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Iron Wolf Saber
BetaMax. CRONOS.
3419
|
Posted - 2013.04.14 22:52:00 -
[1] - Quote
Well since CCP stole the player founded CPM (under bonus rewards second paragraph) name I guess I cannot use that anymore.
This week's topic of discussion is how much are you willing to pay for Dust 514?
This is all going to be hypothetical scenarios so to shape up the conversation up a bit Ill lay some grounds.
The current content (as in pertaining to quality of the game not items) of Dust 514 shouldn't be a factor in this discussion there is more emphasis on the long term plans so current content detracts from the discussion.
Hypothetical payer, even if you don't pay a dime for this game in reality fancy us with the notion if you where given the option to spend money on this game what if when where you can use that money for.
Now that the ground is set a bit, time for some discussion topics.
1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to.
2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly. Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it.
3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them?
4. Would a fair price for consumable based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. Give your examples and pricings.
5. Are you more willing to pay for permanent items or enhancements over consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items? |
Arkena Wyrnspire
Turalyon Plus
50
|
Posted - 2013.04.14 23:03:00 -
[2] - Quote
1. Boosters are the most important thing, but they're not really 'needed'. I spend nearly all of my aurum on these. 2. No, I don't feel like dust is a subscription game. I suppose you could see it that way if you had an obsession with maxing your SP though. 3. I see items like the aurum tanks and dropsuits/modules as extras. I get some with my spare aurum from buying boosters. 4. I don't really use full aurum suits, so I can't really offer much of an opinion there. 5. Yes, definitely. Things with lasting or unique effects, like boosters, are important. (Not P2W of course). |
Garrett Blacknova
Codex Troopers
2500
|
Posted - 2013.04.14 23:09:00 -
[3] - Quote
1. Personally, I find that BPOs are the most valuable of AUR items - something that will last, that lets me make free "kitten around" fits that I can use with no risk. If I'm having a bad game, and lost a few expensive suits, or a tank, I can safely turn around and say "Right, no more ISK outgoings" and keep playing to make (some of) my money back, while not spending any more. I don't mind that they're barely a step above the Starter Fits, because they're still free.
2. Kind of. For people who want to run Prototype gear all the time, there are limits on your ability to actually fund that desire. Unless you're a truly top-level player, you can't run pure Protosuits at a constant profit - UNLESS you buy some AUR gear to cut those ISK costs in exchange for real money cost. As long as Protoype gear remains ISK-inefficient, there will be AUR players who run real-money gear to keep themselves on the cutting edge without breaking the in-game bank.
3. For someone who treats their main suit fitting as a subscription, any off-skilled gear would be an "extra" outside of that, because you're not using it consistently.
4. I think, for Dropsuits, a fully maxed-out AUR Prototype (advanced skill prereqs) everything fit should never cost more than US$2.00 - Vehicles can be more - maybe $3.00 to $5.00 - it doesn't make sense to charge more than that when you're losing that gear with every death.
5. I wouldn't personally buy a market licence, and I'm not sure I like the idea of it existing in a game where the marketplace is a core gameplay element. BPOs are a great one-time purchase (or potentially up to 3-time purchase), but I'd take issue with them if they included anything beyond Standard level stats. |
HIV in yourHAV
Zumari Force Projection Caldari State
2
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Posted - 2013.04.14 23:09:00 -
[4] - Quote
No. |
Phoenix Archer 128
Better Hide R Die
158
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Posted - 2013.04.14 23:19:00 -
[5] - Quote
1) Need? Nothing. I don't feel like I have to spend AUR on anything. Its purely a want for me.
2) The only thing that comes close, IMO, are boosters or UVTs. If you want a price-point for this, the total should be $6-$10/month, as they are only a fraction of the items available and still optional.
3) All AUR consumables would fall into this category, no doubt. They are just there, for me, to use as I'm training their ISK skill-level equivalent, and once I hit that point they stop being used.
4) Per week...based on 30-day subscriptions of around $12-$20 in EVE (depends on exactly how you're subscribing...and not counting ISK-based PLEX, and I know it can be even lower in the paid amount too) we have a $2.80 to $4.67 a week for that. There's your 'value per week' goal.
5) Much more willing for BPO (non-consumable; even if lesser quality than the ISK equivalent) and "vanity" items. |
Goon ReGnUM
Immobile Infantry
27
|
Posted - 2013.04.14 23:26:00 -
[6] - Quote
Im willing to spend $ 15 month on this game. If they ever make a membership system. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
70
|
Posted - 2013.04.14 23:35:00 -
[7] - Quote
Iron Wolf Saber wrote:Well since CCP stole the player founded CPM (under bonus rewards second paragraph) name I guess I cannot use that anymore. This week's topic of discussion is how much are you willing to pay for Dust 514? This is all going to be hypothetical scenarios so to shape up the conversation up a bit Ill lay some grounds. The current content (as in pertaining to quality of the game not items) of Dust 514 shouldn't be a factor in this discussion there is more emphasis on the long term plans so current content detracts from the discussion. Hypothetical payer, even if you don't pay a dime for this game in reality fancy us with the notion if you where given the option to spend money on this game what if when where you can use that money for. Now that the ground is set a bit, time for some discussion topics. Feel free to bring your own topics or free form the following. 1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. 2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly. Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it. 3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them? 4. Would a fair price for consumable based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. Give your examples and pricing and time frames. 5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items?
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Iron Wolf Saber
BetaMax. CRONOS.
3419
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Posted - 2013.04.14 23:46:00 -
[8] - Quote
added another topic since people keep coining it. |
Thog A Kuma
Planetary Response Organisation
60
|
Posted - 2013.04.14 23:54:00 -
[9] - Quote
I currently spend $20US per month, I haven't used all of it each month ever, I seem to be building it up. This and Eve are the only two games I play (sadly my Main PC is down with a motherboard issue and my laptop cannot handle EVE well so all I do EVE side for now is grind skills)
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GeneralButtNaked
ZionTCD Legacy Rising
299
|
Posted - 2013.04.15 00:17:00 -
[10] - Quote
1. The need to spend on anything is not one I feel. Although I can see how some people who need to be out front can feel compelled to spend money on monthly boosters to not fall behind the leaders.
2. Yes, for those who are really into Dust, the subscription costs you $20, for that you get a 30 active and passive booster, 19,000 aurum and some assorted goodies.
3. All the items are extras. Until we get player trading I am avoiding buying anything, including other merc packs. Might as well just grind my SP in my BPOs so that I can stack ISK.
4. Those types of price adjustments need to be made from CCP. They have the real data on how the suits and items are bought and used. They could give you a much more reasonable number.
5. With my first merc pack, I bought a Raven and Sever BPO to cover my suit purchases for the long term. Anything permanent would obviously be preferred, but I can clearly see why offering ADV or PRO BPO's would destroy the game economy. The current system actually works pretty well as long as you remove the supremacy goods.
6. Don't they have a deal for Eve players? I heard someone on the mic in team chat watching a video about it, talking about the perks. So if you add in the cost of a Plex to your merc pack, that makes it a pretty expensive service to be paying for. Even if there is no such deal(I could have misheard), the merc pack a month plan seems to be the direction CCP wants people to go in. |
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Casius Hakoke
Fenrir's Wolves
70
|
Posted - 2013.04.15 01:08:00 -
[11] - Quote
Iron Wolf Saber wrote:6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store?
Ok, I could see dust in the future having an optional membership fee. Kind of like what Star Trek Online did where 'gold' members who paided a sub fee would get a few perks. But for the most part stay the same. The only perk I could see really would be built in active and passive boosters for around $15 dollars a month. Pretty much it would be cheaper to have the sub if you only use aurum for the boosters than to buy the merc pack. |
GeneralButtNaked
ZionTCD Legacy Rising
300
|
Posted - 2013.04.15 01:10:00 -
[12] - Quote
Casius Hakoke wrote: The only perk I could see really would be built in active and passive boosters for between $15 and $20 dollars.
Merc pack does that with 19000 Aurum and some goodies to spare. |
Casius Hakoke
Fenrir's Wolves
70
|
Posted - 2013.04.15 01:11:00 -
[13] - Quote
GeneralButtNaked wrote:Casius Hakoke wrote: The only perk I could see really would be built in active and passive boosters for between $15 and $20 dollars.
Merc pack does that with 19000 Aurum and some goodies to spare.
Exactly, some people look at it as a sub fee. But I did just edit the post for that reason, as I forgot that the merc pack is $20 already. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
136
|
Posted - 2013.04.15 01:12:00 -
[14] - Quote
$100 a week! CCP Keep up the good work! You guys are marketing geniuses! |
Johnny Guilt
Algintal Core Gallente Federation
64
|
Posted - 2013.04.15 01:22:00 -
[15] - Quote
Currently im not willing to put money on this BETA,but later i may put $15 down for aurm for a Cool looking standerd suits i wont lose to time. |
Wrath Red-Feather
Foxhound Corporation
20
|
Posted - 2013.04.15 02:05:00 -
[16] - Quote
10-15, I mean to be honest. I pay 15$ a month for DCUO(another ps3 mmo) and all I get is free DLC and an uncapped wallet. |
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CCP FoxFour
C C P C C P Alliance
3077
|
Posted - 2013.04.15 02:13:00 -
[17] - Quote
I always like these kind of discussions. Don't think many people from the office will have a chance to respond due to Uprising and Fanfest but I know I am watching. :D |
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Government CheeseBurger
OPERATIVES OF THE GOAT
410
|
Posted - 2013.04.15 02:26:00 -
[18] - Quote
I usually am a 1 game player. If dust can keep up on good content updates I have no problem paying 60-100 USD a year. |
Mithridates VI
DUST 411
824
|
Posted - 2013.04.15 02:34:00 -
[19] - Quote
>>1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to.
I don't currently need to spend AUR on anything.
>>2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly.
Boosters are subscriptionesque. They're more flexible than a subscription but they're still treated as a pre-paid Gold Membership.
>>Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it.
Are you on crack?
>>3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them?
I don't like AUR gear, I don't think it's worthwhile. Cosmetic items would be the only extra purchases I anticipate purchasing. Prolly wouldn't pay much attention to the price.
I have no feels on question 4.
>>5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items?
Yes. I bought all of the BPOs because I'm rolling in dough (lolnotreally) and restocking bores me.
>>6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store?
I wouldn't mind. I'd prefer that members get cosmetics and free UVT/booster for duration of subscription, rather than other exclusive items. Yes all items should be purchasable by everyone. Membership should be cheaper than purchasing all of the included items individually.
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Rynoceros
One-Armed Bandits Atrocitas
7
|
Posted - 2013.04.15 02:44:00 -
[20] - Quote
NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in. |
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Skihids
The Tritan Industries RISE of LEGION
1181
|
Posted - 2013.04.15 03:06:00 -
[21] - Quote
1. The UVT is the only must have item for anyone in a corp. It really helps bind everyone together and the experience would truly be incomplete without it.
2. The closest thing are the boosters and UVT because anyone using them will keep them going just like a subscription. $10 per month is about my long term limit, though at present it runs about $15 per month if you use merc packs.
3. BPO's are the only other extra I would consider. No matter how inexpensive I would be bothered by each AUR fitting loss to the point that I wouldn't enjoy the game.
4. A decent player should be able to sustain himself on in game earned ISK. A mercenary earns money for his services, he doesn't pay out if pocket to fight for someone else. No matter how many battles I won, I would consider myself a failure if I had to conistantly buy my victories. CCP needs to make money, but buying suits gives the wrong vibe because it destroys the feeling of being a successful mercenary.
5. Permanent items or enhancements
6. I would see long term UVT/Booster use subscriptions as OK, but most everything else would be open to charges of P2W.
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Ninjanomyx
Imperfects Negative-Feedback
27
|
Posted - 2013.04.15 03:46:00 -
[22] - Quote
The current Pricing Model is definitely Satisfactory to me. I only buy BPOs & Boosters as I am not a fan of Consumables as they eventually & inevitably are an investment that is lost. I would definitely regret my initial investment (Both Time & Money) if DUST were to add a Subscription Model based upon my past experiences with DC Universe Online.
DCUO started as a Subscription Only after initially investing in a $60 Disc just to play. I accepted this as it was my 1st time allowing myself to get sucked into a Pay-to-Play MMO. Then.....all hell broke loose as they announced Free-to-Play, thus devaluing the $60 Disc to $0. Then they made it so a Sub was essentially Pay-to-Rent as DLC rolled in. Finally.......the "Nail in the Coffin" was added in the form of Pay-to-Win PvE as Raids & other otherwise Time Limited Content was nullified by "Wallet Spam". This devalued the Time Investment.......and then came Pay-to-Win PvP, as they added 2 Tiers of PvP Gear at the same time and made it so 1 was only obtainable once Daily (Through Marks over time) or through "Wallet Spam".
With Competitive Play tainted......DCUO lost its dimly lit last bastion of hope to the abyss as it went from P2P to P2P+P2W w/ Microtransactions (Cash Grab Mode). This is when my faith in the world of MMO died. I came to DUST 514 b/c it started Free-to-Play & has no "Rent System" in place. This allows me to comfortably live with the Microtransactions as most of them are lost upon Death. It also became the main Selling Point for me since even as a Free-to-Play Player you can get a sense of satisfaction knowing you cost someone else IRL Currency. Keep the Model as is & I'll luv ya 4eva, get into Greed Mode & I'll bane your existences!!!!!!!! Keep it fancy CCP, pinky up :P |
Tyrin Tonious
Seituoda Taskforce Command Caldari State
9
|
Posted - 2013.04.15 04:27:00 -
[23] - Quote
For content, I would only pay for BPO's, I only hope to see basic ones or lvl 2's at the most, anything higher would probably destroy the game's economy.
I would buy Active and Passive a long with UVT but I would ultimately like to see that become a neat little package for 15, or 20 (but in a package so I don't have to make up several purchases to get the desired effect.) with some Aurum included, maybe a sub like that with a monthly Aurum stipend as long as you're subbed. |
Gunner Nightingale
Internal Error. Negative-Feedback
501
|
Posted - 2013.04.15 05:35:00 -
[24] - Quote
I have dropped $120 into this game to support CCP if its ends up being a waste so be it i got disposable income. But i didn't drop it all at once the merc packs i bought were bought over time. The most recent 2 purchases this week because of the sale on 30 day boosters.
Now since there is SP CAP these boosters arent going to crush people until they let loose the unrestricted rollover system unless they plan to still maintain a throttle at the top end of the gloabal SP pool. But by then hopefully player driven market will be avaiable and thsi stuff will be avaiable with ISK and P2W QQers have no legs to stand on, no that they do anyway. Remember all the QQ about how he vet to noob discrepancy was unfair 3 months ago and we said just wait you only get wider not taller.
Yea so it works the model works it just needs more worthwhile content to justify the money.
I will add any subscription model should mirror very close to Sony PS+, a fixed 1 3 6 and 12 month option like they have with eve that provides boosters, gear and exclusive collectables(the collectable especially as that will be an amazing market driving force for secondary trade, additionally subscription should provide joint eve access as lets face thats the purpose right.
Thats how you tie the two worlds closer together, if you already have a EVE account then its like go play dust we are giving you a bunch of goodies dust side and to have fun with. The major and i cant stress how major this is make sure it balaces out right with EVE economy if you are going to allow EVE-Dust transfer.
Oh in terms of why EVE is a good selling point to Dust players it allows for easier management of corp function not yet avaialble dust side i know SoonGäó. So for instance right now a 3 month EVE subscription is $30 and you get a free frigate. Okay make it so i can get all the merc pack goodies and a few other things to get dusters onto eve and vice versa. This of course requires a linked account system to be in place for that to occur. Something that needs to be able to kept private to limit issues with metagamers of course.
However as we all know the standard of Dust is it has to function as if there was no EVE so this suggestion above is not a great long term strategy its a good short term one. Why does this work well look at PS+ so many games are there that you would otherwise pay for are available to you deeply discunted or free but much much later than the retail release date.
Same concept you are getting access to features not yet fully realized dust side sooner, features that though anyone could to argue is P2W really its pay for convenience no different then people who pay for TS or Ventrillo or websites or other "tools" that make playing the game easier. That is all EVE to me is btw its just a tool for me to bash fools with my pew pew. Ive never undocked and i dont ever intend to. |
William HBonney
Imperfects Negative-Feedback
324
|
Posted - 2013.04.15 05:54:00 -
[25] - Quote
With each new update I would like it if they offered respecing I think that people would buy into that pretty easily. Even if there is no new content I would love to respect from time to time to fight the...I am only an assault boredom that is bound to attack anyone who would play for an extended amount of time. |
Gunner Nightingale
Internal Error. Negative-Feedback
501
|
Posted - 2013.04.15 05:59:00 -
[26] - Quote
William HBonney wrote:With each new update I would like it if they offered respecing I think that people would buy into that pretty easily. Even if there is no new content I would love to respect from time to time to fight the...I am only an assault boredom that is bound to attack anyone who would play for an extended amount of time.
Agreed boredom does kill this game. I think thats another price point. Pay to respec. But limit the number of uses in addtion to 1 maybe 2 respec a year.
It creates fresh new gameplay and keeps people logging on until they are supermaxed characters. |
noob 45
Syndicate of Gods
35
|
Posted - 2013.04.15 06:42:00 -
[27] - Quote
CCP FoxFour wrote:I always like these kind of discussions. Don't think many people from the office will have a chance to respond due to Uprising and Fanfest but I know I am watching. :D
Thats good business after all. This is pretty much a free focus group of your target audience answering a basic question that is probably considered when determining how much to spend on marketing. I figured this game would be an effort to revive the EVE playerbase by getting some of us DUSTers to try it out, but I'm sure the microtransaction side of this game can, has, and will generate a nice stream of revenue on its own.
Personally I just bought my 3rd merc pack just to re-activate 2 months worth of passive boosters which will be all I need. I justified my first merc pack by the fact that this is a free-to-play game that was fun and holding my attention, and has a lot of potential. The 2nd one I got that $10 psn appreciation code and already had 10 in the wallet so minus well.
My brother bought 2 merc packs and some aurum for the same reasons. Little $5-15 purchases don't break the bank as that is as much as you would spend going to a movie or something, and has the potential to accumlate more over time than the flat $60 game.
Another avenue that I could imagine as a microtransaction that would be accepted openly by the community and wouldn't affect gameplay would be aesthetics. Some customizable dropsuit additions such as unique helms, visors, or possibly backplates additions are an idea. I understand that the variations in suit and vehicle colors depends on the meta levels, but I know a lot of drivers and pilots that would love to be able to paint their ride or make it look unique in some sort of way. |
Yeva Kalsani
Reckoners
29
|
Posted - 2013.04.15 06:44:00 -
[28] - Quote
1. Don't feel like you need anything. BPOs for free fittings or Skill Boosters because these two things are basically permanent, so anything that follows the model of "spend real money, get something permanent" seems like a fair deal.
2. Not necessarily. Skill boosters are about the only thing.
3. BPOs and permanent vanity items only.
4. I don't know, and don't really care about that.
5. Yes to the first, definitely no to a market license.
6. It would be okay as long as the game remains open to non-subscribers. Discounts for membership could be something like some non-BPO items worth a total of 1500 AUR per month, and ongoing UVTs as long as you stay a subscriber, and I'd consider it if it was the equivalent of paying the price of 30-day active and passive skill boosters combined every month. Because as it stands, I don't like the idea of paying extra for UVTs, but if they added them as a bonus to something else like a subscription and some chump AUR, it might be worth a consideration to me. I'm leaning on the idea that the stuff for subscribers should not be exclusive. Not everybody is comfortable with subscriptions and they'd probably pay the same amount of money at once, rather than over time. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 06:59:00 -
[29] - Quote
1) I am a fundamentalist in the purity of the market. NO ITEMS should be bought for cash. EVE economy functions only, because all equipment used in war is player made. Dust would function only, if all equipment is ISK based. Right now in order to be the best player or alliance you can, you need to use aurum gear exclusively to save up isk for PC infrastructure and clones. Economic warfare is by default broken, and the cancer dust has in its economy must never be linked to EVE in order to keep it pure. A direct analogy would be EVE players injecting ships in the economy by aurum; the game would never handle that.
2) Subscription model is much better, and bonuses should only be in SP generation or any other thing that do not rot the isk warfare. |
Lord-of-the-Dreadfort
The Lions Guard
0
|
Posted - 2013.04.15 07:00:00 -
[30] - Quote
CCP FoxFour wrote:I always like these kind of discussions. Don't think many people from the office will have a chance to respond due to Uprising and Fanfest but I know I am watching. :D
he's EVERYWHERE!! |
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Snaps Tremor
The Tritan Industries RISE of LEGION
61
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Posted - 2013.04.15 07:10:00 -
[31] - Quote
Iron Wolf Saber wrote:1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. None, and it's essential that it is kept that way so the game stays on the legit side of the Free To Play model. Looking at other games in the same field, it seems that from a purely mathematical level it's very difficult for devs not to run the numbers and start cashing in on helpless players for short term gains, but in the long term that just leads to resentful players (who'll still pay the money, make no mistake) and a slow negative shift in reputation that'll be very hard to come back from.
As a player, the more time you put into a game, the easier it is to rationalise spending money on it. With the level of competition within the FPS genre, and the current quality of the game, I feel that a mandatory fee to begin playing would kill Dust overnight. Unlike shadier FTP games, Dust doesn't immediately go out of its way to please you (not a bad thing!), so any barriers in place to prevent you from learning how Dust works on your own terms would remove the chance for players to become invested in the game world. That said, once they're 'in', even a player who resolves to stick to an ISK-only build will want some Aurum in the back pocket to test an upcoming suit or weapon, join a corp chat or splash out on a blueprint if they decide it makes sense strategically.
Iron Wolf Saber wrote:2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly. Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it. This is obviously alluding to the boosters, but I feel like those are going to become less meaningful the longer the game is around. Right now everyone is still running away from that day zero moment of the open beta and trying to stay out front, but as new players join and people start lapsing due to the limited scope of play, the idea of there being a 'front' SP-wise is going to mean nothing to all but the most dedicated players.
Iron Wolf Saber wrote:3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them? This is just a reversal of the first question, so: Everything. The ideal situation for a free to play game is a market that doesn't force any real money items on you at all, but instead makes them reveal their potential (to you, personally) during the course of play. The games I consider 'legit' within the FTP category are ones that make you feel like you're the one making the decision to pay money, rather than being funnelled into an artificial situation where opening the wallet is the only real choice offered.
*** I can only quote five times and I'm not sure I even understood question 4 so I'm skipping it, but anything that's a quantifiable dollar amount a week in losses seems like a pretty bad time. ***
Iron Wolf Saber wrote:5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items? I bought a keyboard I didn't need, to get a shotgun blueprint that has no advantages over the level one shotgun except to confuse people in the killfeed who don't know it's a European exclusive offer and not available anywhere else. I think that answers that question.
Iron Wolf Saber wrote:6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store? On Playstation it's going to be a tough ask, since most people are already signing up to Plus (with good reason, it's a great deal) and so will see any sub Dust has as a sub on top of a sub. I maintain that the game needs to keep the bar for entry as low as possible and do as much as it can to suck people into the Eve universe by making them see and interact with Eve through Dust instead of just throwing them into an endless series of mediocre Unreal deathmatches. Get them involved, treat them fairly, and the money will roll in while making sure both sides feel good about that. Oh, also, like, fix the game. Obviously. 5-27fps gameplay does not mix well with far-reaching consequences for failure. |
Arkena Wyrnspire
Turalyon Plus
52
|
Posted - 2013.04.15 09:55:00 -
[32] - Quote
Care to elaborate on your response? Ideally, include some nouns. |
blue gt
Algintal Core Gallente Federation
25
|
Posted - 2013.04.15 10:04:00 -
[33] - Quote
20$$ a month, tho I do like to splurge every once in a while. |
Cyn Bruin
Imperfects Negative-Feedback
785
|
Posted - 2013.04.15 12:54:00 -
[34] - Quote
The only thing worth spending RL money on is boosters.
I won't buy anymore aurum or renew my EVE subscription until I see progress. I have been in this beta over a year and the progress is minimal.
Atm there is nothing they could do to get more money out of me. Show me some real content and a plan for the future of DUST and I will think about it.
Goodwill toward CCP only goes so far.
|
Takahiro Kashuken
Red Star. EoN.
217
|
Posted - 2013.04.15 13:12:00 -
[35] - Quote
1. I spend my AUR on boosters mostly, i end up with the merc pack because its best value for money. Im nearly at a point when i have everything i want in my speciality so the boosters help me reach that goal quicker but after i have reach the point where i really dont need anything else i may cut down on boosters or even cut them out and just stockpile SP instead. Booster are good and do what they say 'allow you to do more quicker'. With spare AUR i have bought AUR tanks for testing but its not a must have
2. Merc pack is a bit like a EVE subscription, more like a bonus subscription since you recieve items and AUR than you can spend on items, i would like to see 3months and 6months bundles where you do save a % when compared to 6 indivudual packs
3. Nothing really i buy extra
4. I dont use too much AUR items
5. Depends on the item/BPO, i have the Raven and SVER BPO suits which are awesome, would i overpay for a Surya BPO? prob yes
6. Membership should have bonuses, obv not make it pay to win but they could do it with the merc pack anyways tbh
|
Guinevere Bravo
SVER True Blood Unclaimed.
150
|
Posted - 2013.04.15 13:25:00 -
[36] - Quote
I buy boosters with my AUR as a main priority, I have a few pieces of AUR proto gear "Just in case".
The only reason I buy boosters is to keep competitive if im honest, having to work, having kids and a house to run means I get minimal time to invest into DUST. The extra SP from the passive and the ability to easily hit the weekly cap every week means I can do that.
I dont plan todo this for ever, once i have the skills I deem neccesary to have a well rounded character in the one aspect I enjoy, ill drop all boosters in favour of leveling a different character or just earning SP at the normal pace and place it in what I 'fancy' doing.
I do have a problem with "Proto" AUR gear if im honest, at the end of the day a guy running full proto AUR gear against someone who is running T1&T2 stuff is going to get killed if they have the same SP and similar skill level. Thats P2W on a basic level.
AUR tanks are a entirely different beast, I wouldn't touch anything that costs me money that can be blown up before it even lands infront of me.
Another thing i've noticed with AUR gear is the reduced PG/CPU requirements, at least offer an reduced ISK variant with similar stats with higher skill requirements.
Im not really against AUR, but if I was loosing a couple of quid every death I dont think id play this for very long...
With regards to refunding the AUR spent well.. I'd love to get all of mine back BUT i dont want to lose any of the cheap blueprints ive bought. I was also under the impression that it was kind of a 'thank you' for being a closed Beta tester(plus CCP never actually anounced that the prces would go so high, cheeky), if we can keep our blueprints and get AUR refunded then great, if not leave it as it is or we are all going to be out of pocket ... |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
157
|
Posted - 2013.04.15 13:37:00 -
[37] - Quote
1. UVT if you're in a corp / use player-created chat channels. This would be somewhat mitigated if CCP brought out the option for the corp itself to buy corp voice chat for all members (this was discussed a while ago).
2. No, monthly Merc Pack only if you're an incredible tryhard.
3. Boosters, nothing besides boosters/UVT is worth paying for. Militia BPO stuff used to be worth getting a whole set of when it was super-cheap, but since the price increases I don't think there's a real reason to buy any of it. Type-I BPO suits (i.e. Sever and Raven) are nice but basically the same as a one-month booster which would contribute to not needing to run STD gear anymore.
4. Can't say, I don't/won't run any consumable AUR gear.
5. Obviously, but the current Militia BPO prices are too high to be worth it.
6. No/wouldn't use it, won't pay a subscription fee for an FPS. |
Iron Wolf Saber
BetaMax. CRONOS.
3420
|
Posted - 2013.04.15 13:40:00 -
[38] - Quote
Keep the responses coming. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
157
|
Posted - 2013.04.15 13:43:00 -
[39] - Quote
Also, as long as we're talking about AUR gear, I would like to see the very few AUR items that have advantages unobtainable with ISK items go away, i.e. the AUR damage mods with lessened CPU cost, the sniper rifle that doesn't need to be charged but otherwise behaves like a charge variant. |
BASSMEANT
ZionTCD Legacy Rising
194
|
Posted - 2013.04.15 13:47:00 -
[40] - Quote
0
so far, as one of the dudes in zion put it quite well... this is nothing but "cod with shields".
not buying boosters... cuz i don't need em. not that desperate. do just fine with militia gear.
not buying aurum cuz there is nothing there i need.
not spending money on a beta. in fact, ccp owes US for testing their game for em. which is prolly why they keep throwing out useless salvage from some of these events.
horse, meet carrot.
so far, nothing new here. nothing worth buying.
Peace B |
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.04.15 14:26:00 -
[41] - Quote
I like the cosmetic BPO-type items (Syndicate, etc.). Different-looking items of standard quality (that are BPOs) are a nice draw that don't really create a large imbalance in my opinion. I wouldn't mind more/different ones (and BPO items beyond suits/weapons like re-skinned rep tools or some such). |
IceStormers
Destruction Initiative Enterprise
0
|
Posted - 2013.04.15 14:39:00 -
[42] - Quote
1. Boosters and UVT - If you want to keep up with the high end peeps i see these as a need, this wont last long however once some decent skill points are in the base items it will no longer be a need and will provide more options of how to play i would then move it back down to a want item. these should also be available for an isk cost
2. Same as above, for those items 7.5 pounds a month for all 3 at their current usefulness, current cost without merc pack is around 22 pounds with merc pack is just over 12 pounds (based over 4 months)
3. Out of fight items that are permanent. vanity items that look good in the war room, players are already buying suits just to use in the war room, give us more of something to do in the war room, its boring sat in there waiting for it to load, give us vanity items to play with or give us tools to plan for the battle (would rather the tool to be isk paid for and corp owned) give all items an Aur and isk value Would also like to be moved to a Squad ship when you join the squad, where it uses the squad leaders vanity items, all normal facilities should still be available, but squad leader could pay for a different squad ship everyone starts with a cramped shuttle and you can pay out and buy large ships with all kinds of vanity items, i have spent 10 years wanting to walk around inside my Apoc, make it happen please :D
4. Personally i don't intend using Aur on items which can be lost, if anything i would rather see Aur used to allow players who dont get much time to play to keep up with those who do, so potentially another 2.5 pounds to auto hit your caps for a month. at the same time once players hit those caps with or without any boosters etc should not earn any more skill points
however this makes sense as a pricing structure, common sense would need to be used, however as a general guide i like it. it would need to be revisited often as i feel everything should have an isk value so the Aur value should work the same way with prices constantly changing based on current market value as to avoid it killing the EvE market
5. BPO's yes have bought loads, market should work the same as EvE with skills, i want my splurge items to be permanent these should not be for everything not the very high end stuff but for eg i have not tried half the guns as there is no BPO if there was a BPO for the mass drivers i would have picked it up by now, it should be standard gear and by that i mean standard for that time period. i would base it on 2 versions removed from the best, currently its "Standard" in a year or 2 it might be "advanced/proto" it should always be low end competitive, would also allow new players to come in and buy a competitive build could be sold as a Heavy pack for eg
6. Should be around 10 pounds a month and gives you both boosters and the UVT along with some Aur say 10k to cover the cost of the auto max cap SP mod or any other Aur items of your choice, the cost of the mod should be high enough so that players who do play would rather spend that Aur on other items than the mod without being so high that nobody buys it. There should be no market discounts in anyway.
All of this is working on the notion that CCP put the same quality into dust that have have into EvE, personally in EvE i pay my subscriptions every month and keep earning skill points when im taking a break from the game for awhile so when i come back i have not lost out SP, i want that same option with Dust. I have never bought isk in EvE but love the plex idea however on the othersider of the coin i could easily pay my subs via isk and choose not to.
Also as a help for the max SP cap mod and a solid sp limit it would let those people who ruin skirmish / AFK all those games to stop and just pay a small fee to get the skill points, currently once they hit cap its still worth their time afk farming for SP this needs to stop and this is my take on how to achieve it. i knew a few people would run more than one account if they could pay to have another account kept competitive without the grind. |
Iron Wolf Saber
BetaMax. CRONOS.
3421
|
Posted - 2013.04.15 14:39:00 -
[43] - Quote
Added more topics.
Cosmetics Services Accessories and The Red Line |
Reav Hannari
Red Rock Outriders Red Rock Consortium
485
|
Posted - 2013.04.15 14:47:00 -
[44] - Quote
Iron Wolf Saber wrote:1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to.
Maybe it's five years of EVE time but skill training seems key for options. I've kept both active and passive boosters going since I started in the closed beta. I've yet to need the UVT since I tend to stick to one squad all the time.
Iron Wolf Saber wrote:2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly. Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it.
I'm treating the Merc Pack like a subscription. It's the best deal for the boosters.
Iron Wolf Saber wrote:3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them?
I purchase BPOs and will do so just to get cosmetic variants.
Iron Wolf Saber wrote:4. Would a fair price for consumable based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. Give your examples and pricing and time frames.
I haven't figured that out but I do run some Aurum based items so that I can focus on putting my SP in other things.
Iron Wolf Saber wrote:5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items?
I purchased the Sever so I could run a full BPO fit. I purchased all the militia BPOs before the price changed on them. However, I think all BPOs should require a fee for "base nanite material" which is a player provided item. In EVE the NPCs sell the BPOs but the material costs provide for the economy. I'm OK with paying Aurum for NPC sold items which can then be sold on the open market.
For this to work DUST districts and/or EVE needs to produce this base material and for there to be a fully integrated market.
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
485
|
Posted - 2013.04.15 14:48:00 -
[45] - Quote
Iron Wolf Saber wrote:6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store?
I think the membership should cover the cost of boosters and UVT only and be approximately $10 to $15 US. There should be no exclusive items.
Iron Wolf Saber wrote:7. Cosmetic Items - Would you prefeer it in the form of an item or in form of a paint 'bucket' to paint gear in? If a paint bucket how cheap should each Copy be? should there be bpo versions?
I haven't put much thought into how the paint bucket should work but I want it. I'd rather see it part of the monthly subscription or as part of a time based thing instead of per suit or vehicle. I'd like to be able to choose my paint scheme at the time of battle based on the environment and also have the options for corp and alliance level scheme. |
Monkxx
Ikomari-Onu Enforcement Caldari State
30
|
Posted - 2013.04.15 15:10:00 -
[46] - Quote
Iron Wolf Saber wrote: 10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game)
BPO items. |
Iron Wolf Saber
BetaMax. CRONOS.
3421
|
Posted - 2013.04.15 15:22:00 -
[47] - Quote
Monkxx wrote:Iron Wolf Saber wrote: 10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game)
BPO items.
I am sorry not to include it originally but can you elaborate on this? |
IceStormers
Destruction Initiative Enterprise
0
|
Posted - 2013.04.15 15:25:00 -
[48] - Quote
7. Prefer an item which cant be traded, however corp items would be great based on the corps logo
8. 100% yes aslong as others can see your quarters, back to my squad shuttle suggestion
9. My toon is me, i dont want anyone to be able to change their look / race / name by paying some funds. only time im happy is when its a full server free cosmetic build like completed in EvE for engine updates, i like the respec idea if you have wasted aload of skill points in a weapon thats just been nerfed, your suggestion of times sounds perfect and if you dont use them every 6 months they should stockpile
10. Anything that makes it pay2win if i feel i am forced to pay to stay competitive, i.e need isk or gear like many f2p games, however if there was still a limit on this like a 10 pound subscription i would be happy still
As per before this is still based on my expectations of what CCP can do with dust |
Iron Wolf Saber
BetaMax. CRONOS.
3423
|
Posted - 2013.04.15 16:15:00 -
[49] - Quote
I understand, it is I just wanted to see where you guys will take things, I didn't want to funnel the conversation to precise, I am giving you guys the freedom to even bring up your own theories and the sorts, its also why my opinion on the subject is kept to myself and I am just randomly throwing ideas onto the table of things.
My stance is officially I would like to see Dust 514 to be fairly funded where you the customer gets the best value for tier time and money and I need this information to better formulate a presentation to CCP on what the price point should be for 'fair value'. |
Sontie
VENGEANCE FOR HIRE
214
|
Posted - 2013.04.15 16:25:00 -
[50] - Quote
Boosters are P2W. I feel punished when I don't buy them.
Aurum gear, as long as it can be earned, is fine. What does it matter if it's a aurum proto or not? It dies all the same.
I think militia BPO's are to expensive. 40 bucks for a BPO assault suit? That's much bro.
If their were more cosmetic/ vanity items, I would be buying aurum for them all the time. I love prancing around the warbarge in my vanity suits.
I don't mind people paying money to even the playing field against people who can spend inordinate amounts of time playing Dust (me). I would love to see a system that supports both types of players.
I also think Iron needs to get paid by CCP for the work he does. |
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.04.15 16:34:00 -
[51] - Quote
1. UVTs are pretty close to a necessity right now the price is very reasonable
5. Yes, BPOs are more attractive to me
6. a subscription offer wouldn't bug me if it just offered a discount package deal of items others can access. My main issue is when non subscription players have limits on things like wallet caps, limited inventory or trade restrictions.
7. Cosmetic Items - absolutely though I'd only buy BPOs
8. Apartment/Corp hangout decorations would only matter if they were functional social areas.
10. THE RED LINE - We already have it. The prototype level Aurum damage mods (and similar) on the market are Aurum exclusive and have benefits past what you can get with ISK (lower CPU/PG requirements). I will not put any more money into this game until CCP removes them or makes an ISK variant. |
Sontie
VENGEANCE FOR HIRE
215
|
Posted - 2013.04.15 16:34:00 -
[52] - Quote
I really like the Feature Fits. I think their Aurum pricing point is spot on. .75 cents american for a militia/standard level suit with fused locust grenades? Perfect.
I think the aurum proto suits are probably a bit expensive. Truth be told, people in aurum proto are not much of a threat. They still die 3-6 times in a match, where as true proto plays die 0-3 times. If a guy wants to pay to feed my end of game isk rewards, go for it.
I think most of the whining about P2W is from people who care far to much for their inflated KD/R. They don't want to see the masses whom they prey upon gain the ability to actually kill them.
I do want them to continue making a distinction between the Aurum items and the non-aurum items. I want to know when I'm facing something earned vs something bought. |
Illuminaughty-696
Omega Risk Control Services
241
|
Posted - 2013.04.15 16:45:00 -
[53] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=657697#post657697
There I break down the cost of having both boosters activated over a month and my opinion on this very topic. |
Takahiro Kashuken
Red Star. EoN.
219
|
Posted - 2013.04.15 16:47:00 -
[54] - Quote
7,8,9 - not too fussed tbh
10 i dont know maybe being able to buy 10mil of SP ready to use for a set price |
loumanchew
Ametat Security Amarr Empire
2
|
Posted - 2013.04.15 19:01:00 -
[55] - Quote
I would pay for pre-proto lvl gear BPO without a doubt. Everything else fades too fast and I don't see value for my money.
But I don't think money should be able to buy proto gear or improve on it. For instance, currently there is an AR which is the same as duvolle (if my memory serves me right) but costs less cpu. That is a wrong way to go imo since the same variant does not exist for isk players. I honestly liked that I could tryout a proto at lvl 3 so that I can actually check what mods are fitting on it and see if it is worth it to go on. For instance I realized how ridiculous the scout proto is compared to the others because you can barely fit lvl 1 modules on it without the cpu going through the roof. That's worth money because it saved me time, but I didn't have to buy 100 of them to figure it out.
I think I could resume by saying that boosters and BPO items are fair, but the rest is too expensive. I feel like I'm feeding a slot machine instead of making a time investment. I don't like it.
|
Wombat in combat
Internal Error. Negative-Feedback
2
|
Posted - 2013.04.15 19:35:00 -
[56] - Quote
I would like to see a change in the way boosters work. I think they should allow you to get SP faster but not giving you more weekly SP. That way people with money are able to pay to reach their weekly cap faster while allowing people not willing to pay still to reach the same cap, just by playing more.
If that mechanism were in place I'd like to see a $15 package that would include monthly boosters. |
Skihids
The Tritan Industries RISE of LEGION
1187
|
Posted - 2013.04.15 20:35:00 -
[57] - Quote
The game is based around mercenary corporations, yet we are all indistinguishable from each other. What corporation or military organization today is just like every other?
Sell a cosmetic skin to each corp that its members can wear as long as they are in the corp..
You could also make a pretty penny selling paint jobs to vehicle drivers. Pilots have been painting nose art for decades and I don't see that being lost in the future.
I wouldn't want it to be on a per item basis, either a BPO per design or a monthly sub for whatever design I wanted. |
BlG MAMA
PLAYSTATION4
52
|
Posted - 2013.04.16 01:24:00 -
[58] - Quote
60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
|
Iron Wolf Saber
BetaMax. CRONOS.
3452
|
Posted - 2013.04.16 02:12:00 -
[59] - Quote
BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, other developers are following suit at the encouragement of Microsoft, Sony, and minorly Nintendo and big publishers including Activision, and even 343 are on the band wangon. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Expect all your Triple AAA titles to max out 120$ USD an iteration or more. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
152
|
Posted - 2013.04.16 02:20:00 -
[60] - Quote
I am divided. I have an eve account that I am paying for but don't play much on - just for the sake that sometime I may start using it to farm ISK for Dust. To me it seems that > 10$ per month subscription is more than enough reward for dev's for their work. Early on in Dust I find myself paying real money for boosters, I think eventually I will stop paying though once I have all the core skills I really want.
I wish there was a subscription option where you gain access to some permanent perks in the game through a monthly charge. |
|
Ronan Elsword
Dead Six Initiative
17
|
Posted - 2013.04.16 02:39:00 -
[61] - Quote
Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in.
Definitely not on exclusive maps |
BlG MAMA
PLAYSTATION4
52
|
Posted - 2013.04.16 04:31:00 -
[62] - Quote
Iron Wolf Saber wrote:BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, Other developers are following suit including Activision, and even 343. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Full year of call of duty was like 120 USD give or take.
Thats one of the many the reason why EA sucks.
Stop using excuses for lazy devs that want easy money.
Gaming has become an INDUSTRY where developers dont care to make innovative unique games to be remembered for years to come but to fill their pockets with YOUR money in short time with stuff that should be in the game in the first place without EXTRA payment. |
Iron Wolf Saber
BetaMax. CRONOS.
3457
|
Posted - 2013.04.16 04:55:00 -
[63] - Quote
BlG MAMA wrote:Iron Wolf Saber wrote:BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, Other developers are following suit including Activision, and even 343. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Full year of call of duty was like 120 USD give or take. Thats one of the many the reason why EA sucks. Stop using excuses for lazy devs that want easy money. Gaming has become an INDUSTRY where developers don't care to make innovative unique games to be remembered for years to come but to fill their pockets with YOUR money in short time with stuff that should be in the game in the first place without EXTRA payment.
Stop making excuses for developers who don't have the money to make sequels you really want to see but nobody wants to buy. You truly cannot run a business on desire alone. I would love to see an Okami sequel, Homeworld, Tie Fighter vs X-Wing and myrads of other games yet those will likely never happen as just about every studio I want a sequel from has been evaporated of every dime they don't have.
|
GeneralButtNaked
ZionTCD Legacy Rising
317
|
Posted - 2013.04.16 05:53:00 -
[64] - Quote
Just filling in the updated questions.
7. As long as it doesn't impact game performance, give people the paint bucket option. But only as long as it has no negative impact on game performance.
8. No, not at all. I don't want ot spend time in my MQ, I want to be fitting and fighting.
9. No respecs, that is just BS. As for the rest, if people want to pay to change races, by all means let them.
10. Honestly, I think we have already crossed it. Given the current set of P2W goods on sale, and how those numbers have gone up recently, I see a very bad trend developing. So I am hoping that Uprising does something to change that. But if the current system remains in place and is expected to be the system for during the whole of the next build, I don't think I will be sticking around. One of the big reasons why I wanted to get into this game early and support CCP was because of their commitment to not making a P2W game. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.04.16 06:07:00 -
[65] - Quote
All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea. |
GeneralButtNaked
ZionTCD Legacy Rising
317
|
Posted - 2013.04.16 06:24:00 -
[66] - Quote
Cosgar wrote:All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea.
Oh, so because dust is less P2W than some other games we should be happy?
I can only imagine what this type of logic does for you in the real world.
You would raw dog a woman with herpes just because she doesn't have AIDS. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.04.16 07:29:00 -
[67] - Quote
GeneralButtNaked wrote:Cosgar wrote:All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea. Oh, so because dust is less P2W than some other games we should be happy? I can only imagine what this type of logic does for you in the real world. You would raw dog a woman with herpes just because she doesn't have AIDS. Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything... |
GeneralButtNaked
ZionTCD Legacy Rising
325
|
Posted - 2013.04.16 08:00:00 -
[68] - Quote
Cosgar wrote: Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything...
You don't know what you are talking about. Thanks for trying though. There are numerous items for sale for Aurum that are better than anything you can buy with ISK. These items do NOT grant you early acess, but only lower fitting requirements. They are without a doubt supremacy goods, hence P2W.
Here is a post I made on the subject with examples
So go ahead and tell yourself the game is not P2W, and that everything is level.
You are wrong though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.04.16 09:03:00 -
[69] - Quote
GeneralButtNaked wrote:Cosgar wrote: Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything...
You don't know what you are talking about. Thanks for trying though. There are numerous items for sale for Aurum that are better than anything you can buy with ISK. These items do NOT grant you early acess, but only lower fitting requirements. They are without a doubt supremacy goods, hence P2W. Here is a post I made on the subject with examplesSo go ahead and tell yourself the game is not P2W, and that everything is level. You are wrong though. Even with the over-the-top advantage you're claiming people have with AUR gear, they're still not immune to gunfire and tactics. I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules? Again, there are similar variants to the AUR equipment available for in game currency and even with more lenient fitting requirements, it doesn't compensate for player skill. If anything, it should be extra incentive to kill these players if you meet them on the battlefield, instead of crying about them having the ability to equip more stuff. |
Iron Wolf Saber
BetaMax. CRONOS.
3469
|
Posted - 2013.04.16 12:36:00 -
[70] - Quote
There are a small handful of modules that give advantages and why they are not removed is beyond me. |
|
BlG MAMA
PLAYSTATION4
52
|
Posted - 2013.04.16 12:44:00 -
[71] - Quote
Iron Wolf Saber wrote:BlG MAMA wrote:Iron Wolf Saber wrote:BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, Other developers are following suit including Activision, and even 343. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Full year of call of duty was like 120 USD give or take. Thats one of the many the reason why EA sucks. Stop using excuses for lazy devs that want easy money. Gaming has become an INDUSTRY where developers don't care to make innovative unique games to be remembered for years to come but to fill their pockets with YOUR money in short time with stuff that should be in the game in the first place without EXTRA payment. Stop making excuses for developers who do not have enough money to make their next game or to operate their studio for one more day. There are plenty of games that where never to be and sequels to great games I would love to see but the sad fact that some of the best games are the games nobody buys. You truly cannot run a business on desire alone. I would love to see an Okami sequel, Homeworld, Tie Fighter vs X-Wing and myrads of other games yet those will likely never happen as just about every studio I want a sequel from has been evaporated of every dime they don't have. I truly hate seeing Capcom trash Megaman franchise entirely but the fact is, it is a losing investment, Capcom literally blamed the fans for the company hate against the blue bomber because of the general lack of support has been dying in the generations the blue bomber has gone though. Zelda I fear is going to be the next big classic franchise we may see get killed off by its own success of earlier iterations, or the dreadnought that built Final Fantasy, these studios are 1 or 2 flops away from evaporating. There is a reason why there is a HD remake of FFX and not one of FFVII. FFVII was really ****** in retrospect and a remake is going to **** all of you off and that's a bet SE is not going to waste. CCP has a business to run and services to provide, my hopes is that even on a low budget they can continue to develop building content that stacks and stacks and a Dust 514 II never becomes nessecary and it becomes the shooter to talk about for a decade becuase 10 years from now we may be on Halo X, CoD Future Warfare 5, CoD Civil War II, Battlefield 1812, Planet-side 3 but hopefully we will have Dust 514 still. If you feel that 60$ a year is fair which is the bare minimum cost of CoD subscription (60$+ more if you PSN or XBOX gold) The internet is not free, model artist is not free, netcode is not free, server hardware is not free, bandwidth is not free, community managers is not free, content designers is not free, map designers is not free, project directors is not free, system designers is not free, sound engineers is not free, economist and quality assurance is not free, customer services are not free. One awful fact you're going have to face is this, Cost of your so called AAA games are making Hollywood blush in terms of budgets. The rise of el'cheapo phone nickel and dime apps is going to be a major shift in the market failure to be on this bandwagon today will spell certain doom for many many many studios that fail to consider that platform a viable source of income. One more note micro-transactions are here to stay. Even the venerable Minecraft has em and is going to expand on it. Notch's team don't work for free either someone has to buy their pizza and deliver it to their garage. Another trend I guess that is showing up I would like to term Games in progress. Games have budgetary deadlines and seas-saws to meet. So when enough content is good enough for the 60$ they will ship and finish the rest of the game later as it typically is less time consuming, less man power intensive and frees up quite a bit of the team for the next major sequel. The days of paying just 70 (nex gen) quid for a game is mostly over. I truly fear the generation after will be 100% cloud based meaning used game stores are going to be extinct very quickly.
ALL the wall of text in the world cant change the FACT that Dust514 IS P2W.
|
GeneralButtNaked
ZionTCD Legacy Rising
327
|
Posted - 2013.04.16 13:00:00 -
[72] - Quote
Cosgar wrote: Even with the over-the-top advantage you're claiming people have with AUR gear, they're still not immune to gunfire and tactics. I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules?
I never said over the top advantage. I did say advantage. Don't add emphasis that was not there in the first place.
As for the second sentence of your post, let us consider a few of these quickly.
'Tether' Complex Shield Regulator. Requires Shield Control Level 5. Who maxs out Shield Control before core skills? 'Contagion' Complex Codebreaker. Requires System Hacking level 5. Who has a 4x sub skill done before cores? The same thing applies to all the others, becuase the skill requirements for them are that you have the skill topped out, and there are very few people who would be maxing out higher multipliers without getting their cores done.
Also, as I listed in the post that I quoted, the biggest advantage actually occurs at top skill levels.
Cosgar wrote: Again, there are similar variants to the AUR equipment available for in game currency
I just gave you current information about how this is not true.
Cosgar wrote: and even with more lenient fitting requirements, it doesn't compensate for player skill. If anything, it should be extra incentive to kill these players if you meet them on the battlefield, instead of crying about them having the ability to equip more stuff.
You don't get more ISK for killing AUR items.
But your reply has shown that you have no intention of letting reality get in the way of how you look at the game, so have a good day.
|
Garrett Blacknova
Codex Troopers
2516
|
Posted - 2013.04.16 14:53:00 -
[73] - Quote
Cosgar wrote: I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules? If the items didn't benefit from the use of those skills, then you'd be right, but they do, so you're horribly, painfully wrong.
It might seem logical, but if you realise that a higher-level player can ALSO use them to get a better fitting, that entirely negates any point you may have been able to claim.
The benefits are small, but they still exist. And if it gives an advantage that CAN'T be negated without spending real money - EVEN if it can be balanced with superior gaming skill - then it's P2W.
Of course, there's several precedents for CCP to fix AUR items that have lower fitting requirements than their ISK counterparts so they aren't P2W any more, and for the most part, AUR items are "early access" rather than being objectively better. But while an item needs fixing in this manner, it remains a P2W item until such a fix occurs. |
Iron Wolf Saber
BetaMax. CRONOS.
3475
|
Posted - 2013.04.16 17:03:00 -
[74] - Quote
Yeah the lower fitting specialist weapons (isk) allows me to stack full complex mods even on suits that SHOULDN'T be able to with the same weapon. There is the other side of the coin however that what about when I get a fit that isn't pucker tight? As long as the AUR versions are consistent and don't offer both cpu and grid (they should stuck to cpu only) it may get to the point that a full aur fit would have spare cpu while a maxi skilled character in isk equivalent is cpu tight by 0.1 cpu.
Overall it needs to be looked at from a bigger picture and needs comprehensive look into to see if its clear cut pay.
Also @Big Mama, all the little quips in the world isn't going to change the fact you have no idea on the subject at all. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.16 19:18:00 -
[75] - Quote
Ronan Elsword wrote:Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in. Definitely not on exclusive maps
Spot on - that will break up the player base quickly. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.16 19:34:00 -
[76] - Quote
Iron Wolf Saber wrote:Yeah the lower fitting specialist weapons (isk) allows me to stack full complex mods even on suits that SHOULDN'T be able to with the same weapon. There is the other side of the coin however that what about when I get a fit that isn't pucker tight? As long as the AUR versions are consistent and don't offer both cpu and grid (they should stuck to cpu only) it may get to the point that a full aur fit would have spare cpu while a maxi skilled character in isk equivalent is cpu tight by 0.1 cpu.
Overall it needs to be looked at from a bigger picture and needs comprehensive look into to see if its clear cut pay.
Also @Big Mama, all the little quips in the world isn't going to change the fact you have no idea on the subject at all.
Couldnt they just up the requirements or better yet just give the AUR item a lower meta level to access but it still has the same resource requirements as the isk variant. I understand why they were introduced that way but obviously it leaves an open gate for exploitation.
On paying - I havent dropped a dime on this game yet but probably will if the game continues to improve. I am always wary of subscription models but most of what has been proposed in here seems fine and it wouldnt alienate the players who dont want to spend. Also if the model is like it is now where it can be more a pay as you go or when you want to than a strict subscription model then even more fans will stick around and purchase what they like most.
What I learnt from playing Mass Effect multi-player is that gamers out there will spend lots and that can fund a whole lot of content. I would definitely spend a $10 - $15 every couple of months or so if the game is at a level I enjoy. To me it is much better then buying a game for $60 - $70 then every couple of months having to pay $7 - $15 on DLC until the sequel comes out and they cut support for the old game to force you to jump on the carousel for another year.
|
Garrett Blacknova
Codex Troopers
2535
|
Posted - 2013.04.16 19:39:00 -
[77] - Quote
Daxxis KANNAH wrote:Ronan Elsword wrote:Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in. Definitely not on exclusive maps Spot on - that will break up the player base quickly. List of games that handled paid map packs badly:
........KITTEN THIS! I can't list that many! Try the other end.
List of games that handled paid map packs well:
Yeah, that's the whole list. |
Goric Rumis
Dead Six Initiative
148
|
Posted - 2013.04.16 20:28:00 -
[78] - Quote
1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. I don't have anything personally that I feel I have to spend AUR on. The only thing I would spend AUR on is boosters, although I might spend AUR on other forms of upgrades--for example, a virtual practice range, or my own personal Slay table (versus playing in a common social space that we can hope will one day exist). I just don't like spending real money on something that isn't permanent or doesn't provide unique gameplay enhancements.
2. Do you think there is a Dust 514 equivalent to a 'subscription?' I don't think there's a "must," but the obvious answer to this question would be boosters.
3. What items you consider extra purchases? I might consider extra purchases if I wanted to try out a certain kind of fit--but it would have to be "Neo"-type equipment that could be used without any skills at all (like a militia fit), and I'd only use it to determine whether I really want to skill into that specialty. I could see other people using this to get an artificial advantage, however. I might pay for some of the weapons above my skill level if I'm going into a tight PC battle or something.
4. Should a fair price for consumables be based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. This sounds like a loaded question with an expected response. But it's not a bad idea. I wouldn't advise AUR prices to be indexed, but it makes sense to set the prices and possibly adjust them on occasion on this basis.
5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items? Yes, probably. But it can't be an in-battle advantage, for obvious reasons. I might pay for expanded options outside of battle, depending on what those are (like the market licence you mention).
6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store? You could provide a subscription AUR program that would give you a little bonus AUR. It would be kind of like the subscription groceries you can buy from Amazon, where you get a slight discount for having it delivered on a regular basis. Or maybe you could subscribe to specific AUR items that you tend to consume, and get a small (5%) discount. I don't see anything wrong with that.
7. Cosmetic Items - Would you prefer it in the form of an item or in form of a paint 'bucket' to paint gear in? It would be nice to make this an item that could be distributed, so corps could use a specific paint scheme as you mention. I like the idea of making the color scheme a BPO that you can apply to any suit, or at least any suit of a particular class (light/medium/heavy), as opposed to having to buy specific suits to get that color scheme, and consequently being limited to the specific type of suit that has the color scheme you want (for example, if there isn't a vk.1 variant).
8. Permanent Accessories - Would you be willing buy things to decorate your merc quarters? Larger quarters? Such as a drone or slaver hound pet? Exotic plant from your native home-world, an unfortunate victim frozen in carbonite? Your gun rack? Probably not, unless:
a.) It's cheap and plentiful. If it's purely cosmetic, I'm probably not going to pay $20 for one item. But I could see myself buying a bunch of 5-cent plants, 10-cent furniture, a 50-cent display case, and having the ability to rearrange, put things in storage, etc. I could actually end up paying $20 on customization if I were getting 50 different items, all of which are things I pick specifically and that I actually want (in other words, no items that you can only get by buying some "pack" for $10 when you only want one thing--but of course you could still sell "packs" for a bulk discount).
b.) We can entertain visitors, so the customization means something. If it's just me looking at it, I don't have any problem with it looking just like everyone else's, but if I'm having a squad meeting at my MQ then I want it to reflect my in-character personality to the people who are visiting.
9. Services - Although name changes are entirely off the table (CCP is pretty firm about this) In the future would things such as race change, premium social clones (they would look like eve characters), respect of SP (arguably a pay to win service, something could get worked out like a free one once a year with buy-ables every 3 months) I could imagine that I would pay for some services, but none of the ones you mention. Can't think of anything off the top of my head, but if it were a good one I probably wouldn't mind paying for it.
10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game) and explain why? Definitely the respec you mentioned in question 9. An instant SP boost, probably. Obviously anything that gives an unquestionable advantage on the battlefield, no matter how expensive. Anything that denatures the game, the importance of choices and consequences, risk and reward, etc. |
charlesnette dalari
Creative Killers
184
|
Posted - 2013.04.16 20:42:00 -
[79] - Quote
Long list of questions here so not going to answer all specifically.
I have so far spent about 140.00 on dust. I was in closed beta about 2 weeks after it first began, even before eve players were given automatic invites. If not for all the aur refunds and resets we have had I am sure I would have spent more by now.
I plan to spend about 20 per month on average and use it for many different things not just boosters. I hope we get the corp uvt soon and will buy that every month for my corp. I also have had an eve sub for around 7 years and want to keep my expenditure no more than aroung 40 per month total for both games.
I love this game and buy mercs packs and aur as much for the benefit of myself as I buy them to support dust with the hope of a long future. I haven't played any other game (other than eve) since starting dust (i was addicted to Bf3 before dust)and hope to play dust for years to come.
There is really nothing I can think of that I would object to specifically being sold for aur since once the player market opens there really won't be anything in game that couldn't be bought for isk, as well as aur, effectively nullifying pay to win for any item CCP adds after that player market opens. |
Iron Wolf Saber
BetaMax. CRONOS.
3477
|
Posted - 2013.04.16 23:11:00 -
[80] - Quote
charlesnette dalari wrote:Long list of questions here so not going to answer all specifically.
I have so far spent about 140.00 on dust. I was in closed beta about 2 weeks after it first began, even before eve players were given automatic invites. If not for all the aur refunds and resets we have had I am sure I would have spent more by now.
I plan to spend about 20 per month on average and use it for many different things not just boosters. I hope we get the corp uvt soon and will buy that every month for my corp. I also have had an eve sub for around 7 years and want to keep my expenditure no more than aroung 40 per month total for both games.
I love this game and buy mercs packs and aur as much for the benefit of myself as I buy them to support dust with the hope of a long future. I haven't played any other game (other than eve) since starting dust (i was addicted to Bf3 before dust)and hope to play dust for years to come.
There is really nothing I can think of that I would object to specifically being sold for aur since once the player market opens there really won't be anything in game that couldn't be bought for isk, as well as aur, effectively nullifying pay to win for any item CCP adds after that player market opens.
That's okay feel free to discuss the topic entirely in free form if you feel like you need to. |
|
Iron Wolf Saber
BetaMax. CRONOS.
3555
|
Posted - 2013.04.19 18:38:00 -
[81] - Quote
Quick bump to see if anyone else is interested in leaving feedback. |
Daedric Lothar
Onslaught Inc
270
|
Posted - 2013.04.19 18:54:00 -
[82] - Quote
1. I feel it is nessecary to spend $ on the entry level dropsuit BPOs. I personally got the Raven, Logi and Eon.
2. If you want to play competitively, I would say you need a subscription of the Merc Pack. Those Fused Grenades are awesome and nessecary for highly competitive play.
3. I like buying stuff to try it out, I think having militia versions of everything takes away from the idea that you "could" be able to just AUR your way into any item to check it out and play with it.
4. I think per item expenditures are the wrong way to go, it doesn't feel good to pay $ for an item then lose it. A good way is to hide the expenditure, Maybe BPCs which last a certain amount of time rather then a certain amount of uses.
5. See 4 above, I would think that spending alot of $ on permanent BPOs would be interesting but possibly game breaking if you make them in prototype/advanced versions. Maybe like $30 for a BPO of a Advanced/Proto Suit.
6. At the current level of the game, I don't think a subscription would be good. This game isn't good enough yet to warrant a subscription.
7. Painting gear sounds cool, I would like to see the BPC by time as well.
8. Probably not, most of these would probably be very expensive. I would pay for cool interactive features like a training lab, driving course etc..
9. I expect social looks, the rest of it no.
10. THE RED LINE - SP, Districts, Unmatchable items (Uplinks that don't run out, Guns that generate ammo constantly, 5 slot dropsuits). The fused grenades toe that line and I find them extremely annoying when a Logi flops down a Hive and starts chucking them at random. I got killed 7 times in one match, every death by fused grenades as a small squad all had them and decided to have a little throw competition. |
Iron Wolf Saber
BetaMax. CRONOS.
3562
|
Posted - 2013.04.20 05:17:00 -
[83] - Quote
Looking for more feedback guys. Keep it coming! Reworded question 4.
Remember free form conversations are allowed and replies to other peoples posts. |
DAMIOS82
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.04.20 07:07:00 -
[84] - Quote
1. i believe that for each isk variant there must be an aur variant. that includes boosters, etc.
2. i don't believe dust 514 should be a subscription based game, but i don't mind getting the accasional booster, to increase my skill output.
3. i don't mind buying Aur, a 1000 dropsuits Aur based, if i need it. It's just an extra option. i can do it the normal way or the quick way if i don't have enough time. And it keeps me going for enough battles to make some isk. But the prices should not be to insane. if i buy 200000 aur then i should get value for money and not that all i could buy is 10 dropsuits, because then there is no point in me buying it in the first place. that beeing said, it's ok if protogearhas a higher cost than standard. but again not to insane.
4. Spending money is an option, not a way of life. But like i said there should be a good value towards us spending money. And not like in Eve in consideration plex wise. The value of plex is to low. The hole reason why people turned to RMT is that they could get value for money. In RMT you could get 1-2 billion isk for the same money. Now i prefer that if i spend money it goes to the company that made the game, to support them in a way, but not if i'm getting nothing out of it. In Dust 200000 Aur for 100 eur, it's not to bad, could be a bit more. But atleast i can buy enough from it. Unlike it's Eve equevelant.
5. If i could buy a BPO for more Aur, but had something more permanent then sure why not.
6. A membership with its perks is not bad. If i get like say get extra boost in skillpoint generation, discount on the market ( the longer your a member the more discount), perhaps some unique items each month or only buyable to us. For non-members they could buy the same item, but only if it's beeing sold on the player's market by a member. Price to be determent by member self. Cost wise not to insane, don't mind spending 10-15 per month on something extra for me, and a long term income for CCP.
7. Yes on all of it. Example i made severall diiferent suit loadouts. 1 heavy with a forge, one with a hmg. If i could select that 1 HVY and give it surtain colors, logo, etc. and then select the other and do the same but different. etc. then pay either isk or aur, for each time i change that selected suit. then fair enough. However it should not be to extreme cost wise. perhaps between 500-1000 aur each time, don't forget some of us might have 50 different suits for each sittuation. And there should be surtain rules to it like if you delete the suit setup, you loose the colors, etc.
8. yes again to all. But there should be alott of options to this. like you could buy a larger pack, containing mulltiple items, but for a little bit lower price, or you can buy induviduall items. more unique items cost more, then perhaps some of your basic items. etc.
9. Yes, One should be able to atleast once a year be able to respec there skills free of charge, more if bought. Sometimes you make mistakes and would like the oppertunity to correct them.
10. Like i said before EVERYTHING in Dust should have both ISK and AUR variants. the officer gear how ever should remain unique. |
BlG MAMA
PLAYSTATION4
52
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Posted - 2013.04.20 08:47:00 -
[85] - Quote
I will bump this thread again when Dust514 has settled down in the garbage due to P2W model.
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Nazz'Dragg
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
6
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Posted - 2013.04.20 10:13:00 -
[86] - Quote
1. I would like to spend aurum on vanity items and have it as an alternative to isk for kit for all other items. E.g.A 30 day Active booster could be bought for a lot of ISK and core locus grenades could be bought for AUR shouldI wish to dip into my pockets.
2. This game is in no way ready for a subscription, there to many bugs and lack of content to be coincided anything but a free to play game If I had to subscribe now I'd quite rather than pay. But That not to say an entirely voluntary subscription couldn't be implemented. Such as one that gave you the full set of Militia BPOs for a set period of time rather than buying them permanently for AUM.
3. If you could buy anything for AUM as a substitute for ISK. Then it would frankly be anything. I play a heavy and I personally buy lots of the AUM Complex Armour Repairers and complex Shield Extenders as there really heavy ISK sinks and my my suits often have two of each.
4. Lots of 'Menhir' Enhanced Armour Repairers first and foremost. But also 'Impulse' Enhanced Shied Extenders.
5. Yes the BPO of the militia items are well worth the investment if there of use to your character goals. But not if there not woth there value.
6. A firm NO, Unless something like the Valor, Raven and sever suits where made subscription based.
7. In the past patch they had different colour schemes for each of the suits types. If those could be made into an accessory you could put as an attachment to your suits that would be nice.
8. Oh yes I would like that a lot. Especially the severed head of an Amarrian on a pike. I would buy lots of those.
9. I do regret not adding Gol'Gazza to my character name still I doubt it will happen any time soon.
10. Officer Class and pay to win Weapons/Equipment. |
Otoky
DIOS EX.
2
|
Posted - 2013.04.20 10:56:00 -
[87] - Quote
The only thing I willing to pay is a lvl3 blue dropsuit. Nothing else I need just a blue suit which stats equilent with the lvl3 dropsuit About 20dollar is fine for that. |
BASSMEANT
ZionTCD
204
|
Posted - 2013.04.20 13:36:00 -
[88] - Quote
originally 0
now...
prolly less.
this game is tanking fast.
Peace B |
Cerebral Wolf Jr
Immobile Infantry
912
|
Posted - 2013.04.20 15:13:00 -
[89] - Quote
Simply provide a subscription with all the boosters and UVT each month for free and a monthly AUR lump sum for suits etc. |
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