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Moonracer2000
Subdreddit Test Alliance Please Ignore
416
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Posted - 2013.04.20 16:24:00 -
[1] - Quote
There are several items in the player market that are ptototype level, AUR only and offer advantages you can not obtain from ISK variants (primarily lower CPU/PG requirements). CCP has stated that they do not want AUR items available that offer advantages over what is available in the ISK market. Because we are getting our SP respec and AUR/ISK items refunded this is an excellent time to remove those items from the market and the game to eliminate advantages of stockpiled goods.
CCP, please be true to your claim of wanting to limit P2W advantages and keep these items and similar out of the game until there is a secondary player market.
This request is based off of this thread in general discussion. And this question from the recent Reddit AMA.
Here is a list of the items in question if anyone wants to verify for themselves.
Spacetits CDXX (on reddit) wrote: Here is a list of top-tier/proto-level AUR items which have better PG/CPU than any ISK alternative:
'Centrifuge' Ishukone Flux Nanohive 'Schizm' Viziam Repair Tool 'Codewish' Duvolle Tac AR 'Spitfire' Six Kin Submachine Gun 'Tether' Complex Shield Regulator 'Pandemic' Complex Codebreaker 'Cascade' Complex Light Damage Mod 'Seismic' Complex Heavy Damage Mod 'Sliver' Complex Sidearm Damage Mod
The following AUR items offer other other advantages unavailable in ISK gear:
'Abyss' Carthum Drop Uplink (spawn time reduction) 'Downwind' C15-A Tac Sniper Rifle (higher damage than any other Tac variant)
Additionally, the 'HC-130' Gunnlogi and 'LC-217' Saga have slightly better CPU capacity than the ISK versions of the vehicles, although these are much more of a gray area since there are higher-tier ISK vehicles that outclass them anyway.
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Moonracer2000
Subdreddit Test Alliance Please Ignore
429
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Posted - 2013.04.21 17:40:00 -
[2] - Quote
GeneralButtNaked wrote: We have all talked about this enough haven't we? The only thing that remains is for CCP to remove them or justify them.
Sadly if we just sit quietly and wait, CCP will probably not answer and threads like this will disappear. Also, many players are still not aware of this issue or don't believe it is a big deal.
I welcome people to oppose the topic because it creates an active dialogue, keeps the thread interesting and sharpens the argument. If someone convinces me that this is not a big deal I will agree and even edit my OP to add those points.
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Moonracer2000
Subdreddit Test Alliance Please Ignore
444
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Posted - 2013.04.22 15:14:00 -
[3] - Quote
Altina McAlterson wrote:There's another thread about the economic impact of these things you guys should check out in General Discussion. I really think that might be a bigger issue, Of the three factors to the outcome of a battle in this game gear is trumped by proper SP allocation and player skill by a large margin so somebody having a complex mod where you can only fit an advanced really isn't a gamebreaker.
If you are referring to this thread, I would agree that it is important. However that has more to do with AUR items in general impacting the EVE-Dust economy which is a much broader topic.
It is also a problem that will mostly arise when the player market comes to Dust and we have EVE-Dust ISK exchange, while supremacy goods on the other hand are mostly a problem until a player market arrives, since players will, in theory, be able to obtain anything with ISK from there.
I don't think player skill should be a factor in this argument (and I would argue that SP allocation is an area of player skill). It gets used a lot. "I can take out proto gear players in starter fits" does not mean that those fits are equal. It just means that one player is substantially better than another. If gear gives you an advantage it gives you an advantage. Whether or not you can use it personally is irrelevant.
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Moonracer2000
Subdreddit Test Alliance Please Ignore
447
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Posted - 2013.04.22 18:25:00 -
[4] - Quote
Sorry, the "I can take out proto gear players in starter fits" was not an intention to put words in your mouth (or directly related to this argument). Simply an example of the kind of things people say to argue that skill trumps gear. There is truth to that, but in a fight between players of equal skill, gear gives a clear advantage.
I don't think the beta argument is valid when people are spending money. Fairness (even perceived) can not take a backseat in a competitive multiplayer game. It will destroy it. I think what CCP are testing is just how much typical P2P marketing Dust players will put up with. These items, without a player market, is a line CCP crossed that they said they would not.
And sure CCP needs to make money but we are simply asking for a very small number of items to be temporarily removed or changed. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
450
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Posted - 2013.04.23 17:38:00 -
[5] - Quote
GeneralButtNaked wrote:Just going to bump this, since CCP Jian dared us to find these items, even though he was made aware of them during the Reddit AMA.
Yeah, I just watched that Fanfest video. They did say they were aware of the Low CPU/PG proto items and that they just haven't made the change live yet. I will give them the benefit of the doubt and assume this will happen with Uprising. There's no reason for them to take them out before then since they will still remain in player inventories if people already bought a ton. |
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