises I smell either a dead game, or a game full of people who lack FPS skills to play anything else and result into paying to win in order to make themselves feel better. lies exposed +1 Remove Aurum supremacy items. This has gone on, long enough. If we allow it even an inch, ccp will take a mile. Everyone needs to speak up. You'll be able to buy these supremacy items on the market for ISK. CCP isn't going to take them out and they won't be "unfair" forever so everybody needs to deal with it and move on. |
Cross Atu
Conspiratus Immortalis League of Infamy
899
|
Posted - 2013.04.28 04:10:00 -
[56] - Quote
It's strange to me that more people have trouble with Militia gear (based on thread responses) than with above proto AUR gear... then again I've seen "X weapon is OP'ed nerf it!" and "X suit is OP'ed nerf it!" threads for everything in the game except Nova Knives and Logi's (and I'm waiting, once we get cloaks and shield bubbles I wont be surprised to see those threads crop up).
It's just odd that more players are inclined to rant about how the thing which counters their chosen role/style is "broken" then they are to object when the top gear on the market is 'IRL cash only' gear.
0.02 ISK Cross |
Ralph-Waldo Pickle-Chips
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.04.28 05:49:00 -
[57] - Quote
I personally I'm not bothered by these Aurum Items. They have their advantages and their disadvantages. If we were to make them as identical as the ISK variants then no one will buy them. Even if the skills required were taken off, I'd still rather buy with ISK. Mostly because the skill levels I use to buy better versions of things comes with buffs.
Isk is easy to get if you know what you're doing. I get an average of 200K per game. That can buy me 3 of my ADV suits. Doing this gves me the advantages of skill, skillpoints and ISK. Buying AUR items gives me the stuff. But not the skill or skillpoints or ISK.
Seriously, these Aurum items aren't game-breaking at all. Don't think of the guys that are buying Aur items as try-hards. Think of them having items with variations of ISK items. Sure, a NEO proto assault suit has more slots and PG/CPU but It offers the same speed/stamina/shield/armor as an ADV Assault type I. They arn't given huge advantages, the stats are just being moved around to suit their play style. |
J-Lewis
Edimmu Warfighters Gallente Federation
26
|
Posted - 2013.04.28 11:17:00 -
[58] - Quote
All BPO items are supremacy items too; they make you (partially) immune to economic loss. In the EVE universe, that is arguably pay to win; that's why all the non cosmetic EVE items are limited run destructible items.
Replacing them with color schemes - for the unique BPOs (Dragonfly and so on) - and reimbursing the militia BPOs is the only reasonable path.
Early unlocks are fine (only if destructible), different paint jobs are fine, SP boosters are fine (equivalent to subscription). There is no such thing as a side grade unfortunately, it's either Up or Down within a specific field. And non destructible equipment is the next biggest no-no, right after gold ammo. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
262
|
Posted - 2013.04.28 15:24:00 -
[59] - Quote
Well, it looks like we've hit the point in this thread where it's long enough that some people responding don't actually read the discussion before commenting.
In any case, I declare this thread dead until May 6th, since CCP claimed in the pre-Fanfest livestream (link above) that these items will be removed for Uprising. So right now, all we can do is wait and see. Hopefully the goods listed in OP will be gone and nothing similar will suddenly appear.
I'll be happy to make another list if such things do appear in Uprising, but right now, please bear in mind (before posting) that the specific request of this thread has been claimed to be addressed in Uprising. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
268
|
Posted - 2013.05.07 14:59:00 -
[60] - Quote
Necro'ing this thread just in order to bring some closure to it.
So, it does look as though all these items have been fixed for Uprising. All the proto-tier AUR items which previously had better PG/CPU reqs have been moved to Advanced-tier skills required for use, same PG/CPU as the ISK variants. Since this is what we were asking for, I am happy with this.
The only potentially questionable item still remaining is:
Spacetits CDXX (on reddit) wrote: 'Abyss' Carthum Drop Uplink (spawn time reduction)
which still has a -75% to spawn time reduction, still more than any ISK Drop Uplink. However, the ISK proto Uplinks have been buffed so they have -50% across the board, and the Flux variant has -62%, so the discrepancy between the 'Abyss' and the ISK versions is much less than it was. The 'Abyss' also has, of course, the unique disadvantage of despawning on the owner's death. I still would prefer for this piece of equipment to have an ISK version, but I do not think this single piece of gear by itself is massively imbalanced.
Also, the AUR Gunnlogi and Saga still have better CPU than the ISK versions, but as discussed at more length above (primarily with Cross Atu), this is not a huge issue in the end.
Congrats to everyone who helped forum warrior on this issue, we did at least play a part in pointing out these items and getting CCP to change them.
And on that note, I declare this thread dead, again. Please do not post here unless you have read the entirety of this thread, understand which items we're talking about, and have something more to say about these items in Uprising. |
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