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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
Codex Troopers
2500
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Posted - 2013.04.14 23:09:00 -
[1] - Quote
1. Personally, I find that BPOs are the most valuable of AUR items - something that will last, that lets me make free "kitten around" fits that I can use with no risk. If I'm having a bad game, and lost a few expensive suits, or a tank, I can safely turn around and say "Right, no more ISK outgoings" and keep playing to make (some of) my money back, while not spending any more. I don't mind that they're barely a step above the Starter Fits, because they're still free.
2. Kind of. For people who want to run Prototype gear all the time, there are limits on your ability to actually fund that desire. Unless you're a truly top-level player, you can't run pure Protosuits at a constant profit - UNLESS you buy some AUR gear to cut those ISK costs in exchange for real money cost. As long as Protoype gear remains ISK-inefficient, there will be AUR players who run real-money gear to keep themselves on the cutting edge without breaking the in-game bank.
3. For someone who treats their main suit fitting as a subscription, any off-skilled gear would be an "extra" outside of that, because you're not using it consistently.
4. I think, for Dropsuits, a fully maxed-out AUR Prototype (advanced skill prereqs) everything fit should never cost more than US$2.00 - Vehicles can be more - maybe $3.00 to $5.00 - it doesn't make sense to charge more than that when you're losing that gear with every death.
5. I wouldn't personally buy a market licence, and I'm not sure I like the idea of it existing in a game where the marketplace is a core gameplay element. BPOs are a great one-time purchase (or potentially up to 3-time purchase), but I'd take issue with them if they included anything beyond Standard level stats. |
Garrett Blacknova
Codex Troopers
2516
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Posted - 2013.04.16 14:53:00 -
[2] - Quote
Cosgar wrote: I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules? If the items didn't benefit from the use of those skills, then you'd be right, but they do, so you're horribly, painfully wrong.
It might seem logical, but if you realise that a higher-level player can ALSO use them to get a better fitting, that entirely negates any point you may have been able to claim.
The benefits are small, but they still exist. And if it gives an advantage that CAN'T be negated without spending real money - EVEN if it can be balanced with superior gaming skill - then it's P2W.
Of course, there's several precedents for CCP to fix AUR items that have lower fitting requirements than their ISK counterparts so they aren't P2W any more, and for the most part, AUR items are "early access" rather than being objectively better. But while an item needs fixing in this manner, it remains a P2W item until such a fix occurs. |
Garrett Blacknova
Codex Troopers
2535
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Posted - 2013.04.16 19:39:00 -
[3] - Quote
Daxxis KANNAH wrote:Ronan Elsword wrote:Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in. Definitely not on exclusive maps Spot on - that will break up the player base quickly. List of games that handled paid map packs badly:
........KITTEN THIS! I can't list that many! Try the other end.
List of games that handled paid map packs well:
Yeah, that's the whole list. |
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