Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Black Jackal
The Southern Legion RISE of LEGION
353
|
Posted - 2013.04.05 10:58:00 -
[1] - Quote
The MCC, Mobile Command Centre, strikes me as a mobile base of operations. Therefore, it should have landing pads for Dropships, Vehicle Drop Systems, as well as the current Infantry Jump Bay.
This would, of course, come with some form of internal structure to get around 'safely' while in the MCC...
For example, You spawn in the CRU on the MCC... this is a large, barracks-like room. Off this room, there are a few passageways, leading to a few different sections of the internal structure.
A) Resupply Room - Basically an MCC-fitted Supply Room that acts exactly like a Supply Depot (For Infantry Only).
B) Vehicle Deployment Room - Set in a Ventral Bay (like the current drop area) the Vehicle Bay lets you 'call-in' your vehicle from the on-board stock in the MCC itself. After it's created, and you enter it, after 15 seconds, the vehicle bay doors open and the vehicle is dropped into the combat zone. (Automatic Inertial Dampeners kicking in as it starts.)
C) Dropship Landing Pads - Situated on the top of the MCC, these act just like the Vehicle Bay, except the Dropships come from the inside out of hatches to be parked on the pads.
In the future, with Player-Owned MCCs, it may be possible to fit more utility rooms, making the MCC a valuable asset, and not a semi-automated objective.
|
trollsroyce
Seraphim Initiative. CRONOS.
261
|
Posted - 2013.04.05 11:03:00 -
[2] - Quote
Or make carriers able to deploy on planetary atmosphere as giant MCC's later on :) Make Nidhoggur viable in that role.
(the things are ~1km long, though, spanning more what would be the regular redline battlefield now). |
Beld Errmon
Internal Error. Negative-Feedback
557
|
Posted - 2013.04.05 11:04:00 -
[3] - Quote
I like this idea so long as players don't have any ability to fight from the MCC. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
40
|
Posted - 2013.04.05 11:10:00 -
[4] - Quote
OK, but when you spawn in MCC you are fully supplied for battle... ???
Would you like to change your dropsuit after you spawn and change your mind? Cos when you jump out of bay there is no turning back alive for resupply into MCC. OK, you can jump on DS and convince the pilot to fly you into MCC
Also, you can call in vehicles while on ground... Anywhere...
Lame question: If i change my dropsuit in regular supply depot, do my "old" suit gets lost or returns to my assets? |
The Black Jackal
The Southern Legion RISE of LEGION
356
|
Posted - 2013.04.05 11:28:00 -
[5] - Quote
Robert JD Niewiadomski wrote:OK, but when you spawn in MCC you are fully supplied for battle... ??? Would you like to change your dropsuit after you spawn and change your mind? Cos when you jump out of bay there is no turning back alive for resupply into MCC. OK, you can jump on DS and convince the pilot to fly you into MCC Also, you can call in vehicles while on ground... Anywhere... Lame question: If i change my dropsuit in regular supply depot, do my "old" suit gets lost or returns to my assets?
You spawn supplied, and yes, it would be difficult to return, but think how many times you've wanted to change on the field, and all the Supply Depots have been annihilated by the enemy (or friendly) tanks.
The advantage I state in getting vehicles in the MCC is that you don't NEED an RDV.. meaning that, for all intents and purposes, there is not time that you, or it, is vulnerable as you sit on the ground waiting for said vehicle. |
BulletSnitcheZ
TRUE TEA BAGGERS
19
|
Posted - 2013.04.05 11:34:00 -
[6] - Quote
Oh this is a great idea. I honestly can't find a reason why they shouldn't make the MCC more like a carrier. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
40
|
Posted - 2013.04.05 11:39:00 -
[7] - Quote
+1 |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
127
|
Posted - 2013.04.05 12:51:00 -
[8] - Quote
I'm pretty on board but I feel the supply closet wouldn't be a necessity. I'd love to call in DS's on landing pads from way up, though. Sounds like a fantastic spot to rendezvous with my squad. |
Garrett Blacknova
Codex Troopers
2387
|
Posted - 2013.04.05 13:21:00 -
[9] - Quote
I've had times where I've seen an enemy tank, chosen an AV fitting, then as I'm spawning in, heard the tank go up in flames. I'm now left with no viable targets, and a LOOOONG walk to the nearest Supply Depot.
There have also been times where I've spawned in teh MCC as an Assault Rifle guy, thinking I'd be able to drop into battle and have a decent chance, but while looking down from the MCC, I've noticed that there's a tank trying to spawn-camp, and wished there was a way to swap into one of my AV fittings.
For this, and other reasons, +1 to OP. |
Daedric Lothar
Onslaught Inc
107
|
Posted - 2013.04.05 13:50:00 -
[10] - Quote
MCC as a carrier would be great. I'm sure its on the todo list. I also see no reason why it can't have guns. The Titans did in BF 2142, and those weren't broke. At least I'm pretty sure they did. I also liked how you could eject from the titan far off into the map.
As for quick weapon switchs and stuff in the AV example. I actually don't like that. I would like to see AV become its own dedicated role on the battlefield. Maybe radically increase the natural damage output and give them multiple primary weapons and give them no slots for tank so that they become a second line DPS rather then something you just happen to switch into. |
|
KalOfTheRathi
Talon Strike Force LTD
318
|
Posted - 2013.04.05 19:34:00 -
[11] - Quote
Been there, read the many previous posts about it. |
gbghg
L.O.T.I.S. Legacy Rising
1042
|
Posted - 2013.04.05 19:44:00 -
[12] - Quote
+1 to this |
The Black Jackal
The Southern Legion RISE of LEGION
367
|
Posted - 2013.04.09 03:27:00 -
[13] - Quote
Make the MCC more useful!
Support this thread to make CCP think about it! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3371
|
Posted - 2013.04.09 03:44:00 -
[14] - Quote
I like this idea |
Vyzion Eyri
The Legion Academy ROFL BROS
417
|
Posted - 2013.04.09 04:31:00 -
[15] - Quote
I like how it seems to benefit dropships mostly.
And the ability to customise it makes me imagine there'll be a plethora of new skills which go with that, and I'm all for new skills. The harder it is for me to decide what role to play in the game, the better the game is. Or perhaps the skills could be linked to installation skills (if those are ever implemented). Dropship bays... I say yes. I can just see the MCC spawn point with three doors leading off to different bays, and whenever a dropship is available a green light above the door lights up, and hey! Passengers.
|
mini rehak
The Southern Legion RISE of LEGION
23
|
Posted - 2013.04.09 04:45:00 -
[16] - Quote
+1 I like the idea. I think if you where to add dropship bays then you should add some controllable AA turrets to the MCC to prevent enemy dropships from spawn camping. |
Galrick M'kron
Sand Mercenary Corps Inc.
43
|
Posted - 2013.04.09 08:06:00 -
[17] - Quote
Also, how about vehicle recalling? You can only do this with ground vehicles when they're directly below the MCC and you're out of the vehicle. It would be an option in the deployment menu. An RDV would simply fly down, pick your vehicle up, and transport it to the MCC. The same thing could be done for dropships, but they could also be recalled when parked in their bays. |
The Black Jackal
The Southern Legion RISE of LEGION
372
|
Posted - 2013.04.09 11:09:00 -
[18] - Quote
Galrick M'kron wrote:Also, how about vehicle recalling? You can only do this with ground vehicles when they're directly below the MCC and you're out of the vehicle. It would be an option in the deployment menu. An RDV would simply fly down, pick your vehicle up, and transport it to the MCC. The same thing could be done for dropships, but they could also be recalled when parked in their bays.
Exactly, or even have it so the MCC commander (pilot) could reclaim those items as well when players request them.
|
Daedric Lothar
Onslaught Inc
146
|
Posted - 2013.04.09 11:35:00 -
[19] - Quote
Galrick M'kron wrote:Also, how about vehicle recalling? You can only do this with ground vehicles when they're directly below the MCC and you're out of the vehicle. It would be an option in the deployment menu. An RDV would simply fly down, pick your vehicle up, and transport it to the MCC. The same thing could be done for dropships, but they could also be recalled when parked in their bays.
With the fact RDVs crash into stuff and flatten blueberries already, I doubt I want those things anywhere near my ride, or me, when they come trying to grab stuff. I don't think there is the AI for this available. But still cool. |
Horse Schitt
Turalyon Plus
0
|
Posted - 2013.04.09 11:37:00 -
[20] - Quote
+1 The MCC doesn't exactly feel like a useful asset ATM. |
|
The Black Jackal
The Southern Legion RISE of LEGION
425
|
Posted - 2013.04.09 23:19:00 -
[21] - Quote
That's the point, as per above. These MCCs atm are non-player controlled and owned. But it's clearly shown that in the future they're likely to be costing us up to or above 120,000,000 ISK to have these assets.
I don't know about the rest of you, but paying 120 Million ISK for an Objective that has no other purpose but to sit there and get shot is... laughable. Give it functionality that we DON'T have as well as some we do.
Add to that, when they become player own-able, custom modules, sets, etc. This is likely (aside from war barges themselves) one of the biggest investments in DUST, so making them naught but a flying target with a little bay to spawn out of is ridiculous. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.05.03 12:16:00 -
[22] - Quote
trollsroyce wrote:Or make carriers able to deploy on planetary atmosphere as giant MCC's later on :) Make Nidhoggur viable in that role.
(the things are ~1km long, though, spanning more what would be the regular redline battlefield now).
a simple Battleship is usualy longer than a kilometer... my raven could prob. down it in less then a min.
|
Delta90212
R.I.f.t Orion Empire
0
|
Posted - 2013.05.03 13:40:00 -
[23] - Quote
+1 to this |
tander09
RISE OF THE EMPIRE DARKSTAR ARMY
2
|
Posted - 2013.05.04 12:57:00 -
[24] - Quote
+2 to this, It will make the MCC more useful. |
J Lav
Opus Arcana Orion Empire
56
|
Posted - 2013.05.04 15:15:00 -
[25] - Quote
+1 to this
I'd even like to see MCC's landed on the ground, acting as a base. I also see no reason not to allow the MCC to house artillery with a limited range to help get a team out of RedLining. A team won't be as easily kept in the redline if powerful weaponry were available to beat them back far enough to stage an assault. Of course this is mostly map design, spawning in front of snipers and tanks is no fun in skirmish. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3702
|
Posted - 2013.05.05 20:33:00 -
[26] - Quote
Still love the idea |
Princeps Marcellus
Expert Intervention Caldari State
17
|
Posted - 2013.05.05 20:40:00 -
[27] - Quote
The Black Jackal wrote: B) Vehicle Deployment Room - Set in a Ventral Bay (like the current drop area) the Vehicle Bay lets you 'call-in' your vehicle from the on-board stock in the MCC itself. After it's created, and you enter it, after 15 seconds, the vehicle bay doors open and the vehicle is dropped into the combat zone. (Automatic Inertial Dampeners kicking in as it starts.)
HE'S THE MESSIAH!
YOU SIR ARE BRILLIANT
HAVE A COOKIE |
Princeps Marcellus
Expert Intervention Caldari State
17
|
Posted - 2013.05.05 20:43:00 -
[28] - Quote
The Black Jackal wrote:Robert JD Niewiadomski wrote:OK, but when you spawn in MCC you are fully supplied for battle... ??? Would you like to change your dropsuit after you spawn and change your mind? Cos when you jump out of bay there is no turning back alive for resupply into MCC. OK, you can jump on DS and convince the pilot to fly you into MCC Also, you can call in vehicles while on ground... Anywhere... Lame question: If i change my dropsuit in regular supply depot, do my "old" suit gets lost or returns to my assets? You spawn supplied, and yes, it would be difficult to return, but think how many times you've wanted to change on the field, and all the Supply Depots have been annihilated by the enemy (or friendly) tanks. The advantage I state in getting vehicles in the MCC is that you don't NEED an RDV.. meaning that, for all intents and purposes, there is not time that you, or it, is vulnerable as you sit on the ground waiting for said vehicle.
See? He's the freaking Messiah, come to deliver us from the Romans! |
Gregor stormwalker
Seraphim Initiative. CRONOS.
7
|
Posted - 2013.05.05 20:47:00 -
[29] - Quote
just want to add my support to this love it and every thing it represents |
slypie11
Planetary Response Organisation
261
|
Posted - 2013.05.05 21:01:00 -
[30] - Quote
I want a tractor beam to carry us back up |
|
Gregor stormwalker
Seraphim Initiative. CRONOS.
7
|
Posted - 2013.05.05 21:07:00 -
[31] - Quote
slypie11 wrote:I want a tractor beam to carry us back up that will be another 50mil isk plz |
Magpie Raven
ZionTCD Unclaimed.
216
|
Posted - 2013.05.05 21:22:00 -
[32] - Quote
Ive posted a few threads about MCCs used on gas planets that basically follow this concept. A largeer MCC with landing pads and stuff that ferry troops to the floating facility or to the enemy MCC to destroy. The trick is to make it big enough to be able to have a battle on it. But not too big. |
The Black Jackal
The Southern Legion RISE of LEGION
466
|
Posted - 2013.06.03 10:46:00 -
[33] - Quote
Bringing ideas to the top as per requests! Let's get the good ideas in front of CCPs eyes, and less of the QQ. |
BL4CKST4R
WarRavens
105
|
Posted - 2013.06.03 12:07:00 -
[34] - Quote
The Black Jackal wrote:The MCC, Mobile Command Centre, strikes me as a mobile base of operations. Therefore, it should have landing pads for Dropships, Vehicle Drop Systems, as well as the current Infantry Jump Bay.
This would, of course, come with some form of internal structure to get around 'safely' while in the MCC...
For example, You spawn in the CRU on the MCC... this is a large, barracks-like room. Off this room, there are a few passageways, leading to a few different sections of the internal structure.
A) Resupply Room - Basically an MCC-fitted Supply Room that acts exactly like a Supply Depot (For Infantry Only).
B) Vehicle Deployment Room - Set in a Ventral Bay (like the current drop area) the Vehicle Bay lets you 'call-in' your vehicle from the on-board stock in the MCC itself. After it's created, and you enter it, after 15 seconds, the vehicle bay doors open and the vehicle is dropped into the combat zone. (Automatic Inertial Dampeners kicking in as it starts.)
C) Dropship Landing Pads - Situated on the top of the MCC, these act just like the Vehicle Bay, except the Dropships come from the inside out of hatches to be parked on the pads.
In the future, with Player-Owned MCCs, it may be possible to fit more utility rooms, making the MCC a valuable asset, and not a semi-automated objective.
Or open the entirety of the map, add eve pilots to the MCCs and give them guns. Let the games begin.
|
Mobius Wyvern
BetaMax. CRONOS.
1808
|
Posted - 2013.06.03 13:16:00 -
[35] - Quote
The Black Jackal wrote:The MCC, Mobile Command Centre, strikes me as a mobile base of operations. Therefore, it should have landing pads for Dropships, Vehicle Drop Systems, as well as the current Infantry Jump Bay.
This would, of course, come with some form of internal structure to get around 'safely' while in the MCC...
For example, You spawn in the CRU on the MCC... this is a large, barracks-like room. Off this room, there are a few passageways, leading to a few different sections of the internal structure.
A) Resupply Room - Basically an MCC-fitted Supply Room that acts exactly like a Supply Depot (For Infantry Only).
B) Vehicle Deployment Room - Set in a Ventral Bay (like the current drop area) the Vehicle Bay lets you 'call-in' your vehicle from the on-board stock in the MCC itself. After it's created, and you enter it, after 15 seconds, the vehicle bay doors open and the vehicle is dropped into the combat zone. (Automatic Inertial Dampeners kicking in as it starts.)
C) Dropship Landing Pads - Situated on the top of the MCC, these act just like the Vehicle Bay, except the Dropships come from the inside out of hatches to be parked on the pads.
In the future, with Player-Owned MCCs, it may be possible to fit more utility rooms, making the MCC a valuable asset, and not a semi-automated objective.
Basically, what we need is to make them the full 300 meters stated originally, because right now we have a placeholder that's about 150 meters, if that.
Then make them like Battlefield 2142 Titans.
Fixed. |
The Black Jackal
The Southern Legion RISE of LEGION
476
|
Posted - 2013.06.03 23:36:00 -
[36] - Quote
I'll agree we need to make them larger, more imposing, and more capable.
I find it amusing that people don't want to be able to fire from them, but it's about as valid tactic as Sniping (Railgun, or Sniper Rifle Versions) But with little ability to move yourself. (The MCC Pilot will eventually be able to move the MCC slowly I would hope.
Raining Death from on-high is a viable tactic. but make the guns have excessive spread, and minimal (or no) zoom.. so all you take is pot shots. Good for suppressive firepower, but lacks any accuracy. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4235
|
Posted - 2013.06.07 13:08:00 -
[37] - Quote
Still an awesome idea |
The Black Jackal
The Southern Legion RISE of LEGION
494
|
Posted - 2013.06.08 11:07:00 -
[38] - Quote
PUmping it to the front to present ideas... not QQ |
The Black Jackal
The Southern Legion RISE of LEGION
502
|
Posted - 2013.06.14 11:58:00 -
[39] - Quote
Keeping it real, lets get this enhancement going. |
Meeko Fent
Mercenary incorperated
65
|
Posted - 2013.06.14 15:51:00 -
[40] - Quote
Beld Errmon wrote:I like this idea so long as players don't have any ability to fight from the MCC. Why? The DICE guys did that in 2142, and it was pretty good. In skirmish perhaps, instead of hold the ground and wait, it could b Break the other guys MCC shields so you can board and Blow the crap out of it, as a way to end the game earlier?
Or you could hold the NULLs and Bombard it to hell, but that takes a while, and it would be fun having some boarding action! |
|
Beld Errmon
Internal Error. Negative-Feedback
668
|
Posted - 2013.06.15 15:49:00 -
[41] - Quote
ppl don't need to be given more reasons to spend all match fighting from the redline, I support the carrier idea, but im farking over playing the wake island map and don't want to see every match in dust become wake island. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
|
Posted - 2013.06.30 05:01:00 -
[42] - Quote
Should happen |
The Black Jackal
The Southern Legion RISE of LEGION
600
|
Posted - 2013.07.01 00:07:00 -
[43] - Quote
Moving on up, let's enhance our most expensive 'on field' asset to be useful. |
The Black Jackal
The Southern Legion RISE of LEGION
602
|
Posted - 2013.07.03 00:42:00 -
[44] - Quote
Asset bump. Let's make the MCC useful! |
Draxus Prime
BurgezzE.T.F
840
|
Posted - 2013.07.03 02:21:00 -
[45] - Quote
CCP Logicloop said they want MCCs way bigger to allow fighting on them so this is very possible |
|
|
|
Pages: 1 2 :: [one page] |