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Thread Statistics | Show CCP posts - 1 post(s) |
GeneralButtNaked
ZionTCD Legacy Rising
299
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Posted - 2013.04.15 00:17:00 -
[1] - Quote
1. The need to spend on anything is not one I feel. Although I can see how some people who need to be out front can feel compelled to spend money on monthly boosters to not fall behind the leaders.
2. Yes, for those who are really into Dust, the subscription costs you $20, for that you get a 30 active and passive booster, 19,000 aurum and some assorted goodies.
3. All the items are extras. Until we get player trading I am avoiding buying anything, including other merc packs. Might as well just grind my SP in my BPOs so that I can stack ISK.
4. Those types of price adjustments need to be made from CCP. They have the real data on how the suits and items are bought and used. They could give you a much more reasonable number.
5. With my first merc pack, I bought a Raven and Sever BPO to cover my suit purchases for the long term. Anything permanent would obviously be preferred, but I can clearly see why offering ADV or PRO BPO's would destroy the game economy. The current system actually works pretty well as long as you remove the supremacy goods.
6. Don't they have a deal for Eve players? I heard someone on the mic in team chat watching a video about it, talking about the perks. So if you add in the cost of a Plex to your merc pack, that makes it a pretty expensive service to be paying for. Even if there is no such deal(I could have misheard), the merc pack a month plan seems to be the direction CCP wants people to go in. |
GeneralButtNaked
ZionTCD Legacy Rising
300
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Posted - 2013.04.15 01:10:00 -
[2] - Quote
Casius Hakoke wrote: The only perk I could see really would be built in active and passive boosters for between $15 and $20 dollars.
Merc pack does that with 19000 Aurum and some goodies to spare. |
GeneralButtNaked
ZionTCD Legacy Rising
317
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Posted - 2013.04.16 05:53:00 -
[3] - Quote
Just filling in the updated questions.
7. As long as it doesn't impact game performance, give people the paint bucket option. But only as long as it has no negative impact on game performance.
8. No, not at all. I don't want ot spend time in my MQ, I want to be fitting and fighting.
9. No respecs, that is just BS. As for the rest, if people want to pay to change races, by all means let them.
10. Honestly, I think we have already crossed it. Given the current set of P2W goods on sale, and how those numbers have gone up recently, I see a very bad trend developing. So I am hoping that Uprising does something to change that. But if the current system remains in place and is expected to be the system for during the whole of the next build, I don't think I will be sticking around. One of the big reasons why I wanted to get into this game early and support CCP was because of their commitment to not making a P2W game. |
GeneralButtNaked
ZionTCD Legacy Rising
317
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Posted - 2013.04.16 06:24:00 -
[4] - Quote
Cosgar wrote:All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea.
Oh, so because dust is less P2W than some other games we should be happy?
I can only imagine what this type of logic does for you in the real world.
You would raw dog a woman with herpes just because she doesn't have AIDS. |
GeneralButtNaked
ZionTCD Legacy Rising
325
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Posted - 2013.04.16 08:00:00 -
[5] - Quote
Cosgar wrote: Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything...
You don't know what you are talking about. Thanks for trying though. There are numerous items for sale for Aurum that are better than anything you can buy with ISK. These items do NOT grant you early acess, but only lower fitting requirements. They are without a doubt supremacy goods, hence P2W.
Here is a post I made on the subject with examples
So go ahead and tell yourself the game is not P2W, and that everything is level.
You are wrong though. |
GeneralButtNaked
ZionTCD Legacy Rising
327
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Posted - 2013.04.16 13:00:00 -
[6] - Quote
Cosgar wrote: Even with the over-the-top advantage you're claiming people have with AUR gear, they're still not immune to gunfire and tactics. I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules?
I never said over the top advantage. I did say advantage. Don't add emphasis that was not there in the first place.
As for the second sentence of your post, let us consider a few of these quickly.
'Tether' Complex Shield Regulator. Requires Shield Control Level 5. Who maxs out Shield Control before core skills? 'Contagion' Complex Codebreaker. Requires System Hacking level 5. Who has a 4x sub skill done before cores? The same thing applies to all the others, becuase the skill requirements for them are that you have the skill topped out, and there are very few people who would be maxing out higher multipliers without getting their cores done.
Also, as I listed in the post that I quoted, the biggest advantage actually occurs at top skill levels.
Cosgar wrote: Again, there are similar variants to the AUR equipment available for in game currency
I just gave you current information about how this is not true.
Cosgar wrote: and even with more lenient fitting requirements, it doesn't compensate for player skill. If anything, it should be extra incentive to kill these players if you meet them on the battlefield, instead of crying about them having the ability to equip more stuff.
You don't get more ISK for killing AUR items.
But your reply has shown that you have no intention of letting reality get in the way of how you look at the game, so have a good day.
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