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Thread Statistics | Show CCP posts - 1 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.04.16 06:07:00 -
[1] - Quote
All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.04.16 07:29:00 -
[2] - Quote
GeneralButtNaked wrote:Cosgar wrote:All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea. Oh, so because dust is less P2W than some other games we should be happy? I can only imagine what this type of logic does for you in the real world. You would raw dog a woman with herpes just because she doesn't have AIDS. Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.04.16 09:03:00 -
[3] - Quote
GeneralButtNaked wrote:Cosgar wrote: Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything...
You don't know what you are talking about. Thanks for trying though. There are numerous items for sale for Aurum that are better than anything you can buy with ISK. These items do NOT grant you early acess, but only lower fitting requirements. They are without a doubt supremacy goods, hence P2W. Here is a post I made on the subject with examplesSo go ahead and tell yourself the game is not P2W, and that everything is level. You are wrong though. Even with the over-the-top advantage you're claiming people have with AUR gear, they're still not immune to gunfire and tactics. I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules? Again, there are similar variants to the AUR equipment available for in game currency and even with more lenient fitting requirements, it doesn't compensate for player skill. If anything, it should be extra incentive to kill these players if you meet them on the battlefield, instead of crying about them having the ability to equip more stuff. |
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